2sin (example 3.3)

Percentage Accurate: 43.0% → 99.4%
Time: 13.0s
Alternatives: 10
Speedup: 2.0×

Specification

?
\[\begin{array}{l} \\ \sin \left(x + \varepsilon\right) - \sin x \end{array} \]
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
	return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
	return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps):
	return math.sin((x + eps)) - math.sin(x)
function code(x, eps)
	return Float64(sin(Float64(x + eps)) - sin(x))
end
function tmp = code(x, eps)
	tmp = sin((x + eps)) - sin(x);
end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 43.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sin \left(x + \varepsilon\right) - \sin x \end{array} \]
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
	return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
	return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps):
	return math.sin((x + eps)) - math.sin(x)
function code(x, eps)
	return Float64(sin(Float64(x + eps)) - sin(x))
end
function tmp = code(x, eps)
	tmp = sin((x + eps)) - sin(x);
end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}

Alternative 1: 99.4% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \sin \varepsilon \cdot \cos x - \frac{{\sin \varepsilon}^{2} \cdot \sin x}{1 + \cos \varepsilon} \end{array} \]
(FPCore (x eps)
 :precision binary64
 (-
  (* (sin eps) (cos x))
  (/ (* (pow (sin eps) 2.0) (sin x)) (+ 1.0 (cos eps)))))
double code(double x, double eps) {
	return (sin(eps) * cos(x)) - ((pow(sin(eps), 2.0) * sin(x)) / (1.0 + cos(eps)));
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = (sin(eps) * cos(x)) - (((sin(eps) ** 2.0d0) * sin(x)) / (1.0d0 + cos(eps)))
end function
public static double code(double x, double eps) {
	return (Math.sin(eps) * Math.cos(x)) - ((Math.pow(Math.sin(eps), 2.0) * Math.sin(x)) / (1.0 + Math.cos(eps)));
}
def code(x, eps):
	return (math.sin(eps) * math.cos(x)) - ((math.pow(math.sin(eps), 2.0) * math.sin(x)) / (1.0 + math.cos(eps)))
function code(x, eps)
	return Float64(Float64(sin(eps) * cos(x)) - Float64(Float64((sin(eps) ^ 2.0) * sin(x)) / Float64(1.0 + cos(eps))))
end
function tmp = code(x, eps)
	tmp = (sin(eps) * cos(x)) - (((sin(eps) ^ 2.0) * sin(x)) / (1.0 + cos(eps)));
end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\sin \varepsilon \cdot \cos x - \frac{{\sin \varepsilon}^{2} \cdot \sin x}{1 + \cos \varepsilon}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 77.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \sin \left(\varepsilon + x\right) - \sin x\\ \mathbf{if}\;t_0 \leq -0.002 \lor \neg \left(t_0 \leq 10^{-85}\right):\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\ \end{array} \end{array} \]
(FPCore (x eps)
 :precision binary64
 (let* ((t_0 (- (sin (+ eps x)) (sin x))))
   (if (or (<= t_0 -0.002) (not (<= t_0 1e-85)))
     t_0
     (* (cos x) (* 2.0 (sin (* eps 0.5)))))))
double code(double x, double eps) {
	double t_0 = sin((eps + x)) - sin(x);
	double tmp;
	if ((t_0 <= -0.002) || !(t_0 <= 1e-85)) {
		tmp = t_0;
	} else {
		tmp = cos(x) * (2.0 * sin((eps * 0.5)));
	}
	return tmp;
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    real(8) :: t_0
    real(8) :: tmp
    t_0 = sin((eps + x)) - sin(x)
    if ((t_0 <= (-0.002d0)) .or. (.not. (t_0 <= 1d-85))) then
        tmp = t_0
    else
        tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
    end if
    code = tmp
end function
public static double code(double x, double eps) {
	double t_0 = Math.sin((eps + x)) - Math.sin(x);
	double tmp;
	if ((t_0 <= -0.002) || !(t_0 <= 1e-85)) {
		tmp = t_0;
	} else {
		tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
	}
	return tmp;
}
def code(x, eps):
	t_0 = math.sin((eps + x)) - math.sin(x)
	tmp = 0
	if (t_0 <= -0.002) or not (t_0 <= 1e-85):
		tmp = t_0
	else:
		tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5)))
	return tmp
function code(x, eps)
	t_0 = Float64(sin(Float64(eps + x)) - sin(x))
	tmp = 0.0
	if ((t_0 <= -0.002) || !(t_0 <= 1e-85))
		tmp = t_0;
	else
		tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5))));
	end
	return tmp
end
function tmp_2 = code(x, eps)
	t_0 = sin((eps + x)) - sin(x);
	tmp = 0.0;
	if ((t_0 <= -0.002) || ~((t_0 <= 1e-85)))
		tmp = t_0;
	else
		tmp = cos(x) * (2.0 * sin((eps * 0.5)));
	end
	tmp_2 = tmp;
end
code[x_, eps_] := Block[{t$95$0 = N[(N[Sin[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -0.002], N[Not[LessEqual[t$95$0, 1e-85]], $MachinePrecision]], t$95$0, N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \sin \left(\varepsilon + x\right) - \sin x\\
\mathbf{if}\;t_0 \leq -0.002 \lor \neg \left(t_0 \leq 10^{-85}\right):\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 99.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot \left(\cos \varepsilon + -1\right)\right) \end{array} \]
(FPCore (x eps)
 :precision binary64
