Jmat.Real.erfi, branch x less than or equal to 0.5

Percentage Accurate: 99.8% → 99.9%
Time: 12.1s
Alternatives: 12
Speedup: 3.2×

Specification

?
\[x \leq 0.5\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t_0\right) + \frac{1}{5} \cdot t_1\right) + \frac{1}{21} \cdot \left(\left(t_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Alternative 1: 99.9% accurate, 2.7× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \sqrt{\frac{1}{\pi}}\\ t_0 \cdot \left(x_m \cdot \left(2 + 0.6666666666666666 \cdot {x_m}^{2}\right)\right) + t_0 \cdot \left(0.2 \cdot {x_m}^{5} + 0.047619047619047616 \cdot {x_m}^{7}\right) \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (let* ((t_0 (sqrt (/ 1.0 PI))))
   (+
    (* t_0 (* x_m (+ 2.0 (* 0.6666666666666666 (pow x_m 2.0)))))
    (* t_0 (+ (* 0.2 (pow x_m 5.0)) (* 0.047619047619047616 (pow x_m 7.0)))))))
x_m = fabs(x);
double code(double x_m) {
	double t_0 = sqrt((1.0 / ((double) M_PI)));
	return (t_0 * (x_m * (2.0 + (0.6666666666666666 * pow(x_m, 2.0))))) + (t_0 * ((0.2 * pow(x_m, 5.0)) + (0.047619047619047616 * pow(x_m, 7.0))));
}
x_m = Math.abs(x);
public static double code(double x_m) {
	double t_0 = Math.sqrt((1.0 / Math.PI));
	return (t_0 * (x_m * (2.0 + (0.6666666666666666 * Math.pow(x_m, 2.0))))) + (t_0 * ((0.2 * Math.pow(x_m, 5.0)) + (0.047619047619047616 * Math.pow(x_m, 7.0))));
}
x_m = math.fabs(x)
def code(x_m):
	t_0 = math.sqrt((1.0 / math.pi))
	return (t_0 * (x_m * (2.0 + (0.6666666666666666 * math.pow(x_m, 2.0))))) + (t_0 * ((0.2 * math.pow(x_m, 5.0)) + (0.047619047619047616 * math.pow(x_m, 7.0))))
x_m = abs(x)
function code(x_m)
	t_0 = sqrt(Float64(1.0 / pi))
	return Float64(Float64(t_0 * Float64(x_m * Float64(2.0 + Float64(0.6666666666666666 * (x_m ^ 2.0))))) + Float64(t_0 * Float64(Float64(0.2 * (x_m ^ 5.0)) + Float64(0.047619047619047616 * (x_m ^ 7.0)))))
end
x_m = abs(x);
function tmp = code(x_m)
	t_0 = sqrt((1.0 / pi));
	tmp = (t_0 * (x_m * (2.0 + (0.6666666666666666 * (x_m ^ 2.0))))) + (t_0 * ((0.2 * (x_m ^ 5.0)) + (0.047619047619047616 * (x_m ^ 7.0))));
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := Block[{t$95$0 = N[Sqrt[N[(1.0 / Pi), $MachinePrecision]], $MachinePrecision]}, N[(N[(t$95$0 * N[(x$95$m * N[(2.0 + N[(0.6666666666666666 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * N[(N[(0.2 * N[Power[x$95$m, 5.0], $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[Power[x$95$m, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
t_0 := \sqrt{\frac{1}{\pi}}\\
t_0 \cdot \left(x_m \cdot \left(2 + 0.6666666666666666 \cdot {x_m}^{2}\right)\right) + t_0 \cdot \left(0.2 \cdot {x_m}^{5} + 0.047619047619047616 \cdot {x_m}^{7}\right)
\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.6% accurate, 2.7× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;\left|\left(x_m \cdot {\pi}^{-0.5}\right) \cdot \left(0.2 \cdot {x_m}^{4} + \mathsf{fma}\left(0.6666666666666666, x_m \cdot x_m, 2\right)\right)\right|\\ \mathbf{else}:\\ \;\;\;\;{\pi}^{-0.5} \cdot \left(x_m \cdot \left(0.6666666666666666 \cdot {x_m}^{2} + \mathsf{fma}\left(0.2, {x_m}^{4}, 0.047619047619047616 \cdot {x_m}^{6}\right)\right)\right)\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (fabs
    (*
     (* x_m (pow PI -0.5))
     (+ (* 0.2 (pow x_m 4.0)) (fma 0.6666666666666666 (* x_m x_m) 2.0))))
   (*
    (pow PI -0.5)
    (*
     x_m
     (+
      (* 0.6666666666666666 (pow x_m 2.0))
      (fma 0.2 (pow x_m 4.0) (* 0.047619047619047616 (pow x_m 6.0))))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = fabs(((x_m * pow(((double) M_PI), -0.5)) * ((0.2 * pow(x_m, 4.0)) + fma(0.6666666666666666, (x_m * x_m), 2.0))));
	} else {
		tmp = pow(((double) M_PI), -0.5) * (x_m * ((0.6666666666666666 * pow(x_m, 2.0)) + fma(0.2, pow(x_m, 4.0), (0.047619047619047616 * pow(x_m, 6.0)))));
	}
	return tmp;
}
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = abs(Float64(Float64(x_m * (pi ^ -0.5)) * Float64(Float64(0.2 * (x_m ^ 4.0)) + fma(0.6666666666666666, Float64(x_m * x_m), 2.0))));
	else
		tmp = Float64((pi ^ -0.5) * Float64(x_m * Float64(Float64(0.6666666666666666 * (x_m ^ 2.0)) + fma(0.2, (x_m ^ 4.0), Float64(0.047619047619047616 * (x_m ^ 6.0))))));
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[Abs[N[(N[(x$95$m * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(0.2 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * N[(x$95$m * x$95$m), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(N[Power[Pi, -0.5], $MachinePrecision] * N[(x$95$m * N[(N[(0.6666666666666666 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.2 * N[Power[x$95$m, 4.0], $MachinePrecision] + N[(0.047619047619047616 * N[Power[x$95$m, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;\left|\left(x_m \cdot {\pi}^{-0.5}\right) \cdot \left(0.2 \cdot {x_m}^{4} + \mathsf{fma}\left(0.6666666666666666, x_m \cdot x_m, 2\right)\right)\right|\\

