UniformSampleCone, y

Percentage Accurate: 57.8% → 98.5%
Time: 19.3s
Alternatives: 8
Speedup: 1.5×

Specification

?
\[\left(\left(2.328306437 \cdot 10^{-10} \leq ux \land ux \leq 1\right) \land \left(2.328306437 \cdot 10^{-10} \leq uy \land uy \leq 1\right)\right) \land \left(0 \leq maxCos \land maxCos \leq 1\right)\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(1 - ux\right) + ux \cdot maxCos\\ \sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0} \end{array} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (let* ((t_0 (+ (- 1.0 ux) (* ux maxCos))))
   (* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* t_0 t_0))))))
float code(float ux, float uy, float maxCos) {
	float t_0 = (1.0f - ux) + (ux * maxCos);
	return sinf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (t_0 * t_0)));
}
function code(ux, uy, maxCos)
	t_0 = Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos))
	return Float32(sin(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(t_0 * t_0))))
end
function tmp = code(ux, uy, maxCos)
	t_0 = (single(1.0) - ux) + (ux * maxCos);
	tmp = sin(((uy * single(2.0)) * single(pi))) * sqrt((single(1.0) - (t_0 * t_0)));
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(1 - ux\right) + ux \cdot maxCos\\
\sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0}
\end{array}
\end{array}

Sampling outcomes in binary32 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 57.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(1 - ux\right) + ux \cdot maxCos\\ \sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0} \end{array} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (let* ((t_0 (+ (- 1.0 ux) (* ux maxCos))))
   (* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* t_0 t_0))))))
float code(float ux, float uy, float maxCos) {
	float t_0 = (1.0f - ux) + (ux * maxCos);
	return sinf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (t_0 * t_0)));
}
function code(ux, uy, maxCos)
	t_0 = Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos))
	return Float32(sin(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(t_0 * t_0))))
end
function tmp = code(ux, uy, maxCos)
	t_0 = (single(1.0) - ux) + (ux * maxCos);
	tmp = sin(((uy * single(2.0)) * single(pi))) * sqrt((single(1.0) - (t_0 * t_0)));
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(1 - ux\right) + ux \cdot maxCos\\
\sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0}
\end{array}
\end{array}

Alternative 1: 98.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{ux \cdot \left(-2 \cdot maxCos + {\left(\sqrt{2}\right)}^{2}\right) + {ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right)} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (*
  (sin (* uy (* 2.0 PI)))
  (sqrt
   (+
    (* ux (+ (* -2.0 maxCos) (pow (sqrt 2.0) 2.0)))
    (* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))))))
float code(float ux, float uy, float maxCos) {
	return sinf((uy * (2.0f * ((float) M_PI)))) * sqrtf(((ux * ((-2.0f * maxCos) + powf(sqrtf(2.0f), 2.0f))) + (powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f)))));
}
function code(ux, uy, maxCos)
	return Float32(sin(Float32(uy * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(Float32(ux * Float32(Float32(Float32(-2.0) * maxCos) + (sqrt(Float32(2.0)) ^ Float32(2.0)))) + Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))))))
end
function tmp = code(ux, uy, maxCos)
	tmp = sin((uy * (single(2.0) * single(pi)))) * sqrt(((ux * ((single(-2.0) * maxCos) + (sqrt(single(2.0)) ^ single(2.0)))) + ((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0))))));
end
\begin{array}{l}

\\
\sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{ux \cdot \left(-2 \cdot maxCos + {\left(\sqrt{2}\right)}^{2}\right) + {ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right)}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 98.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) - ux \cdot \left(-1 + \left(-1 + \left(maxCos + maxCos\right)\right)\right)} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (*
  (sin (* PI (* uy 2.0)))
  (sqrt
   (-
    (* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
    (* ux (+ -1.0 (+ -1.0 (+ maxCos maxCos))))))))
float code(float ux, float uy, float maxCos) {
	return sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) - (ux * (-1.0f + (-1.0f + (maxCos + maxCos))))));
}
function code(ux, uy, maxCos)
	return Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) - Float32(ux * Float32(Float32(-1.0) + Float32(Float32(-1.0) + Float32(maxCos + maxCos)))))))
end
function tmp = code(ux, uy, maxCos)
	tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) - (ux * (single(-1.0) + (single(-1.0) + (maxCos + maxCos))))));
end
\begin{array}{l}

\\
\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) - ux \cdot \left(-1 + \left(-1 + \left(maxCos + maxCos\right)\right)\right)}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 98.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 + -2 \cdot maxCos\right)} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (*
  (sin (* uy (* 2.0 PI)))
  (sqrt
   (+
    (* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
    (* ux (+ 2.0 (* -2.0 maxCos)))))))
float code(float ux, float uy, float maxCos) {
	return sinf((uy * (2.0f * ((float) M_PI)))) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) + (ux * (2.0f + (-2.0f * maxCos)))));
}
function code(ux, uy, maxCos)
	return Float32(sin(Float32(uy * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) + Float32(ux * Float32(Float32(2.0) + Float32(Float32(-2.0) * maxCos))))))
end
function tmp = code(ux, uy, maxCos)
	tmp = sin((uy * (single(2.0) * single(pi)))) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) + (ux * (single(2.0) + (single(-2.0) * maxCos)))));
end
\begin{array}{l}

