
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.00000000000001))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.00000000000001)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.00000000000001d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.00000000000001)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.00000000000001): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.00000000000001)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.00000000000001))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.00000000000001]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1.00000000000001\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.00000000000001))) (exp re) (+ re (cos im))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.00000000000001)) {
tmp = exp(re);
} else {
tmp = re + cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.00000000000001d0))) then
tmp = exp(re)
else
tmp = re + cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.00000000000001)) {
tmp = Math.exp(re);
} else {
tmp = re + Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.00000000000001): tmp = math.exp(re) else: tmp = re + math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.00000000000001)) tmp = exp(re); else tmp = Float64(re + cos(im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.00000000000001))) tmp = exp(re); else tmp = re + cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.00000000000001]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(re + N[Cos[im], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1.00000000000001\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;re + \cos im\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 1.0) (not (<= (exp re) 1.00000000000001))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 1.0) || !(exp(re) <= 1.00000000000001)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 1.0d0) .or. (.not. (exp(re) <= 1.00000000000001d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 1.0) || !(Math.exp(re) <= 1.00000000000001)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 1.0) or not (math.exp(re) <= 1.00000000000001): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 1.0) || !(exp(re) <= 1.00000000000001)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 1.0) || ~((exp(re) <= 1.00000000000001))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 1.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.00000000000001]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 1 \lor \neg \left(e^{re} \leq 1.00000000000001\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
(FPCore (re im)
:precision binary64
(let* ((t_0 (* -0.5 (* im im))))
(if (<= re -480.0)
(* (+ re 1.0) t_0)
(if (<= re 1.2e-14) (cos im) (* (+ re 1.0) (+ 1.0 t_0))))))
double code(double re, double im) {
double t_0 = -0.5 * (im * im);
double tmp;
if (re <= -480.0) {
tmp = (re + 1.0) * t_0;
} else if (re <= 1.2e-14) {
tmp = cos(im);
} else {
tmp = (re + 1.0) * (1.0 + t_0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (-0.5d0) * (im * im)
if (re <= (-480.0d0)) then
tmp = (re + 1.0d0) * t_0
else if (re <= 1.2d-14) then
tmp = cos(im)
else
tmp = (re + 1.0d0) * (1.0d0 + t_0)
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = -0.5 * (im * im);
double tmp;
if (re <= -480.0) {
tmp = (re + 1.0) * t_0;
} else if (re <= 1.2e-14) {
tmp = Math.cos(im);
} else {
tmp = (re + 1.0) * (1.0 + t_0);
}
return tmp;
}
def code(re, im): t_0 = -0.5 * (im * im) tmp = 0 if re <= -480.0: tmp = (re + 1.0) * t_0 elif re <= 1.2e-14: tmp = math.cos(im) else: tmp = (re + 1.0) * (1.0 + t_0) return tmp
function code(re, im) t_0 = Float64(-0.5 * Float64(im * im)) tmp = 0.0 if (re <= -480.0) tmp = Float64(Float64(re + 1.0) * t_0); elseif (re <= 1.2e-14) tmp = cos(im); else tmp = Float64(Float64(re + 1.0) * Float64(1.0 + t_0)); end return tmp end