 (fma (sin eps) (cos x) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
	return fma(sin(eps), cos(x), (sin(x) * (cos(eps) + -1.0)));
}
function code(x, eps)
	return fma(sin(eps), cos(x), Float64(sin(x) * Float64(cos(eps) + -1.0)))
end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot \left(\cos \varepsilon + -1\right)\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 99.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\sin x, \cos \varepsilon + -1, \sin \varepsilon \cdot \cos x\right) \end{array} \]
(FPCore (x eps)
 :precision binary64
 (fma (sin x) (+ (cos eps) -1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
	return fma(sin(x), (cos(eps) + -1.0), (sin(eps) * cos(x)));
}
function code(x, eps)
	return fma(sin(x), Float64(cos(eps) + -1.0), Float64(sin(eps) * cos(x)))
end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\sin x, \cos \varepsilon + -1, \sin \varepsilon \cdot \cos x\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 99.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \sin \varepsilon \cdot \cos x + \sin x \cdot \left(\cos \varepsilon + -1\right) \end{array} \]
(FPCore (x eps)
 :precision binary64
 (+ (* (sin eps) (cos x)) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
	return (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0));
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + (-1.0d0)))
end function
public static double code(double x, double eps) {
	return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (Math.cos(eps) + -1.0));
}
def code(x, eps):
	return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (math.cos(eps) + -1.0))
function code(x, eps)
	return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(cos(eps) + -1.0)))
end
function tmp = code(x, eps)
	tmp = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0));
end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \left(\cos \varepsilon + -1\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 76.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sin \left(\frac{\varepsilon}{2}\right)\right) \cdot \cos \left(\frac{\varepsilon + x \cdot 2}{2}\right) \end{array} \]
(FPCore (x eps)
 :precision binary64
 (* (* 2.0 (sin (/ eps 2.0))) (cos (/ (+ eps (* x 2.0)) 2.0))))
double code(double x, double eps) {
	return (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0));
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = (2.0d0 * sin((eps / 2.0d0))) * cos(((eps + (x * 2.0d0)) / 2.0d0))
end function
public static double code(double x, double eps) {
	return (2.0 * Math.sin((eps / 2.0))) * Math.cos(((eps + (x * 2.0)) / 2.0));
}
def code(x, eps):
	return (2.0 * math.sin((eps / 2.0))) * math.cos(((eps + (x * 2.0)) / 2.0))
function code(x, eps)
	return Float64(Float64(2.0 * sin(Float64(eps / 2.0))) * cos(Float64(Float64(eps + Float64(x * 2.0)) / 2.0)))
end
function tmp = code(x, eps)
	tmp = (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0));
end
code[x_, eps_] := N[(N[(2.0 * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(eps + N[(x * 2.0), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sin \left(\frac{\varepsilon}{2}\right)\right) \cdot \cos \left(\frac{\varepsilon + x \cdot 2}{2}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 76.6% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\varepsilon \leq -2.6 \cdot 10^{-5} \lor \neg \left(\varepsilon \leq 7 \cdot 10^{-8}\right):\\ \;\;\;\;\sin \varepsilon\\ \mathbf{else}:\\ \;\;\;\;\varepsilon \cdot \cos x\\ \end{array} \end{array} \]
(FPCore (x eps)
 :precision binary64
 (if (or (<= eps -2.6e-5) (not (<= eps 7e-8))) (sin eps) (* eps (cos x))))
double code(double x, double eps) {
	double tmp;
	if ((eps <= -2.6e-5) || !(eps <= 7e-8)) {
		tmp = sin(eps);
	} else {
		tmp = eps * cos(x);
	}
	return tmp;
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    real(8) :: tmp
    if ((eps <= (-2.6d-5)) .or. (.not. (eps <= 7d-8))) then
        tmp = sin(eps)
    else
        tmp = eps * cos(x)
    end if
    code = tmp
end function
public static double code(double x, double eps) {
	double tmp;
	if ((eps <= -2.6e-5) || !(eps <= 7e-8)) {
		tmp = Math.sin(eps);
	} else {
		tmp = eps * Math.cos(x);
	}
	return tmp;
}
def code(x, eps):
	tmp = 0
	if (eps <= -2.6e-5) or not (eps <= 7e-8):
		tmp = math.sin(eps)
	else:
		tmp = eps * math.cos(x)
	return tmp
function code(x, eps)
	tmp = 0.0
	if ((eps <= -2.6e-5) || !(eps <= 7e-8))
		tmp = sin(eps);
	else
		tmp = Float64(eps * cos(x));
	end
	return tmp
end
function tmp_2 = code(x, eps)
	tmp = 0.0;
	if ((eps <= -2.6e-5) || ~((eps <= 7e-8)))
		tmp = sin(eps);
	else
		tmp = eps * cos(x);
	end
	tmp_2 = tmp;
end
code[x_, eps_] := If[Or[LessEqual[eps, -2.6e-5], N[Not[LessEqual[eps, 7e-8]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -2.6 \cdot 10^{-5} \lor \neg \left(\varepsilon \leq 7 \cdot 10^{-8}\right):\\
\;\;\;\;\sin \varepsilon\\

