
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(/ 1.0 (/ (sqrt PI) (/ (sqrt (fma cosTheta -2.0 1.0)) cosTheta)))
(exp (* cosTheta (- cosTheta)))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((1.0f / (sqrtf(((float) M_PI)) / (sqrtf(fmaf(cosTheta, -2.0f, 1.0f)) / cosTheta))) * expf((cosTheta * -cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(1.0) / Float32(sqrt(Float32(pi)) / Float32(sqrt(fma(cosTheta, Float32(-2.0), Float32(1.0))) / cosTheta))) * exp(Float32(cosTheta * Float32(-cosTheta)))))) end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{1}{\frac{\sqrt{\pi}}{\frac{\sqrt{\mathsf{fma}\left(cosTheta, -2, 1\right)}}{cosTheta}}} \cdot e^{cosTheta \cdot \left(-cosTheta\right)}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(/ 1.0 (* cosTheta (sqrt (/ PI (fma cosTheta -2.0 1.0)))))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * (1.0f / (cosTheta * sqrtf((((float) M_PI) / fmaf(cosTheta, -2.0f, 1.0f)))))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(1.0) / Float32(cosTheta * sqrt(Float32(Float32(pi) / fma(cosTheta, Float32(-2.0), Float32(1.0))))))))) end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \frac{1}{cosTheta \cdot \sqrt{\frac{\pi}{\mathsf{fma}\left(cosTheta, -2, 1\right)}}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(/
(/ (sqrt (+ 1.0 (* cosTheta -2.0))) (* (sqrt PI) cosTheta))
(exp (* cosTheta cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((sqrtf((1.0f + (cosTheta * -2.0f))) / (sqrtf(((float) M_PI)) * cosTheta)) / expf((cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(sqrt(Float32(Float32(1.0) + Float32(cosTheta * Float32(-2.0)))) / Float32(sqrt(Float32(pi)) * cosTheta)) / exp(Float32(cosTheta * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((sqrt((single(1.0) + (cosTheta * single(-2.0)))) / (sqrt(single(pi)) * cosTheta)) / exp((cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{\frac{\sqrt{1 + cosTheta \cdot -2}}{\sqrt{\pi} \cdot cosTheta}}{e^{cosTheta \cdot cosTheta}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(/
(/ (sqrt (/ (fma cosTheta -2.0 1.0) PI)) cosTheta)
(exp (* cosTheta cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((sqrtf((fmaf(cosTheta, -2.0f, 1.0f) / ((float) M_PI))) / cosTheta) / expf((cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(sqrt(Float32(fma(cosTheta, Float32(-2.0), Float32(1.0)) / Float32(pi))) / cosTheta) / exp(Float32(cosTheta * cosTheta))))) end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{\frac{\sqrt{\frac{\mathsf{fma}\left(cosTheta, -2, 1\right)}{\pi}}}{cosTheta}}{e^{cosTheta \cdot cosTheta}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(/ 1.0 (/ (sqrt PI) (+ (+ (* cosTheta -0.5) (/ 1.0 cosTheta)) -1.0)))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * (1.0f / (sqrtf(((float) M_PI)) / (((cosTheta * -0.5f) + (1.0f / cosTheta)) + -1.0f)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(1.0) / Float32(sqrt(Float32(pi)) / Float32(Float32(Float32(cosTheta * Float32(-0.5)) + Float32(Float32(1.0) / cosTheta)) + Float32(-1.0))))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * (single(1.0) / (sqrt(single(pi)) / (((cosTheta * single(-0.5)) + (single(1.0) / cosTheta)) + single(-1.0)))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \frac{1}{\frac{\sqrt{\pi}}{\left(cosTheta \cdot -0.5 + \frac{1}{cosTheta}\right) + -1}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(/ 1.0 (* (sqrt PI) (* cosTheta (+ 1.0 cosTheta))))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * (1.0f / (sqrtf(((float) M_PI)) * (cosTheta * (1.0f + cosTheta))))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(1.0) / Float32(sqrt(Float32(pi)) * Float32(cosTheta * Float32(Float32(1.0) + cosTheta))))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * (single(1.0) / (sqrt(single(pi)) * (cosTheta * (single(1.0) + cosTheta)))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \frac{1}{\sqrt{\pi} \cdot \left(cosTheta \cdot \left(1 + cosTheta\right)\right)}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(/ 1.0 (/ (sqrt PI) (+ (/ 1.0 cosTheta) -1.0)))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * (1.0f / (sqrtf(((float) M_PI)) / ((1.0f / cosTheta) + -1.0f)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(1.0) / Float32(sqrt(Float32(pi)) / Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0))))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * (single(1.0) / (sqrt(single(pi)) / ((single(1.0) / cosTheta) + single(-1.0)))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \frac{1}{\frac{\sqrt{\pi}}{\frac{1}{cosTheta} + -1}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(* (pow PI -0.5) (+ (/ 1.0 cosTheta) -1.0))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * (powf(((float) M_PI), -0.5f) * ((1.0f / cosTheta) + -1.0f))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32((Float32(pi) ^ Float32(-0.5)) * Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * ((single(pi) ^ single(-0.5)) * ((single(1.0) / cosTheta) + single(-1.0))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \left({\pi}^{-0.5} \cdot \left(\frac{1}{cosTheta} + -1\right)\right)}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(/
(* (sqrt (/ 1.0 PI)) (+ (/ 1.0 cosTheta) -1.0))
(exp (* cosTheta cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((sqrtf((1.0f / ((float) M_PI))) * ((1.0f / cosTheta) + -1.0f)) / expf((cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0))) / exp(Float32(cosTheta * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((sqrt((single(1.0) / single(pi))) * ((single(1.0) / cosTheta) + single(-1.0))) / exp((cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{\sqrt{\frac{1}{\pi}} \cdot \left(\frac{1}{cosTheta} + -1\right)}{e^{cosTheta \cdot cosTheta}}}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ (+ 1.0 c) (* (sqrt (/ 1.0 PI)) (+ (/ 1.0 cosTheta) -1.0)))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (sqrtf((1.0f / ((float) M_PI))) * ((1.0f / cosTheta) + -1.0f)));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (sqrt((single(1.0) / single(pi))) * ((single(1.0) / cosTheta) + single(-1.0)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \sqrt{\frac{1}{\pi}} \cdot \left(\frac{1}{cosTheta} + -1\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ 1.0 (* (sqrt (/ 1.0 PI)) (+ (/ 1.0 cosTheta) -1.0)))))
float code(float cosTheta, float c) {
return 1.0f / (1.0f + (sqrtf((1.0f / ((float) M_PI))) * ((1.0f / cosTheta) + -1.0f)));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(sqrt(Float32(Float32(1.0) / Float32(pi))) * Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / (single(1.0) + (sqrt((single(1.0) / single(pi))) * ((single(1.0) / cosTheta) + single(-1.0)))); end
\begin{array}{l}
\\
\frac{1}{1 + \sqrt{\frac{1}{\pi}} \cdot \left(\frac{1}{cosTheta} + -1\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (* (sqrt PI) cosTheta))
float code(float cosTheta, float c) {
return sqrtf(((float) M_PI)) * cosTheta;
}
function code(cosTheta, c) return Float32(sqrt(Float32(pi)) * cosTheta) end
function tmp = code(cosTheta, c) tmp = sqrt(single(pi)) * cosTheta; end
\begin{array}{l}
\\
\sqrt{\pi} \cdot cosTheta
\end{array}
(FPCore (cosTheta c) :precision binary32 (- 1.0 c))
float code(float cosTheta, float c) {
return 1.0f - c;
}
real(4) function code(costheta, c)
real(4), intent (in) :: costheta
real(4), intent (in) :: c
code = 1.0e0 - c
end function
function code(cosTheta, c) return Float32(Float32(1.0) - c) end
function tmp = code(cosTheta, c) tmp = single(1.0) - c; end
\begin{array}{l}
\\
1 - c
\end{array}
(FPCore (cosTheta c) :precision binary32 1.0)
float code(float cosTheta, float c) {
return 1.0f;
}
real(4) function code(costheta, c)
real(4), intent (in) :: costheta
real(4), intent (in) :: c
code = 1.0e0
end function
function code(cosTheta, c) return Float32(1.0) end
function tmp = code(cosTheta, c) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2023350
(FPCore (cosTheta c)
:name "Beckmann Sample, normalization factor"
:precision binary32
:pre (and (and (< 0.0 cosTheta) (< cosTheta 0.9999)) (and (< -1.0 c) (< c 1.0)))
(/ 1.0 (+ (+ 1.0 c) (* (* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta)) (exp (* (- cosTheta) cosTheta))))))