
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* c (/ a b))) (t_1 (sqrt (fma b b (* a (* c -4.0))))))
(if (<= b -2e+155)
(if (>= b 0.0)
(* -0.5 (/ (fma b 2.0 (* -2.0 t_0)) a))
(/ (* 2.0 c) (- (fma 2.0 t_0 (- b)) b)))
(if (<= b 7e+61)
(if (>= b 0.0) (* -0.5 (/ (+ b t_1) a)) (/ (* 2.0 c) (- t_1 b)))
(if (>= b 0.0) (- (/ b a)) (/ 2.0 (* -2.0 (/ b c))))))))
double code(double a, double b, double c) {
double t_0 = c * (a / b);
double t_1 = sqrt(fma(b, b, (a * (c * -4.0))));
double tmp_1;
if (b <= -2e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -0.5 * (fma(b, 2.0, (-2.0 * t_0)) / a);
} else {
tmp_2 = (2.0 * c) / (fma(2.0, t_0, -b) - b);
}
tmp_1 = tmp_2;
} else if (b <= 7e+61) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = -0.5 * ((b + t_1) / a);
} else {
tmp_3 = (2.0 * c) / (t_1 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = 2.0 / (-2.0 * (b / c));
}
return tmp_1;
}
function code(a, b, c) t_0 = Float64(c * Float64(a / b)) t_1 = sqrt(fma(b, b, Float64(a * Float64(c * -4.0)))) tmp_1 = 0.0 if (b <= -2e+155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-0.5 * Float64(fma(b, 2.0, Float64(-2.0 * t_0)) / a)); else tmp_2 = Float64(Float64(2.0 * c) / Float64(fma(2.0, t_0, Float64(-b)) - b)); end tmp_1 = tmp_2; elseif (b <= 7e+61) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(-0.5 * Float64(Float64(b + t_1) / a)); else tmp_3 = Float64(Float64(2.0 * c) / Float64(t_1 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = Float64(2.0 / Float64(-2.0 * Float64(b / c))); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(b * b + N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2e+155], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(b * 2.0 + N[(-2.0 * t$95$0), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(N[(2.0 * t$95$0 + (-b)), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 7e+61], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(b + t$95$1), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(t$95$1 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[(2.0 / N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := c \cdot \frac{a}{b}\\
t_1 := \sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -4\right)\right)}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \frac{\mathsf{fma}\left(b, 2, -2 \cdot t_0\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\mathsf{fma}\left(2, t_0, -b\right) - b}\\
\end{array}\\
\mathbf{elif}\;b \leq 7 \cdot 10^{+61}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \frac{b + t_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{t_1 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{-2 \cdot \frac{b}{c}}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* c a))))))
(if (<= b -4.4e+91)
(if (>= b 0.0)
(* -0.5 (/ (fma -2.0 (/ a (/ b c)) (* b 2.0)) a))
(/ (* 2.0 c) (fma 2.0 (* c (/ a b)) (* b -2.0))))
(if (<= b 7e+61)
(if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (- (/ b a)) (/ 2.0 (* -2.0 (/ b c))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (c * a))));
double tmp_1;
if (b <= -4.4e+91) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -0.5 * (fma(-2.0, (a / (b / c)), (b * 2.0)) / a);
} else {
tmp_2 = (2.0 * c) / fma(2.0, (c * (a / b)), (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b <= 7e+61) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (2.0 * a);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = 2.0 / (-2.0 * (b / c));
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) tmp_1 = 0.0 if (b <= -4.4e+91) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-0.5 * Float64(fma(-2.0, Float64(a / Float64(b / c)), Float64(b * 2.0)) / a)); else tmp_2 = Float64(Float64(2.0 * c) / fma(2.0, Float64(c * Float64(a / b)), Float64(b * -2.0))); end tmp_1 = tmp_2; elseif (b <= 7e+61) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = Float64(2.0 / Float64(-2.0 * Float64(b / c))); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -4.4e+91], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(-2.0 * N[(a / N[(b / c), $MachinePrecision]), $MachinePrecision] + N[(b * 2.0), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(2.0 * N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 7e+61], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[(2.0 / N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
\mathbf{if}\;b \leq -4.4 \cdot 10^{+91}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \frac{\mathsf{fma}\left(-2, \frac{a}{\frac{b}{c}}, b \cdot 2\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\mathsf{fma}\left(2, c \cdot \frac{a}{b}, b \cdot -2\right)}\\
\end{array}\\
\mathbf{elif}\;b \leq 7 \cdot 10^{+61}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{-2 \cdot \frac{b}{c}}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (* c (/ a b))))
(if (<= b -2e+155)
(if (>= b 0.0)
(* -0.5 (/ (fma b 2.0 (* -2.0 t_1)) a))
(/ (* 2.0 c) (- (fma 2.0 t_1 (- b)) b)))
(if (<= b 7e+61)
(if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (- t_0 b)))
(if (>= b 0.0) (- (/ b a)) (/ 2.0 (* -2.0 (/ b c))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = c * (a / b);
double tmp_1;
if (b <= -2e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -0.5 * (fma(b, 2.0, (-2.0 * t_1)) / a);
} else {
tmp_2 = (2.0 * c) / (fma(2.0, t_1, -b) - b);
