
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta))
(exp (* (- cosTheta) cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (((1.0f / sqrtf(((float) M_PI))) * (sqrtf(((1.0f - cosTheta) - cosTheta)) / cosTheta)) * expf((-cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(sqrt(Float32(Float32(Float32(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp(Float32(Float32(-cosTheta) * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (((single(1.0) / sqrt(single(pi))) * (sqrt(((single(1.0) - cosTheta) - cosTheta)) / cosTheta)) * exp((-cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \left(\frac{1}{\sqrt{\pi}} \cdot \frac{\sqrt{\left(1 - cosTheta\right) - cosTheta}}{cosTheta}\right) \cdot e^{\left(-cosTheta\right) \cdot cosTheta}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(/
(/ (sqrt (+ 1.0 (* cosTheta -2.0))) (* cosTheta (sqrt PI)))
(exp (* cosTheta cosTheta))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((sqrtf((1.0f + (cosTheta * -2.0f))) / (cosTheta * sqrtf(((float) M_PI)))) / expf((cosTheta * cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(sqrt(Float32(Float32(1.0) + Float32(cosTheta * Float32(-2.0)))) / Float32(cosTheta * sqrt(Float32(pi)))) / exp(Float32(cosTheta * cosTheta))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((sqrt((single(1.0) + (cosTheta * single(-2.0)))) / (cosTheta * sqrt(single(pi)))) / exp((cosTheta * cosTheta)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{\frac{\sqrt{1 + cosTheta \cdot -2}}{cosTheta \cdot \sqrt{\pi}}}{e^{cosTheta \cdot cosTheta}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
1.0
(*
(/ 1.0 (* cosTheta (exp (pow cosTheta 2.0))))
(sqrt (/ (+ 1.0 (* cosTheta -2.0)) PI))))))
float code(float cosTheta, float c) {
return 1.0f / (1.0f + ((1.0f / (cosTheta * expf(powf(cosTheta, 2.0f)))) * sqrtf(((1.0f + (cosTheta * -2.0f)) / ((float) M_PI)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(Float32(1.0) / Float32(cosTheta * exp((cosTheta ^ Float32(2.0))))) * sqrt(Float32(Float32(Float32(1.0) + Float32(cosTheta * Float32(-2.0))) / Float32(pi)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / (single(1.0) + ((single(1.0) / (cosTheta * exp((cosTheta ^ single(2.0))))) * sqrt(((single(1.0) + (cosTheta * single(-2.0))) / single(pi))))); end
\begin{array}{l}
\\
\frac{1}{1 + \frac{1}{cosTheta \cdot e^{{cosTheta}^{2}}} \cdot \sqrt{\frac{1 + cosTheta \cdot -2}{\pi}}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(/ (sqrt (/ (fma cosTheta -2.0 1.0) PI)) cosTheta)
(exp (* cosTheta (- cosTheta)))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((sqrtf((fmaf(cosTheta, -2.0f, 1.0f) / ((float) M_PI))) / cosTheta) * expf((cosTheta * -cosTheta))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(sqrt(Float32(fma(cosTheta, Float32(-2.0), Float32(1.0)) / Float32(pi))) / cosTheta) * exp(Float32(cosTheta * Float32(-cosTheta)))))) end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{\sqrt{\frac{\mathsf{fma}\left(cosTheta, -2, 1\right)}{\pi}}}{cosTheta} \cdot e^{cosTheta \cdot \left(-cosTheta\right)}}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(/ 1.0 (sqrt PI))
(+
(+ (* cosTheta -1.5) (+ (* (pow cosTheta 2.0) 0.5) (/ 1.0 cosTheta)))
-1.0)))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((1.0f / sqrtf(((float) M_PI))) * (((cosTheta * -1.5f) + ((powf(cosTheta, 2.0f) * 0.5f) + (1.0f / cosTheta))) + -1.0f)));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(Float32(Float32(cosTheta * Float32(-1.5)) + Float32(Float32((cosTheta ^ Float32(2.0)) * Float32(0.5)) + Float32(Float32(1.0) / cosTheta))) + Float32(-1.0))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((single(1.0) / sqrt(single(pi))) * (((cosTheta * single(-1.5)) + (((cosTheta ^ single(2.0)) * single(0.5)) + (single(1.0) / cosTheta))) + single(-1.0)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{1}{\sqrt{\pi}} \cdot \left(\left(cosTheta \cdot -1.5 + \left({cosTheta}^{2} \cdot 0.5 + \frac{1}{cosTheta}\right)\right) + -1\right)}
