
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t_0 \cdot \left(\left(-g\right) + t_1\right)} + \sqrt[3]{t_0 \cdot \left(\left(-g\right) - t_1\right)}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t_0 \cdot \left(\left(-g\right) + t_1\right)} + \sqrt[3]{t_0 \cdot \left(\left(-g\right) - t_1\right)}
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (+ (/ (cbrt (* 0.5 (- (- g) g))) (cbrt a)) (cbrt (* (/ -0.5 a) (- g g)))))
double code(double g, double h, double a) {
return (cbrt((0.5 * (-g - g))) / cbrt(a)) + cbrt(((-0.5 / a) * (g - g)));
}
public static double code(double g, double h, double a) {
return (Math.cbrt((0.5 * (-g - g))) / Math.cbrt(a)) + Math.cbrt(((-0.5 / a) * (g - g)));
}
function code(g, h, a) return Float64(Float64(cbrt(Float64(0.5 * Float64(Float64(-g) - g))) / cbrt(a)) + cbrt(Float64(Float64(-0.5 / a) * Float64(g - g)))) end
code[g_, h_, a_] := N[(N[(N[Power[N[(0.5 * N[((-g) - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] / N[Power[a, 1/3], $MachinePrecision]), $MachinePrecision] + N[Power[N[(N[(-0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt[3]{0.5 \cdot \left(\left(-g\right) - g\right)}}{\sqrt[3]{a}} + \sqrt[3]{\frac{-0.5}{a} \cdot \left(g - g\right)}
\end{array}
(FPCore (g h a) :precision binary64 (+ (cbrt (* (/ 0.5 a) (- g g))) (cbrt (* (/ -0.5 a) (+ g g)))))
double code(double g, double h, double a) {
return cbrt(((0.5 / a) * (g - g))) + cbrt(((-0.5 / a) * (g + g)));
}
public static double code(double g, double h, double a) {
return Math.cbrt(((0.5 / a) * (g - g))) + Math.cbrt(((-0.5 / a) * (g + g)));
}
function code(g, h, a) return Float64(cbrt(Float64(Float64(0.5 / a) * Float64(g - g))) + cbrt(Float64(Float64(-0.5 / a) * Float64(g + g)))) end
code[g_, h_, a_] := N[(N[Power[N[(N[(0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(N[(-0.5 / a), $MachinePrecision] * N[(g + g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{0.5}{a} \cdot \left(g - g\right)} + \sqrt[3]{\frac{-0.5}{a} \cdot \left(g + g\right)}
\end{array}
(FPCore (g h a) :precision binary64 (let* ((t_0 (cbrt (* (/ 0.5 a) (- g g))))) (if (<= a -1e-308) (+ t_0 (cbrt (* g 3.0))) (+ t_0 (cbrt (- g))))))
double code(double g, double h, double a) {
double t_0 = cbrt(((0.5 / a) * (g - g)));
double tmp;
if (a <= -1e-308) {
tmp = t_0 + cbrt((g * 3.0));
} else {
tmp = t_0 + cbrt(-g);
}
return tmp;
}
public static double code(double g, double h, double a) {
double t_0 = Math.cbrt(((0.5 / a) * (g - g)));
double tmp;
if (a <= -1e-308) {
tmp = t_0 + Math.cbrt((g * 3.0));
} else {
tmp = t_0 + Math.cbrt(-g);
}
return tmp;
}
function code(g, h, a) t_0 = cbrt(Float64(Float64(0.5 / a) * Float64(g - g))) tmp = 0.0 if (a <= -1e-308) tmp = Float64(t_0 + cbrt(Float64(g * 3.0))); else tmp = Float64(t_0 + cbrt(Float64(-g))); end return tmp end
code[g_, h_, a_] := Block[{t$95$0 = N[Power[N[(N[(0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[a, -1e-308], N[(t$95$0 + N[Power[N[(g * 3.0), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], N[(t$95$0 + N[Power[(-g), 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{0.5}{a} \cdot \left(g - g\right)}\\
\mathbf{if}\;a \leq -1 \cdot 10^{-308}:\\
\;\;\;\;t_0 + \sqrt[3]{g \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;t_0 + \sqrt[3]{-g}\\
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (let* ((t_0 (cbrt (* (/ 0.5 a) (- g g))))) (if (<= a -1e-308) (+ t_0 -4.0) (+ t_0 (cbrt (- g))))))
double code(double g, double h, double a) {
double t_0 = cbrt(((0.5 / a) * (g - g)));
double tmp;
if (a <= -1e-308) {
tmp = t_0 + -4.0;
} else {
tmp = t_0 + cbrt(-g);
}
return tmp;
}
public static double code(double g, double h, double a) {
double t_0 = Math.cbrt(((0.5 / a) * (g - g)));
double tmp;
if (a <= -1e-308) {
tmp = t_0 + -4.0;
} else {
tmp = t_0 + Math.cbrt(-g);
}
return tmp;
}
function code(g, h, a) t_0 = cbrt(Float64(Float64(0.5 / a) * Float64(g - g))) tmp = 0.0 if (a <= -1e-308) tmp = Float64(t_0 + -4.0); else tmp = Float64(t_0 + cbrt(Float64(-g))); end return tmp end
code[g_, h_, a_] := Block[{t$95$0 = N[Power[N[(N[(0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[a, -1e-308], N[(t$95$0 + -4.0), $MachinePrecision], N[(t$95$0 + N[Power[(-g), 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{0.5}{a} \cdot \left(g - g\right)}\\
\mathbf{if}\;a \leq -1 \cdot 10^{-308}:\\
\;\;\;\;t_0 + -4\\
\mathbf{else}:\\
\;\;\;\;t_0 + \sqrt[3]{-g}\\
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (+ (cbrt (* (/ 0.5 a) (- g g))) (cbrt (/ (- g) a))))
double code(double g, double h, double a) {
return cbrt(((0.5 / a) * (g - g))) + cbrt((-g / a));
}
public static double code(double g, double h, double a) {
return Math.cbrt(((0.5 / a) * (g - g))) + Math.cbrt((-g / a));
}
function code(g, h, a) return Float64(cbrt(Float64(Float64(0.5 / a) * Float64(g - g))) + cbrt(Float64(Float64(-g) / a))) end
code[g_, h_, a_] := N[(N[Power[N[(N[(0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[((-g) / a), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{0.5}{a} \cdot \left(g - g\right)} + \sqrt[3]{\frac{-g}{a}}
\end{array}
(FPCore (g h a) :precision binary64 (+ (cbrt (* (/ 0.5 a) (- g g))) -4.0))
double code(double g, double h, double a) {
return cbrt(((0.5 / a) * (g - g))) + -4.0;
}
public static double code(double g, double h, double a) {
return Math.cbrt(((0.5 / a) * (g - g))) + -4.0;
}
function code(g, h, a) return Float64(cbrt(Float64(Float64(0.5 / a) * Float64(g - g))) + -4.0) end
code[g_, h_, a_] := N[(N[Power[N[(N[(0.5 / a), $MachinePrecision] * N[(g - g), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + -4.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{0.5}{a} \cdot \left(g - g\right)} + -4
\end{array}
herbie shell --seed 2023348
(FPCore (g h a)
:name "2-ancestry mixing, positive discriminant"
:precision binary64
(+ (cbrt (* (/ 1.0 (* 2.0 a)) (+ (- g) (sqrt (- (* g g) (* h h)))))) (cbrt (* (/ 1.0 (* 2.0 a)) (- (- g) (sqrt (- (* g g) (* h h))))))))