\\
\sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 + -2 \cdot maxCos\right)}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 95.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;uy \cdot 2 \leq 0.00023999999393709004:\\ \;\;\;\;2 \cdot \left(\left(uy \cdot \pi\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 - 2 \cdot maxCos\right)}\right)\\ \mathbf{else}:\\ \;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)}\\ \end{array} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (if (<= (* uy 2.0) 0.00023999999393709004)
   (*
    2.0
    (*
     (* uy PI)
     (sqrt
      (+
       (* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
       (* ux (- 2.0 (* 2.0 maxCos)))))))
   (* (sin (* PI (* uy 2.0))) (sqrt (* ux (- 2.0 ux))))))
float code(float ux, float uy, float maxCos) {
	float tmp;
	if ((uy * 2.0f) <= 0.00023999999393709004f) {
		tmp = 2.0f * ((uy * ((float) M_PI)) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) + (ux * (2.0f - (2.0f * maxCos))))));
	} else {
		tmp = sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((ux * (2.0f - ux)));
	}
	return tmp;
}
function code(ux, uy, maxCos)
	tmp = Float32(0.0)
	if (Float32(uy * Float32(2.0)) <= Float32(0.00023999999393709004))
		tmp = Float32(Float32(2.0) * Float32(Float32(uy * Float32(pi)) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) + Float32(ux * Float32(Float32(2.0) - Float32(Float32(2.0) * maxCos)))))));
	else
		tmp = Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(ux * Float32(Float32(2.0) - ux))));
	end
	return tmp
end
function tmp_2 = code(ux, uy, maxCos)
	tmp = single(0.0);
	if ((uy * single(2.0)) <= single(0.00023999999393709004))
		tmp = single(2.0) * ((uy * single(pi)) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) + (ux * (single(2.0) - (single(2.0) * maxCos))))));
	else
		tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((ux * (single(2.0) - ux)));
	end
	tmp_2 = tmp;
end
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;uy \cdot 2 \leq 0.00023999999393709004:\\
\;\;\;\;2 \cdot \left(\left(uy \cdot \pi\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 - 2 \cdot maxCos\right)}\right)\\

\mathbf{else}:\\
\;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 85.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;uy \cdot 2 \leq 0.0018749999580904841:\\ \;\;\;\;2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{2 \cdot ux}\\ \end{array} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (if (<= (* uy 2.0) 0.0018749999580904841)
   (* 2.0 (* uy (* PI (sqrt (* ux (- 2.0 ux))))))
   (* (sin (* PI (* uy 2.0))) (sqrt (* 2.0 ux)))))
float code(float ux, float uy, float maxCos) {
	float tmp;
	if ((uy * 2.0f) <= 0.0018749999580904841f) {
		tmp = 2.0f * (uy * (((float) M_PI) * sqrtf((ux * (2.0f - ux)))));
	} else {
		tmp = sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((2.0f * ux));
	}
	return tmp;
}
function code(ux, uy, maxCos)
	tmp = Float32(0.0)
	if (Float32(uy * Float32(2.0)) <= Float32(0.0018749999580904841))
		tmp = Float32(Float32(2.0) * Float32(uy * Float32(Float32(pi) * sqrt(Float32(ux * Float32(Float32(2.0) - ux))))));
	else
		tmp = Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(Float32(2.0) * ux)));
	end
	return tmp
end
function tmp_2 = code(ux, uy, maxCos)
	tmp = single(0.0);
	if ((uy * single(2.0)) <= single(0.0018749999580904841))
		tmp = single(2.0) * (uy * (single(pi) * sqrt((ux * (single(2.0) - ux)))));
	else
		tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((single(2.0) * ux));
	end
	tmp_2 = tmp;
end
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;uy \cdot 2 \leq 0.0018749999580904841:\\
\;\;\;\;2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{2 \cdot ux}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 92.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)} \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (* (sin (* PI (* uy 2.0))) (sqrt (* ux (- 2.0 ux)))))
float code(float ux, float uy, float maxCos) {
	return sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((ux * (2.0f - ux)));
}
function code(ux, uy, maxCos)
	return Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(ux * Float32(Float32(2.0) - ux))))
end
function tmp = code(ux, uy, maxCos)
	tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((ux * (single(2.0) - ux)));
end
\begin{array}{l}

\\
\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 77.2% accurate, 1.5× speedup?

\[\begin{array}{l} \\ 2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right) \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (* 2.0 (* uy (* PI (sqrt (* ux (- 2.0 ux)))))))
float code(float ux, float uy, float maxCos) {
	return 2.0f * (uy * (((float) M_PI) * sqrtf((ux * (2.0f - ux)))));
}
function code(ux, uy, maxCos)
	return Float32(Float32(2.0) * Float32(uy * Float32(Float32(pi) * sqrt(Float32(ux * Float32(Float32(2.0) - ux))))))
end
function tmp = code(ux, uy, maxCos)
	tmp = single(2.0) * (uy * (single(pi) * sqrt((ux * (single(2.0) - ux)))));
end
\begin{array}{l}

\\
2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 63.2% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \sqrt{2 \cdot ux} \cdot \left(2 \cdot \left(uy \cdot \pi\right)\right) \end{array} \]
(FPCore (ux uy maxCos)
 :precision binary32
 (* (sqrt (* 2.0 ux)) (* 2.0 (* uy PI))))
float code(float ux, float uy, float maxCos) {
	return sqrtf((2.0f * ux)) * (2.0f * (uy * ((float) M_PI)));
}
function code(ux, uy, maxCos)
	return Float32(sqrt(Float32(Float32(2.0) * ux)) * Float32(Float32(2.0) * Float32(uy * Float32(pi))))
end
function tmp = code(ux, uy, maxCos)
	tmp = sqrt((single(2.0) * ux)) * (single(2.0) * (uy * single(pi)));
end
\begin{array}{l}

\\
\sqrt{2 \cdot ux} \cdot \left(2 \cdot \left(uy \cdot \pi\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023350 
(FPCore (ux uy maxCos)
  :name "UniformSampleCone, y"
  :precision binary32
  :pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
  (* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))