
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
(FPCore (a b) :precision binary64 (if (<= a -100000000.0) (/ 1.0 (+ 1.0 (exp (- a)))) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (a <= -100000000.0) {
tmp = 1.0 / (1.0 + exp(-a));
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-100000000.0d0)) then
tmp = 1.0d0 / (1.0d0 + exp(-a))
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -100000000.0) {
tmp = 1.0 / (1.0 + Math.exp(-a));
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -100000000.0: tmp = 1.0 / (1.0 + math.exp(-a)) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (a <= -100000000.0) tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-a)))); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -100000000.0) tmp = 1.0 / (1.0 + exp(-a)); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -100000000.0], N[(1.0 / N[(1.0 + N[Exp[(-a)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -100000000:\\
\;\;\;\;\frac{1}{1 + e^{-a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp b))))
double code(double a, double b) {
return 1.0 / (1.0 + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp(b))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp(b));
}
def code(a, b): return 1.0 / (1.0 + math.exp(b))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(b))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp(b)); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (if (<= b -1.02) 1.0 (+ 0.5 (* a 0.25))))
double code(double a, double b) {
double tmp;
if (b <= -1.02) {
tmp = 1.0;
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.02d0)) then
tmp = 1.0d0
else
tmp = 0.5d0 + (a * 0.25d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -1.02) {
tmp = 1.0;
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -1.02: tmp = 1.0 else: tmp = 0.5 + (a * 0.25) return tmp
function code(a, b) tmp = 0.0 if (b <= -1.02) tmp = 1.0; else tmp = Float64(0.5 + Float64(a * 0.25)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -1.02) tmp = 1.0; else tmp = 0.5 + (a * 0.25); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -1.02], 1.0, N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.02:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= b -530000.0) 1.0 (/ 1.0 (+ b 2.0))))
double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 1.0 / (b + 2.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-530000.0d0)) then
tmp = 1.0d0
else
tmp = 1.0d0 / (b + 2.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 1.0 / (b + 2.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -530000.0: tmp = 1.0 else: tmp = 1.0 / (b + 2.0) return tmp
function code(a, b) tmp = 0.0 if (b <= -530000.0) tmp = 1.0; else tmp = Float64(1.0 / Float64(b + 2.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -530000.0) tmp = 1.0; else tmp = 1.0 / (b + 2.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -530000.0], 1.0, N[(1.0 / N[(b + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -530000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{b + 2}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= b -530000.0) 1.0 (/ 1.0 (- 2.0 a))))
double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 1.0 / (2.0 - a);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-530000.0d0)) then
tmp = 1.0d0
else
tmp = 1.0d0 / (2.0d0 - a)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 1.0 / (2.0 - a);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -530000.0: tmp = 1.0 else: tmp = 1.0 / (2.0 - a) return tmp
function code(a, b) tmp = 0.0 if (b <= -530000.0) tmp = 1.0; else tmp = Float64(1.0 / Float64(2.0 - a)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -530000.0) tmp = 1.0; else tmp = 1.0 / (2.0 - a); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -530000.0], 1.0, N[(1.0 / N[(2.0 - a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -530000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - a}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (<= b -530000.0) 1.0 0.5))
double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-530000.0d0)) then
tmp = 1.0d0
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -530000.0) {
tmp = 1.0;
} else {
tmp = 0.5;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -530000.0: tmp = 1.0 else: tmp = 0.5 return tmp
function code(a, b) tmp = 0.0 if (b <= -530000.0) tmp = 1.0; else tmp = 0.5; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -530000.0) tmp = 1.0; else tmp = 0.5; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -530000.0], 1.0, 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -530000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023348
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))