
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (/ -1.0 x) (- -1.0 x)) (+ (pow x -0.5) (/ 1.0 (sqrt (+ x 1.0))))))
double code(double x) {
return ((-1.0 / x) / (-1.0 - x)) / (pow(x, -0.5) + (1.0 / sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-1.0d0) / x) / ((-1.0d0) - x)) / ((x ** (-0.5d0)) + (1.0d0 / sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return ((-1.0 / x) / (-1.0 - x)) / (Math.pow(x, -0.5) + (1.0 / Math.sqrt((x + 1.0))));
}
def code(x): return ((-1.0 / x) / (-1.0 - x)) / (math.pow(x, -0.5) + (1.0 / math.sqrt((x + 1.0))))
function code(x) return Float64(Float64(Float64(-1.0 / x) / Float64(-1.0 - x)) / Float64((x ^ -0.5) + Float64(1.0 / sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = ((-1.0 / x) / (-1.0 - x)) / ((x ^ -0.5) + (1.0 / sqrt((x + 1.0)))); end
code[x_] := N[(N[(N[(-1.0 / x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{-1}{x}}{-1 - x}}{{x}^{-0.5} + \frac{1}{\sqrt{x + 1}}}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (sqrt (+ x 1.0))))
(if (<= (- (/ 1.0 (sqrt x)) (/ 1.0 t_0)) 5e-16)
(* 0.5 (sqrt (/ 1.0 (pow x 3.0))))
(+ (pow x -0.5) (/ -1.0 t_0)))))
double code(double x) {
double t_0 = sqrt((x + 1.0));
double tmp;
if (((1.0 / sqrt(x)) - (1.0 / t_0)) <= 5e-16) {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
} else {
tmp = pow(x, -0.5) + (-1.0 / t_0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((x + 1.0d0))
if (((1.0d0 / sqrt(x)) - (1.0d0 / t_0)) <= 5d-16) then
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
else
tmp = (x ** (-0.5d0)) + ((-1.0d0) / t_0)
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((x + 1.0));
double tmp;
if (((1.0 / Math.sqrt(x)) - (1.0 / t_0)) <= 5e-16) {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
} else {
tmp = Math.pow(x, -0.5) + (-1.0 / t_0);
}
return tmp;
}
def code(x): t_0 = math.sqrt((x + 1.0)) tmp = 0 if ((1.0 / math.sqrt(x)) - (1.0 / t_0)) <= 5e-16: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) else: tmp = math.pow(x, -0.5) + (-1.0 / t_0) return tmp
function code(x) t_0 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / t_0)) <= 5e-16) tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); else tmp = Float64((x ^ -0.5) + Float64(-1.0 / t_0)); end return tmp end
function tmp_2 = code(x) t_0 = sqrt((x + 1.0)); tmp = 0.0; if (((1.0 / sqrt(x)) - (1.0 / t_0)) <= 5e-16) tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); else tmp = (x ^ -0.5) + (-1.0 / t_0); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision], 5e-16], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x + 1}\\
\mathbf{if}\;\frac{1}{\sqrt{x}} - \frac{1}{t_0} \leq 5 \cdot 10^{-16}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{t_0}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 (* (+ (pow x -0.5) (pow (+ x 1.0) -0.5)) (* x (- -1.0 x)))))
double code(double x) {
return -1.0 / ((pow(x, -0.5) + pow((x + 1.0), -0.5)) * (x * (-1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (((x ** (-0.5d0)) + ((x + 1.0d0) ** (-0.5d0))) * (x * ((-1.0d0) - x)))
end function
public static double code(double x) {
return -1.0 / ((Math.pow(x, -0.5) + Math.pow((x + 1.0), -0.5)) * (x * (-1.0 - x)));
}
def code(x): return -1.0 / ((math.pow(x, -0.5) + math.pow((x + 1.0), -0.5)) * (x * (-1.0 - x)))
function code(x) return Float64(-1.0 / Float64(Float64((x ^ -0.5) + (Float64(x + 1.0) ^ -0.5)) * Float64(x * Float64(-1.0 - x)))) end
function tmp = code(x) tmp = -1.0 / (((x ^ -0.5) + ((x + 1.0) ^ -0.5)) * (x * (-1.0 - x))); end
code[x_] := N[(-1.0 / N[(N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision] * N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\left({x}^{-0.5} + {\left(x + 1\right)}^{-0.5}\right) \cdot \left(x \cdot \left(-1 - x\right)\right)}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (/ -1.0 x) (- -1.0 x)) (+ (pow x -0.5) (pow (+ x 1.0) -0.5))))
double code(double x) {
return ((-1.0 / x) / (-1.0 - x)) / (pow(x, -0.5) + pow((x + 1.0), -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-1.0d0) / x) / ((-1.0d0) - x)) / ((x ** (-0.5d0)) + ((x + 1.0d0) ** (-0.5d0)))
end function
public static double code(double x) {
return ((-1.0 / x) / (-1.0 - x)) / (Math.pow(x, -0.5) + Math.pow((x + 1.0), -0.5));
}
def code(x): return ((-1.0 / x) / (-1.0 - x)) / (math.pow(x, -0.5) + math.pow((x + 1.0), -0.5))
function code(x) return Float64(Float64(Float64(-1.0 / x) / Float64(-1.0 - x)) / Float64((x ^ -0.5) + (Float64(x + 1.0) ^ -0.5))) end
function tmp = code(x) tmp = ((-1.0 / x) / (-1.0 - x)) / ((x ^ -0.5) + ((x + 1.0) ^ -0.5)); end
code[x_] := N[(N[(N[(-1.0 / x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{-1}{x}}{-1 - x}}{{x}^{-0.5} + {\left(x + 1\right)}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 90000000.0) (- (pow x -0.5) (pow (+ x 1.0) -0.5)) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 90000000.0) {
tmp = pow(x, -0.5) - pow((x + 1.0), -0.5);
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 90000000.0d0) then
