3frac (problem 3.3.3)

Percentage Accurate: 69.5% → 99.2%
Time: 9.4s
Alternatives: 11
Speedup: 1.0×

Specification

?
\[\left|x\right| > 1\]
\[\begin{array}{l} \\ \left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1} \end{array} \]
(FPCore (x)
 :precision binary64
 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x):
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x)
	return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0)))
end
function tmp = code(x)
	tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1} \end{array} \]
(FPCore (x)
 :precision binary64
 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x):
	return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x)
	return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0)))
end
function tmp = code(x)
	tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}

Alternative 1: 99.2% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \frac{\left(2 \cdot \frac{1}{{x_m}^{3}} + 2 \cdot \frac{1}{x_m}\right) + 2 \cdot \frac{-1}{{x_m}^{2}}}{x_m \cdot \left(x_m + -1\right)} \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (*
  x_s
  (/
   (+
    (+ (* 2.0 (/ 1.0 (pow x_m 3.0))) (* 2.0 (/ 1.0 x_m)))
    (* 2.0 (/ -1.0 (pow x_m 2.0))))
   (* x_m (+ x_m -1.0)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((((2.0 * (1.0 / pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * ((((2.0d0 * (1.0d0 / (x_m ** 3.0d0))) + (2.0d0 * (1.0d0 / x_m))) + (2.0d0 * ((-1.0d0) / (x_m ** 2.0d0)))) / (x_m * (x_m + (-1.0d0))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((((2.0 * (1.0 / Math.pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / Math.pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((((2.0 * (1.0 / math.pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / math.pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(Float64(Float64(2.0 * Float64(1.0 / (x_m ^ 3.0))) + Float64(2.0 * Float64(1.0 / x_m))) + Float64(2.0 * Float64(-1.0 / (x_m ^ 2.0)))) / Float64(x_m * Float64(x_m + -1.0))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((((2.0 * (1.0 / (x_m ^ 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / (x_m ^ 2.0)))) / (x_m * (x_m + -1.0)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(N[(N[(2.0 * N[(1.0 / N[Power[x$95$m, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(-1.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x$95$m * N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \frac{\left(2 \cdot \frac{1}{{x_m}^{3}} + 2 \cdot \frac{1}{x_m}\right) + 2 \cdot \frac{-1}{{x_m}^{2}}}{x_m \cdot \left(x_m + -1\right)}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 99.0% accurate, 0.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(2 \cdot {x_m}^{-3}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m) :precision binary64 (* x_s (* 2.0 (pow x_m -3.0))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * (2.0 * pow(x_m, -3.0));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (2.0d0 * (x_m ** (-3.0d0)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * (2.0 * Math.pow(x_m, -3.0));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * (2.0 * math.pow(x_m, -3.0))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(2.0 * (x_m ^ -3.0)))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * (2.0 * (x_m ^ -3.0));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(2.0 * N[Power[x$95$m, -3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(2 \cdot {x_m}^{-3}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 69.4% accurate, 0.9× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{-2}{x_m} + \frac{1}{\frac{1 + x_m}{\frac{2 \cdot x_m}{x_m + -1}}}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (/ -2.0 x_m) (/ 1.0 (/ (+ 1.0 x_m) (/ (* 2.0 x_m) (+ x_m -1.0)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((-2.0d0) / x_m) + (1.0d0 / ((1.0d0 + x_m) / ((2.0d0 * x_m) / (x_m + (-1.0d0))))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(1.0 / Float64(Float64(1.0 + x_m) / Float64(Float64(2.0 * x_m) / Float64(x_m + -1.0))))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(1.0 / N[(N[(1.0 + x$95$m), $MachinePrecision] / N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{1}{\frac{1 + x_m}{\frac{2 \cdot x_m}{x_m + -1}}}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 69.5% accurate, 1.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\left(\frac{1}{1 + x_m} - \frac{2}{x_m}\right) + \frac{1}{x_m + -1}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (- (/ 1.0 (+ 1.0 x_m)) (/ 2.0 x_m)) (/ 1.0 (+ x_m -1.0)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((1.0d0 / (1.0d0 + x_m)) - (2.0d0 / x_m)) + (1.0d0 / (x_m + (-1.0d0))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(Float64(1.0 / Float64(1.0 + x_m)) - Float64(2.0 / x_m)) + Float64(1.0 / Float64(x_m + -1.0))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(N[(1.0 / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\left(\frac{1}{1 + x_m} - \frac{2}{x_m}\right) + \frac{1}{x_m + -1}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 69.5% accurate, 1.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{x_m + -1} \cdot \frac{2}{1 + x_m}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (/ -2.0 x_m) (* (/ x_m (+ x_m -1.0)) (/ 2.0 (+ 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((-2.0d0) / x_m) + ((x_m / (x_m + (-1.0d0))) * (2.0d0 / (1.0d0 + x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(x_m / Float64(x_m + -1.0)) * Float64(2.0 / Float64(1.0 + x_m)))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(x$95$m / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision] * N[(2.0 / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{x_m + -1} \cdot \frac{2}{1 + x_m}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 69.5% accurate, 1.