
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (* (pow alphax -2.0) cos2phi) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((powf(alphax, -2.0f) * cos2phi) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32((alphax ^ Float32(-2.0)) * cos2phi) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{{alphax}^{-2} \cdot cos2phi + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= (/ sin2phi (* alphay alphay)) 0.0010000000474974513) (/ u0 (+ (/ cos2phi (* alphax alphax)) (* sin2phi (pow alphay -2.0)))) (- (/ (pow alphay 2.0) (- (* sin2phi 0.5) (/ sin2phi u0))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if ((sin2phi / (alphay * alphay)) <= 0.0010000000474974513f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * powf(alphay, -2.0f)));
} else {
tmp = -(powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if ((sin2phi / (alphay * alphay)) <= 0.0010000000474974513e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * (alphay ** (-2.0e0))))
else
tmp = -((alphay ** 2.0e0) / ((sin2phi * 0.5e0) - (sin2phi / u0)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (Float32(sin2phi / Float32(alphay * alphay)) <= Float32(0.0010000000474974513)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi * (alphay ^ Float32(-2.0))))); else tmp = Float32(-Float32((alphay ^ Float32(2.0)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if ((sin2phi / (alphay * alphay)) <= single(0.0010000000474974513)) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * (alphay ^ single(-2.0)))); else tmp = -((alphay ^ single(2.0)) / ((sin2phi * single(0.5)) - (sin2phi / u0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{sin2phi}{alphay \cdot alphay} \leq 0.0010000000474974513:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + sin2phi \cdot {alphay}^{-2}}\\
\mathbf{else}:\\
\;\;\;\;-\frac{{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 0.0010000000474974513)
(/ u0 (+ t_0 (/ (/ cos2phi alphax) alphax)))
(- (/ (pow alphay 2.0) (- (* sin2phi 0.5) (/ sin2phi u0)))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 0.0010000000474974513f) {
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax));
} else {
tmp = -(powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 0.0010000000474974513e0) then
tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax))
else
tmp = -((alphay ** 2.0e0) / ((sin2phi * 0.5e0) - (sin2phi / u0)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(0.0010000000474974513)) tmp = Float32(u0 / Float32(t_0 + Float32(Float32(cos2phi / alphax) / alphax))); else tmp = Float32(-Float32((alphay ^ Float32(2.0)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(0.0010000000474974513)) tmp = u0 / (t_0 + ((cos2phi / alphax) / alphax)); else tmp = -((alphay ^ single(2.0)) / ((sin2phi * single(0.5)) - (sin2phi / u0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t_0 \leq 0.0010000000474974513:\\
\;\;\;\;\frac{u0}{t_0 + \frac{\frac{cos2phi}{alphax}}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;-\frac{{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= sin2phi 1.999999967550318e-17) (/ (* u0 (* alphax alphax)) cos2phi) (* (/ alphay sin2phi) (/ alphay (/ 1.0 u0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 1.999999967550318e-17f) {
tmp = (u0 * (alphax * alphax)) / cos2phi;
} else {
tmp = (alphay / sin2phi) * (alphay / (1.0f / u0));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if (sin2phi <= 1.999999967550318e-17) then
tmp = (u0 * (alphax * alphax)) / cos2phi
else
tmp = (alphay / sin2phi) * (alphay / (1.0e0 / u0))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(1.999999967550318e-17)) tmp = Float32(Float32(u0 * Float32(alphax * alphax)) / cos2phi); else tmp = Float32(Float32(alphay / sin2phi) * Float32(alphay / Float32(Float32(1.0) / u0))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if (sin2phi <= single(1.999999967550318e-17)) tmp = (u0 * (alphax * alphax)) / cos2phi; else tmp = (alphay / sin2phi) * (alphay / (single(1.0) / u0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 1.999999967550318 \cdot 10^{-17}:\\
\;\;\;\;\frac{u0 \cdot \left(alphax \cdot alphax\right)}{cos2phi}\\
\mathbf{else}:\\
\;\;\;\;\frac{alphay}{sin2phi} \cdot \frac{alphay}{\frac{1}{u0}}\\
\end{array}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (/ alphay sin2phi) (/ alphay (/ 1.0 u0))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay / sin2phi) * (alphay / (1.0f / u0));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphay / sin2phi) * (alphay / (1.0e0 / u0))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay / sin2phi) * Float32(alphay / Float32(Float32(1.0) / u0))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphay / sin2phi) * (alphay / (single(1.0) / u0)); end
\begin{array}{l}
\\
\frac{alphay}{sin2phi} \cdot \frac{alphay}{\frac{1}{u0}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* alphay (/ alphay (/ sin2phi u0))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return alphay * (alphay / (sin2phi / u0));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = alphay * (alphay / (sin2phi / u0))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(alphay * Float32(alphay / Float32(sin2phi / u0))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = alphay * (alphay / (sin2phi / u0)); end
\begin{array}{l}
\\
alphay \cdot \frac{alphay}{\frac{sin2phi}{u0}}
\end{array}
herbie shell --seed 2023347
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))