
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 2.0 (pow x 5.0)) (* 2.0 (+ (pow x -3.0) (pow x -7.0)))))
double code(double x) {
return (2.0 / pow(x, 5.0)) + (2.0 * (pow(x, -3.0) + pow(x, -7.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 / (x ** 5.0d0)) + (2.0d0 * ((x ** (-3.0d0)) + (x ** (-7.0d0))))
end function
public static double code(double x) {
return (2.0 / Math.pow(x, 5.0)) + (2.0 * (Math.pow(x, -3.0) + Math.pow(x, -7.0)));
}
def code(x): return (2.0 / math.pow(x, 5.0)) + (2.0 * (math.pow(x, -3.0) + math.pow(x, -7.0)))
function code(x) return Float64(Float64(2.0 / (x ^ 5.0)) + Float64(2.0 * Float64((x ^ -3.0) + (x ^ -7.0)))) end
function tmp = code(x) tmp = (2.0 / (x ^ 5.0)) + (2.0 * ((x ^ -3.0) + (x ^ -7.0))); end
code[x_] := N[(N[(2.0 / N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Power[x, -3.0], $MachinePrecision] + N[Power[x, -7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{{x}^{5}} + 2 \cdot \left({x}^{-3} + {x}^{-7}\right)
\end{array}
(FPCore (x) :precision binary64 (* 2.0 (pow x -3.0)))
double code(double x) {
return 2.0 * pow(x, -3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * (x ** (-3.0d0))
end function
public static double code(double x) {
return 2.0 * Math.pow(x, -3.0);
}
def code(x): return 2.0 * math.pow(x, -3.0)
function code(x) return Float64(2.0 * (x ^ -3.0)) end
function tmp = code(x) tmp = 2.0 * (x ^ -3.0); end
code[x_] := N[(2.0 * N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot {x}^{-3}
\end{array}
(FPCore (x) :precision binary64 (/ (+ (+ x 1.0) (* (+ x -1.0) (/ (- x (* 2.0 (+ x 1.0))) x))) (* (+ x 1.0) (+ x -1.0))))
double code(double x) {
return ((x + 1.0) + ((x + -1.0) * ((x - (2.0 * (x + 1.0))) / x))) / ((x + 1.0) * (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + 1.0d0) + ((x + (-1.0d0)) * ((x - (2.0d0 * (x + 1.0d0))) / x))) / ((x + 1.0d0) * (x + (-1.0d0)))
end function
public static double code(double x) {
return ((x + 1.0) + ((x + -1.0) * ((x - (2.0 * (x + 1.0))) / x))) / ((x + 1.0) * (x + -1.0));
}
def code(x): return ((x + 1.0) + ((x + -1.0) * ((x - (2.0 * (x + 1.0))) / x))) / ((x + 1.0) * (x + -1.0))
function code(x) return Float64(Float64(Float64(x + 1.0) + Float64(Float64(x + -1.0) * Float64(Float64(x - Float64(2.0 * Float64(x + 1.0))) / x))) / Float64(Float64(x + 1.0) * Float64(x + -1.0))) end
function tmp = code(x) tmp = ((x + 1.0) + ((x + -1.0) * ((x - (2.0 * (x + 1.0))) / x))) / ((x + 1.0) * (x + -1.0)); end
code[x_] := N[(N[(N[(x + 1.0), $MachinePrecision] + N[(N[(x + -1.0), $MachinePrecision] * N[(N[(x - N[(2.0 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x + 1\right) + \left(x + -1\right) \cdot \frac{x - 2 \cdot \left(x + 1\right)}{x}}{\left(x + 1\right) \cdot \left(x + -1\right)}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (/ (+ x 1.0) (/ (- x (* 2.0 (+ x 1.0))) x))) (/ 1.0 (+ x -1.0))))
double code(double x) {
return (1.0 / ((x + 1.0) / ((x - (2.0 * (x + 1.0))) / x))) + (1.0 / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / ((x + 1.0d0) / ((x - (2.0d0 * (x + 1.0d0))) / x))) + (1.0d0 / (x + (-1.0d0)))
end function
public static double code(double x) {
return (1.0 / ((x + 1.0) / ((x - (2.0 * (x + 1.0))) / x))) + (1.0 / (x + -1.0));
}
def code(x): return (1.0 / ((x + 1.0) / ((x - (2.0 * (x + 1.0))) / x))) + (1.0 / (x + -1.0))