\end{array}
(FPCore (cosTheta c)
:precision binary32
(/
1.0
(+
(+ 1.0 c)
(*
(exp (* cosTheta (- cosTheta)))
(/ (+ (+ (/ 1.0 cosTheta) (* cosTheta -0.5)) -1.0) (sqrt PI))))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + (expf((cosTheta * -cosTheta)) * ((((1.0f / cosTheta) + (cosTheta * -0.5f)) + -1.0f) / sqrtf(((float) M_PI)))));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(exp(Float32(cosTheta * Float32(-cosTheta))) * Float32(Float32(Float32(Float32(Float32(1.0) / cosTheta) + Float32(cosTheta * Float32(-0.5))) + Float32(-1.0)) / sqrt(Float32(pi)))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + (exp((cosTheta * -cosTheta)) * ((((single(1.0) / cosTheta) + (cosTheta * single(-0.5))) + single(-1.0)) / sqrt(single(pi))))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + e^{cosTheta \cdot \left(-cosTheta\right)} \cdot \frac{\left(\frac{1}{cosTheta} + cosTheta \cdot -0.5\right) + -1}{\sqrt{\pi}}}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ (+ 1.0 c) (* (/ 1.0 (sqrt PI)) (+ (+ (* cosTheta -1.5) (/ 1.0 cosTheta)) -1.0)))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((1.0f / sqrtf(((float) M_PI))) * (((cosTheta * -1.5f) + (1.0f / cosTheta)) + -1.0f)));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(Float32(Float32(cosTheta * Float32(-1.5)) + Float32(Float32(1.0) / cosTheta)) + Float32(-1.0))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((single(1.0) / sqrt(single(pi))) * (((cosTheta * single(-1.5)) + (single(1.0) / cosTheta)) + single(-1.0)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{1}{\sqrt{\pi}} \cdot \left(\left(cosTheta \cdot -1.5 + \frac{1}{cosTheta}\right) + -1\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (/ 1.0 (+ (+ 1.0 c) (* (/ 1.0 (sqrt PI)) (+ (/ 1.0 cosTheta) -1.0)))))
float code(float cosTheta, float c) {
return 1.0f / ((1.0f + c) + ((1.0f / sqrtf(((float) M_PI))) * ((1.0f / cosTheta) + -1.0f)));
}
function code(cosTheta, c) return Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + c) + Float32(Float32(Float32(1.0) / sqrt(Float32(pi))) * Float32(Float32(Float32(1.0) / cosTheta) + Float32(-1.0))))) end
function tmp = code(cosTheta, c) tmp = single(1.0) / ((single(1.0) + c) + ((single(1.0) / sqrt(single(pi))) * ((single(1.0) / cosTheta) + single(-1.0)))); end
\begin{array}{l}
\\
\frac{1}{\left(1 + c\right) + \frac{1}{\sqrt{\pi}} \cdot \left(\frac{1}{cosTheta} + -1\right)}
\end{array}
(FPCore (cosTheta c) :precision binary32 (* cosTheta (sqrt PI)))
float code(float cosTheta, float c) {
return cosTheta * sqrtf(((float) M_PI));
}
function code(cosTheta, c) return Float32(cosTheta * sqrt(Float32(pi))) end
function tmp = code(cosTheta, c) tmp = cosTheta * sqrt(single(pi)); end
\begin{array}{l}
\\
cosTheta \cdot \sqrt{\pi}
\end{array}
(FPCore (cosTheta c) :precision binary32 1.0)
float code(float cosTheta, float c) {
return 1.0f;
}
real(4) function code(costheta, c)
real(4), intent (in) :: costheta
real(4), intent (in) :: c
code = 1.0e0
end function
function code(cosTheta, c) return Float32(1.0) end
function tmp = code(cosTheta, c) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2023347
(FPCore (cosTheta c)
:name "Beckmann Sample, normalization factor"
:precision binary32
:pre (and (and (< 0.0 cosTheta) (< cosTheta 0.9999)) (and (< -1.0 c) (< c 1.0)))
(/ 1.0 (+ (+ 1.0 c) (* (* (/ 1.0 (sqrt PI)) (/ (sqrt (- (- 1.0 cosTheta) cosTheta)) cosTheta)) (exp (* (- cosTheta) cosTheta))))))