
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (sqrt (+ 1.0 x))))
(if (<= (- (/ 1.0 (sqrt x)) (/ 1.0 t_0)) 5e-11)
(+
(* -0.3125 (sqrt (/ 1.0 (pow x 5.0))))
(fma (pow x -1.5) 0.5 (* -0.0625 (pow x -2.5))))
(+ (pow x -0.5) (/ -1.0 t_0)))))
double code(double x) {
double t_0 = sqrt((1.0 + x));
double tmp;
if (((1.0 / sqrt(x)) - (1.0 / t_0)) <= 5e-11) {
tmp = (-0.3125 * sqrt((1.0 / pow(x, 5.0)))) + fma(pow(x, -1.5), 0.5, (-0.0625 * pow(x, -2.5)));
} else {
tmp = pow(x, -0.5) + (-1.0 / t_0);
}
return tmp;
}
function code(x) t_0 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / t_0)) <= 5e-11) tmp = Float64(Float64(-0.3125 * sqrt(Float64(1.0 / (x ^ 5.0)))) + fma((x ^ -1.5), 0.5, Float64(-0.0625 * (x ^ -2.5)))); else tmp = Float64((x ^ -0.5) + Float64(-1.0 / t_0)); end return tmp end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision], 5e-11], N[(N[(-0.3125 * N[Sqrt[N[(1.0 / N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Power[x, -1.5], $MachinePrecision] * 0.5 + N[(-0.0625 * N[Power[x, -2.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x}\\
\mathbf{if}\;\frac{1}{\sqrt{x}} - \frac{1}{t_0} \leq 5 \cdot 10^{-11}:\\
\;\;\;\;-0.3125 \cdot \sqrt{\frac{1}{{x}^{5}}} + \mathsf{fma}\left({x}^{-1.5}, 0.5, -0.0625 \cdot {x}^{-2.5}\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{t_0}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ (/ -1.0 (* x (- -1.0 x))) (+ (/ 1.0 (sqrt (+ 1.0 x))) (pow x -0.5))))
double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / ((1.0 / sqrt((1.0 + x))) + pow(x, -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / (x * ((-1.0d0) - x))) / ((1.0d0 / sqrt((1.0d0 + x))) + (x ** (-0.5d0)))
end function
public static double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / ((1.0 / Math.sqrt((1.0 + x))) + Math.pow(x, -0.5));
}
def code(x): return (-1.0 / (x * (-1.0 - x))) / ((1.0 / math.sqrt((1.0 + x))) + math.pow(x, -0.5))
function code(x) return Float64(Float64(-1.0 / Float64(x * Float64(-1.0 - x))) / Float64(Float64(1.0 / sqrt(Float64(1.0 + x))) + (x ^ -0.5))) end
function tmp = code(x) tmp = (-1.0 / (x * (-1.0 - x))) / ((1.0 / sqrt((1.0 + x))) + (x ^ -0.5)); end
code[x_] := N[(N[(-1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x \cdot \left(-1 - x\right)}}{\frac{1}{\sqrt{1 + x}} + {x}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ (pow x -0.5) (- -1.0 (* x -0.5))) (if (<= x 5.8e+102) (* 0.5 (sqrt (/ 1.0 (pow x 3.0)))) (pow x -1.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = pow(x, -0.5) + (-1.0 - (x * -0.5));
} else if (x <= 5.8e+102) {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) - (x * (-0.5d0)))
else if (x <= 5.8d+102) then
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.pow(x, -0.5) + (-1.0 - (x * -0.5));
} else if (x <= 5.8e+102) {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.pow(x, -0.5) + (-1.0 - (x * -0.5)) elif x <= 5.8e+102: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64((x ^ -0.5) + Float64(-1.0 - Float64(x * -0.5))); elseif (x <= 5.8e+102) tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (x ^ -0.5) + (-1.0 - (x * -0.5)); elseif (x <= 5.8e+102) tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 - N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.8e+102], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;{x}^{-0.5} + \left(-1 - x \cdot -0.5\right)\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 120000000.0) (- (pow x -0.5) (pow (+ 1.0 x) -0.5)) (if (<= x 5.8e+102) (* 0.5 (sqrt (/ 1.0 (pow x 3.0)))) (pow x -1.5))))
double code(double x) {
double tmp;
if (x <= 120000000.0) {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
} else if (x <= 5.8e+102) {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 120000000.0d0) then
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
else if (x <= 5.8d+102) then
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 120000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
} else if (x <= 5.8e+102) {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 120000000.0: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) elif x <= 5.8e+102: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 120000000.0) tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); elseif (x <= 5.8e+102) tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 120000000.0) tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); elseif (x <= 5.8e+102) tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 120000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.8e+102], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 120000000:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 120000000.0) (+ (pow x -0.5) (/ -1.0 (sqrt (+ 1.0 x)))) (if (<= x 5.8e+102) (* 0.5 (sqrt (/ 1.0 (pow x 3.0)))) (pow x -1.5))))
