Henrywood and Agarwal, Equation (9a)

Percentage Accurate: 80.8% → 87.1%
Time: 19.0s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d):
	return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 80.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d):
	return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}

Alternative 1: 87.1% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - {\left(\frac{D \cdot M}{d \cdot 2}\right)}^{2} \cdot \frac{h}{\ell}\\ \mathbf{if}\;t_0 \leq 10^{+257}:\\ \;\;\;\;w0 \cdot \sqrt{t_0}\\ \mathbf{else}:\\ \;\;\;\;w0 \cdot \sqrt{1 - \frac{0.25}{\ell} \cdot \left(h \cdot {\left(M \cdot \frac{D}{d}\right)}^{2}\right)}\\ \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (- 1.0 (* (pow (/ (* D M) (* d 2.0)) 2.0) (/ h l)))))
   (if (<= t_0 1e+257)
     (* w0 (sqrt t_0))
     (* w0 (sqrt (- 1.0 (* (/ 0.25 l) (* h (pow (* M (/ D d)) 2.0)))))))))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = 1.0 - (pow(((D * M) / (d * 2.0)), 2.0) * (h / l));
	double tmp;
	if (t_0 <= 1e+257) {
		tmp = w0 * sqrt(t_0);
	} else {
		tmp = w0 * sqrt((1.0 - ((0.25 / l) * (h * pow((M * (D / d)), 2.0)))));
	}
	return tmp;
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    real(8) :: t_0
    real(8) :: tmp
    t_0 = 1.0d0 - ((((d * m) / (d_1 * 2.0d0)) ** 2.0d0) * (h / l))
    if (t_0 <= 1d+257) then
        tmp = w0 * sqrt(t_0)
    else
        tmp = w0 * sqrt((1.0d0 - ((0.25d0 / l) * (h * ((m * (d / d_1)) ** 2.0d0)))))
    end if
    code = tmp
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = 1.0 - (Math.pow(((D * M) / (d * 2.0)), 2.0) * (h / l));
	double tmp;
	if (t_0 <= 1e+257) {
		tmp = w0 * Math.sqrt(t_0);
	} else {
		tmp = w0 * Math.sqrt((1.0 - ((0.25 / l) * (h * Math.pow((M * (D / d)), 2.0)))));
	}
	return tmp;
}
def code(w0, M, D, h, l, d):
	t_0 = 1.0 - (math.pow(((D * M) / (d * 2.0)), 2.0) * (h / l))
	tmp = 0
	if t_0 <= 1e+257:
		tmp = w0 * math.sqrt(t_0)
	else:
		tmp = w0 * math.sqrt((1.0 - ((0.25 / l) * (h * math.pow((M * (D / d)), 2.0)))))
	return tmp
function code(w0, M, D, h, l, d)
	t_0 = Float64(1.0 - Float64((Float64(Float64(D * M) / Float64(d * 2.0)) ^ 2.0) * Float64(h / l)))
	tmp = 0.0
	if (t_0 <= 1e+257)
		tmp = Float64(w0 * sqrt(t_0));
	else
		tmp = Float64(w0 * sqrt(Float64(1.0 - Float64(Float64(0.25 / l) * Float64(h * (Float64(M * Float64(D / d)) ^ 2.0))))));
	end
	return tmp
end
function tmp_2 = code(w0, M, D, h, l, d)
	t_0 = 1.0 - ((((D * M) / (d * 2.0)) ^ 2.0) * (h / l));
	tmp = 0.0;
	if (t_0 <= 1e+257)
		tmp = w0 * sqrt(t_0);
	else
		tmp = w0 * sqrt((1.0 - ((0.25 / l) * (h * ((M * (D / d)) ^ 2.0)))));
	end
	tmp_2 = tmp;
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(1.0 - N[(N[Power[N[(N[(D * M), $MachinePrecision] / N[(d * 2.0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e+257], N[(w0 * N[Sqrt[t$95$0], $MachinePrecision]), $MachinePrecision], N[(w0 * N[Sqrt[N[(1.0 - N[(N[(0.25 / l), $MachinePrecision] * N[(h * N[Power[N[(M * N[(D / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - {\left(\frac{D \cdot M}{d \cdot 2}\right)}^{2} \cdot \frac{h}{\ell}\\
\mathbf{if}\;t_0 \leq 10^{+257}:\\
\;\;\;\;w0 \cdot \sqrt{t_0}\\

\mathbf{else}:\\
