
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v) :precision binary32 (/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))
float code(float cosTheta_i, float cosTheta_O, float sinTheta_i, float sinTheta_O, float v) {
return (expf(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinhf((1.0f / v)) * 2.0f) * v);
}
real(4) function code(costheta_i, costheta_o, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: costheta_o
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = (exp(-((sintheta_i * sintheta_o) / v)) * ((costheta_i * costheta_o) / v)) / ((sinh((1.0e0 / v)) * 2.0e0) * v)
end function
function code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) return Float32(Float32(exp(Float32(-Float32(Float32(sinTheta_i * sinTheta_O) / v))) * Float32(Float32(cosTheta_i * cosTheta_O) / v)) / Float32(Float32(sinh(Float32(Float32(1.0) / v)) * Float32(2.0)) * v)) end
function tmp = code(cosTheta_i, cosTheta_O, sinTheta_i, sinTheta_O, v) tmp = (exp(-((sinTheta_i * sinTheta_O) / v)) * ((cosTheta_i * cosTheta_O) / v)) / ((sinh((single(1.0) / v)) * single(2.0)) * v); end
\begin{array}{l}
\\
\frac{e^{-\frac{sinTheta_i \cdot sinTheta_O}{v}} \cdot \frac{cosTheta_i \cdot cosTheta_O}{v}}{\left(\sinh \left(\frac{1}{v}\right) \cdot 2\right) \cdot v}
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
cosTheta_O_m = (fabs.f32 cosTheta_O)
cosTheta_O_s = (copysign.f32 1 cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_O_s
(*
cosTheta_i_s
(*
(* (exp (* sinTheta_O (- (/ sinTheta_i v)))) (/ 0.5 (sinh (/ 1.0 v))))
(/ (* (/ 1.0 v) cosTheta_O_m) (/ v cosTheta_i_m))))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * ((expf((sinTheta_O * -(sinTheta_i / v))) * (0.5f / sinhf((1.0f / v)))) * (((1.0f / v) * cosTheta_O_m) / (v / cosTheta_i_m))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * ((exp((sintheta_o * -(sintheta_i / v))) * (0.5e0 / sinh((1.0e0 / v)))) * (((1.0e0 / v) * costheta_o_m) / (v / costheta_i_m))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(exp(Float32(sinTheta_O * Float32(-Float32(sinTheta_i / v)))) * Float32(Float32(0.5) / sinh(Float32(Float32(1.0) / v)))) * Float32(Float32(Float32(Float32(1.0) / v) * cosTheta_O_m) / Float32(v / cosTheta_i_m))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * ((exp((sinTheta_O * -(sinTheta_i / v))) * (single(0.5) / sinh((single(1.0) / v)))) * (((single(1.0) / v) * cosTheta_O_m) / (v / cosTheta_i_m))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(\left(e^{sinTheta_O \cdot \left(-\frac{sinTheta_i}{v}\right)} \cdot \frac{0.5}{\sinh \left(\frac{1}{v}\right)}\right) \cdot \frac{\frac{1}{v} \cdot cosTheta_O_m}{\frac{v}{cosTheta_i_m}}\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
cosTheta_O_m = (fabs.f32 cosTheta_O)
cosTheta_O_s = (copysign.f32 1 cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_O_s
(*
cosTheta_i_s
(*
(/ 1.0 (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))
(* (/ 1.0 v) (* cosTheta_i_m (/ cosTheta_O_m v)))))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * ((1.0f / (expf((1.0f / v)) - expf((-1.0f / v)))) * ((1.0f / v) * (cosTheta_i_m * (cosTheta_O_m / v)))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * ((1.0e0 / (exp((1.0e0 / v)) - exp(((-1.0e0) / v)))) * ((1.0e0 / v) * (costheta_i_m * (costheta_o_m / v)))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(Float32(1.0) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v)))) * Float32(Float32(Float32(1.0) / v) * Float32(cosTheta_i_m * Float32(cosTheta_O_m / v)))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * ((single(1.0) / (exp((single(1.0) / v)) - exp((single(-1.0) / v)))) * ((single(1.0) / v) * (cosTheta_i_m * (cosTheta_O_m / v)))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(\frac{1}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}} \cdot \left(\frac{1}{v} \cdot \left(cosTheta_i_m \cdot \frac{cosTheta_O_m}{v}\right)\right)\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
cosTheta_O_m = (fabs.f32 cosTheta_O)
cosTheta_O_s = (copysign.f32 1 cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_O_s
(*
cosTheta_i_s
(*