\mathbf{else}:\\
\;\;\;\;{\pi}^{-0.5} \cdot \left(x_m \cdot \left(0.6666666666666666 \cdot {x_m}^{2} + \mathsf{fma}\left(0.2, {x_m}^{4}, 0.047619047619047616 \cdot {x_m}^{6}\right)\right)\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 99.9% accurate, 3.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ {\pi}^{-0.5} \cdot \left(x_m \cdot \left(\left(2 + 0.6666666666666666 \cdot {x_m}^{2}\right) + \mathsf{fma}\left(0.2, {x_m}^{4}, 0.047619047619047616 \cdot {x_m}^{6}\right)\right)\right) \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (*
  (pow PI -0.5)
  (*
   x_m
   (+
    (+ 2.0 (* 0.6666666666666666 (pow x_m 2.0)))
    (fma 0.2 (pow x_m 4.0) (* 0.047619047619047616 (pow x_m 6.0)))))))
x_m = fabs(x);
double code(double x_m) {
	return pow(((double) M_PI), -0.5) * (x_m * ((2.0 + (0.6666666666666666 * pow(x_m, 2.0))) + fma(0.2, pow(x_m, 4.0), (0.047619047619047616 * pow(x_m, 6.0)))));
}
x_m = abs(x)
function code(x_m)
	return Float64((pi ^ -0.5) * Float64(x_m * Float64(Float64(2.0 + Float64(0.6666666666666666 * (x_m ^ 2.0))) + fma(0.2, (x_m ^ 4.0), Float64(0.047619047619047616 * (x_m ^ 6.0))))))
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := N[(N[Power[Pi, -0.5], $MachinePrecision] * N[(x$95$m * N[(N[(2.0 + N[(0.6666666666666666 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(0.2 * N[Power[x$95$m, 4.0], $MachinePrecision] + N[(0.047619047619047616 * N[Power[x$95$m, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|