\;\;\;\;w0 \cdot \sqrt{1 - \frac{0.25}{\ell} \cdot \left(h \cdot {\left(M \cdot \frac{D}{d}\right)}^{2}\right)}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 85.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\frac{d}{M}}{D}\\ \mathbf{if}\;\frac{h}{\ell} \leq -5 \cdot 10^{-56}:\\ \;\;\;\;w0 \cdot \sqrt{1 - \frac{0.25}{\ell} \cdot \left(h \cdot {\left(M \cdot \frac{D}{d}\right)}^{2}\right)}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-0.125, \left(w0 \cdot \frac{h}{t_0}\right) \cdot \frac{\frac{1}{\ell}}{t_0}, w0\right)\\ \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (/ (/ d M) D)))
   (if (<= (/ h l) -5e-56)
     (* w0 (sqrt (- 1.0 (* (/ 0.25 l) (* h (pow (* M (/ D d)) 2.0))))))
     (fma -0.125 (* (* w0 (/ h t_0)) (/ (/ 1.0 l) t_0)) w0))))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = (d / M) / D;
	double tmp;
	if ((h / l) <= -5e-56) {
		tmp = w0 * sqrt((1.0 - ((0.25 / l) * (h * pow((M * (D / d)), 2.0)))));
	} else {
		tmp = fma(-0.125, ((w0 * (h / t_0)) * ((1.0 / l) / t_0)), w0);
	}
	return tmp;
}
function code(w0, M, D, h, l, d)
	t_0 = Float64(Float64(d / M) / D)
	tmp = 0.0
	if (Float64(h / l) <= -5e-56)
		tmp = Float64(w0 * sqrt(Float64(1.0 - Float64(Float64(0.25 / l) * Float64(h * (Float64(M * Float64(D / d)) ^ 2.0))))));
	else
		tmp = fma(-0.125, Float64(Float64(w0 * Float64(h / t_0)) * Float64(Float64(1.0 / l) / t_0)), w0);
	end
	return tmp
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(N[(d / M), $MachinePrecision] / D), $MachinePrecision]}, If[LessEqual[N[(h / l), $MachinePrecision], -5e-56], N[(w0 * N[Sqrt[N[(1.0 - N[(N[(0.25 / l), $MachinePrecision] * N[(h * N[Power[N[(M * N[(D / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(-0.125 * N[(N[(w0 * N[(h / t$95$0), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / l), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\frac{d}{M}}{D}\\
\mathbf{if}\;\frac{h}{\ell} \leq -5 \cdot 10^{-56}:\\
\;\;\;\;w0 \cdot \sqrt{1 - \frac{0.25}{\ell} \cdot \left(h \cdot {\left(M \cdot \frac{D}{d}\right)}^{2}\right)}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125, \left(w0 \cdot \frac{h}{t_0}\right) \cdot \frac{\frac{1}{\ell}}{t_0}, w0\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 86.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ w0 \cdot \sqrt{1 + \left(h \cdot {\left(D \cdot \left(M \cdot \frac{0.5}{d}\right)\right)}^{2}\right) \cdot \frac{-1}{\ell}} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (sqrt (+ 1.0 (* (* h (pow (* D (* M (/ 0.5 d))) 2.0)) (/ -1.0 l))))))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * sqrt((1.0 + ((h * pow((D * (M * (0.5 / d))), 2.0)) * (-1.0 / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0 * sqrt((1.0d0 + ((h * ((d * (m * (0.5d0 / d_1))) ** 2.0d0)) * ((-1.0d0) / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 + ((h * Math.pow((D * (M * (0.5 / d))), 2.0)) * (-1.0 / l))));
}
def code(w0, M, D, h, l, d):
	return w0 * math.sqrt((1.0 + ((h * math.pow((D * (M * (0.5 / d))), 2.0)) * (-1.0 / l))))
function code(w0, M, D, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 + Float64(Float64(h * (Float64(D * Float64(M * Float64(0.5 / d))) ^ 2.0)) * Float64(-1.0 / l)))))
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0 * sqrt((1.0 + ((h * ((D * (M * (0.5 / d))) ^ 2.0)) * (-1.0 / l))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 + N[(N[(h * N[Power[N[(D * N[(M * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] * N[(-1.0 / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \sqrt{1 + \left(h \cdot {\left(D \cdot \left(M \cdot \frac{0.5}{d}\right)\right)}^{2}\right) \cdot \frac{-1}{\ell}}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 80.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ w0 \cdot \mathsf{fma}\left(\frac{h}{\frac{\ell}{{\left(\frac{D}{\frac{d}{M}}\right)}^{2}}}, -0.125, 1\right) \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (fma (/ h (/ l (pow (/ D (/ d M)) 2.0))) -0.125 1.0)))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * fma((h / (l / pow((D / (d / M)), 2.0))), -0.125, 1.0);