tmp = (x ** (-0.5d0)) - ((x + 1.0d0) ** (-0.5d0))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 90000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((x + 1.0), -0.5);
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 90000000.0: tmp = math.pow(x, -0.5) - math.pow((x + 1.0), -0.5) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 90000000.0) tmp = Float64((x ^ -0.5) - (Float64(x + 1.0) ^ -0.5)); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 90000000.0) tmp = (x ^ -0.5) - ((x + 1.0) ^ -0.5); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 90000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(x + 1.0), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 90000000:\\
\;\;\;\;{x}^{-0.5} - {\left(x + 1\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.7) (+ (pow x -0.5) (/ -1.0 (+ 1.0 (* x 0.5)))) (* 0.5 (sqrt (/ 1.0 (pow x 3.0))))))
double code(double x) {
double tmp;
if (x <= 1.7) {
tmp = pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * sqrt((1.0 / pow(x, 3.0)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.7d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) / (1.0d0 + (x * 0.5d0)))
else
tmp = 0.5d0 * sqrt((1.0d0 / (x ** 3.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.7) {
tmp = Math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * Math.sqrt((1.0 / Math.pow(x, 3.0)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.7: tmp = math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5))) else: tmp = 0.5 * math.sqrt((1.0 / math.pow(x, 3.0))) return tmp
function code(x) tmp = 0.0 if (x <= 1.7) tmp = Float64((x ^ -0.5) + Float64(-1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(0.5 * sqrt(Float64(1.0 / (x ^ 3.0)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.7) tmp = (x ^ -0.5) + (-1.0 / (1.0 + (x * 0.5))); else tmp = 0.5 * sqrt((1.0 / (x ^ 3.0))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.7], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.7:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{1}{{x}^{3}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.2) (+ (pow x -0.5) (/ -1.0 (+ 1.0 (* x 0.5)))) (/ (- (/ 1.0 x) (/ 1.0 (+ x 1.0))) (* (sqrt (/ 1.0 x)) 2.0))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (x + 1.0))) / (sqrt((1.0 / x)) * 2.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) / (1.0d0 + (x * 0.5d0)))
else
tmp = ((1.0d0 / x) - (1.0d0 / (x + 1.0d0))) / (sqrt((1.0d0 / x)) * 2.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = Math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((1.0 / x) - (1.0 / (x + 1.0))) / (Math.sqrt((1.0 / x)) * 2.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5))) else: tmp = ((1.0 / x) - (1.0 / (x + 1.0))) / (math.sqrt((1.0 / x)) * 2.0) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64((x ^ -0.5) + Float64(-1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(1.0 / x) - Float64(1.0 / Float64(x + 1.0))) / Float64(sqrt(Float64(1.0 / x)) * 2.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (x ^ -0.5) + (-1.0 / (1.0 + (x * 0.5))); else tmp = ((1.0 / x) - (1.0 / (x + 1.0))) / (sqrt((1.0 / x)) * 2.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] - N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} - \frac{1}{x + 1}}{\sqrt{\frac{1}{x}} \cdot 2}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 2.35) (+ (pow x -0.5) (/ -1.0 (+ 1.0 (* x 0.5)))) (/ (/ (+ -1.0 (* x 0.0)) (* x (- -1.0 x))) (sqrt (/ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= 2.35) {
tmp = pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((-1.0 + (x * 0.0)) / (x * (-1.0 - x))) / sqrt((1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 2.35d0) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) / (1.0d0 + (x * 0.5d0)))
else
tmp = (((-1.0d0) + (x * 0.0d0)) / (x * ((-1.0d0) - x))) / sqrt((1.0d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 2.35) {
tmp = Math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((-1.0 + (x * 0.0)) / (x * (-1.0 - x))) / Math.sqrt((1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 2.35: tmp = math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5))) else: tmp = ((-1.0 + (x * 0.0)) / (x * (-1.0 - x))) / math.sqrt((1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 2.35) tmp = Float64((x ^ -0.5) + Float64(-1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(-1.0 + Float64(x * 0.0)) / Float64(x * Float64(-1.0 - x))) / sqrt(Float64(1.0 / x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 2.35) tmp = (x ^ -0.5) + (-1.0 / (1.0 + (x * 0.5))); else tmp = ((-1.0 + (x * 0.0)) / (x * (-1.0 - x))) / sqrt((1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 2.35], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 + N[(x * 0.0), $MachinePrecision]), $MachinePrecision] / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.35:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1 + x \cdot 0}{x \cdot \left(-1 - x\right)}}{\sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 8.5e+122) (+ (pow x -0.5) (/ -1.0 (+ 1.0 (* x 0.5)))) (/ (+ (/ -1.0 x) (/ 1.0 x)) (sqrt (/ 1.0 x)))))
