
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
(FPCore (u v t1) :precision binary64 (* (/ (- t1) (+ t1 u)) (/ v (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 / (t1 + u)) * (v / (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
def code(u, v, t1): return (-t1 / (t1 + u)) * (v / (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) / Float64(t1 + u)) * Float64(v / Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 / (t1 + u)) * (v / (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) / N[(t1 + u), $MachinePrecision]), $MachinePrecision] * N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-t1}{t1 + u} \cdot \frac{v}{t1 + u}
\end{array}
(FPCore (u v t1)
:precision binary64
(if (<= u -1.75e-63)
(/ (/ v (+ t1 u)) (/ (- u) t1))
(if (<= u 3.75e-6)
(/ v (- (* u -2.0) t1))
(/ t1 (* (/ (+ t1 u) v) (- t1 u))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.75e-63) {
tmp = (v / (t1 + u)) / (-u / t1);
} else if (u <= 3.75e-6) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (((t1 + u) / v) * (t1 - u));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.75d-63)) then
tmp = (v / (t1 + u)) / (-u / t1)
else if (u <= 3.75d-6) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = t1 / (((t1 + u) / v) * (t1 - u))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.75e-63) {
tmp = (v / (t1 + u)) / (-u / t1);
} else if (u <= 3.75e-6) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (((t1 + u) / v) * (t1 - u));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.75e-63: tmp = (v / (t1 + u)) / (-u / t1) elif u <= 3.75e-6: tmp = v / ((u * -2.0) - t1) else: tmp = t1 / (((t1 + u) / v) * (t1 - u)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.75e-63) tmp = Float64(Float64(v / Float64(t1 + u)) / Float64(Float64(-u) / t1)); elseif (u <= 3.75e-6) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(t1 / Float64(Float64(Float64(t1 + u) / v) * Float64(t1 - u))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.75e-63) tmp = (v / (t1 + u)) / (-u / t1); elseif (u <= 3.75e-6) tmp = v / ((u * -2.0) - t1); else tmp = t1 / (((t1 + u) / v) * (t1 - u)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.75e-63], N[(N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision] / N[((-u) / t1), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 3.75e-6], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(t1 / N[(N[(N[(t1 + u), $MachinePrecision] / v), $MachinePrecision] * N[(t1 - u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.75 \cdot 10^{-63}:\\
\;\;\;\;\frac{\frac{v}{t1 + u}}{\frac{-u}{t1}}\\
\mathbf{elif}\;u \leq 3.75 \cdot 10^{-6}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{\frac{t1 + u}{v} \cdot \left(t1 - u\right)}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.7e+159) (/ (* t1 (/ v u)) (- u)) (/ v (* (+ t1 u) (- -1.0 (/ u t1))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.7e+159) {
tmp = (t1 * (v / u)) / -u;
} else {
tmp = v / ((t1 + u) * (-1.0 - (u / t1)));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.7d+159)) then
tmp = (t1 * (v / u)) / -u
else
tmp = v / ((t1 + u) * ((-1.0d0) - (u / t1)))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.7e+159) {
tmp = (t1 * (v / u)) / -u;
} else {
tmp = v / ((t1 + u) * (-1.0 - (u / t1)));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.7e+159: tmp = (t1 * (v / u)) / -u else: tmp = v / ((t1 + u) * (-1.0 - (u / t1))) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.7e+159) tmp = Float64(Float64(t1 * Float64(v / u)) / Float64(-u)); else tmp = Float64(v / Float64(Float64(t1 + u) * Float64(-1.0 - Float64(u / t1)))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.7e+159) tmp = (t1 * (v / u)) / -u; else tmp = v / ((t1 + u) * (-1.0 - (u / t1))); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.7e+159], N[(N[(t1 * N[(v / u), $MachinePrecision]), $MachinePrecision] / (-u)), $MachinePrecision], N[(v / N[(N[(t1 + u), $MachinePrecision] * N[(-1.0 - N[(u / t1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.7 \cdot 10^{+159}:\\
