
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* z (- (sin y)))))
double code(double x, double y, double z) {
return fma(cos(y), x, (z * -sin(y)));
}
function code(x, y, z) return fma(cos(y), x, Float64(z * Float64(-sin(y)))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, z \cdot \left(-\sin y\right)\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* z (sin y))))
double code(double x, double y, double z) {
return (cos(y) * x) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (z * Math.sin(y));
}
def code(x, y, z): return (math.cos(y) * x) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -1.7e-8) (not (<= z 7e-87))) (- x (* z (sin y))) (* (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e-8) || !(z <= 7e-87)) {
tmp = x - (z * sin(y));
} else {
tmp = cos(y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.7d-8)) .or. (.not. (z <= 7d-87))) then
tmp = x - (z * sin(y))
else
tmp = cos(y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e-8) || !(z <= 7e-87)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = Math.cos(y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.7e-8) or not (z <= 7e-87): tmp = x - (z * math.sin(y)) else: tmp = math.cos(y) * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.7e-8) || !(z <= 7e-87)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(cos(y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.7e-8) || ~((z <= 7e-87))) tmp = x - (z * sin(y)); else tmp = cos(y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.7e-8], N[Not[LessEqual[z, 7e-87]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{-8} \lor \neg \left(z \leq 7 \cdot 10^{-87}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -2.05e+70) (not (<= z 2.2e+105))) (* z (- (sin y))) (* (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+70) || !(z <= 2.2e+105)) {
tmp = z * -sin(y);
} else {
tmp = cos(y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.05d+70)) .or. (.not. (z <= 2.2d+105))) then
tmp = z * -sin(y)
else
tmp = cos(y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.05e+70) || !(z <= 2.2e+105)) {
tmp = z * -Math.sin(y);
} else {
tmp = Math.cos(y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.05e+70) or not (z <= 2.2e+105): tmp = z * -math.sin(y) else: tmp = math.cos(y) * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.05e+70) || !(z <= 2.2e+105)) tmp = Float64(z * Float64(-sin(y))); else tmp = Float64(cos(y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.05e+70) || ~((z <= 2.2e+105))) tmp = z * -sin(y); else tmp = cos(y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.05e+70], N[Not[LessEqual[z, 2.2e+105]], $MachinePrecision]], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{+70} \lor \neg \left(z \leq 2.2 \cdot 10^{+105}\right):\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00017) (not (<= y 0.0005))) (* (cos y) x) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00017) || !(y <= 0.0005)) {
tmp = cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00017d0)) .or. (.not. (y <= 0.0005d0))) then
tmp = cos(y) * x
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00017) || !(y <= 0.0005)) {
tmp = Math.cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00017) or not (y <= 0.0005): tmp = math.cos(y) * x else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00017) || !(y <= 0.0005)) tmp = Float64(cos(y) * x); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00017) || ~((y <= 0.0005))) tmp = cos(y) * x; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00017], N[Not[LessEqual[y, 0.0005]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00017 \lor \neg \left(y \leq 0.0005\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -1.35e+159) (not (<= z 5.5e+156))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+159) || !(z <= 5.5e+156)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.35d+159)) .or. (.not. (z <= 5.5d+156))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+159) || !(z <= 5.5e+156)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.35e+159) or not (z <= 5.5e+156): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.35e+159) || !(z <= 5.5e+156)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.35e+159) || ~((z <= 5.5e+156))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.35e+159], N[Not[LessEqual[z, 5.5e+156]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+159} \lor \neg \left(z \leq 5.5 \cdot 10^{+156}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023347
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))