(/ (* (/ 1.0 v) cosTheta_O_m) (/ v cosTheta_i_m))
(/ 1.0 (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * ((((1.0f / v) * cosTheta_O_m) / (v / cosTheta_i_m)) * (1.0f / (expf((1.0f / v)) - expf((-1.0f / v))))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * ((((1.0e0 / v) * costheta_o_m) / (v / costheta_i_m)) * (1.0e0 / (exp((1.0e0 / v)) - exp(((-1.0e0) / v))))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(Float32(Float32(Float32(1.0) / v) * cosTheta_O_m) / Float32(v / cosTheta_i_m)) * Float32(Float32(1.0) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v))))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * ((((single(1.0) / v) * cosTheta_O_m) / (v / cosTheta_i_m)) * (single(1.0) / (exp((single(1.0) / v)) - exp((single(-1.0) / v))))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(\frac{\frac{1}{v} \cdot cosTheta_O_m}{\frac{v}{cosTheta_i_m}} \cdot \frac{1}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}}\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i)
cosTheta_i_s = (copysign.f32 1 cosTheta_i)
cosTheta_O_m = (fabs.f32 cosTheta_O)
cosTheta_O_s = (copysign.f32 1 cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
(FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v)
:precision binary32
(*
cosTheta_O_s
(*
cosTheta_i_s
(*
(/ 1.0 (- (exp (/ 1.0 v)) (exp (/ -1.0 v))))
(/ cosTheta_O_m (* v (/ v cosTheta_i_m)))))))cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * ((1.0f / (expf((1.0f / v)) - expf((-1.0f / v)))) * (cosTheta_O_m / (v * (v / cosTheta_i_m)))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * ((1.0e0 / (exp((1.0e0 / v)) - exp(((-1.0e0) / v)))) * (costheta_o_m / (v * (v / costheta_i_m)))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(Float32(1.0) / Float32(exp(Float32(Float32(1.0) / v)) - exp(Float32(Float32(-1.0) / v)))) * Float32(cosTheta_O_m / Float32(v * Float32(v / cosTheta_i_m)))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * ((single(1.0) / (exp((single(1.0) / v)) - exp((single(-1.0) / v)))) * (cosTheta_O_m / (v * (v / cosTheta_i_m)))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(\frac{1}{e^{\frac{1}{v}} - e^{\frac{-1}{v}}} \cdot \frac{cosTheta_O_m}{v \cdot \frac{v}{cosTheta_i_m}}\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) cosTheta_O_m = (fabs.f32 cosTheta_O) cosTheta_O_s = (copysign.f32 1 cosTheta_O) NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_O_s (* cosTheta_i_s (/ 1.0 (/ v (* cosTheta_i_m (* 0.5 cosTheta_O_m)))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * (1.0f / (v / (cosTheta_i_m * (0.5f * cosTheta_O_m)))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * (1.0e0 / (v / (costheta_i_m * (0.5e0 * costheta_o_m)))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(1.0) / Float32(v / Float32(cosTheta_i_m * Float32(Float32(0.5) * cosTheta_O_m)))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * (single(1.0) / (v / (cosTheta_i_m * (single(0.5) * cosTheta_O_m)))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \frac{1}{\frac{v}{cosTheta_i_m \cdot \left(0.5 \cdot cosTheta_O_m\right)}}\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) cosTheta_O_m = (fabs.f32 cosTheta_O) cosTheta_O_s = (copysign.f32 1 cosTheta_O) NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_O_s (* cosTheta_i_s (* 0.5 (* cosTheta_O_m (/ cosTheta_i_m v))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * (0.5f * (cosTheta_O_m * (cosTheta_i_m / v))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * (0.5e0 * (costheta_o_m * (costheta_i_m / v))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(0.5) * Float32(cosTheta_O_m * Float32(cosTheta_i_m / v))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * (single(0.5) * (cosTheta_O_m * (cosTheta_i_m / v))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(0.5 \cdot \left(cosTheta_O_m \cdot \frac{cosTheta_i_m}{v}\right)\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) cosTheta_O_m = (fabs.f32 cosTheta_O) cosTheta_O_s = (copysign.f32 1 cosTheta_O) NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_O_s (* cosTheta_i_s (* 0.5 (* cosTheta_i_m (/ cosTheta_O_m v))))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * (0.5f * (cosTheta_i_m * (cosTheta_O_m / v))));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * (0.5e0 * (costheta_i_m * (costheta_o_m / v))))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(0.5) * Float32(cosTheta_i_m * Float32(cosTheta_O_m / v))))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * (single(0.5) * (cosTheta_i_m * (cosTheta_O_m / v))));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \left(0.5 \cdot \left(cosTheta_i_m \cdot \frac{cosTheta_O_m}{v}\right)\right)\right)
