
(FPCore (ux uy maxCos) :precision binary32 (let* ((t_0 (+ (- 1.0 ux) (* ux maxCos)))) (* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* t_0 t_0))))))
float code(float ux, float uy, float maxCos) {
float t_0 = (1.0f - ux) + (ux * maxCos);
return sinf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (t_0 * t_0)));
}
function code(ux, uy, maxCos) t_0 = Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) return Float32(sin(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(t_0 * t_0)))) end
function tmp = code(ux, uy, maxCos) t_0 = (single(1.0) - ux) + (ux * maxCos); tmp = sin(((uy * single(2.0)) * single(pi))) * sqrt((single(1.0) - (t_0 * t_0))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - ux\right) + ux \cdot maxCos\\
\sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (ux uy maxCos) :precision binary32 (let* ((t_0 (+ (- 1.0 ux) (* ux maxCos)))) (* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* t_0 t_0))))))
float code(float ux, float uy, float maxCos) {
float t_0 = (1.0f - ux) + (ux * maxCos);
return sinf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (t_0 * t_0)));
}
function code(ux, uy, maxCos) t_0 = Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) return Float32(sin(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(t_0 * t_0)))) end
function tmp = code(ux, uy, maxCos) t_0 = (single(1.0) - ux) + (ux * maxCos); tmp = sin(((uy * single(2.0)) * single(pi))) * sqrt((single(1.0) - (t_0 * t_0))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - ux\right) + ux \cdot maxCos\\
\sin \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - t_0 \cdot t_0}
\end{array}
\end{array}
(FPCore (ux uy maxCos)
:precision binary32
(*
(sin (* uy (* 2.0 PI)))
(sqrt
(+
(* ux (+ (* -2.0 maxCos) (pow (sqrt 2.0) 2.0)))
(* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))))))
float code(float ux, float uy, float maxCos) {
return sinf((uy * (2.0f * ((float) M_PI)))) * sqrtf(((ux * ((-2.0f * maxCos) + powf(sqrtf(2.0f), 2.0f))) + (powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f)))));
}
function code(ux, uy, maxCos) return Float32(sin(Float32(uy * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(Float32(ux * Float32(Float32(Float32(-2.0) * maxCos) + (sqrt(Float32(2.0)) ^ Float32(2.0)))) + Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0))))))) end
function tmp = code(ux, uy, maxCos) tmp = sin((uy * (single(2.0) * single(pi)))) * sqrt(((ux * ((single(-2.0) * maxCos) + (sqrt(single(2.0)) ^ single(2.0)))) + ((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))))); end
\begin{array}{l}
\\
\sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{ux \cdot \left(-2 \cdot maxCos + {\left(\sqrt{2}\right)}^{2}\right) + {ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right)}
\end{array}
(FPCore (ux uy maxCos)
:precision binary32
(*
(sin (* PI (* uy 2.0)))
(sqrt
(-
(* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
(* ux (+ -1.0 (+ -1.0 (+ maxCos maxCos))))))))
float code(float ux, float uy, float maxCos) {
return sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) - (ux * (-1.0f + (-1.0f + (maxCos + maxCos))))));
}
function code(ux, uy, maxCos) return Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) - Float32(ux * Float32(Float32(-1.0) + Float32(Float32(-1.0) + Float32(maxCos + maxCos))))))) end
function tmp = code(ux, uy, maxCos) tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) - (ux * (single(-1.0) + (single(-1.0) + (maxCos + maxCos)))))); end
\begin{array}{l}
\\
\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) - ux \cdot \left(-1 + \left(-1 + \left(maxCos + maxCos\right)\right)\right)}
\end{array}
(FPCore (ux uy maxCos)
:precision binary32
(*
(sin (* uy (* 2.0 PI)))
(sqrt
(+
(* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
(* ux (+ 2.0 (* -2.0 maxCos)))))))
float code(float ux, float uy, float maxCos) {
return sinf((uy * (2.0f * ((float) M_PI)))) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) + (ux * (2.0f + (-2.0f * maxCos)))));
}
function code(ux, uy, maxCos) return Float32(sin(Float32(uy * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) + Float32(ux * Float32(Float32(2.0) + Float32(Float32(-2.0) * maxCos)))))) end
function tmp = code(ux, uy, maxCos) tmp = sin((uy * (single(2.0) * single(pi)))) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) + (ux * (single(2.0) + (single(-2.0) * maxCos))))); end
\begin{array}{l}
\\
\sin \left(uy \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 + -2 \cdot maxCos\right)}
\end{array}
(FPCore (ux uy maxCos)
:precision binary32
(if (<= (* uy 2.0) 0.00023999999393709004)
(*
2.0
(*
(* uy PI)
(sqrt
(+
(* (pow ux 2.0) (* (- 1.0 maxCos) (+ maxCos -1.0)))
(* ux (- 2.0 (* 2.0 maxCos)))))))
(* (sin (* PI (* uy 2.0))) (sqrt (* ux (- 2.0 ux))))))