\\
{\pi}^{-0.5} \cdot \left(x_m \cdot \left(\left(2 + 0.6666666666666666 \cdot {x_m}^{2}\right) + \mathsf{fma}\left(0.2, {x_m}^{4}, 0.047619047619047616 \cdot {x_m}^{6}\right)\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 99.5% accurate, 3.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;\left|\left(x_m \cdot {\pi}^{-0.5}\right) \cdot \left(0.2 \cdot {x_m}^{4} + \mathsf{fma}\left(0.6666666666666666, x_m \cdot x_m, 2\right)\right)\right|\\ \mathbf{else}:\\ \;\;\;\;\frac{\left|x_m\right|}{\sqrt{\pi} \cdot \left(\frac{21}{{x_m}^{6}} + \frac{-88.2}{{x_m}^{8}}\right)}\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (fabs
    (*
     (* x_m (pow PI -0.5))
     (+ (* 0.2 (pow x_m 4.0)) (fma 0.6666666666666666 (* x_m x_m) 2.0))))
   (/
    (fabs x_m)
    (* (sqrt PI) (+ (/ 21.0 (pow x_m 6.0)) (/ -88.2 (pow x_m 8.0)))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = fabs(((x_m * pow(((double) M_PI), -0.5)) * ((0.2 * pow(x_m, 4.0)) + fma(0.6666666666666666, (x_m * x_m), 2.0))));
	} else {
		tmp = fabs(x_m) / (sqrt(((double) M_PI)) * ((21.0 / pow(x_m, 6.0)) + (-88.2 / pow(x_m, 8.0))));
	}
	return tmp;
}
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = abs(Float64(Float64(x_m * (pi ^ -0.5)) * Float64(Float64(0.2 * (x_m ^ 4.0)) + fma(0.6666666666666666, Float64(x_m * x_m), 2.0))));
	else
		tmp = Float64(abs(x_m) / Float64(sqrt(pi) * Float64(Float64(21.0 / (x_m ^ 6.0)) + Float64(-88.2 / (x_m ^ 8.0)))));
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[Abs[N[(N[(x$95$m * N[Power[Pi, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(0.2 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * N[(x$95$m * x$95$m), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[(N[Abs[x$95$m], $MachinePrecision] / N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(21.0 / N[Power[x$95$m, 6.0], $MachinePrecision]), $MachinePrecision] + N[(-88.2 / N[Power[x$95$m, 8.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;\left|\left(x_m \cdot {\pi}^{-0.5}\right) \cdot \left(0.2 \cdot {x_m}^{4} + \mathsf{fma}\left(0.6666666666666666, x_m \cdot x_m, 2\right)\right)\right|\\

