
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
(FPCore (s r) :precision binary32 (* (/ 0.125 (* s PI)) (+ (/ (exp (/ r (- s))) r) (/ (pow (exp -0.6666666666666666) (* (/ r s) 0.5)) r))))
float code(float s, float r) {
return (0.125f / (s * ((float) M_PI))) * ((expf((r / -s)) / r) + (powf(expf(-0.6666666666666666f), ((r / s) * 0.5f)) / r));
}
function code(s, r) return Float32(Float32(Float32(0.125) / Float32(s * Float32(pi))) * Float32(Float32(exp(Float32(r / Float32(-s))) / r) + Float32((exp(Float32(-0.6666666666666666)) ^ Float32(Float32(r / s) * Float32(0.5))) / r))) end
function tmp = code(s, r) tmp = (single(0.125) / (s * single(pi))) * ((exp((r / -s)) / r) + ((exp(single(-0.6666666666666666)) ^ ((r / s) * single(0.5))) / r)); end
\begin{array}{l}
\\
\frac{0.125}{s \cdot \pi} \cdot \left(\frac{e^{\frac{r}{-s}}}{r} + \frac{{\left(e^{-0.6666666666666666}\right)}^{\left(\frac{r}{s} \cdot 0.5\right)}}{r}\right)
\end{array}
(FPCore (s r) :precision binary32 (* (/ 0.125 (* s PI)) (+ (/ (exp (/ r (- s))) r) (/ (exp (* (/ r s) -0.3333333333333333)) r))))
float code(float s, float r) {
return (0.125f / (s * ((float) M_PI))) * ((expf((r / -s)) / r) + (expf(((r / s) * -0.3333333333333333f)) / r));
}
function code(s, r) return Float32(Float32(Float32(0.125) / Float32(s * Float32(pi))) * Float32(Float32(exp(Float32(r / Float32(-s))) / r) + Float32(exp(Float32(Float32(r / s) * Float32(-0.3333333333333333))) / r))) end
function tmp = code(s, r) tmp = (single(0.125) / (s * single(pi))) * ((exp((r / -s)) / r) + (exp(((r / s) * single(-0.3333333333333333))) / r)); end
\begin{array}{l}
\\
\frac{0.125}{s \cdot \pi} \cdot \left(\frac{e^{\frac{r}{-s}}}{r} + \frac{e^{\frac{r}{s} \cdot -0.3333333333333333}}{r}\right)
\end{array}
(FPCore (s r) :precision binary32 (/ 0.25 (log1p (expm1 (* (* s PI) r)))))
float code(float s, float r) {
return 0.25f / log1pf(expm1f(((s * ((float) M_PI)) * r)));
}
function code(s, r) return Float32(Float32(0.25) / log1p(expm1(Float32(Float32(s * Float32(pi)) * r)))) end
\begin{array}{l}
\\
\frac{0.25}{\mathsf{log1p}\left(\mathsf{expm1}\left(\left(s \cdot \pi\right) \cdot r\right)\right)}
\end{array}
(FPCore (s r) :precision binary32 (* 0.125 (/ (+ 1.0 (exp (/ (- r) s))) (* (* s PI) r))))
float code(float s, float r) {
return 0.125f * ((1.0f + expf((-r / s))) / ((s * ((float) M_PI)) * r));
}
function code(s, r) return Float32(Float32(0.125) * Float32(Float32(Float32(1.0) + exp(Float32(Float32(-r) / s))) / Float32(Float32(s * Float32(pi)) * r))) end
function tmp = code(s, r) tmp = single(0.125) * ((single(1.0) + exp((-r / s))) / ((s * single(pi)) * r)); end
\begin{array}{l}
\\
0.125 \cdot \frac{1 + e^{\frac{-r}{s}}}{\left(s \cdot \pi\right) \cdot r}
\end{array}
(FPCore (s r) :precision binary32 (/ 0.25 (* (* s PI) r)))
float code(float s, float r) {
return 0.25f / ((s * ((float) M_PI)) * r);
}
function code(s, r) return Float32(Float32(0.25) / Float32(Float32(s * Float32(pi)) * r)) end
function tmp = code(s, r) tmp = single(0.25) / ((s * single(pi)) * r); end
\begin{array}{l}
\\
\frac{0.25}{\left(s \cdot \pi\right) \cdot r}
\end{array}
(FPCore (s r) :precision binary32 (/ 0.25 (* s (* PI r))))
float code(float s, float r) {
return 0.25f / (s * (((float) M_PI) * r));
}
function code(s, r) return Float32(Float32(0.25) / Float32(s * Float32(Float32(pi) * r))) end
function tmp = code(s, r) tmp = single(0.25) / (s * (single(pi) * r)); end
\begin{array}{l}
\\
\frac{0.25}{s \cdot \left(\pi \cdot r\right)}
\end{array}
herbie shell --seed 2023348
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))