}
function code(w0, M, D, h, l, d)
	return Float64(w0 * fma(Float64(h / Float64(l / (Float64(D / Float64(d / M)) ^ 2.0))), -0.125, 1.0))
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[(N[(h / N[(l / N[Power[N[(D / N[(d / M), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -0.125 + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \mathsf{fma}\left(\frac{h}{\frac{\ell}{{\left(\frac{D}{\frac{d}{M}}\right)}^{2}}}, -0.125, 1\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 70.4% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := M \cdot \frac{D}{d}\\ \mathbf{if}\;M \leq 1.95 \cdot 10^{-143}:\\ \;\;\;\;w0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-0.125, \left(t_0 \cdot t_0\right) \cdot \frac{w0 \cdot h}{\ell}, w0\right)\\ \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (* M (/ D d))))
   (if (<= M 1.95e-143) w0 (fma -0.125 (* (* t_0 t_0) (/ (* w0 h) l)) w0))))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = M * (D / d);
	double tmp;
	if (M <= 1.95e-143) {
		tmp = w0;
	} else {
		tmp = fma(-0.125, ((t_0 * t_0) * ((w0 * h) / l)), w0);
	}
	return tmp;
}
function code(w0, M, D, h, l, d)
	t_0 = Float64(M * Float64(D / d))
	tmp = 0.0
	if (M <= 1.95e-143)
		tmp = w0;
	else
		tmp = fma(-0.125, Float64(Float64(t_0 * t_0) * Float64(Float64(w0 * h) / l)), w0);
	end
	return tmp
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(M * N[(D / d), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[M, 1.95e-143], w0, N[(-0.125 * N[(N[(t$95$0 * t$95$0), $MachinePrecision] * N[(N[(w0 * h), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := M \cdot \frac{D}{d}\\
\mathbf{if}\;M \leq 1.95 \cdot 10^{-143}:\\
\;\;\;\;w0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125, \left(t_0 \cdot t_0\right) \cdot \frac{w0 \cdot h}{\ell}, w0\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 71.5% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{d}{D \cdot M}\\ \mathbf{if}\;M \leq 4.1 \cdot 10^{-169}:\\ \;\;\;\;w0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-0.125, \frac{\frac{h}{\ell}}{t_0} \cdot \frac{w0}{t_0}, w0\right)\\ \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (/ d (* D M))))
   (if (<= M 4.1e-169) w0 (fma -0.125 (* (/ (/ h l) t_0) (/ w0 t_0)) w0))))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = d / (D * M);
	double tmp;
	if (M <= 4.1e-169) {
		tmp = w0;
	} else {
		tmp = fma(-0.125, (((h / l) / t_0) * (w0 / t_0)), w0);
	}
	return tmp;
}
function code(w0, M, D, h, l, d)
	t_0 = Float64(d / Float64(D * M))
	tmp = 0.0
	if (M <= 4.1e-169)
		tmp = w0;
	else
		tmp = fma(-0.125, Float64(Float64(Float64(h / l) / t_0) * Float64(w0 / t_0)), w0);
	end
	return tmp
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(d / N[(D * M), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[M, 4.1e-169], w0, N[(-0.125 * N[(N[(N[(h / l), $MachinePrecision] / t$95$0), $MachinePrecision] * N[(w0 / t$95$0), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{d}{D \cdot M}\\
\mathbf{if}\;M \leq 4.1 \cdot 10^{-169}:\\