\mathbf{else}:\\
\;\;\;\;\frac{\left|x_m\right|}{\sqrt{\pi} \cdot \left(\frac{21}{{x_m}^{6}} + \frac{-88.2}{{x_m}^{8}}\right)}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 99.5% accurate, 3.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left|x_m\right|}{\sqrt{\pi} \cdot \left(\frac{21}{{x_m}^{6}} + \frac{-88.2}{{x_m}^{8}}\right)}\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (* (pow PI -0.5) (/ x_m (fma (pow x_m 2.0) -0.16666666666666666 0.5)))
   (/
    (fabs x_m)
    (* (sqrt PI) (+ (/ 21.0 (pow x_m 6.0)) (/ -88.2 (pow x_m 8.0)))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = pow(((double) M_PI), -0.5) * (x_m / fma(pow(x_m, 2.0), -0.16666666666666666, 0.5));
	} else {
		tmp = fabs(x_m) / (sqrt(((double) M_PI)) * ((21.0 / pow(x_m, 6.0)) + (-88.2 / pow(x_m, 8.0))));
	}
	return tmp;
}
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = Float64((pi ^ -0.5) * Float64(x_m / fma((x_m ^ 2.0), -0.16666666666666666, 0.5)));
	else
		tmp = Float64(abs(x_m) / Float64(sqrt(pi) * Float64(Float64(21.0 / (x_m ^ 6.0)) + Float64(-88.2 / (x_m ^ 8.0)))));
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[(N[Power[Pi, -0.5], $MachinePrecision] * N[(x$95$m / N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.16666666666666666 + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Abs[x$95$m], $MachinePrecision] / N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(21.0 / N[Power[x$95$m, 6.0], $MachinePrecision]), $MachinePrecision] + N[(-88.2 / N[Power[x$95$m, 8.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{\left|x_m\right|}{\sqrt{\pi} \cdot \left(\frac{21}{{x_m}^{6}} + \frac{-88.2}{{x_m}^{8}}\right)}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 99.5% accurate, 3.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\ \mathbf{else}:\\ \;\;\;\;\sqrt{\frac{1}{\pi}} \cdot \left(0.2 \cdot {x_m}^{5} + 0.047619047619047616 \cdot {x_m}^{7}\right)\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (* (pow PI -0.5) (/ x_m (fma (pow x_m 2.0) -0.16666666666666666 0.5)))
   (*
    (sqrt (/ 1.0 PI))
    (+ (* 0.2 (pow x_m 5.0)) (* 0.047619047619047616 (pow x_m 7.0))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = pow(((double) M_PI), -0.5) * (x_m / fma(pow(x_m, 2.0), -0.16666666666666666, 0.5));
	} else {
		tmp = sqrt((1.0 / ((double) M_PI))) * ((0.2 * pow(x_m, 5.0)) + (0.047619047619047616 * pow(x_m, 7.0)));
	}
	return tmp;
}
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = Float64((pi ^ -0.5) * Float64(x_m / fma((x_m ^ 2.0), -0.16666666666666666, 0.5)));
	else
		tmp = Float64(sqrt(Float64(1.0 / pi)) * Float64(Float64(0.2 * (x_m ^ 5.0)) + Float64(0.047619047619047616 * (x_m ^ 7.0))));
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[(N[Power[Pi, -0.5], $MachinePrecision] * N[(x$95$m / N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.16666666666666666 + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 / Pi), $MachinePrecision]], $MachinePrecision] * N[(N[(0.2 * N[Power[x$95$m, 5.0], $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[Power[x$95$m, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\

\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{\pi}} \cdot \left(0.2 \cdot {x_m}^{5} + 0.047619047619047616 \cdot {x_m}^{7}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 99.3% accurate, 3.8× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\ \mathbf{else}:\\ \;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (* (pow PI -0.5) (/ x_m (fma (pow x_m 2.0) -0.16666666666666666 0.5)))
   (* (pow x_m 6.0) (* 0.047619047619047616 (/ x_m (sqrt PI))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = pow(((double) M_PI), -0.5) * (x_m / fma(pow(x_m, 2.0), -0.16666666666666666, 0.5));
	} else {
		tmp = pow(x_m, 6.0) * (0.047619047619047616 * (x_m / sqrt(((double) M_PI))));
	}
	return tmp;
}
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = Float64((pi ^ -0.5) * Float64(x_m / fma((x_m ^ 2.0), -0.16666666666666666, 0.5)));
	else
		tmp = Float64((x_m ^ 6.0) * Float64(0.047619047619047616 * Float64(x_m / sqrt(pi))));
	end
	return tmp
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[(N[Power[Pi, -0.5], $MachinePrecision] * N[(x$95$m / N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.16666666666666666 + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, 6.0], $MachinePrecision] * N[(0.047619047619047616 * N[(x$95$m / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;{\pi}^{-0.5} \cdot \frac{x_m}{\mathsf{fma}\left({x_m}^{2}, -0.16666666666666666, 0.5\right)}\\