function tmp_2 = code(re, im) t_0 = -0.5 * (im * im); tmp = 0.0; if (re <= -480.0) tmp = (re + 1.0) * t_0; elseif (re <= 1.2e-14) tmp = cos(im); else tmp = (re + 1.0) * (1.0 + t_0); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -480.0], N[(N[(re + 1.0), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[re, 1.2e-14], N[Cos[im], $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] * N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -0.5 \cdot \left(im \cdot im\right)\\
\mathbf{if}\;re \leq -480:\\
\;\;\;\;\left(re + 1\right) \cdot t_0\\
\mathbf{elif}\;re \leq 1.2 \cdot 10^{-14}:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) \cdot \left(1 + t_0\right)\\
\end{array}
\end{array}
(FPCore (re im)
:precision binary64
(let* ((t_0 (* -0.5 (* im im))))
(if (<= re -15.6)
(* (+ re 1.0) t_0)
(if (<= re 6.8e+109) (+ re 1.0) (* (+ re 1.0) (+ 1.0 t_0))))))
double code(double re, double im) {
double t_0 = -0.5 * (im * im);
double tmp;
if (re <= -15.6) {
tmp = (re + 1.0) * t_0;
} else if (re <= 6.8e+109) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + t_0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = (-0.5d0) * (im * im)
if (re <= (-15.6d0)) then
tmp = (re + 1.0d0) * t_0
else if (re <= 6.8d+109) then
tmp = re + 1.0d0
else
tmp = (re + 1.0d0) * (1.0d0 + t_0)
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = -0.5 * (im * im);
double tmp;
if (re <= -15.6) {
tmp = (re + 1.0) * t_0;
} else if (re <= 6.8e+109) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + t_0);
}
return tmp;
}
def code(re, im): t_0 = -0.5 * (im * im) tmp = 0 if re <= -15.6: tmp = (re + 1.0) * t_0 elif re <= 6.8e+109: tmp = re + 1.0 else: tmp = (re + 1.0) * (1.0 + t_0) return tmp
function code(re, im) t_0 = Float64(-0.5 * Float64(im * im)) tmp = 0.0 if (re <= -15.6) tmp = Float64(Float64(re + 1.0) * t_0); elseif (re <= 6.8e+109) tmp = Float64(re + 1.0); else tmp = Float64(Float64(re + 1.0) * Float64(1.0 + t_0)); end return tmp end
function tmp_2 = code(re, im) t_0 = -0.5 * (im * im); tmp = 0.0; if (re <= -15.6) tmp = (re + 1.0) * t_0; elseif (re <= 6.8e+109) tmp = re + 1.0; else tmp = (re + 1.0) * (1.0 + t_0); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -15.6], N[(N[(re + 1.0), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[re, 6.8e+109], N[(re + 1.0), $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] * N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -0.5 \cdot \left(im \cdot im\right)\\
\mathbf{if}\;re \leq -15.6:\\
\;\;\;\;\left(re + 1\right) \cdot t_0\\
\mathbf{elif}\;re \leq 6.8 \cdot 10^{+109}:\\
\;\;\;\;re + 1\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) \cdot \left(1 + t_0\right)\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (if (or (<= re -41.0) (not (<= re 1.38e+110))) (* (+ re 1.0) (* -0.5 (* im im))) (+ re 1.0)))
double code(double re, double im) {
double tmp;
if ((re <= -41.0) || !(re <= 1.38e+110)) {
tmp = (re + 1.0) * (-0.5 * (im * im));
} else {
tmp = re + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-41.0d0)) .or. (.not. (re <= 1.38d+110))) then
tmp = (re + 1.0d0) * ((-0.5d0) * (im * im))
else
tmp = re + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -41.0) || !(re <= 1.38e+110)) {
tmp = (re + 1.0) * (-0.5 * (im * im));
} else {
tmp = re + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -41.0) or not (re <= 1.38e+110): tmp = (re + 1.0) * (-0.5 * (im * im)) else: tmp = re + 1.0 return tmp
function code(re, im) tmp = 0.0 if ((re <= -41.0) || !(re <= 1.38e+110)) tmp = Float64(Float64(re + 1.0) * Float64(-0.5 * Float64(im * im))); else tmp = Float64(re + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -41.0) || ~((re <= 1.38e+110))) tmp = (re + 1.0) * (-0.5 * (im * im)); else tmp = re + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -41.0], N[Not[LessEqual[re, 1.38e+110]], $MachinePrecision]], N[(N[(re + 1.0), $MachinePrecision] * N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(re + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -41 \lor \neg \left(re \leq 1.38 \cdot 10^{+110}\right):\\
\;\;\;\;\left(re + 1\right) \cdot \left(-0.5 \cdot \left(im \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;re + 1\\
\end{array}
\end{array}
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
herbie shell --seed 2023347
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))