
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (* (sin x) (/ (pow (sin eps) 2.0) (+ 1.0 (cos eps))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - (sin(x) * (pow(sin(eps), 2.0) / (1.0 + cos(eps))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (sin(x) * ((sin(eps) ** 2.0d0) / (1.0d0 + cos(eps))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - (Math.sin(x) * (Math.pow(Math.sin(eps), 2.0) / (1.0 + Math.cos(eps))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - (math.sin(x) * (math.pow(math.sin(eps), 2.0) / (1.0 + math.cos(eps))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(sin(x) * Float64((sin(eps) ^ 2.0) / Float64(1.0 + cos(eps))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (sin(x) * ((sin(eps) ^ 2.0) / (1.0 + cos(eps)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] * N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] / N[(1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \sin x \cdot \frac{{\sin \varepsilon}^{2}}{1 + \cos \varepsilon}
\end{array}
(FPCore (x eps) :precision binary64 (fma (cos x) (sin eps) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
return fma(cos(x), sin(eps), (sin(x) * (cos(eps) + -1.0)));
}
function code(x, eps) return fma(cos(x), sin(eps), Float64(sin(x) * Float64(cos(eps) + -1.0))) end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos x, \sin \varepsilon, \sin x \cdot \left(\cos \varepsilon + -1\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (/ (sin x) (/ 1.0 (- 1.0 (cos eps))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - (sin(x) / (1.0 / (1.0 - cos(eps))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (sin(x) / (1.0d0 / (1.0d0 - cos(eps))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - (Math.sin(x) / (1.0 / (1.0 - Math.cos(eps))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - (math.sin(x) / (1.0 / (1.0 - math.cos(eps))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(sin(x) / Float64(1.0 / Float64(1.0 - cos(eps))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (sin(x) / (1.0 / (1.0 - cos(eps)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / N[(1.0 / N[(1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \frac{\sin x}{\frac{1}{1 - \cos \varepsilon}}
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (* (sin x) (- 1.0 (cos eps)))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - (sin(x) * (1.0 - cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (sin(x) * (1.0d0 - cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - (Math.sin(x) * (1.0 - Math.cos(eps)));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - (math.sin(x) * (1.0 - math.cos(eps)))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(sin(x) * Float64(1.0 - cos(eps)))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (sin(x) * (1.0 - cos(eps))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] * N[(1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \sin x \cdot \left(1 - \cos \varepsilon\right)
\end{array}
(FPCore (x eps) :precision binary64 (* (* 2.0 (sin (/ eps 2.0))) (cos (/ (+ eps (* x 2.0)) 2.0))))
double code(double x, double eps) {
return (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * sin((eps / 2.0d0))) * cos(((eps + (x * 2.0d0)) / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.sin((eps / 2.0))) * Math.cos(((eps + (x * 2.0)) / 2.0));
}
def code(x, eps): return (2.0 * math.sin((eps / 2.0))) * math.cos(((eps + (x * 2.0)) / 2.0))
function code(x, eps) return Float64(Float64(2.0 * sin(Float64(eps / 2.0))) * cos(Float64(Float64(eps + Float64(x * 2.0)) / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(eps + N[(x * 2.0), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sin \left(\frac{\varepsilon}{2}\right)\right) \cdot \cos \left(\frac{\varepsilon + x \cdot 2}{2}\right)
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= eps -0.0011) (not (<= eps 4.7e-5))) (sin eps) (* eps (cos x))))
double code(double x, double eps) {
double tmp;
if ((eps <= -0.0011) || !(eps <= 4.7e-5)) {
tmp = sin(eps);
} else {
tmp = eps * cos(x);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((eps <= (-0.0011d0)) .or. (.not. (eps <= 4.7d-5))) then
tmp = sin(eps)
else
tmp = eps * cos(x)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((eps <= -0.0011) || !(eps <= 4.7e-5)) {
tmp = Math.sin(eps);
} else {
tmp = eps * Math.cos(x);
}
return tmp;
}
def code(x, eps): tmp = 0 if (eps <= -0.0011) or not (eps <= 4.7e-5): tmp = math.sin(eps) else: tmp = eps * math.cos(x) return tmp
function code(x, eps) tmp = 0.0 if ((eps <= -0.0011) || !(eps <= 4.7e-5)) tmp = sin(eps); else tmp = Float64(eps * cos(x)); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((eps <= -0.0011) || ~((eps <= 4.7e-5))) tmp = sin(eps); else tmp = eps * cos(x); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[eps, -0.0011], N[Not[LessEqual[eps, 4.7e-5]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.0011 \lor \neg \left(\varepsilon \leq 4.7 \cdot 10^{-5}\right):\\
\;\;\;\;\sin \varepsilon\\
\mathbf{else}:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (cos(eps) - 1.0), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(cos(eps) - 1.0), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right)
\end{array}
herbie shell --seed 2023350
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x)))
(- (sin (+ x eps)) (sin x)))