\;\;\;\;\frac{t1 \cdot \frac{v}{u}}{-u}\\
\mathbf{else}:\\
\;\;\;\;\frac{v}{\left(t1 + u\right) \cdot \left(-1 - \frac{u}{t1}\right)}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -3.6e-58) (not (<= u 1.06e+29))) (* (/ v u) (/ (- t1) u)) (/ v (- (* u -2.0) t1))))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -3.6e-58) || !(u <= 1.06e+29)) {
tmp = (v / u) * (-t1 / u);
} else {
tmp = v / ((u * -2.0) - t1);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-3.6d-58)) .or. (.not. (u <= 1.06d+29))) then
tmp = (v / u) * (-t1 / u)
else
tmp = v / ((u * (-2.0d0)) - t1)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -3.6e-58) || !(u <= 1.06e+29)) {
tmp = (v / u) * (-t1 / u);
} else {
tmp = v / ((u * -2.0) - t1);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -3.6e-58) or not (u <= 1.06e+29): tmp = (v / u) * (-t1 / u) else: tmp = v / ((u * -2.0) - t1) return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -3.6e-58) || !(u <= 1.06e+29)) tmp = Float64(Float64(v / u) * Float64(Float64(-t1) / u)); else tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -3.6e-58) || ~((u <= 1.06e+29))) tmp = (v / u) * (-t1 / u); else tmp = v / ((u * -2.0) - t1); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -3.6e-58], N[Not[LessEqual[u, 1.06e+29]], $MachinePrecision]], N[(N[(v / u), $MachinePrecision] * N[((-t1) / u), $MachinePrecision]), $MachinePrecision], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -3.6 \cdot 10^{-58} \lor \neg \left(u \leq 1.06 \cdot 10^{+29}\right):\\
\;\;\;\;\frac{v}{u} \cdot \frac{-t1}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -6.5e-58) (* (/ v u) (/ (- t1) u)) (if (<= u 9.5e+28) (/ v (- (* u -2.0) t1)) (/ t1 (* u (/ (- u) v))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -6.5e-58) {
tmp = (v / u) * (-t1 / u);
} else if (u <= 9.5e+28) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-6.5d-58)) then
tmp = (v / u) * (-t1 / u)
else if (u <= 9.5d+28) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = t1 / (u * (-u / v))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -6.5e-58) {
tmp = (v / u) * (-t1 / u);
} else if (u <= 9.5e+28) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -6.5e-58: tmp = (v / u) * (-t1 / u) elif u <= 9.5e+28: tmp = v / ((u * -2.0) - t1) else: tmp = t1 / (u * (-u / v)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -6.5e-58) tmp = Float64(Float64(v / u) * Float64(Float64(-t1) / u)); elseif (u <= 9.5e+28) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(t1 / Float64(u * Float64(Float64(-u) / v))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -6.5e-58) tmp = (v / u) * (-t1 / u); elseif (u <= 9.5e+28) tmp = v / ((u * -2.0) - t1); else tmp = t1 / (u * (-u / v)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -6.5e-58], N[(N[(v / u), $MachinePrecision] * N[((-t1) / u), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 9.5e+28], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(t1 / N[(u * N[((-u) / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -6.5 \cdot 10^{-58}:\\
\;\;\;\;\frac{v}{u} \cdot \frac{-t1}{u}\\
\mathbf{elif}\;u \leq 9.5 \cdot 10^{+28}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{u \cdot \frac{-u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.22e-57) (/ (* t1 (/ v u)) (- u)) (if (<= u 9.5e+28) (/ v (- (* u -2.0) t1)) (/ t1 (* u (/ (- u) v))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.22e-57) {
tmp = (t1 * (v / u)) / -u;
} else if (u <= 9.5e+28) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.22d-57)) then
tmp = (t1 * (v / u)) / -u
else if (u <= 9.5d+28) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = t1 / (u * (-u / v))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.22e-57) {
