
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* PI (* 2.0 u2)))
(fma (- t_0) (sin (log1p (expm1 (* PI u2)))) (pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf((((float) M_PI) * (2.0f * u2))) + fmaf(-t_0, sinf(log1pf(expm1f((((float) M_PI) * u2)))), powf(t_0, 2.0f)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) + fma(Float32(-t_0), sin(log1p(expm1(Float32(Float32(pi) * u2)))), (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) + \mathsf{fma}\left(-t_0, \sin \left(\mathsf{log1p}\left(\mathsf{expm1}\left(\pi \cdot u2\right)\right)\right), {t_0}^{2}\right)\right)
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* PI (* 2.0 u2)))
(fma
(- (sin (* PI u2)))
(sin (log1p (expm1 (* PI u2))))
(- 0.5 (* 0.5 (cos (* u2 (* PI 2.0)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * (cosf((((float) M_PI) * (2.0f * u2))) + fmaf(-sinf((((float) M_PI) * u2)), sinf(log1pf(expm1f((((float) M_PI) * u2)))), (0.5f - (0.5f * cosf((u2 * (((float) M_PI) * 2.0f)))))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) + fma(Float32(-sin(Float32(Float32(pi) * u2))), sin(log1p(expm1(Float32(Float32(pi) * u2)))), Float32(Float32(0.5) - Float32(Float32(0.5) * cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0))))))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) + \mathsf{fma}\left(-\sin \left(\pi \cdot u2\right), \sin \left(\mathsf{log1p}\left(\mathsf{expm1}\left(\pi \cdot u2\right)\right)\right), 0.5 - 0.5 \cdot \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+ (cos (* PI (* 2.0 u2))) (fma (- t_0) t_0 (pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf((((float) M_PI) * (2.0f * u2))) + fmaf(-t_0, t_0, powf(t_0, 2.0f)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) + fma(Float32(-t_0), t_0, (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) + \mathsf{fma}\left(-t_0, t_0, {t_0}^{2}\right)\right)
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+
(cos (* PI (* 2.0 u2)))
(fma (- t_0) t_0 (- 0.5 (* 0.5 (cos (* u2 (* PI 2.0))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf((((float) M_PI) * (2.0f * u2))) + fmaf(-t_0, t_0, (0.5f - (0.5f * cosf((u2 * (((float) M_PI) * 2.0f)))))));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) + fma(Float32(-t_0), t_0, Float32(Float32(0.5) - Float32(Float32(0.5) * cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0))))))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) + \mathsf{fma}\left(-t_0, t_0, 0.5 - 0.5 \cdot \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)\right)\right)
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* PI 2.0)))))
(if (<= t_0 0.9999991059303284)
(* t_0 (sqrt (* (- u1) (+ -1.0 (* u1 -0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (((float) M_PI) * 2.0f)));
float tmp;
if (t_0 <= 0.9999991059303284f) {
tmp = t_0 * sqrtf((-u1 * (-1.0f + (u1 * -0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999991059303284)) tmp = Float32(t_0 * sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) + Float32(u1 * Float32(-0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)\\
\mathbf{if}\;t_0 \leq 0.9999991059303284:\\
\;\;\;\;t_0 \cdot \sqrt{\left(-u1\right) \cdot \left(-1 + u1 \cdot -0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* PI 2.0))))
(if (<= t_0 0.0031999999191612005)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (((float) M_PI) * 2.0f);
float tmp;
if (t_0 <= 0.0031999999191612005f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(pi) * Float32(2.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.0031999999191612005)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(\pi \cdot 2\right)\\
\mathbf{if}\;t_0 \leq 0.0031999999191612005:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* PI 2.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (((float) M_PI) * 2.0f)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (- u1) (+ -1.0 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((-u1 * (-1.0f + (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((-u1 * ((-1.0e0) + (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) + Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((-u1 * (single(-1.0) + (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{\left(-u1\right) \cdot \left(-1 + u1 \cdot -0.5\right)}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
herbie shell --seed 2023350
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))