\mathbf{else}:\\
\;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 99.3% accurate, 4.7× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\left|x_m\right| \leq 0.1:\\ \;\;\;\;\frac{{\pi}^{-0.5} \cdot \left(-x_m\right)}{-0.5 - {x_m}^{2} \cdot -0.16666666666666666}\\ \mathbf{else}:\\ \;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= (fabs x_m) 0.1)
   (/
    (* (pow PI -0.5) (- x_m))
    (- -0.5 (* (pow x_m 2.0) -0.16666666666666666)))
   (* (pow x_m 6.0) (* 0.047619047619047616 (/ x_m (sqrt PI))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (fabs(x_m) <= 0.1) {
		tmp = (pow(((double) M_PI), -0.5) * -x_m) / (-0.5 - (pow(x_m, 2.0) * -0.16666666666666666));
	} else {
		tmp = pow(x_m, 6.0) * (0.047619047619047616 * (x_m / sqrt(((double) M_PI))));
	}
	return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m) {
	double tmp;
	if (Math.abs(x_m) <= 0.1) {
		tmp = (Math.pow(Math.PI, -0.5) * -x_m) / (-0.5 - (Math.pow(x_m, 2.0) * -0.16666666666666666));
	} else {
		tmp = Math.pow(x_m, 6.0) * (0.047619047619047616 * (x_m / Math.sqrt(Math.PI)));
	}
	return tmp;
}
x_m = math.fabs(x)
def code(x_m):
	tmp = 0
	if math.fabs(x_m) <= 0.1:
		tmp = (math.pow(math.pi, -0.5) * -x_m) / (-0.5 - (math.pow(x_m, 2.0) * -0.16666666666666666))
	else:
		tmp = math.pow(x_m, 6.0) * (0.047619047619047616 * (x_m / math.sqrt(math.pi)))
	return tmp
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (abs(x_m) <= 0.1)
		tmp = Float64(Float64((pi ^ -0.5) * Float64(-x_m)) / Float64(-0.5 - Float64((x_m ^ 2.0) * -0.16666666666666666)));
	else
		tmp = Float64((x_m ^ 6.0) * Float64(0.047619047619047616 * Float64(x_m / sqrt(pi))));
	end
	return tmp
end
x_m = abs(x);
function tmp_2 = code(x_m)
	tmp = 0.0;
	if (abs(x_m) <= 0.1)
		tmp = ((pi ^ -0.5) * -x_m) / (-0.5 - ((x_m ^ 2.0) * -0.16666666666666666));
	else
		tmp = (x_m ^ 6.0) * (0.047619047619047616 * (x_m / sqrt(pi)));
	end
	tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[N[Abs[x$95$m], $MachinePrecision], 0.1], N[(N[(N[Power[Pi, -0.5], $MachinePrecision] * (-x$95$m)), $MachinePrecision] / N[(-0.5 - N[(N[Power[x$95$m, 2.0], $MachinePrecision] * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, 6.0], $MachinePrecision] * N[(0.047619047619047616 * N[(x$95$m / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;\left|x_m\right| \leq 0.1:\\
\;\;\;\;\frac{{\pi}^{-0.5} \cdot \left(-x_m\right)}{-0.5 - {x_m}^{2} \cdot -0.16666666666666666}\\

\mathbf{else}:\\
\;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 99.0% accurate, 6.3× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;x_m \leq 1.86:\\ \;\;\;\;\sqrt{\frac{1}{\pi}} \cdot \left(x_m \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= x_m 1.86)
   (* (sqrt (/ 1.0 PI)) (* x_m 2.0))
   (* (pow x_m 6.0) (* 0.047619047619047616 (/ x_m (sqrt PI))))))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (x_m <= 1.86) {
		tmp = sqrt((1.0 / ((double) M_PI))) * (x_m * 2.0);
	} else {
		tmp = pow(x_m, 6.0) * (0.047619047619047616 * (x_m / sqrt(((double) M_PI))));
	}
	return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m) {
	double tmp;
	if (x_m <= 1.86) {
		tmp = Math.sqrt((1.0 / Math.PI)) * (x_m * 2.0);
	} else {
		tmp = Math.pow(x_m, 6.0) * (0.047619047619047616 * (x_m / Math.sqrt(Math.PI)));
	}
	return tmp;
}
x_m = math.fabs(x)
def code(x_m):
	tmp = 0
	if x_m <= 1.86:
		tmp = math.sqrt((1.0 / math.pi)) * (x_m * 2.0)
	else:
		tmp = math.pow(x_m, 6.0) * (0.047619047619047616 * (x_m / math.sqrt(math.pi)))
	return tmp
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (x_m <= 1.86)
		tmp = Float64(sqrt(Float64(1.0 / pi)) * Float64(x_m * 2.0));
	else
		tmp = Float64((x_m ^ 6.0) * Float64(0.047619047619047616 * Float64(x_m / sqrt(pi))));
	end
	return tmp
end
x_m = abs(x);
function tmp_2 = code(x_m)
	tmp = 0.0;
	if (x_m <= 1.86)
		tmp = sqrt((1.0 / pi)) * (x_m * 2.0);
	else
		tmp = (x_m ^ 6.0) * (0.047619047619047616 * (x_m / sqrt(pi)));
	end
	tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[x$95$m, 1.86], N[(N[Sqrt[N[(1.0 / Pi), $MachinePrecision]], $MachinePrecision] * N[(x$95$m * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, 6.0], $MachinePrecision] * N[(0.047619047619047616 * N[(x$95$m / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 1.86:\\
\;\;\;\;\sqrt{\frac{1}{\pi}} \cdot \left(x_m \cdot 2\right)\\