tmp = (t1 * (v / u)) / -u;
} else if (u <= 9.5e+28) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.22e-57: tmp = (t1 * (v / u)) / -u elif u <= 9.5e+28: tmp = v / ((u * -2.0) - t1) else: tmp = t1 / (u * (-u / v)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.22e-57) tmp = Float64(Float64(t1 * Float64(v / u)) / Float64(-u)); elseif (u <= 9.5e+28) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(t1 / Float64(u * Float64(Float64(-u) / v))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.22e-57) tmp = (t1 * (v / u)) / -u; elseif (u <= 9.5e+28) tmp = v / ((u * -2.0) - t1); else tmp = t1 / (u * (-u / v)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.22e-57], N[(N[(t1 * N[(v / u), $MachinePrecision]), $MachinePrecision] / (-u)), $MachinePrecision], If[LessEqual[u, 9.5e+28], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(t1 / N[(u * N[((-u) / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.22 \cdot 10^{-57}:\\
\;\;\;\;\frac{t1 \cdot \frac{v}{u}}{-u}\\
\mathbf{elif}\;u \leq 9.5 \cdot 10^{+28}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{u \cdot \frac{-u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.35e-63) (/ (/ v (+ t1 u)) (/ (- u) t1)) (if (<= u 1.1e+29) (/ v (- (* u -2.0) t1)) (/ t1 (* u (/ (- u) v))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.35e-63) {
tmp = (v / (t1 + u)) / (-u / t1);
} else if (u <= 1.1e+29) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.35d-63)) then
tmp = (v / (t1 + u)) / (-u / t1)
else if (u <= 1.1d+29) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = t1 / (u * (-u / v))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.35e-63) {
tmp = (v / (t1 + u)) / (-u / t1);
} else if (u <= 1.1e+29) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (-u / v));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.35e-63: tmp = (v / (t1 + u)) / (-u / t1) elif u <= 1.1e+29: tmp = v / ((u * -2.0) - t1) else: tmp = t1 / (u * (-u / v)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.35e-63) tmp = Float64(Float64(v / Float64(t1 + u)) / Float64(Float64(-u) / t1)); elseif (u <= 1.1e+29) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(t1 / Float64(u * Float64(Float64(-u) / v))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.35e-63) tmp = (v / (t1 + u)) / (-u / t1); elseif (u <= 1.1e+29) tmp = v / ((u * -2.0) - t1); else tmp = t1 / (u * (-u / v)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.35e-63], N[(N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision] / N[((-u) / t1), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.1e+29], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(t1 / N[(u * N[((-u) / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.35 \cdot 10^{-63}:\\
\;\;\;\;\frac{\frac{v}{t1 + u}}{\frac{-u}{t1}}\\
\mathbf{elif}\;u \leq 1.1 \cdot 10^{+29}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{u \cdot \frac{-u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -1.25e+91) (not (<= u 1.05e+29))) (/ t1 (* u (/ u v))) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -1.25e+91) || !(u <= 1.05e+29)) {
tmp = t1 / (u * (u / v));
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-1.25d+91)) .or. (.not. (u <= 1.05d+29))) then
tmp = t1 / (u * (u / v))
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -1.25e+91) || !(u <= 1.05e+29)) {
tmp = t1 / (u * (u / v));
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -1.25e+91) or not (u <= 1.05e+29): tmp = t1 / (u * (u / v)) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -1.25e+91) || !(u <= 1.05e+29)) tmp = Float64(t1 / Float64(u * Float64(u / v))); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -1.25e+91) || ~((u <= 1.05e+29))) tmp = t1 / (u * (u / v)); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -1.25e+91], N[Not[LessEqual[u, 1.05e+29]], $MachinePrecision]], N[(t1 / N[(u * N[(u / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.25 \cdot 10^{+91} \lor \neg \left(u \leq 1.05 \cdot 10^{+29}\right):\\