\end{array}
cosTheta_i_m = (fabs.f32 cosTheta_i) cosTheta_i_s = (copysign.f32 1 cosTheta_i) cosTheta_O_m = (fabs.f32 cosTheta_O) cosTheta_O_s = (copysign.f32 1 cosTheta_O) NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function. (FPCore (cosTheta_O_s cosTheta_i_s cosTheta_i_m cosTheta_O_m sinTheta_i sinTheta_O v) :precision binary32 (* cosTheta_O_s (* cosTheta_i_s (/ 0.5 (/ (/ v cosTheta_O_m) cosTheta_i_m)))))
cosTheta_i_m = fabs(cosTheta_i);
cosTheta_i_s = copysign(1.0, cosTheta_i);
cosTheta_O_m = fabs(cosTheta_O);
cosTheta_O_s = copysign(1.0, cosTheta_O);
assert(cosTheta_i_m < cosTheta_O_m && cosTheta_O_m < sinTheta_i && sinTheta_i < sinTheta_O && sinTheta_O < v);
float code(float cosTheta_O_s, float cosTheta_i_s, float cosTheta_i_m, float cosTheta_O_m, float sinTheta_i, float sinTheta_O, float v) {
return cosTheta_O_s * (cosTheta_i_s * (0.5f / ((v / cosTheta_O_m) / cosTheta_i_m)));
}
cosTheta_i_m = abs(cosTheta_i)
cosTheta_i_s = copysign(1.0d0, cosTheta_i)
cosTheta_O_m = abs(cosTheta_O)
cosTheta_O_s = copysign(1.0d0, cosTheta_O)
NOTE: cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, and v should be sorted in increasing order before calling this function.
real(4) function code(costheta_o_s, costheta_i_s, costheta_i_m, costheta_o_m, sintheta_i, sintheta_o, v)
real(4), intent (in) :: costheta_o_s
real(4), intent (in) :: costheta_i_s
real(4), intent (in) :: costheta_i_m
real(4), intent (in) :: costheta_o_m
real(4), intent (in) :: sintheta_i
real(4), intent (in) :: sintheta_o
real(4), intent (in) :: v
code = costheta_o_s * (costheta_i_s * (0.5e0 / ((v / costheta_o_m) / costheta_i_m)))
end function
cosTheta_i_m = abs(cosTheta_i) cosTheta_i_s = copysign(1.0, cosTheta_i) cosTheta_O_m = abs(cosTheta_O) cosTheta_O_s = copysign(1.0, cosTheta_O) cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v]) function code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v) return Float32(cosTheta_O_s * Float32(cosTheta_i_s * Float32(Float32(0.5) / Float32(Float32(v / cosTheta_O_m) / cosTheta_i_m)))) end
cosTheta_i_m = abs(cosTheta_i);
cosTheta_i_s = sign(double(cosTheta_i)) * abs(1.0);
cosTheta_O_m = abs(cosTheta_O);
cosTheta_O_s = sign(double(cosTheta_O)) * abs(1.0);
cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v = num2cell(sort([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])){:}
function tmp = code(cosTheta_O_s, cosTheta_i_s, cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v)
tmp = cosTheta_O_s * (cosTheta_i_s * (single(0.5) / ((v / cosTheta_O_m) / cosTheta_i_m)));
end
\begin{array}{l}
cosTheta_i_m = \left|cosTheta_i\right|
\\
cosTheta_i_s = \mathsf{copysign}\left(1, cosTheta_i\right)
\\
cosTheta_O_m = \left|cosTheta_O\right|
\\
cosTheta_O_s = \mathsf{copysign}\left(1, cosTheta_O\right)
\\
[cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v] = \mathsf{sort}([cosTheta_i_m, cosTheta_O_m, sinTheta_i, sinTheta_O, v])\\
\\
cosTheta_O_s \cdot \left(cosTheta_i_s \cdot \frac{0.5}{\frac{\frac{v}{cosTheta_O_m}}{cosTheta_i_m}}\right)
\end{array}
herbie shell --seed 2023347
(FPCore (cosTheta_i cosTheta_O sinTheta_i sinTheta_O v)
:name "HairBSDF, Mp, upper"
:precision binary32
:pre (and (and (and (and (and (and (<= -1.0 cosTheta_i) (<= cosTheta_i 1.0)) (and (<= -1.0 cosTheta_O) (<= cosTheta_O 1.0))) (and (<= -1.0 sinTheta_i) (<= sinTheta_i 1.0))) (and (<= -1.0 sinTheta_O) (<= sinTheta_O 1.0))) (< 0.1 v)) (<= v 1.5707964))
(/ (* (exp (- (/ (* sinTheta_i sinTheta_O) v))) (/ (* cosTheta_i cosTheta_O) v)) (* (* (sinh (/ 1.0 v)) 2.0) v)))