double code(double x) {
double tmp;
if (x <= 120000000.0) {
tmp = pow(x, -0.5) + (-1.0 / sqrt((1.0 + x)));
} else if (x <= 5.8e+102) {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 120000000.0d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) / sqrt((1.0d0 + x)))
else if (x <= 5.8d+102) then
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 120000000.0) {
tmp = Math.pow(x, -0.5) + (-1.0 / Math.sqrt((1.0 + x)));
} else if (x <= 5.8e+102) {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 120000000.0: tmp = math.pow(x, -0.5) + (-1.0 / math.sqrt((1.0 + x))) elif x <= 5.8e+102: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 120000000.0) tmp = Float64((x ^ -0.5) + Float64(-1.0 / sqrt(Float64(1.0 + x)))); elseif (x <= 5.8e+102) tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 120000000.0) tmp = (x ^ -0.5) + (-1.0 / sqrt((1.0 + x))); elseif (x <= 5.8e+102) tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 120000000.0], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.8e+102], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 120000000:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{\sqrt{1 + x}}\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.48) (+ (pow x -0.5) (- -1.0 (* x -0.5))) (pow x -1.5)))
double code(double x) {
double tmp;
if (x <= 1.48) {
tmp = pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.48d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) - (x * (-0.5d0)))
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.48) {
tmp = Math.pow(x, -0.5) + (-1.0 - (x * -0.5));
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.48: tmp = math.pow(x, -0.5) + (-1.0 - (x * -0.5)) else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.48) tmp = Float64((x ^ -0.5) + Float64(-1.0 - Float64(x * -0.5))); else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.48) tmp = (x ^ -0.5) + (-1.0 - (x * -0.5)); else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.48], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 - N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.48:\\
\;\;\;\;{x}^{-0.5} + \left(-1 - x \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.84) (+ (pow x -0.5) -1.0) (pow x -1.5)))
double code(double x) {
double tmp;
if (x <= 0.84) {
tmp = pow(x, -0.5) + -1.0;
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.84d0) then
tmp = (x ** (-0.5d0)) + (-1.0d0)
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.84) {
tmp = Math.pow(x, -0.5) + -1.0;
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.84: tmp = math.pow(x, -0.5) + -1.0 else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.84) tmp = Float64((x ^ -0.5) + -1.0); else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.84) tmp = (x ^ -0.5) + -1.0; else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.84], N[(N[Power[x, -0.5], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.84:\\
\;\;\;\;{x}^{-0.5} + -1\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) (pow x -0.5) (pow x -1.5)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = pow(x, -0.5);
} else {
tmp = pow(x, -1.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = x ** (-0.5d0)
else
tmp = x ** (-1.5d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.pow(x, -0.5);
} else {
tmp = Math.pow(x, -1.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.pow(x, -0.5) else: tmp = math.pow(x, -1.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = x ^ -0.5; else tmp = x ^ -1.5; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = x ^ -0.5; else tmp = x ^ -1.5; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[Power[x, -0.5], $MachinePrecision], N[Power[x, -1.5], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;{x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-1.5}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (pow x -1.5))
double code(double x) {
return pow(x, -1.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-1.5d0)
end function
public static double code(double x) {
return Math.pow(x, -1.5);
}
def code(x): return math.pow(x, -1.5)
function code(x) return x ^ -1.5 end
function tmp = code(x) tmp = x ^ -1.5; end
code[x_] := N[Power[x, -1.5], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-1.5}
\end{array}
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2023350
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:herbie-target
(/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0)))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))