}
tmp_1 = tmp_2;
} else if (b <= 7e+61) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (2.0 * a);
} else {
tmp_3 = (2.0 * c) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = 2.0 / (-2.0 * (b / c));
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(c * Float64(a / b)) tmp_1 = 0.0 if (b <= -2e+155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-0.5 * Float64(fma(b, 2.0, Float64(-2.0 * t_1)) / a)); else tmp_2 = Float64(Float64(2.0 * c) / Float64(fma(2.0, t_1, Float64(-b)) - b)); end tmp_1 = tmp_2; elseif (b <= 7e+61) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp_3 = Float64(Float64(2.0 * c) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = Float64(2.0 / Float64(-2.0 * Float64(b / c))); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -2e+155], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(b * 2.0 + N[(-2.0 * t$95$1), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(N[(2.0 * t$95$1 + (-b)), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 7e+61], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[(2.0 / N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := c \cdot \frac{a}{b}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \frac{\mathsf{fma}\left(b, 2, -2 \cdot t_1\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\mathsf{fma}\left(2, t_1, -b\right) - b}\\
\end{array}\\
\mathbf{elif}\;b \leq 7 \cdot 10^{+61}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{-2 \cdot \frac{b}{c}}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ 2.0 (* -2.0 (/ b c)))))
(if (<= b 7e+61)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* 2.0 a))
t_0)
(if (>= b 0.0) (- (/ b a)) t_0))))
double code(double a, double b, double c) {
double t_0 = 2.0 / (-2.0 * (b / c));
double tmp_1;
if (b <= 7e+61) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (2.0 * a);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = 2.0d0 / ((-2.0d0) * (b / c))
if (b <= 7d+61) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt(((b * b) - (4.0d0 * (c * a))))) / (2.0d0 * a)
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = 2.0 / (-2.0 * (b / c));
double tmp_1;
if (b <= 7e+61) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (2.0 * a);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = 2.0 / (-2.0 * (b / c)) tmp_1 = 0 if b <= 7e+61: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (2.0 * a) else: tmp_2 = t_0 tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(2.0 / Float64(-2.0 * Float64(b / c))) tmp_1 = 0.0 if (b <= 7e+61) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(2.0 * a)); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = 2.0 / (-2.0 * (b / c)); tmp_2 = 0.0; if (b <= 7e+61) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (2.0 * a); else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = t_0; end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(2.0 / N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 7e+61], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{-2 \cdot \frac{b}{c}}\\
\mathbf{if}\;b \leq 7 \cdot 10^{+61}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b 7.1e-81)
(if (>= b 0.0)
(* -0.5 (/ (+ b (sqrt (* a (* c -4.0)))) a))
(/ 2.0 (fma 2.0 (/ a b) (* -2.0 (/ b c)))))
(if (>= b 0.0) (- (/ c b) (/ b a)) (* c (/ 2.0 (* b -2.0))))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= 7.1e-81) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -0.5 * ((b + sqrt((a * (c * -4.0)))) / a);
} else {
tmp_2 = 2.0 / fma(2.0, (a / b), (-2.0 * (b / c)));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = c * (2.0 / (b * -2.0));
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= 7.1e-81) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-0.5 * Float64(Float64(b + sqrt(Float64(a * Float64(c * -4.0)))) / a)); else tmp_2 = Float64(2.0 / fma(2.0, Float64(a / b), Float64(-2.0 * Float64(b / c)))); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(c * Float64(2.0 / Float64(b * -2.0))); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, 7.1e-81], If[GreaterEqual[b, 0.0], N[(-0.5 * N[(N[(b + N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(2.0 * N[(a / b), $MachinePrecision] + N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 7.1 \cdot 10^{-81}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{a \cdot \left(c \cdot -4\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\mathsf{fma}\left(2, \frac{a}{b}, -2 \cdot \frac{b}{c}\right)}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{b \cdot -2}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (* c (/ 2.0 (* b -2.0)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = c * (2.0 / (b * -2.0));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = c * (2.0d0 / (b * (-2.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = c * (2.0 / (b * -2.0));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = c * (2.0 / (b * -2.0)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(c * Float64(2.0 / Float64(b * -2.0))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = c * (2.0 / (b * -2.0)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{b \cdot -2}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
herbie shell --seed 2023348
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))