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{1 + x_m} \cdot \frac{-2}{1 - x_m}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (/ -2.0 x_m) (* (/ x_m (+ 1.0 x_m)) (/ -2.0 (- 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((-2.0d0) / x_m) + ((x_m / (1.0d0 + x_m)) * ((-2.0d0) / (1.0d0 - x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(x_m / Float64(1.0 + x_m)) * Float64(-2.0 / Float64(1.0 - x_m)))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(x$95$m / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision] * N[(-2.0 / N[(1.0 - x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{1 + x_m} \cdot \frac{-2}{1 - x_m}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 68.5% accurate, 1.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{-2}{x_m} + \left(\frac{1}{x_m} + \frac{-1}{1 - x_m}\right)\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (/ -2.0 x_m) (+ (/ 1.0 x_m) (/ -1.0 (- 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((-2.0d0) / x_m) + ((1.0d0 / x_m) + ((-1.0d0) / (1.0d0 - x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(1.0 / x_m) + Float64(-1.0 / Float64(1.0 - x_m)))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / N[(1.0 - x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{-2}{x_m} + \left(\frac{1}{x_m} + \frac{-1}{1 - x_m}\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 68.5% accurate, 1.2× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{1}{x_m} + \left(\frac{-2}{x_m} + \frac{1}{x_m + -1}\right)\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
 :precision binary64
 (* x_s (+ (/ 1.0 x_m) (+ (/ -2.0 x_m) (/ 1.0 (+ x_m -1.0))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * ((1.0d0 / x_m) + (((-2.0d0) / x_m) + (1.0d0 / (x_m + (-1.0d0)))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(1.0 / x_m) + Float64(Float64(-2.0 / x_m) + Float64(1.0 / Float64(x_m + -1.0)))))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(1.0 / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{1}{x_m} + \left(\frac{-2}{x_m} + \frac{1}{x_m + -1}\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 68.1% accurate, 2.1× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \left(\frac{-2}{x_m} + \frac{2}{x_m}\right) \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (/ 2.0 x_m))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + (2.0 / x_m));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * (((-2.0d0) / x_m) + (2.0d0 / x_m))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * ((-2.0 / x_m) + (2.0 / x_m));
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * ((-2.0 / x_m) + (2.0 / x_m))
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(2.0 / x_m)))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * ((-2.0 / x_m) + (2.0 / x_m));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{2}{x_m}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 5.0% accurate, 5.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \frac{-2}{x_m} \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m) :precision binary64 (* x_s (/ -2.0 x_m)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * (-2.0 / x_m);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * ((-2.0d0) / x_m)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * (-2.0 / x_m);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * (-2.0 / x_m)
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(-2.0 / x_m))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * (-2.0 / x_m);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(-2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \frac{-2}{x_m}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 5.0% accurate, 5.0× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ x_s = \mathsf{copysign}\left(1, x\right) \\ x_s \cdot \frac{-1}{x_m} \end{array} \]
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m) :precision binary64 (* x_s (/ -1.0 x_m)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
	return x_s * (-1.0 / x_m);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    code = x_s * ((-1.0d0) / x_m)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
	return x_s * (-1.0 / x_m);
}
x_m = math.fabs(x)
x_s = math.copysign(1.0, x)
def code(x_s, x_m):
	return x_s * (-1.0 / x_m)
x_m = abs(x)
x_s = copysign(1.0, x)
function code(x_s, x_m)
	return Float64(x_s * Float64(-1.0 / x_m))
end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
function tmp = code(x_s, x_m)
	tmp = x_s * (-1.0 / x_m);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)

\\
x_s \cdot \frac{-1}{x_m}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Developer target: 99.1% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \frac{2}{x \cdot \left(x \cdot x - 1\right)} \end{array} \]
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
	return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
	return 2.0 / (x * ((x * x) - 1.0));
}
def code(x):
	return 2.0 / (x * ((x * x) - 1.0))
function code(x)
	return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0)))
end
function tmp = code(x)
	tmp = 2.0 / (x * ((x * x) - 1.0));
end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}

Reproduce

?
herbie shell --seed 2023347 
(FPCore (x)
  :name "3frac (problem 3.3.3)"
  :precision binary64
  :pre (> (fabs x) 1.0)

  :herbie-target
  (/ 2.0 (* x (- (* x x) 1.0)))

  (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))