
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (+ (fma (* (pow (sin eps) 2.0) (/ -1.0 (+ 1.0 (cos eps)))) (sin x) (* (sin x) (- 1.0 (cos eps)))) (+ (* (sin eps) (cos x)) (* (sin x) (+ (cos eps) -1.0)))))
double code(double x, double eps) {
return fma((pow(sin(eps), 2.0) * (-1.0 / (1.0 + cos(eps)))), sin(x), (sin(x) * (1.0 - cos(eps)))) + ((sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0)));
}
function code(x, eps) return Float64(fma(Float64((sin(eps) ^ 2.0) * Float64(-1.0 / Float64(1.0 + cos(eps)))), sin(x), Float64(sin(x) * Float64(1.0 - cos(eps)))) + Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(cos(eps) + -1.0)))) end
code[x_, eps_] := N[(N[(N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[(-1.0 / N[(1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left({\sin \varepsilon}^{2} \cdot \frac{-1}{1 + \cos \varepsilon}, \sin x, \sin x \cdot \left(1 - \cos \varepsilon\right)\right) + \left(\sin \varepsilon \cdot \cos x + \sin x \cdot \left(\cos \varepsilon + -1\right)\right)
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (+ (cos eps) -1.0)))
(+
(+ (* (sin eps) (cos x)) (* (sin x) t_0))
(fma t_0 (sin x) (* (sin x) (- 1.0 (cos eps)))))))
double code(double x, double eps) {
double t_0 = cos(eps) + -1.0;
return ((sin(eps) * cos(x)) + (sin(x) * t_0)) + fma(t_0, sin(x), (sin(x) * (1.0 - cos(eps))));
}
function code(x, eps) t_0 = Float64(cos(eps) + -1.0) return Float64(Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * t_0)) + fma(t_0, sin(x), Float64(sin(x) * Float64(1.0 - cos(eps))))) end
code[x_, eps_] := Block[{t$95$0 = N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]}, N[(N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * N[Sin[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \varepsilon + -1\\
\left(\sin \varepsilon \cdot \cos x + \sin x \cdot t_0\right) + \mathsf{fma}\left(t_0, \sin x, \sin x \cdot \left(1 - \cos \varepsilon\right)\right)
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (fma (cos x) (sin eps) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
return fma(cos(x), sin(eps), (sin(x) * (cos(eps) + -1.0)));
}
function code(x, eps) return fma(cos(x), sin(eps), Float64(sin(x) * Float64(cos(eps) + -1.0))) end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos x, \sin \varepsilon, \sin x \cdot \left(\cos \varepsilon + -1\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + (-1.0d0)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (Math.cos(eps) + -1.0));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (math.cos(eps) + -1.0))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(cos(eps) + -1.0))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0)); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \left(\cos \varepsilon + -1\right)
\end{array}
(FPCore (x eps) :precision binary64 (* 2.0 (* (sin (/ (+ eps (- x x)) 2.0)) (cos (/ (+ eps (+ x x)) 2.0)))))
double code(double x, double eps) {
return 2.0 * (sin(((eps + (x - x)) / 2.0)) * cos(((eps + (x + x)) / 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 2.0d0 * (sin(((eps + (x - x)) / 2.0d0)) * cos(((eps + (x + x)) / 2.0d0)))
end function
public static double code(double x, double eps) {
return 2.0 * (Math.sin(((eps + (x - x)) / 2.0)) * Math.cos(((eps + (x + x)) / 2.0)));
}
def code(x, eps): return 2.0 * (math.sin(((eps + (x - x)) / 2.0)) * math.cos(((eps + (x + x)) / 2.0)))
function code(x, eps) return Float64(2.0 * Float64(sin(Float64(Float64(eps + Float64(x - x)) / 2.0)) * cos(Float64(Float64(eps + Float64(x + x)) / 2.0)))) end
function tmp = code(x, eps) tmp = 2.0 * (sin(((eps + (x - x)) / 2.0)) * cos(((eps + (x + x)) / 2.0))); end
code[x_, eps_] := N[(2.0 * N[(N[Sin[N[(N[(eps + N[(x - x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(eps + N[(x + x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\sin \left(\frac{\varepsilon + \left(x - x\right)}{2}\right) \cdot \cos \left(\frac{\varepsilon + \left(x + x\right)}{2}\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= eps -0.78) (not (<= eps 0.000235))) (sin eps) (* (cos x) (* 2.0 (sin (* eps 0.5))))))
double code(double x, double eps) {
double tmp;
if ((eps <= -0.78) || !(eps <= 0.000235)) {
tmp = sin(eps);
} else {
tmp = cos(x) * (2.0 * sin((eps * 0.5)));
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((eps <= (-0.78d0)) .or. (.not. (eps <= 0.000235d0))) then
tmp = sin(eps)
else
tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((eps <= -0.78) || !(eps <= 0.000235)) {
tmp = Math.sin(eps);
} else {
tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
}
return tmp;
}
def code(x, eps): tmp = 0 if (eps <= -0.78) or not (eps <= 0.000235): tmp = math.sin(eps) else: tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5))) return tmp
function code(x, eps) tmp = 0.0 if ((eps <= -0.78) || !(eps <= 0.000235)) tmp = sin(eps); else tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5)))); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((eps <= -0.78) || ~((eps <= 0.000235))) tmp = sin(eps); else tmp = cos(x) * (2.0 * sin((eps * 0.5))); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[eps, -0.78], N[Not[LessEqual[eps, 0.000235]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.78 \lor \neg \left(\varepsilon \leq 0.000235\right):\\
\;\;\;\;\sin \varepsilon\\
\mathbf{else}:\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= eps -0.78) (not (<= eps 0.000235))) (sin eps) (* eps (cos x))))
double code(double x, double eps) {
double tmp;
if ((eps <= -0.78) || !(eps <= 0.000235)) {
tmp = sin(eps);
} else {
tmp = eps * cos(x);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((eps <= (-0.78d0)) .or. (.not. (eps <= 0.000235d0))) then
tmp = sin(eps)
else
tmp = eps * cos(x)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((eps <= -0.78) || !(eps <= 0.000235)) {
tmp = Math.sin(eps);
} else {
tmp = eps * Math.cos(x);
}
return tmp;
}
def code(x, eps): tmp = 0 if (eps <= -0.78) or not (eps <= 0.000235): tmp = math.sin(eps) else: tmp = eps * math.cos(x) return tmp
function code(x, eps) tmp = 0.0 if ((eps <= -0.78) || !(eps <= 0.000235)) tmp = sin(eps); else tmp = Float64(eps * cos(x)); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((eps <= -0.78) || ~((eps <= 0.000235))) tmp = sin(eps); else tmp = eps * cos(x); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[eps, -0.78], N[Not[LessEqual[eps, 0.000235]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.78 \lor \neg \left(\varepsilon \leq 0.000235\right):\\
\;\;\;\;\sin \varepsilon\\
\mathbf{else}:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (cos(eps) - 1.0), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(cos(eps) - 1.0), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right)
\end{array}
herbie shell --seed 2023347
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x)))
(- (sin (+ x eps)) (sin x)))