
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (cos (* PI (* 2.0 u2))))) (* (sqrt (- (log1p (- u1)))) (+ (* 0.5 t_0) (- 0.5 (+ 0.5 (* t_0 -0.5)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((((float) M_PI) * (2.0f * u2)));
return sqrtf(-log1pf(-u1)) * ((0.5f * t_0) + (0.5f - (0.5f + (t_0 * -0.5f))));
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(Float32(0.5) * t_0) + Float32(Float32(0.5) - Float32(Float32(0.5) + Float32(t_0 * Float32(-0.5)))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\pi \cdot \left(2 \cdot u2\right)\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(0.5 \cdot t_0 + \left(0.5 - \left(0.5 + t_0 \cdot -0.5\right)\right)\right)
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 (* PI 2.0)) 0.005499999970197678) (sqrt (- (log1p (- u1)))) (* (cos (* 2.0 (* PI u2))) (pow u1 0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (((float) M_PI) * 2.0f)) <= 0.005499999970197678f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * powf(u1, 0.5f);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(pi) * Float32(2.0))) <= Float32(0.005499999970197678)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * (u1 ^ Float32(0.5))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(\pi \cdot 2\right) \leq 0.005499999970197678:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot {u1}^{0.5}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* PI 2.0))))
(if (<= t_0 0.005499999970197678)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (((float) M_PI) * 2.0f);
float tmp;
if (t_0 <= 0.005499999970197678f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(pi) * Float32(2.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.005499999970197678)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(\pi \cdot 2\right)\\
\mathbf{if}\;t_0 \leq 0.005499999970197678:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* PI 2.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (((float) M_PI) * 2.0f)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
herbie shell --seed 2023348
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))