
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w0 M D h l d) :precision binary64 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d): return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l))))) end
function tmp = code(w0, M, D, h, l, d) tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l)))); end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M_m D_m h l d)
:precision binary64
(*
w0
(sqrt
(-
1.0
(/ (pow (* (pow (cbrt (* (* 0.5 D_m) (/ M_m d))) 2.0) (cbrt h)) 3.0) l)))))M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow((pow(cbrt(((0.5 * D_m) * (M_m / d))), 2.0) * cbrt(h)), 3.0) / l)));
}
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow((Math.pow(Math.cbrt(((0.5 * D_m) * (M_m / d))), 2.0) * Math.cbrt(h)), 3.0) / l)));
}
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64((cbrt(Float64(Float64(0.5 * D_m) * Float64(M_m / d))) ^ 2.0) * cbrt(h)) ^ 3.0) / l)))) end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[Power[N[Power[N[(N[(0.5 * D$95$m), $MachinePrecision] * N[(M$95$m / d), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[h, 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
w0 \cdot \sqrt{1 - \frac{{\left({\left(\sqrt[3]{\left(0.5 \cdot D_m\right) \cdot \frac{M_m}{d}}\right)}^{2} \cdot \sqrt[3]{h}\right)}^{3}}{\ell}}
\end{array}
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M_m D_m h l d)
:precision binary64
(*
w0
(sqrt
(-
1.0
(/ (pow (* (cbrt h) (pow (cbrt (* 0.5 (/ D_m (/ d M_m)))) 2.0)) 3.0) l)))))M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow((cbrt(h) * pow(cbrt((0.5 * (D_m / (d / M_m)))), 2.0)), 3.0) / l)));
}
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow((Math.cbrt(h) * Math.pow(Math.cbrt((0.5 * (D_m / (d / M_m)))), 2.0)), 3.0) / l)));
}
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(cbrt(h) * (cbrt(Float64(0.5 * Float64(D_m / Float64(d / M_m)))) ^ 2.0)) ^ 3.0) / l)))) end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[Power[h, 1/3], $MachinePrecision] * N[Power[N[Power[N[(0.5 * N[(D$95$m / N[(d / M$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
w0 \cdot \sqrt{1 - \frac{{\left(\sqrt[3]{h} \cdot {\left(\sqrt[3]{0.5 \cdot \frac{D_m}{\frac{d}{M_m}}}\right)}^{2}\right)}^{3}}{\ell}}
\end{array}
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 (if (<= (* (/ h l) (pow (/ (* D_m M_m) (* d 2.0)) 2.0)) -1e-12) (* w0 (sqrt (- 1.0 (* (/ h l) (pow (* (/ M_m 2.0) (/ D_m d)) 2.0))))) w0))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * pow(((D_m * M_m) / (d * 2.0)), 2.0)) <= -1e-12) {
tmp = w0 * sqrt((1.0 - ((h / l) * pow(((M_m / 2.0) * (D_m / d)), 2.0))));
} else {
tmp = w0;
}
return tmp;
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (((h / l) * (((d_m * m_m) / (d * 2.0d0)) ** 2.0d0)) <= (-1d-12)) then
tmp = w0 * sqrt((1.0d0 - ((h / l) * (((m_m / 2.0d0) * (d_m / d)) ** 2.0d0))))
else
tmp = w0
end if
code = tmp
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (((h / l) * Math.pow(((D_m * M_m) / (d * 2.0)), 2.0)) <= -1e-12) {
tmp = w0 * Math.sqrt((1.0 - ((h / l) * Math.pow(((M_m / 2.0) * (D_m / d)), 2.0))));
} else {
tmp = w0;
}
return tmp;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): tmp = 0 if ((h / l) * math.pow(((D_m * M_m) / (d * 2.0)), 2.0)) <= -1e-12: tmp = w0 * math.sqrt((1.0 - ((h / l) * math.pow(((M_m / 2.0) * (D_m / d)), 2.0)))) else: tmp = w0 return tmp
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) tmp = 0.0 if (Float64(Float64(h / l) * (Float64(Float64(D_m * M_m) / Float64(d * 2.0)) ^ 2.0)) <= -1e-12) tmp = Float64(w0 * sqrt(Float64(1.0 - Float64(Float64(h / l) * (Float64(Float64(M_m / 2.0) * Float64(D_m / d)) ^ 2.0))))); else tmp = w0; end return tmp end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp_2 = code(w0, M_m, D_m, h, l, d)
tmp = 0.0;
if (((h / l) * (((D_m * M_m) / (d * 2.0)) ^ 2.0)) <= -1e-12)