\;\;\;\;w0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125, \frac{\frac{h}{\ell}}{t_0} \cdot \frac{w0}{t_0}, w0\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 70.9% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{D}{\frac{d}{M}}\\ \mathbf{if}\;M \leq 2.45 \cdot 10^{-143}:\\ \;\;\;\;w0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-0.125, \frac{\left(t_0 \cdot t_0\right) \cdot \left(w0 \cdot h\right)}{\ell}, w0\right)\\ \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (/ D (/ d M))))
   (if (<= M 2.45e-143) w0 (fma -0.125 (/ (* (* t_0 t_0) (* w0 h)) l) w0))))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = D / (d / M);
	double tmp;
	if (M <= 2.45e-143) {
		tmp = w0;
	} else {
		tmp = fma(-0.125, (((t_0 * t_0) * (w0 * h)) / l), w0);
	}
	return tmp;
}
function code(w0, M, D, h, l, d)
	t_0 = Float64(D / Float64(d / M))
	tmp = 0.0
	if (M <= 2.45e-143)
		tmp = w0;
	else
		tmp = fma(-0.125, Float64(Float64(Float64(t_0 * t_0) * Float64(w0 * h)) / l), w0);
	end
	return tmp
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(D / N[(d / M), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[M, 2.45e-143], w0, N[(-0.125 * N[(N[(N[(t$95$0 * t$95$0), $MachinePrecision] * N[(w0 * h), $MachinePrecision]), $MachinePrecision] / l), $MachinePrecision] + w0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{D}{\frac{d}{M}}\\
\mathbf{if}\;M \leq 2.45 \cdot 10^{-143}:\\
\;\;\;\;w0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.125, \frac{\left(t_0 \cdot t_0\right) \cdot \left(w0 \cdot h\right)}{\ell}, w0\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 80.3% accurate, 1.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\frac{d}{M}}{D}\\ \mathsf{fma}\left(-0.125, \left(w0 \cdot \frac{h}{t_0}\right) \cdot \frac{\frac{1}{\ell}}{t_0}, w0\right) \end{array} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (let* ((t_0 (/ (/ d M) D)))
   (fma -0.125 (* (* w0 (/ h t_0)) (/ (/ 1.0 l) t_0)) w0)))
double code(double w0, double M, double D, double h, double l, double d) {
	double t_0 = (d / M) / D;
	return fma(-0.125, ((w0 * (h / t_0)) * ((1.0 / l) / t_0)), w0);
}
function code(w0, M, D, h, l, d)
	t_0 = Float64(Float64(d / M) / D)
	return fma(-0.125, Float64(Float64(w0 * Float64(h / t_0)) * Float64(Float64(1.0 / l) / t_0)), w0)
end
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(N[(d / M), $MachinePrecision] / D), $MachinePrecision]}, N[(-0.125 * N[(N[(w0 * N[(h / t$95$0), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / l), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision] + w0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\frac{d}{M}}{D}\\
\mathsf{fma}\left(-0.125, \left(w0 \cdot \frac{h}{t_0}\right) \cdot \frac{\frac{1}{\ell}}{t_0}, w0\right)
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 67.2% accurate, 216.0× speedup?

\[\begin{array}{l} \\ w0 \end{array} \]
(FPCore (w0 M D h l d) :precision binary64 w0)
double code(double w0, double M, double D, double h, double l, double d) {
	return w0;
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0;
}
def code(w0, M, D, h, l, d):
	return w0
function code(w0, M, D, h, l, d)
	return w0
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0;
end
code[w0_, M_, D_, h_, l_, d_] := w0
\begin{array}{l}

\\
w0
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023348 
(FPCore (w0 M D h l d)
  :name "Henrywood and Agarwal, Equation (9a)"
  :precision binary64
  (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))