
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (log1p (expm1 (sin (* 2.0 (* PI u2)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * log1pf(expm1f(sinf((2.0f * (((float) M_PI) * u2)))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * log1p(expm1(sin(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(2 \cdot \left(\pi \cdot u2\right)\right)\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.014999999664723873)
(* (sqrt (- (log1p (- u1)))) t_0)
(* (sqrt u1) (sin (* 2.0 (* PI u2)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.014999999664723873f) {
tmp = sqrtf(-log1pf(-u1)) * t_0;
} else {
tmp = sqrtf(u1) * sinf((2.0f * (((float) M_PI) * u2)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.014999999664723873)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * t_0); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t_0 \leq 0.014999999664723873:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* u2 (* 2.0 PI)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf((u2 * (2.0f * ((float) M_PI))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(u2 \cdot \left(2 \cdot \pi\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (sin (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * sinf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * sin(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * sin((single(2.0) * (single(pi) * u2))); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \sin \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* PI (* u2 (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (((float) M_PI) * (u2 * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(Float32(pi) * Float32(u2 * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (single(pi) * (u2 * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(\pi \cdot \left(u2 \cdot \sqrt{u1}\right)\right)
\end{array}
herbie shell --seed 2023347
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))