tmp = w0 * sqrt((1.0 - ((h / l) * (((M_m / 2.0) * (D_m / d)) ^ 2.0))));
else
tmp = w0;
end
tmp_2 = tmp;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(D$95$m * M$95$m), $MachinePrecision] / N[(d * 2.0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], -1e-12], N[(w0 * N[Sqrt[N[(1.0 - N[(N[(h / l), $MachinePrecision] * N[Power[N[(N[(M$95$m / 2.0), $MachinePrecision] * N[(D$95$m / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], w0]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \cdot {\left(\frac{D_m \cdot M_m}{d \cdot 2}\right)}^{2} \leq -1 \cdot 10^{-12}:\\
\;\;\;\;w0 \cdot \sqrt{1 - \frac{h}{\ell} \cdot {\left(\frac{M_m}{2} \cdot \frac{D_m}{d}\right)}^{2}}\\
\mathbf{else}:\\
\;\;\;\;w0\\
\end{array}
\end{array}
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 (if (<= (/ h l) -1e-220) (* w0 (sqrt (- 1.0 (/ (* h (pow (* M_m (* D_m (/ 0.5 d))) 2.0)) l)))) w0))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if ((h / l) <= -1e-220) {
tmp = w0 * sqrt((1.0 - ((h * pow((M_m * (D_m * (0.5 / d))), 2.0)) / l)));
} else {
tmp = w0;
}
return tmp;
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if ((h / l) <= (-1d-220)) then
tmp = w0 * sqrt((1.0d0 - ((h * ((m_m * (d_m * (0.5d0 / d))) ** 2.0d0)) / l)))
else
tmp = w0
end if
code = tmp
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if ((h / l) <= -1e-220) {
tmp = w0 * Math.sqrt((1.0 - ((h * Math.pow((M_m * (D_m * (0.5 / d))), 2.0)) / l)));
} else {
tmp = w0;
}
return tmp;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): tmp = 0 if (h / l) <= -1e-220: tmp = w0 * math.sqrt((1.0 - ((h * math.pow((M_m * (D_m * (0.5 / d))), 2.0)) / l))) else: tmp = w0 return tmp
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) tmp = 0.0 if (Float64(h / l) <= -1e-220) tmp = Float64(w0 * sqrt(Float64(1.0 - Float64(Float64(h * (Float64(M_m * Float64(D_m * Float64(0.5 / d))) ^ 2.0)) / l)))); else tmp = w0; end return tmp end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp_2 = code(w0, M_m, D_m, h, l, d)
tmp = 0.0;
if ((h / l) <= -1e-220)
tmp = w0 * sqrt((1.0 - ((h * ((M_m * (D_m * (0.5 / d))) ^ 2.0)) / l)));
else
tmp = w0;
end
tmp_2 = tmp;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := If[LessEqual[N[(h / l), $MachinePrecision], -1e-220], N[(w0 * N[Sqrt[N[(1.0 - N[(N[(h * N[Power[N[(M$95$m * N[(D$95$m * N[(0.5 / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], w0]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{h}{\ell} \leq -1 \cdot 10^{-220}:\\
\;\;\;\;w0 \cdot \sqrt{1 - \frac{h \cdot {\left(M_m \cdot \left(D_m \cdot \frac{0.5}{d}\right)\right)}^{2}}{\ell}}\\
\mathbf{else}:\\
\;\;\;\;w0\\
\end{array}
\end{array}
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M_m D_m h l d)
:precision binary64
(if (<= M_m 2e-119)
w0
(+
w0
(*
-0.125
(* (* w0 h) (* (/ (* D_m M_m) (pow d 2.0)) (/ (* D_m M_m) l)))))))M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (M_m <= 2e-119) {
tmp = w0;
} else {
tmp = w0 + (-0.125 * ((w0 * h) * (((D_m * M_m) / pow(d, 2.0)) * ((D_m * M_m) / l))));
}
return tmp;
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (m_m <= 2d-119) then
tmp = w0
else
tmp = w0 + ((-0.125d0) * ((w0 * h) * (((d_m * m_m) / (d ** 2.0d0)) * ((d_m * m_m) / l))))
end if
code = tmp
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (M_m <= 2e-119) {
tmp = w0;
} else {
tmp = w0 + (-0.125 * ((w0 * h) * (((D_m * M_m) / Math.pow(d, 2.0)) * ((D_m * M_m) / l))));
}
return tmp;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): tmp = 0 if M_m <= 2e-119: tmp = w0 else: tmp = w0 + (-0.125 * ((w0 * h) * (((D_m * M_m) / math.pow(d, 2.0)) * ((D_m * M_m) / l)))) return tmp