double code(double x) {
double tmp;
if (x <= 8.5e+122) {
tmp = pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((-1.0 / x) + (1.0 / x)) / sqrt((1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 8.5d+122) then
tmp = (x ** (-0.5d0)) + ((-1.0d0) / (1.0d0 + (x * 0.5d0)))
else
tmp = (((-1.0d0) / x) + (1.0d0 / x)) / sqrt((1.0d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 8.5e+122) {
tmp = Math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
} else {
tmp = ((-1.0 / x) + (1.0 / x)) / Math.sqrt((1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 8.5e+122: tmp = math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5))) else: tmp = ((-1.0 / x) + (1.0 / x)) / math.sqrt((1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 8.5e+122) tmp = Float64((x ^ -0.5) + Float64(-1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(Float64(Float64(-1.0 / x) + Float64(1.0 / x)) / sqrt(Float64(1.0 / x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 8.5e+122) tmp = (x ^ -0.5) + (-1.0 / (1.0 + (x * 0.5))); else tmp = ((-1.0 / x) + (1.0 / x)) / sqrt((1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 8.5e+122], N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 / x), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 8.5 \cdot 10^{+122}:\\
\;\;\;\;{x}^{-0.5} + \frac{-1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{x} + \frac{1}{x}}{\sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (+ (pow x -0.5) (/ -1.0 (+ 1.0 (* x 0.5)))))
double code(double x) {
return pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x ** (-0.5d0)) + ((-1.0d0) / (1.0d0 + (x * 0.5d0)))
end function
public static double code(double x) {
return Math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)));
}
def code(x): return math.pow(x, -0.5) + (-1.0 / (1.0 + (x * 0.5)))
function code(x) return Float64((x ^ -0.5) + Float64(-1.0 / Float64(1.0 + Float64(x * 0.5)))) end
function tmp = code(x) tmp = (x ^ -0.5) + (-1.0 / (1.0 + (x * 0.5))); end
code[x_] := N[(N[Power[x, -0.5], $MachinePrecision] + N[(-1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{-0.5} + \frac{-1}{1 + x \cdot 0.5}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.44) (+ -1.0 (pow x -0.5)) (* (sqrt (/ 1.0 x)) 0.3333333333333333)))
double code(double x) {
double tmp;
if (x <= 0.44) {
tmp = -1.0 + pow(x, -0.5);
} else {
tmp = sqrt((1.0 / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.44d0) then
tmp = (-1.0d0) + (x ** (-0.5d0))
else
tmp = sqrt((1.0d0 / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.44) {
tmp = -1.0 + Math.pow(x, -0.5);
} else {
tmp = Math.sqrt((1.0 / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.44: tmp = -1.0 + math.pow(x, -0.5) else: tmp = math.sqrt((1.0 / x)) * 0.3333333333333333 return tmp
function code(x) tmp = 0.0 if (x <= 0.44) tmp = Float64(-1.0 + (x ^ -0.5)); else tmp = Float64(sqrt(Float64(1.0 / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.44) tmp = -1.0 + (x ^ -0.5); else tmp = sqrt((1.0 / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.44], N[(-1.0 + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.44:\\
\;\;\;\;-1 + {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ x (pow x 0.5))))
double code(double x) {
return 1.0 / (x + pow(x, 0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (x ** 0.5d0))
end function
public static double code(double x) {
return 1.0 / (x + Math.pow(x, 0.5));
}
def code(x): return 1.0 / (x + math.pow(x, 0.5))
function code(x) return Float64(1.0 / Float64(x + (x ^ 0.5))) end
function tmp = code(x) tmp = 1.0 / (x + (x ^ 0.5)); end
code[x_] := N[(1.0 / N[(x + N[Power[x, 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + {x}^{0.5}}
\end{array}
(FPCore (x) :precision binary64 (+ -1.0 (pow x -0.5)))
double code(double x) {
return -1.0 + pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) + (x ** (-0.5d0))
end function
public static double code(double x) {
return -1.0 + Math.pow(x, -0.5);
}
def code(x): return -1.0 + math.pow(x, -0.5)
function code(x) return Float64(-1.0 + (x ^ -0.5)) end
function tmp = code(x) tmp = -1.0 + (x ^ -0.5); end
code[x_] := N[(-1.0 + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + {x}^{-0.5}
\end{array}
(FPCore (x) :precision binary64 (* x 0.5))
double code(double x) {
return x * 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * 0.5d0
end function
public static double code(double x) {
return x * 0.5;
}
def code(x): return x * 0.5
function code(x) return Float64(x * 0.5) end
function tmp = code(x) tmp = x * 0.5; end
code[x_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2023347
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:herbie-target
(/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0)))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))