
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 2.0 (fma x x -1.0)) x))
double code(double x) {
return (2.0 / fma(x, x, -1.0)) / x;
}
function code(x) return Float64(Float64(2.0 / fma(x, x, -1.0)) / x) end
code[x_] := N[(N[(2.0 / N[(x * x + -1.0), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{\mathsf{fma}\left(x, x, -1\right)}}{x}
\end{array}
(FPCore (x) :precision binary64 (* 2.0 (pow x -3.0)))
double code(double x) {
return 2.0 * pow(x, -3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * (x ** (-3.0d0))
end function
public static double code(double x) {
return 2.0 * Math.pow(x, -3.0);
}
def code(x): return 2.0 * math.pow(x, -3.0)
function code(x) return Float64(2.0 * (x ^ -3.0)) end
function tmp = code(x) tmp = 2.0 * (x ^ -3.0); end
code[x_] := N[(2.0 * N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot {x}^{-3}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* (+ x 1.0) (* x (+ x -1.0)))))
double code(double x) {
return 2.0 / ((x + 1.0) * (x * (x + -1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / ((x + 1.0d0) * (x * (x + (-1.0d0))))
end function
public static double code(double x) {
return 2.0 / ((x + 1.0) * (x * (x + -1.0)));
}
def code(x): return 2.0 / ((x + 1.0) * (x * (x + -1.0)))
function code(x) return Float64(2.0 / Float64(Float64(x + 1.0) * Float64(x * Float64(x + -1.0)))) end
function tmp = code(x) tmp = 2.0 / ((x + 1.0) * (x * (x + -1.0))); end
code[x_] := N[(2.0 / N[(N[(x + 1.0), $MachinePrecision] * N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{\left(x + 1\right) \cdot \left(x \cdot \left(x + -1\right)\right)}
\end{array}
(FPCore (x) :precision binary64 (+ (/ -2.0 x) (/ 2.0 x)))
double code(double x) {
return (-2.0 / x) + (2.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / x) + (2.0d0 / x)
end function
public static double code(double x) {
return (-2.0 / x) + (2.0 / x);
}
def code(x): return (-2.0 / x) + (2.0 / x)
function code(x) return Float64(Float64(-2.0 / x) + Float64(2.0 / x)) end
function tmp = code(x) tmp = (-2.0 / x) + (2.0 / x); end
code[x_] := N[(N[(-2.0 / x), $MachinePrecision] + N[(2.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x} + \frac{2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2023348
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))