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) tmp = 0.0 if (M_m <= 2e-119) tmp = w0; else tmp = Float64(w0 + Float64(-0.125 * Float64(Float64(w0 * h) * Float64(Float64(Float64(D_m * M_m) / (d ^ 2.0)) * Float64(Float64(D_m * M_m) / l))))); end return tmp end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp_2 = code(w0, M_m, D_m, h, l, d)
tmp = 0.0;
if (M_m <= 2e-119)
tmp = w0;
else
tmp = w0 + (-0.125 * ((w0 * h) * (((D_m * M_m) / (d ^ 2.0)) * ((D_m * M_m) / l))));
end
tmp_2 = tmp;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := If[LessEqual[M$95$m, 2e-119], w0, N[(w0 + N[(-0.125 * N[(N[(w0 * h), $MachinePrecision] * N[(N[(N[(D$95$m * M$95$m), $MachinePrecision] / N[Power[d, 2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(D$95$m * M$95$m), $MachinePrecision] / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;M_m \leq 2 \cdot 10^{-119}:\\
\;\;\;\;w0\\
\mathbf{else}:\\
\;\;\;\;w0 + -0.125 \cdot \left(\left(w0 \cdot h\right) \cdot \left(\frac{D_m \cdot M_m}{{d}^{2}} \cdot \frac{D_m \cdot M_m}{\ell}\right)\right)\\
\end{array}
\end{array}
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 (if (<= M_m 6.5e+55) w0 (/ (- 1.0 (pow (+ w0 1.0) 2.0)) (- -2.0 w0))))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (M_m <= 6.5e+55) {
tmp = w0;
} else {
tmp = (1.0 - pow((w0 + 1.0), 2.0)) / (-2.0 - w0);
}
return tmp;
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
real(8) :: tmp
if (m_m <= 6.5d+55) then
tmp = w0
else
tmp = (1.0d0 - ((w0 + 1.0d0) ** 2.0d0)) / ((-2.0d0) - w0)
end if
code = tmp
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
double tmp;
if (M_m <= 6.5e+55) {
tmp = w0;
} else {
tmp = (1.0 - Math.pow((w0 + 1.0), 2.0)) / (-2.0 - w0);
}
return tmp;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): tmp = 0 if M_m <= 6.5e+55: tmp = w0 else: tmp = (1.0 - math.pow((w0 + 1.0), 2.0)) / (-2.0 - w0) return tmp
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) tmp = 0.0 if (M_m <= 6.5e+55) tmp = w0; else tmp = Float64(Float64(1.0 - (Float64(w0 + 1.0) ^ 2.0)) / Float64(-2.0 - w0)); end return tmp end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp_2 = code(w0, M_m, D_m, h, l, d)
tmp = 0.0;
if (M_m <= 6.5e+55)
tmp = w0;
else
tmp = (1.0 - ((w0 + 1.0) ^ 2.0)) / (-2.0 - w0);
end
tmp_2 = tmp;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := If[LessEqual[M$95$m, 6.5e+55], w0, N[(N[(1.0 - N[Power[N[(w0 + 1.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(-2.0 - w0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
\begin{array}{l}
\mathbf{if}\;M_m \leq 6.5 \cdot 10^{+55}:\\
\;\;\;\;w0\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - {\left(w0 + 1\right)}^{2}}{-2 - w0}\\
\end{array}
\end{array}
M_m = (fabs.f64 M) D_m = (fabs.f64 D) NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. (FPCore (w0 M_m D_m h l d) :precision binary64 w0)
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0;
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
real(8), intent (in) :: w0
real(8), intent (in) :: m_m
real(8), intent (in) :: d_m
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d
code = w0
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
return w0;
}
M_m = math.fabs(M) D_m = math.fabs(D) [w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d]) def code(w0, M_m, D_m, h, l, d): return w0
M_m = abs(M) D_m = abs(D) w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d]) function code(w0, M_m, D_m, h, l, d) return w0 end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp = code(w0, M_m, D_m, h, l, d)
tmp = w0;
end
M_m = N[Abs[M], $MachinePrecision] D_m = N[Abs[D], $MachinePrecision] NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function. code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := w0
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
w0
\end{array}
herbie shell --seed 2023347
(FPCore (w0 M D h l d)
:name "Henrywood and Agarwal, Equation (9a)"
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))