\;\;\;\;\frac{t1}{u \cdot \frac{u}{v}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.15e+92) (/ v (* u (/ u t1))) (if (<= u 1e+29) (/ (- v) t1) (/ t1 (* u (/ u v))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.15e+92) {
tmp = v / (u * (u / t1));
} else if (u <= 1e+29) {
tmp = -v / t1;
} else {
tmp = t1 / (u * (u / v));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.15d+92)) then
tmp = v / (u * (u / t1))
else if (u <= 1d+29) then
tmp = -v / t1
else
tmp = t1 / (u * (u / v))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.15e+92) {
tmp = v / (u * (u / t1));
} else if (u <= 1e+29) {
tmp = -v / t1;
} else {
tmp = t1 / (u * (u / v));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.15e+92: tmp = v / (u * (u / t1)) elif u <= 1e+29: tmp = -v / t1 else: tmp = t1 / (u * (u / v)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.15e+92) tmp = Float64(v / Float64(u * Float64(u / t1))); elseif (u <= 1e+29) tmp = Float64(Float64(-v) / t1); else tmp = Float64(t1 / Float64(u * Float64(u / v))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.15e+92) tmp = v / (u * (u / t1)); elseif (u <= 1e+29) tmp = -v / t1; else tmp = t1 / (u * (u / v)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.15e+92], N[(v / N[(u * N[(u / t1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1e+29], N[((-v) / t1), $MachinePrecision], N[(t1 / N[(u * N[(u / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.15 \cdot 10^{+92}:\\
\;\;\;\;\frac{v}{u \cdot \frac{u}{t1}}\\
\mathbf{elif}\;u \leq 10^{+29}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{u \cdot \frac{u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.6e+121) (/ v (* u (/ u t1))) (if (<= u 1.16e+29) (/ v (- (* u -2.0) t1)) (/ t1 (* u (/ u v))))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.6e+121) {
tmp = v / (u * (u / t1));
} else if (u <= 1.16e+29) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (u / v));
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.6d+121)) then
tmp = v / (u * (u / t1))
else if (u <= 1.16d+29) then
tmp = v / ((u * (-2.0d0)) - t1)
else
tmp = t1 / (u * (u / v))
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.6e+121) {
tmp = v / (u * (u / t1));
} else if (u <= 1.16e+29) {
tmp = v / ((u * -2.0) - t1);
} else {
tmp = t1 / (u * (u / v));
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.6e+121: tmp = v / (u * (u / t1)) elif u <= 1.16e+29: tmp = v / ((u * -2.0) - t1) else: tmp = t1 / (u * (u / v)) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.6e+121) tmp = Float64(v / Float64(u * Float64(u / t1))); elseif (u <= 1.16e+29) tmp = Float64(v / Float64(Float64(u * -2.0) - t1)); else tmp = Float64(t1 / Float64(u * Float64(u / v))); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.6e+121) tmp = v / (u * (u / t1)); elseif (u <= 1.16e+29) tmp = v / ((u * -2.0) - t1); else tmp = t1 / (u * (u / v)); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.6e+121], N[(v / N[(u * N[(u / t1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.16e+29], N[(v / N[(N[(u * -2.0), $MachinePrecision] - t1), $MachinePrecision]), $MachinePrecision], N[(t1 / N[(u * N[(u / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.6 \cdot 10^{+121}:\\
\;\;\;\;\frac{v}{u \cdot \frac{u}{t1}}\\
\mathbf{elif}\;u \leq 1.16 \cdot 10^{+29}:\\
\;\;\;\;\frac{v}{u \cdot -2 - t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t1}{u \cdot \frac{u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -4.1e+130) (not (<= u 4.2e+150))) (/ -1.0 (/ u v)) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -4.1e+130) || !(u <= 4.2e+150)) {
tmp = -1.0 / (u / v);
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-4.1d+130)) .or. (.not. (u <= 4.2d+150))) then
tmp = (-1.0d0) / (u / v)
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -4.1e+130) || !(u <= 4.2e+150)) {
