
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
(FPCore (x_s x_m)
:precision binary64
(*
x_s
(/
(+
(+ (* 2.0 (/ 1.0 (pow x_m 3.0))) (* 2.0 (/ 1.0 x_m)))
(* 2.0 (/ -1.0 (pow x_m 2.0))))
(* x_m (+ x_m -1.0)))))x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((((2.0 * (1.0 / pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * ((((2.0d0 * (1.0d0 / (x_m ** 3.0d0))) + (2.0d0 * (1.0d0 / x_m))) + (2.0d0 * ((-1.0d0) / (x_m ** 2.0d0)))) / (x_m * (x_m + (-1.0d0))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((((2.0 * (1.0 / Math.pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / Math.pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((((2.0 * (1.0 / math.pow(x_m, 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / math.pow(x_m, 2.0)))) / (x_m * (x_m + -1.0)))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(Float64(Float64(2.0 * Float64(1.0 / (x_m ^ 3.0))) + Float64(2.0 * Float64(1.0 / x_m))) + Float64(2.0 * Float64(-1.0 / (x_m ^ 2.0)))) / Float64(x_m * Float64(x_m + -1.0)))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((((2.0 * (1.0 / (x_m ^ 3.0))) + (2.0 * (1.0 / x_m))) + (2.0 * (-1.0 / (x_m ^ 2.0)))) / (x_m * (x_m + -1.0))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(N[(N[(2.0 * N[(1.0 / N[Power[x$95$m, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(-1.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x$95$m * N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{\left(2 \cdot \frac{1}{{x_m}^{3}} + 2 \cdot \frac{1}{x_m}\right) + 2 \cdot \frac{-1}{{x_m}^{2}}}{x_m \cdot \left(x_m + -1\right)}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (* 2.0 (pow x_m -3.0))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * (2.0 * pow(x_m, -3.0));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (2.0d0 * (x_m ** (-3.0d0)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * (2.0 * Math.pow(x_m, -3.0));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * (2.0 * math.pow(x_m, -3.0))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(2.0 * (x_m ^ -3.0))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (2.0 * (x_m ^ -3.0)); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(2.0 * N[Power[x$95$m, -3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(2 \cdot {x_m}^{-3}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (/ 1.0 (/ (+ 1.0 x_m) (/ (* 2.0 x_m) (+ x_m -1.0)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((-2.0d0) / x_m) + (1.0d0 / ((1.0d0 + x_m) / ((2.0d0 * x_m) / (x_m + (-1.0d0))))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0)))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(1.0 / Float64(Float64(1.0 + x_m) / Float64(Float64(2.0 * x_m) / Float64(x_m + -1.0)))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((-2.0 / x_m) + (1.0 / ((1.0 + x_m) / ((2.0 * x_m) / (x_m + -1.0))))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(1.0 / N[(N[(1.0 + x$95$m), $MachinePrecision] / N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{1}{\frac{1 + x_m}{\frac{2 \cdot x_m}{x_m + -1}}}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (- (/ 1.0 (+ 1.0 x_m)) (/ 2.0 x_m)) (/ 1.0 (+ x_m -1.0)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((1.0d0 / (1.0d0 + x_m)) - (2.0d0 / x_m)) + (1.0d0 / (x_m + (-1.0d0))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0)))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(Float64(1.0 / Float64(1.0 + x_m)) - Float64(2.0 / x_m)) + Float64(1.0 / Float64(x_m + -1.0)))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (((1.0 / (1.0 + x_m)) - (2.0 / x_m)) + (1.0 / (x_m + -1.0))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(N[(1.0 / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\left(\frac{1}{1 + x_m} - \frac{2}{x_m}\right) + \frac{1}{x_m + -1}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (* (/ x_m (+ x_m -1.0)) (/ 2.0 (+ 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((-2.0d0) / x_m) + ((x_m / (x_m + (-1.0d0))) * (2.0d0 / (1.0d0 + x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(x_m / Float64(x_m + -1.0)) * Float64(2.0 / Float64(1.0 + x_m))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((-2.0 / x_m) + ((x_m / (x_m + -1.0)) * (2.0 / (1.0 + x_m)))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(x$95$m / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision] * N[(2.0 / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{x_m + -1} \cdot \frac{2}{1 + x_m}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (* (/ x_m (+ 1.0 x_m)) (/ -2.0 (- 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((-2.0d0) / x_m) + ((x_m / (1.0d0 + x_m)) * ((-2.0d0) / (1.0d0 - x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(x_m / Float64(1.0 + x_m)) * Float64(-2.0 / Float64(1.0 - x_m))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((-2.0 / x_m) + ((x_m / (1.0 + x_m)) * (-2.0 / (1.0 - x_m)))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(x$95$m / N[(1.0 + x$95$m), $MachinePrecision]), $MachinePrecision] * N[(-2.0 / N[(1.0 - x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{x_m}{1 + x_m} \cdot \frac{-2}{1 - x_m}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (+ (/ 1.0 x_m) (/ -1.0 (- 1.0 x_m))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((-2.0d0) / x_m) + ((1.0d0 / x_m) + ((-1.0d0) / (1.0d0 - x_m))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(Float64(1.0 / x_m) + Float64(-1.0 / Float64(1.0 - x_m))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((-2.0 / x_m) + ((1.0 / x_m) + (-1.0 / (1.0 - x_m)))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(-1.0 / N[(1.0 - x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{-2}{x_m} + \left(\frac{1}{x_m} + \frac{-1}{1 - x_m}\right)\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ 1.0 x_m) (+ (/ -2.0 x_m) (/ 1.0 (+ x_m -1.0))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * ((1.0d0 / x_m) + (((-2.0d0) / x_m) + (1.0d0 / (x_m + (-1.0d0)))))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0))))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(1.0 / x_m) + Float64(Float64(-2.0 / x_m) + Float64(1.0 / Float64(x_m + -1.0))))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((1.0 / x_m) + ((-2.0 / x_m) + (1.0 / (x_m + -1.0)))); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] + N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(1.0 / N[(x$95$m + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{1}{x_m} + \left(\frac{-2}{x_m} + \frac{1}{x_m + -1}\right)\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (+ (/ -2.0 x_m) (/ 2.0 x_m))))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + (2.0 / x_m));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (((-2.0d0) / x_m) + (2.0d0 / x_m))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * ((-2.0 / x_m) + (2.0 / x_m));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * ((-2.0 / x_m) + (2.0 / x_m))
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(Float64(-2.0 / x_m) + Float64(2.0 / x_m))) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * ((-2.0 / x_m) + (2.0 / x_m)); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(N[(-2.0 / x$95$m), $MachinePrecision] + N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \left(\frac{-2}{x_m} + \frac{2}{x_m}\right)
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (/ -2.0 x_m)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * (-2.0 / x_m);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * ((-2.0d0) / x_m)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * (-2.0 / x_m);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * (-2.0 / x_m)
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(-2.0 / x_m)) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (-2.0 / x_m); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(-2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{-2}{x_m}
\end{array}
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) (FPCore (x_s x_m) :precision binary64 (* x_s (/ -1.0 x_m)))
x_m = fabs(x);
x_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * (-1.0 / x_m);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * ((-1.0d0) / x_m)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * (-1.0 / x_m);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * (-1.0 / x_m)
x_m = abs(x) x_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(-1.0 / x_m)) end
x_m = abs(x); x_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (-1.0 / x_m); end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
x_s \cdot \frac{-1}{x_m}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2023347
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))