
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -1.0)
0.5
(if (<= t_0 1.9999999360571385e+38)
(/ 1.0 (/ (- 4.0 (/ x (* s (/ s x)))) (+ 2.0 (/ x s))))
(/ -1.0 (/ x s))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -1.0f) {
tmp = 0.5f;
} else if (t_0 <= 1.9999999360571385e+38f) {
tmp = 1.0f / ((4.0f - (x / (s * (s / x)))) / (2.0f + (x / s)));
} else {
tmp = -1.0f / (x / s);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-1.0e0)) then
tmp = 0.5e0
else if (t_0 <= 1.9999999360571385e+38) then
tmp = 1.0e0 / ((4.0e0 - (x / (s * (s / x)))) / (2.0e0 + (x / s)))
else
tmp = (-1.0e0) / (x / s)
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-1.0)) tmp = Float32(0.5); elseif (t_0 <= Float32(1.9999999360571385e+38)) tmp = Float32(Float32(1.0) / Float32(Float32(Float32(4.0) - Float32(x / Float32(s * Float32(s / x)))) / Float32(Float32(2.0) + Float32(x / s)))); else tmp = Float32(Float32(-1.0) / Float32(x / s)); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-1.0)) tmp = single(0.5); elseif (t_0 <= single(1.9999999360571385e+38)) tmp = single(1.0) / ((single(4.0) - (x / (s * (s / x)))) / (single(2.0) + (x / s))); else tmp = single(-1.0) / (x / s); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -1:\\
\;\;\;\;0.5\\
\mathbf{elif}\;t_0 \leq 1.9999999360571385 \cdot 10^{+38}:\\
\;\;\;\;\frac{1}{\frac{4 - \frac{x}{s \cdot \frac{s}{x}}}{2 + \frac{x}{s}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{x}{s}}\\
\end{array}
\end{array}
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 4.0)
0.5
(if (<= t_0 1.9999999360571385e+38)
(/ 1.0 (/ (- 4.0 (/ x (* s (/ s x)))) (/ x s)))
(/ -1.0 (/ x s))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 4.0f) {
tmp = 0.5f;
} else if (t_0 <= 1.9999999360571385e+38f) {
tmp = 1.0f / ((4.0f - (x / (s * (s / x)))) / (x / s));
} else {
tmp = -1.0f / (x / s);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 4.0e0) then
tmp = 0.5e0
else if (t_0 <= 1.9999999360571385e+38) then
tmp = 1.0e0 / ((4.0e0 - (x / (s * (s / x)))) / (x / s))
else
tmp = (-1.0e0) / (x / s)
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(4.0)) tmp = Float32(0.5); elseif (t_0 <= Float32(1.9999999360571385e+38)) tmp = Float32(Float32(1.0) / Float32(Float32(Float32(4.0) - Float32(x / Float32(s * Float32(s / x)))) / Float32(x / s))); else tmp = Float32(Float32(-1.0) / Float32(x / s)); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(4.0)) tmp = single(0.5); elseif (t_0 <= single(1.9999999360571385e+38)) tmp = single(1.0) / ((single(4.0) - (x / (s * (s / x)))) / (x / s)); else tmp = single(-1.0) / (x / s); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 4:\\
\;\;\;\;0.5\\
\mathbf{elif}\;t_0 \leq 1.9999999360571385 \cdot 10^{+38}:\\
\;\;\;\;\frac{1}{\frac{4 - \frac{x}{s \cdot \frac{s}{x}}}{\frac{x}{s}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{x}{s}}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -1.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -1.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-1.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-1.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-1.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 0.5) 0.5 (/ -1.0 (/ x s))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 0.5f) {
tmp = 0.5f;
} else {
tmp = -1.0f / (x / s);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 0.5e0) then
tmp = 0.5e0
else
tmp = (-1.0e0) / (x / s)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(0.5)) tmp = Float32(0.5); else tmp = Float32(Float32(-1.0) / Float32(x / s)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(0.5)) tmp = single(0.5); else tmp = single(-1.0) / (x / s); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 0.5:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{x}{s}}\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= x -1.9999999920083944e-11) (* s (/ -1.0 x)) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -1.9999999920083944e-11f) {
tmp = s * (-1.0f / x);
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-1.9999999920083944e-11)) then
tmp = s * ((-1.0e0) / x)
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-1.9999999920083944e-11)) tmp = Float32(s * Float32(Float32(-1.0) / x)); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-1.9999999920083944e-11)) tmp = s * (single(-1.0) / x); else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9999999920083944 \cdot 10^{-11}:\\
\;\;\;\;s \cdot \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= x -1.9999999920083944e-11) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -1.9999999920083944e-11f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-1.9999999920083944e-11)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-1.9999999920083944e-11)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-1.9999999920083944e-11)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9999999920083944 \cdot 10^{-11}:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (if (<= x -0.0017999999690800905) (/ s x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.0017999999690800905f) {
tmp = s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.0017999999690800905e0)) then
tmp = s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.0017999999690800905)) tmp = Float32(s / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.0017999999690800905)) tmp = s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0017999999690800905:\\
\;\;\;\;\frac{s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
herbie shell --seed 2023347
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))