
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* x x) (* (* y 4.0) (- (* z z) t))))) (if (<= t_1 INFINITY) t_1 (* y (* -4.0 (pow z 2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) - ((y * 4.0) * ((z * z) - t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y * (-4.0 * pow(z, 2.0));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) - ((y * 4.0) * ((z * z) - t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y * (-4.0 * Math.pow(z, 2.0));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) - ((y * 4.0) * ((z * z) - t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = y * (-4.0 * math.pow(z, 2.0)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(y * Float64(-4.0 * (z ^ 2.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) - ((y * 4.0) * ((z * z) - t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = y * (-4.0 * (z ^ 2.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y * N[(-4.0 * N[Power[z, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-4 \cdot {z}^{2}\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (fma x x (* (* y -4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return fma(x, x, ((y * -4.0) * ((z * z) - t)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(y * -4.0) * Float64(Float64(z * z) - t))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(y * -4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(y \cdot -4\right) \cdot \left(z \cdot z - t\right)\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 4e+298) (- (* x x) (* (- (* z z) t) (* y 4.0))) (pow x 2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 4e+298) {
tmp = (x * x) - (((z * z) - t) * (y * 4.0));
} else {
tmp = pow(x, 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 4d+298) then
tmp = (x * x) - (((z * z) - t) * (y * 4.0d0))
else
tmp = x ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 4e+298) {
tmp = (x * x) - (((z * z) - t) * (y * 4.0));
} else {
tmp = Math.pow(x, 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 4e+298: tmp = (x * x) - (((z * z) - t) * (y * 4.0)) else: tmp = math.pow(x, 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 4e+298) tmp = Float64(Float64(x * x) - Float64(Float64(Float64(z * z) - t) * Float64(y * 4.0))); else tmp = x ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 4e+298) tmp = (x * x) - (((z * z) - t) * (y * 4.0)); else tmp = x ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 4e+298], N[(N[(x * x), $MachinePrecision] - N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 4 \cdot 10^{+298}:\\
\;\;\;\;x \cdot x - \left(z \cdot z - t\right) \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{2}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 2.2e+299) (- (* x x) (* (* y 4.0) (- (* z z) t))) (+ (* x x) (* y (* t -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.2e+299) {
tmp = (x * x) - ((y * 4.0) * ((z * z) - t));
} else {
tmp = (x * x) + (y * (t * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 2.2d+299) then
tmp = (x * x) - ((y * 4.0d0) * ((z * z) - t))
else
tmp = (x * x) + (y * (t * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.2e+299) {
tmp = (x * x) - ((y * 4.0) * ((z * z) - t));
} else {
tmp = (x * x) + (y * (t * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 2.2e+299: tmp = (x * x) - ((y * 4.0) * ((z * z) - t)) else: tmp = (x * x) + (y * (t * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 2.2e+299) tmp = Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))); else tmp = Float64(Float64(x * x) + Float64(y * Float64(t * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 2.2e+299) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); else tmp = (x * x) + (y * (t * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.2e+299], N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.2 \cdot 10^{+299}:\\
\;\;\;\;x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x x) (* -4.0 (* t y))))
double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((-4.0d0) * (t * y))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
def code(x, y, z, t): return (x * x) - (-4.0 * (t * y))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (-4.0 * (t * y)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - -4 \cdot \left(t \cdot y\right)
\end{array}
(FPCore (x y z t) :precision binary64 (* -4.0 (* t y)))
double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-4.0d0) * (t * y)
end function
public static double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
def code(x, y, z, t): return -4.0 * (t * y)
function code(x, y, z, t) return Float64(-4.0 * Float64(t * y)) end
function tmp = code(x, y, z, t) tmp = -4.0 * (t * y); end
code[x_, y_, z_, t_] := N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(t \cdot y\right)
\end{array}
(FPCore (x y z t) :precision binary64 (* y (* t 4.0)))
double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (t * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
def code(x, y, z, t): return y * (t * 4.0)
function code(x, y, z, t) return Float64(y * Float64(t * 4.0)) end
function tmp = code(x, y, z, t) tmp = y * (t * 4.0); end
code[x_, y_, z_, t_] := N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(t \cdot 4\right)
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023348
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))