\mathbf{else}:\\
\;\;\;\;\varepsilon \cdot \cos x\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 55.4% accurate, 2.0× speedup?

\[\begin{array}{l} \\ \sin \varepsilon \end{array} \]
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
	return sin(eps);
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = sin(eps)
end function
public static double code(double x, double eps) {
	return Math.sin(eps);
}
def code(x, eps):
	return math.sin(eps)
function code(x, eps)
	return sin(eps)
end
function tmp = code(x, eps)
	tmp = sin(eps);
end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}

\\
\sin \varepsilon
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 4.2% accurate, 205.0× speedup?

\[\begin{array}{l} \\ 0 \end{array} \]
(FPCore (x eps) :precision binary64 0.0)
double code(double x, double eps) {
	return 0.0;
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = 0.0d0
end function
public static double code(double x, double eps) {
	return 0.0;
}
def code(x, eps):
	return 0.0
function code(x, eps)
	return 0.0
end
function tmp = code(x, eps)
	tmp = 0.0;
end
code[x_, eps_] := 0.0
\begin{array}{l}

\\
0
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 29.1% accurate, 205.0× speedup?

\[\begin{array}{l} \\ \varepsilon \end{array} \]
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
	return eps;
}
real(8) function code(x, eps)
    real(8), intent (in) :: x
    real(8), intent (in) :: eps
    code = eps
end function
public static double code(double x, double eps) {
	return eps;
}
def code(x, eps):
	return eps
function code(x, eps)
	return eps
end
function tmp = code(x, eps)
	tmp = eps;
end
code[x_, eps_] := eps
\begin{array}{l}

\\
\varepsilon
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Developer target: 99.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right) \end{array} \]
(FPCore (x eps)
 :precision binary64
 (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
	return fma(sin(x), (cos(eps) - 1.0), (sin(eps) * cos(x)));
}
function code(x, eps)
	return fma(sin(x), Float64(cos(eps) - 1.0), Float64(sin(eps) * cos(x)))
end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right)
\end{array}

Reproduce

?
herbie shell --seed 2023346 
(FPCore (x eps)
  :name "2sin (example 3.3)"
  :precision binary64

  :herbie-target
  (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x)))

  (- (sin (+ x eps)) (sin x)))