
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (- (* alpha alpha) 1.0)))
(/
t_0
(* (* PI (log (* alpha alpha))) (+ 1.0 (* (* t_0 cosTheta) cosTheta))))))
float code(float cosTheta, float alpha) {
float t_0 = (alpha * alpha) - 1.0f;
return t_0 / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + ((t_0 * cosTheta) * cosTheta)));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(alpha * alpha) - Float32(1.0)) return Float32(t_0 / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(Float32(t_0 * cosTheta) * cosTheta)))) end
function tmp = code(cosTheta, alpha) t_0 = (alpha * alpha) - single(1.0); tmp = t_0 / ((single(pi) * log((alpha * alpha))) * (single(1.0) + ((t_0 * cosTheta) * cosTheta))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \alpha \cdot \alpha - 1\\
\frac{t_0}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + \left(t_0 \cdot cosTheta\right) \cdot cosTheta\right)}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (- (* alpha alpha) 1.0)))
(/
t_0
(* (* PI (log (* alpha alpha))) (+ 1.0 (* (* t_0 cosTheta) cosTheta))))))
float code(float cosTheta, float alpha) {
float t_0 = (alpha * alpha) - 1.0f;
return t_0 / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + ((t_0 * cosTheta) * cosTheta)));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(alpha * alpha) - Float32(1.0)) return Float32(t_0 / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(Float32(t_0 * cosTheta) * cosTheta)))) end
function tmp = code(cosTheta, alpha) t_0 = (alpha * alpha) - single(1.0); tmp = t_0 / ((single(pi) * log((alpha * alpha))) * (single(1.0) + ((t_0 * cosTheta) * cosTheta))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \alpha \cdot \alpha - 1\\
\frac{t_0}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + \left(t_0 \cdot cosTheta\right) \cdot cosTheta\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (/ (fma alpha alpha -1.0) (log (pow (pow alpha 2.0) PI))) (+ 1.0 (* cosTheta (* (fma alpha alpha -1.0) cosTheta)))))
float code(float cosTheta, float alpha) {
return (fmaf(alpha, alpha, -1.0f) / logf(powf(powf(alpha, 2.0f), ((float) M_PI)))) / (1.0f + (cosTheta * (fmaf(alpha, alpha, -1.0f) * cosTheta)));
}
function code(cosTheta, alpha) return Float32(Float32(fma(alpha, alpha, Float32(-1.0)) / log(((alpha ^ Float32(2.0)) ^ Float32(pi)))) / Float32(Float32(1.0) + Float32(cosTheta * Float32(fma(alpha, alpha, Float32(-1.0)) * cosTheta)))) end
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(\alpha, \alpha, -1\right)}{\log \left({\left({\alpha}^{2}\right)}^{\pi}\right)}}{1 + cosTheta \cdot \left(\mathsf{fma}\left(\alpha, \alpha, -1\right) \cdot cosTheta\right)}
\end{array}
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (+ -1.0 (* alpha alpha))))
(/
t_0
(* (* 2.0 (log (pow alpha PI))) (+ 1.0 (* cosTheta (* cosTheta t_0)))))))
float code(float cosTheta, float alpha) {
float t_0 = -1.0f + (alpha * alpha);
return t_0 / ((2.0f * logf(powf(alpha, ((float) M_PI)))) * (1.0f + (cosTheta * (cosTheta * t_0))));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(-1.0) + Float32(alpha * alpha)) return Float32(t_0 / Float32(Float32(Float32(2.0) * log((alpha ^ Float32(pi)))) * Float32(Float32(1.0) + Float32(cosTheta * Float32(cosTheta * t_0))))) end
function tmp = code(cosTheta, alpha) t_0 = single(-1.0) + (alpha * alpha); tmp = t_0 / ((single(2.0) * log((alpha ^ single(pi)))) * (single(1.0) + (cosTheta * (cosTheta * t_0)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \alpha \cdot \alpha\\
\frac{t_0}{\left(2 \cdot \log \left({\alpha}^{\pi}\right)\right) \cdot \left(1 + cosTheta \cdot \left(cosTheta \cdot t_0\right)\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (+ -1.0 (* alpha alpha))))
(/
t_0
(* (+ 1.0 (* cosTheta (* cosTheta t_0))) (* 2.0 (* PI (log alpha)))))))
float code(float cosTheta, float alpha) {
float t_0 = -1.0f + (alpha * alpha);
return t_0 / ((1.0f + (cosTheta * (cosTheta * t_0))) * (2.0f * (((float) M_PI) * logf(alpha))));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(-1.0) + Float32(alpha * alpha)) return Float32(t_0 / Float32(Float32(Float32(1.0) + Float32(cosTheta * Float32(cosTheta * t_0))) * Float32(Float32(2.0) * Float32(Float32(pi) * log(alpha))))) end
function tmp = code(cosTheta, alpha) t_0 = single(-1.0) + (alpha * alpha); tmp = t_0 / ((single(1.0) + (cosTheta * (cosTheta * t_0))) * (single(2.0) * (single(pi) * log(alpha)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \alpha \cdot \alpha\\
\frac{t_0}{\left(1 + cosTheta \cdot \left(cosTheta \cdot t_0\right)\right) \cdot \left(2 \cdot \left(\pi \cdot \log \alpha\right)\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (* PI (log (* alpha alpha))) (- 1.0 (* cosTheta cosTheta)))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f - (cosTheta * cosTheta)));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) - Float32(cosTheta * cosTheta)))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(pi) * log((alpha * alpha))) * (single(1.0) - (cosTheta * cosTheta))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 - cosTheta \cdot cosTheta\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* 2.0 (* PI (log alpha)))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / (2.0f * (((float) M_PI) * logf(alpha)));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(2.0) * Float32(Float32(pi) * log(alpha)))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / (single(2.0) * (single(pi) * log(alpha))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{2 \cdot \left(\pi \cdot \log \alpha\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (* (/ -0.5 PI) (/ 1.0 (log alpha))))
float code(float cosTheta, float alpha) {
return (-0.5f / ((float) M_PI)) * (1.0f / logf(alpha));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-0.5) / Float32(pi)) * Float32(Float32(1.0) / log(alpha))) end
function tmp = code(cosTheta, alpha) tmp = (single(-0.5) / single(pi)) * (single(1.0) / log(alpha)); end
\begin{array}{l}
\\
\frac{-0.5}{\pi} \cdot \frac{1}{\log \alpha}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ -0.5 (* PI (log alpha))))
float code(float cosTheta, float alpha) {
return -0.5f / (((float) M_PI) * logf(alpha));
}
function code(cosTheta, alpha) return Float32(Float32(-0.5) / Float32(Float32(pi) * log(alpha))) end
function tmp = code(cosTheta, alpha) tmp = single(-0.5) / (single(pi) * log(alpha)); end
\begin{array}{l}
\\
\frac{-0.5}{\pi \cdot \log \alpha}
\end{array}
herbie shell --seed 2023347
(FPCore (cosTheta alpha)
:name "GTR1 distribution"
:precision binary32
:pre (and (and (<= 0.0 cosTheta) (<= cosTheta 1.0)) (and (<= 0.0001 alpha) (<= alpha 1.0)))
(/ (- (* alpha alpha) 1.0) (* (* PI (log (* alpha alpha))) (+ 1.0 (* (* (- (* alpha alpha) 1.0) cosTheta) cosTheta)))))