function code(x) return Float64(Float64(1.0 / Float64(Float64(x + 1.0) / Float64(Float64(x - Float64(2.0 * Float64(x + 1.0))) / x))) + Float64(1.0 / Float64(x + -1.0))) end
function tmp = code(x) tmp = (1.0 / ((x + 1.0) / ((x - (2.0 * (x + 1.0))) / x))) + (1.0 / (x + -1.0)); end
code[x_] := N[(N[(1.0 / N[(N[(x + 1.0), $MachinePrecision] / N[(N[(x - N[(2.0 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + 1}{\frac{x - 2 \cdot \left(x + 1\right)}{x}}} + \frac{1}{x + -1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x -1.0)) (/ (/ (- x (* 2.0 (+ x 1.0))) x) (+ x 1.0))))
double code(double x) {
return (1.0 / (x + -1.0)) + (((x - (2.0 * (x + 1.0))) / x) / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + (-1.0d0))) + (((x - (2.0d0 * (x + 1.0d0))) / x) / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + -1.0)) + (((x - (2.0 * (x + 1.0))) / x) / (x + 1.0));
}
def code(x): return (1.0 / (x + -1.0)) + (((x - (2.0 * (x + 1.0))) / x) / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + -1.0)) + Float64(Float64(Float64(x - Float64(2.0 * Float64(x + 1.0))) / x) / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + -1.0)) + (((x - (2.0 * (x + 1.0))) / x) / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(x - N[(2.0 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + -1} + \frac{\frac{x - 2 \cdot \left(x + 1\right)}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x -1.0)) (- (/ 1.0 (+ x 1.0)) (/ 2.0 x))))
double code(double x) {
return (1.0 / (x + -1.0)) + ((1.0 / (x + 1.0)) - (2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + (-1.0d0))) + ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x))
end function
public static double code(double x) {
return (1.0 / (x + -1.0)) + ((1.0 / (x + 1.0)) - (2.0 / x));
}
def code(x): return (1.0 / (x + -1.0)) + ((1.0 / (x + 1.0)) - (2.0 / x))
function code(x) return Float64(Float64(1.0 / Float64(x + -1.0)) + Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x))) end
function tmp = code(x) tmp = (1.0 / (x + -1.0)) + ((1.0 / (x + 1.0)) - (2.0 / x)); end
code[x_] := N[(N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + -1} + \left(\frac{1}{x + 1} - \frac{2}{x}\right)
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x -1.0)) (/ -1.0 x)))
double code(double x) {
return (1.0 / (x + -1.0)) + (-1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + (-1.0d0))) + ((-1.0d0) / x)
end function
public static double code(double x) {
return (1.0 / (x + -1.0)) + (-1.0 / x);
}
def code(x): return (1.0 / (x + -1.0)) + (-1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + -1.0)) + Float64(-1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + -1.0)) + (-1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + -1} + \frac{-1}{x}
\end{array}
(FPCore (x) :precision binary64 (+ -1.0 (- 1.0 (/ 2.0 x))))
double code(double x) {
return -1.0 + (1.0 - (2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) + (1.0d0 - (2.0d0 / x))
end function
public static double code(double x) {
return -1.0 + (1.0 - (2.0 / x));
}
def code(x): return -1.0 + (1.0 - (2.0 / x))
function code(x) return Float64(-1.0 + Float64(1.0 - Float64(2.0 / x))) end
function tmp = code(x) tmp = -1.0 + (1.0 - (2.0 / x)); end
code[x_] := N[(-1.0 + N[(1.0 - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(1 - \frac{2}{x}\right)
\end{array}
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2023350
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))