\mathbf{else}:\\
\;\;\;\;{x_m}^{6} \cdot \left(0.047619047619047616 \cdot \frac{x_m}{\sqrt{\pi}}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 68.4% accurate, 9.5× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \sqrt{\frac{1}{\pi}} \cdot \left(x_m \cdot 2\right) \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m) :precision binary64 (* (sqrt (/ 1.0 PI)) (* x_m 2.0)))
x_m = fabs(x);
double code(double x_m) {
	return sqrt((1.0 / ((double) M_PI))) * (x_m * 2.0);
}
x_m = Math.abs(x);
public static double code(double x_m) {
	return Math.sqrt((1.0 / Math.PI)) * (x_m * 2.0);
}
x_m = math.fabs(x)
def code(x_m):
	return math.sqrt((1.0 / math.pi)) * (x_m * 2.0)
x_m = abs(x)
function code(x_m)
	return Float64(sqrt(Float64(1.0 / pi)) * Float64(x_m * 2.0))
end
x_m = abs(x);
function tmp = code(x_m)
	tmp = sqrt((1.0 / pi)) * (x_m * 2.0);
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := N[(N[Sqrt[N[(1.0 / Pi), $MachinePrecision]], $MachinePrecision] * N[(x$95$m * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|

\\
\sqrt{\frac{1}{\pi}} \cdot \left(x_m \cdot 2\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 68.0% accurate, 9.5× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \frac{2}{\frac{\sqrt{\pi}}{x_m}} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m) :precision binary64 (/ 2.0 (/ (sqrt PI) x_m)))
x_m = fabs(x);
double code(double x_m) {
	return 2.0 / (sqrt(((double) M_PI)) / x_m);
}
x_m = Math.abs(x);
public static double code(double x_m) {
	return 2.0 / (Math.sqrt(Math.PI) / x_m);
}
x_m = math.fabs(x)
def code(x_m):
	return 2.0 / (math.sqrt(math.pi) / x_m)
x_m = abs(x)
function code(x_m)
	return Float64(2.0 / Float64(sqrt(pi) / x_m))
end
x_m = abs(x);
function tmp = code(x_m)
	tmp = 2.0 / (sqrt(pi) / x_m);
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := N[(2.0 / N[(N[Sqrt[Pi], $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|

\\
\frac{2}{\frac{\sqrt{\pi}}{x_m}}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 12: 68.0% accurate, 9.5× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \frac{x_m \cdot 2}{\sqrt{\pi}} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m) :precision binary64 (/ (* x_m 2.0) (sqrt PI)))
x_m = fabs(x);
double code(double x_m) {
	return (x_m * 2.0) / sqrt(((double) M_PI));
}
x_m = Math.abs(x);
public static double code(double x_m) {
	return (x_m * 2.0) / Math.sqrt(Math.PI);
}
x_m = math.fabs(x)
def code(x_m):
	return (x_m * 2.0) / math.sqrt(math.pi)
x_m = abs(x)
function code(x_m)
	return Float64(Float64(x_m * 2.0) / sqrt(pi))
end
x_m = abs(x);
function tmp = code(x_m)
	tmp = (x_m * 2.0) / sqrt(pi);
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := N[(N[(x$95$m * 2.0), $MachinePrecision] / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|

\\
\frac{x_m \cdot 2}{\sqrt{\pi}}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023348 
(FPCore (x)
  :name "Jmat.Real.erfi, branch x less than or equal to 0.5"
  :precision binary64
  :pre (<= x 0.5)
  (fabs (* (/ 1.0 (sqrt PI)) (+ (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) (* (* (fabs x) (fabs x)) (fabs x)))) (* (/ 1.0 5.0) (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)))) (* (/ 1.0 21.0) (* (* (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)))))))