float code(float ux, float uy, float maxCos) {
float tmp;
if ((uy * 2.0f) <= 0.00023999999393709004f) {
tmp = 2.0f * ((uy * ((float) M_PI)) * sqrtf(((powf(ux, 2.0f) * ((1.0f - maxCos) * (maxCos + -1.0f))) + (ux * (2.0f - (2.0f * maxCos))))));
} else {
tmp = sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((ux * (2.0f - ux)));
}
return tmp;
}
function code(ux, uy, maxCos) tmp = Float32(0.0) if (Float32(uy * Float32(2.0)) <= Float32(0.00023999999393709004)) tmp = Float32(Float32(2.0) * Float32(Float32(uy * Float32(pi)) * sqrt(Float32(Float32((ux ^ Float32(2.0)) * Float32(Float32(Float32(1.0) - maxCos) * Float32(maxCos + Float32(-1.0)))) + Float32(ux * Float32(Float32(2.0) - Float32(Float32(2.0) * maxCos))))))); else tmp = Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(ux * Float32(Float32(2.0) - ux)))); end return tmp end
function tmp_2 = code(ux, uy, maxCos) tmp = single(0.0); if ((uy * single(2.0)) <= single(0.00023999999393709004)) tmp = single(2.0) * ((uy * single(pi)) * sqrt((((ux ^ single(2.0)) * ((single(1.0) - maxCos) * (maxCos + single(-1.0)))) + (ux * (single(2.0) - (single(2.0) * maxCos)))))); else tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((ux * (single(2.0) - ux))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;uy \cdot 2 \leq 0.00023999999393709004:\\
\;\;\;\;2 \cdot \left(\left(uy \cdot \pi\right) \cdot \sqrt{{ux}^{2} \cdot \left(\left(1 - maxCos\right) \cdot \left(maxCos + -1\right)\right) + ux \cdot \left(2 - 2 \cdot maxCos\right)}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)}\\
\end{array}
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (if (<= (* uy 2.0) 0.0018749999580904841) (* 2.0 (* uy (* PI (sqrt (* ux (- 2.0 ux)))))) (* (sin (* PI (* uy 2.0))) (sqrt (* 2.0 ux)))))
float code(float ux, float uy, float maxCos) {
float tmp;
if ((uy * 2.0f) <= 0.0018749999580904841f) {
tmp = 2.0f * (uy * (((float) M_PI) * sqrtf((ux * (2.0f - ux)))));
} else {
tmp = sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((2.0f * ux));
}
return tmp;
}
function code(ux, uy, maxCos) tmp = Float32(0.0) if (Float32(uy * Float32(2.0)) <= Float32(0.0018749999580904841)) tmp = Float32(Float32(2.0) * Float32(uy * Float32(Float32(pi) * sqrt(Float32(ux * Float32(Float32(2.0) - ux)))))); else tmp = Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(Float32(2.0) * ux))); end return tmp end
function tmp_2 = code(ux, uy, maxCos) tmp = single(0.0); if ((uy * single(2.0)) <= single(0.0018749999580904841)) tmp = single(2.0) * (uy * (single(pi) * sqrt((ux * (single(2.0) - ux))))); else tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((single(2.0) * ux)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;uy \cdot 2 \leq 0.0018749999580904841:\\
\;\;\;\;2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{2 \cdot ux}\\
\end{array}
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (* (sin (* PI (* uy 2.0))) (sqrt (* ux (- 2.0 ux)))))
float code(float ux, float uy, float maxCos) {
return sinf((((float) M_PI) * (uy * 2.0f))) * sqrtf((ux * (2.0f - ux)));
}
function code(ux, uy, maxCos) return Float32(sin(Float32(Float32(pi) * Float32(uy * Float32(2.0)))) * sqrt(Float32(ux * Float32(Float32(2.0) - ux)))) end
function tmp = code(ux, uy, maxCos) tmp = sin((single(pi) * (uy * single(2.0)))) * sqrt((ux * (single(2.0) - ux))); end
\begin{array}{l}
\\
\sin \left(\pi \cdot \left(uy \cdot 2\right)\right) \cdot \sqrt{ux \cdot \left(2 - ux\right)}
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (* 2.0 (* uy (* PI (sqrt (* ux (- 2.0 ux)))))))
float code(float ux, float uy, float maxCos) {
return 2.0f * (uy * (((float) M_PI) * sqrtf((ux * (2.0f - ux)))));
}
function code(ux, uy, maxCos) return Float32(Float32(2.0) * Float32(uy * Float32(Float32(pi) * sqrt(Float32(ux * Float32(Float32(2.0) - ux)))))) end
function tmp = code(ux, uy, maxCos) tmp = single(2.0) * (uy * (single(pi) * sqrt((ux * (single(2.0) - ux))))); end
\begin{array}{l}
\\
2 \cdot \left(uy \cdot \left(\pi \cdot \sqrt{ux \cdot \left(2 - ux\right)}\right)\right)
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (* (sqrt (* 2.0 ux)) (* 2.0 (* uy PI))))
float code(float ux, float uy, float maxCos) {
return sqrtf((2.0f * ux)) * (2.0f * (uy * ((float) M_PI)));
}
function code(ux, uy, maxCos) return Float32(sqrt(Float32(Float32(2.0) * ux)) * Float32(Float32(2.0) * Float32(uy * Float32(pi)))) end
function tmp = code(ux, uy, maxCos) tmp = sqrt((single(2.0) * ux)) * (single(2.0) * (uy * single(pi))); end
\begin{array}{l}
\\
\sqrt{2 \cdot ux} \cdot \left(2 \cdot \left(uy \cdot \pi\right)\right)
\end{array}
herbie shell --seed 2023350
(FPCore (ux uy maxCos)
:name "UniformSampleCone, y"
:precision binary32
:pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
(* (sin (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))