
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+303)))
(fma (/ x 2.0) (/ y a) (/ (* t -4.5) (/ a z)))
(/ (fma x y (* z (* t -9.0))) (* 2.0 a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+303)) {
tmp = fma((x / 2.0), (y / a), ((t * -4.5) / (a / z)));
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+303)) tmp = fma(Float64(x / 2.0), Float64(y / a), Float64(Float64(t * -4.5) / Float64(a / z))); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+303]], $MachinePrecision]], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision] + N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 10^{+303}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{2}, \frac{y}{a}, \frac{t \cdot -4.5}{\frac{a}{z}}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{2 \cdot a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 1e+277) (/ (fma x y (* z (* t -9.0))) (* 2.0 a)) (+ (/ y (/ (/ a x) 0.5)) (* z (/ (* t -4.5) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+277) {
tmp = fma(x, y, (z * (t * -9.0))) / (2.0 * a);
} else {
tmp = (y / ((a / x) / 0.5)) + (z * ((t * -4.5) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 1e+277) tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(2.0 * a)); else tmp = Float64(Float64(y / Float64(Float64(a / x) / 0.5)) + Float64(z * Float64(Float64(t * -4.5) / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1e+277], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(N[(a / x), $MachinePrecision] / 0.5), $MachinePrecision]), $MachinePrecision] + N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 10^{+277}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{\frac{a}{x}}{0.5}} + z \cdot \frac{t \cdot -4.5}{a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 1e+303) (/ (- (* x y) (* z (* 9.0 t))) (* 2.0 a)) (+ (* z (/ (* t -4.5) a)) (/ x (* a (/ 2.0 y))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+303) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (z * ((t * -4.5) / a)) + (x / (a * (2.0 / y)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 1d+303) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (2.0d0 * a)
else
tmp = (z * ((t * (-4.5d0)) / a)) + (x / (a * (2.0d0 / y)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+303) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (z * ((t * -4.5) / a)) + (x / (a * (2.0 / y)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 1e+303: tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a) else: tmp = (z * ((t * -4.5) / a)) + (x / (a * (2.0 / y))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 1e+303) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(2.0 * a)); else tmp = Float64(Float64(z * Float64(Float64(t * -4.5) / a)) + Float64(x / Float64(a * Float64(2.0 / y)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 1e+303)
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
else
tmp = (z * ((t * -4.5) / a)) + (x / (a * (2.0 / y)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1e+303], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] + N[(x / N[(a * N[(2.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 10^{+303}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a} + \frac{x}{a \cdot \frac{2}{y}}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) 1e+277) (/ (- (* x y) (* z (* 9.0 t))) (* 2.0 a)) (+ (/ y (/ (/ a x) 0.5)) (* z (/ (* t -4.5) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+277) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (y / ((a / x) / 0.5)) + (z * ((t * -4.5) / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= 1d+277) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (2.0d0 * a)
else
tmp = (y / ((a / x) / 0.5d0)) + (z * ((t * (-4.5d0)) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= 1e+277) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (y / ((a / x) / 0.5)) + (z * ((t * -4.5) / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= 1e+277: tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a) else: tmp = (y / ((a / x) / 0.5)) + (z * ((t * -4.5) / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= 1e+277) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(2.0 * a)); else tmp = Float64(Float64(y / Float64(Float64(a / x) / 0.5)) + Float64(z * Float64(Float64(t * -4.5) / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= 1e+277)
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
else
tmp = (y / ((a / x) / 0.5)) + (z * ((t * -4.5) / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], 1e+277], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(N[(a / x), $MachinePrecision] / 0.5), $MachinePrecision]), $MachinePrecision] + N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq 10^{+277}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{\frac{a}{x}}{0.5}} + z \cdot \frac{t \cdot -4.5}{a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) (- INFINITY)) (* -4.5 (/ t (/ a z))) (/ (- (* x y) (* z (* 9.0 t))) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -((double) INFINITY)) {
tmp = -4.5 * (t / (a / z));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -Double.POSITIVE_INFINITY) {
tmp = -4.5 * (t / (a / z));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * 9.0) * t) <= -math.inf: tmp = -4.5 * (t / (a / z)) else: tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= Float64(-Inf)) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * 9.0) * t) <= -Inf)
tmp = -4.5 * (t / (a / z));
else
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], (-Infinity)], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq -\infty:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{2 \cdot a}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* 2.0 a) 5e+68) (/ (- (* x y) (* z (* 9.0 t))) (* 2.0 a)) (+ (* z (/ (* t -4.5) a)) (* (/ x a) (/ y 2.0)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 5e+68) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (z * ((t * -4.5) / a)) + ((x / a) * (y / 2.0));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((2.0d0 * a) <= 5d+68) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (2.0d0 * a)
else