tmp = -1.0 / (u / v);
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -4.1e+130) or not (u <= 4.2e+150): tmp = -1.0 / (u / v) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -4.1e+130) || !(u <= 4.2e+150)) tmp = Float64(-1.0 / Float64(u / v)); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -4.1e+130) || ~((u <= 4.2e+150))) tmp = -1.0 / (u / v); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -4.1e+130], N[Not[LessEqual[u, 4.2e+150]], $MachinePrecision]], N[(-1.0 / N[(u / v), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -4.1 \cdot 10^{+130} \lor \neg \left(u \leq 4.2 \cdot 10^{+150}\right):\\
\;\;\;\;\frac{-1}{\frac{u}{v}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -2.7e+91) (/ 1.0 (/ u v)) (if (<= u 1.55e+150) (/ (- v) t1) (/ -1.0 (/ u v)))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -2.7e+91) {
tmp = 1.0 / (u / v);
} else if (u <= 1.55e+150) {
tmp = -v / t1;
} else {
tmp = -1.0 / (u / v);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-2.7d+91)) then
tmp = 1.0d0 / (u / v)
else if (u <= 1.55d+150) then
tmp = -v / t1
else
tmp = (-1.0d0) / (u / v)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -2.7e+91) {
tmp = 1.0 / (u / v);
} else if (u <= 1.55e+150) {
tmp = -v / t1;
} else {
tmp = -1.0 / (u / v);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -2.7e+91: tmp = 1.0 / (u / v) elif u <= 1.55e+150: tmp = -v / t1 else: tmp = -1.0 / (u / v) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -2.7e+91) tmp = Float64(1.0 / Float64(u / v)); elseif (u <= 1.55e+150) tmp = Float64(Float64(-v) / t1); else tmp = Float64(-1.0 / Float64(u / v)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -2.7e+91) tmp = 1.0 / (u / v); elseif (u <= 1.55e+150) tmp = -v / t1; else tmp = -1.0 / (u / v); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -2.7e+91], N[(1.0 / N[(u / v), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.55e+150], N[((-v) / t1), $MachinePrecision], N[(-1.0 / N[(u / v), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -2.7 \cdot 10^{+91}:\\
\;\;\;\;\frac{1}{\frac{u}{v}}\\
\mathbf{elif}\;u \leq 1.55 \cdot 10^{+150}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{u}{v}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -7.8e+130) (not (<= u 4.9e+149))) (/ (- v) u) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.8e+130) || !(u <= 4.9e+149)) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-7.8d+130)) .or. (.not. (u <= 4.9d+149))) then
tmp = -v / u
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -7.8e+130) || !(u <= 4.9e+149)) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -7.8e+130) or not (u <= 4.9e+149): tmp = -v / u else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -7.8e+130) || !(u <= 4.9e+149)) tmp = Float64(Float64(-v) / u); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -7.8e+130) || ~((u <= 4.9e+149))) tmp = -v / u; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -7.8e+130], N[Not[LessEqual[u, 4.9e+149]], $MachinePrecision]], N[((-v) / u), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -7.8 \cdot 10^{+130} \lor \neg \left(u \leq 4.9 \cdot 10^{+149}\right):\\
\;\;\;\;\frac{-v}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (/ (- v) t1))
double code(double u, double v, double t1) {
return -v / t1;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = -v / t1
end function
public static double code(double u, double v, double t1) {
return -v / t1;
}
def code(u, v, t1): return -v / t1
function code(u, v, t1) return Float64(Float64(-v) / t1) end
function tmp = code(u, v, t1) tmp = -v / t1; end
code[u_, v_, t1_] := N[((-v) / t1), $MachinePrecision]
\begin{array}{l}
\\
\frac{-v}{t1}
\end{array}
herbie shell --seed 2023348
(FPCore (u v t1)
:name "Rosa's DopplerBench"
:precision binary64
(/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))