tmp = (z * ((t * (-4.5d0)) / a)) + ((x / a) * (y / 2.0d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 5e+68) {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
} else {
tmp = (z * ((t * -4.5) / a)) + ((x / a) * (y / 2.0));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (2.0 * a) <= 5e+68: tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a) else: tmp = (z * ((t * -4.5) / a)) + ((x / a) * (y / 2.0)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(2.0 * a) <= 5e+68) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(2.0 * a)); else tmp = Float64(Float64(z * Float64(Float64(t * -4.5) / a)) + Float64(Float64(x / a) * Float64(y / 2.0))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((2.0 * a) <= 5e+68)
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
else
tmp = (z * ((t * -4.5) / a)) + ((x / a) * (y / 2.0));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], 5e+68], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] + N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq 5 \cdot 10^{+68}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a} + \frac{x}{a} \cdot \frac{y}{2}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -9e-168) (not (<= y 8.4e+37))) (* 0.5 (* x (/ y a))) (* -4.5 (* z (/ t a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 8.4e+37)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-9d-168)) .or. (.not. (y <= 8.4d+37))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 8.4e+37)) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -9e-168) or not (y <= 8.4e+37): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -9e-168) || !(y <= 8.4e+37)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -9e-168) || ~((y <= 8.4e+37)))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -9e-168], N[Not[LessEqual[y, 8.4e+37]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-168} \lor \neg \left(y \leq 8.4 \cdot 10^{+37}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -9e-168) (not (<= y 2.4e+38))) (* x (* y (/ 0.5 a))) (* -4.5 (* z (/ t a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 2.4e+38)) {
tmp = x * (y * (0.5 / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-9d-168)) .or. (.not. (y <= 2.4d+38))) then
tmp = x * (y * (0.5d0 / a))
else
tmp = (-4.5d0) * (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 2.4e+38)) {
tmp = x * (y * (0.5 / a));
} else {
tmp = -4.5 * (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -9e-168) or not (y <= 2.4e+38): tmp = x * (y * (0.5 / a)) else: tmp = -4.5 * (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -9e-168) || !(y <= 2.4e+38)) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(-4.5 * Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -9e-168) || ~((y <= 2.4e+38)))
tmp = x * (y * (0.5 / a));
else
tmp = -4.5 * (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -9e-168], N[Not[LessEqual[y, 2.4e+38]], $MachinePrecision]], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-168} \lor \neg \left(y \leq 2.4 \cdot 10^{+38}\right):\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(z \cdot \frac{t}{a}\right)\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -9e-168) (not (<= y 2.05e+38))) (* x (* y (/ 0.5 a))) (* z (/ t (/ a -4.5)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 2.05e+38)) {
tmp = x * (y * (0.5 / a));
} else {
tmp = z * (t / (a / -4.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-9d-168)) .or. (.not. (y <= 2.05d+38))) then
tmp = x * (y * (0.5d0 / a))
else
tmp = z * (t / (a / (-4.5d0)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9e-168) || !(y <= 2.05e+38)) {
tmp = x * (y * (0.5 / a));
} else {
tmp = z * (t / (a / -4.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -9e-168) or not (y <= 2.05e+38): tmp = x * (y * (0.5 / a)) else: tmp = z * (t / (a / -4.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -9e-168) || !(y <= 2.05e+38)) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(z * Float64(t / Float64(a / -4.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -9e-168) || ~((y <= 2.05e+38)))
tmp = x * (y * (0.5 / a));
else
tmp = z * (t / (a / -4.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -9e-168], N[Not[LessEqual[y, 2.05e+38]], $MachinePrecision]], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(t / N[(a / -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-168} \lor \neg \left(y \leq 2.05 \cdot 10^{+38}\right):\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{t}{\frac{a}{-4.5}}\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y -9e-168) (* y (/ (* x 0.5) a)) (if (<= y 7e+37) (* z (/ t (/ a -4.5))) (* x (* y (/ 0.5 a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -9e-168) {
tmp = y * ((x * 0.5) / a);
} else if (y <= 7e+37) {
tmp = z * (t / (a / -4.5));
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-9d-168)) then
tmp = y * ((x * 0.5d0) / a)
else if (y <= 7d+37) then
tmp = z * (t / (a / (-4.5d0)))
else
tmp = x * (y * (0.5d0 / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -9e-168) {
tmp = y * ((x * 0.5) / a);
} else if (y <= 7e+37) {
tmp = z * (t / (a / -4.5));
} else {
tmp = x * (y * (0.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= -9e-168: tmp = y * ((x * 0.5) / a) elif y <= 7e+37: tmp = z * (t / (a / -4.5)) else: tmp = x * (y * (0.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= -9e-168) tmp = Float64(y * Float64(Float64(x * 0.5) / a)); elseif (y <= 7e+37) tmp = Float64(z * Float64(t / Float64(a / -4.5))); else tmp = Float64(x * Float64(y * Float64(0.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= -9e-168)
tmp = y * ((x * 0.5) / a);
elseif (y <= 7e+37)
tmp = z * (t / (a / -4.5));
else
tmp = x * (y * (0.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, -9e-168], N[(y * N[(N[(x * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7e+37], N[(z * N[(t / N[(a / -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-168}:\\
\;\;\;\;y \cdot \frac{x \cdot 0.5}{a}\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+37}:\\
\;\;\;\;z \cdot \frac{t}{\frac{a}{-4.5}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\end{array}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023348
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))