
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (/ (* (pow (sin eps) 2.0) (sin x)) (+ 1.0 (cos eps)))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - ((pow(sin(eps), 2.0) * sin(x)) / (1.0 + cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (((sin(eps) ** 2.0d0) * sin(x)) / (1.0d0 + cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - ((Math.pow(Math.sin(eps), 2.0) * Math.sin(x)) / (1.0 + Math.cos(eps)));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - ((math.pow(math.sin(eps), 2.0) * math.sin(x)) / (1.0 + math.cos(eps)))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(Float64((sin(eps) ^ 2.0) * sin(x)) / Float64(1.0 + cos(eps)))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (((sin(eps) ^ 2.0) * sin(x)) / (1.0 + cos(eps))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \frac{{\sin \varepsilon}^{2} \cdot \sin x}{1 + \cos \varepsilon}
\end{array}
(FPCore (x eps)
:precision binary64
(let* ((t_0 (- (sin (+ eps x)) (sin x))))
(if (or (<= t_0 -0.002) (not (<= t_0 1e-85)))
t_0
(* (cos x) (* 2.0 (sin (* eps 0.5)))))))
double code(double x, double eps) {
double t_0 = sin((eps + x)) - sin(x);
double tmp;
if ((t_0 <= -0.002) || !(t_0 <= 1e-85)) {
tmp = t_0;
} else {
tmp = cos(x) * (2.0 * sin((eps * 0.5)));
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
real(8) :: tmp
t_0 = sin((eps + x)) - sin(x)
if ((t_0 <= (-0.002d0)) .or. (.not. (t_0 <= 1d-85))) then
tmp = t_0
else
tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
end if
code = tmp
end function
public static double code(double x, double eps) {
double t_0 = Math.sin((eps + x)) - Math.sin(x);
double tmp;
if ((t_0 <= -0.002) || !(t_0 <= 1e-85)) {
tmp = t_0;
} else {
tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
}
return tmp;
}
def code(x, eps): t_0 = math.sin((eps + x)) - math.sin(x) tmp = 0 if (t_0 <= -0.002) or not (t_0 <= 1e-85): tmp = t_0 else: tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5))) return tmp
function code(x, eps) t_0 = Float64(sin(Float64(eps + x)) - sin(x)) tmp = 0.0 if ((t_0 <= -0.002) || !(t_0 <= 1e-85)) tmp = t_0; else tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5)))); end return tmp end
function tmp_2 = code(x, eps) t_0 = sin((eps + x)) - sin(x); tmp = 0.0; if ((t_0 <= -0.002) || ~((t_0 <= 1e-85))) tmp = t_0; else tmp = cos(x) * (2.0 * sin((eps * 0.5))); end tmp_2 = tmp; end
code[x_, eps_] := Block[{t$95$0 = N[(N[Sin[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -0.002], N[Not[LessEqual[t$95$0, 1e-85]], $MachinePrecision]], t$95$0, N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\varepsilon + x\right) - \sin x\\
\mathbf{if}\;t_0 \leq -0.002 \lor \neg \left(t_0 \leq 10^{-85}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin eps) (cos x) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
return fma(sin(eps), cos(x), (sin(x) * (cos(eps) + -1.0)));
}
function code(x, eps) return fma(sin(eps), cos(x), Float64(sin(x) * Float64(cos(eps) + -1.0))) end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot \left(\cos \varepsilon + -1\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin x) (+ (cos eps) -1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (cos(eps) + -1.0), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(cos(eps) + -1.0), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, \cos \varepsilon + -1, \sin \varepsilon \cdot \cos x\right)
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (+ (cos eps) -1.0))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + (-1.0d0)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (Math.cos(eps) + -1.0));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (math.cos(eps) + -1.0))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(cos(eps) + -1.0))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * (cos(eps) + -1.0)); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \left(\cos \varepsilon + -1\right)
\end{array}
(FPCore (x eps) :precision binary64 (* (* 2.0 (sin (/ eps 2.0))) (cos (/ (+ eps (* x 2.0)) 2.0))))
double code(double x, double eps) {
return (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * sin((eps / 2.0d0))) * cos(((eps + (x * 2.0d0)) / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.sin((eps / 2.0))) * Math.cos(((eps + (x * 2.0)) / 2.0));
}
def code(x, eps): return (2.0 * math.sin((eps / 2.0))) * math.cos(((eps + (x * 2.0)) / 2.0))
function code(x, eps) return Float64(Float64(2.0 * sin(Float64(eps / 2.0))) * cos(Float64(Float64(eps + Float64(x * 2.0)) / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * sin((eps / 2.0))) * cos(((eps + (x * 2.0)) / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(eps + N[(x * 2.0), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sin \left(\frac{\varepsilon}{2}\right)\right) \cdot \cos \left(\frac{\varepsilon + x \cdot 2}{2}\right)
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= eps -2.6e-5) (not (<= eps 7e-8))) (sin eps) (* eps (cos x))))
double code(double x, double eps) {
double tmp;
if ((eps <= -2.6e-5) || !(eps <= 7e-8)) {
tmp = sin(eps);
} else {
tmp = eps * cos(x);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((eps <= (-2.6d-5)) .or. (.not. (eps <= 7d-8))) then
tmp = sin(eps)
else
tmp = eps * cos(x)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((eps <= -2.6e-5) || !(eps <= 7e-8)) {
tmp = Math.sin(eps);
} else {
tmp = eps * Math.cos(x);
}
return tmp;
}
def code(x, eps): tmp = 0 if (eps <= -2.6e-5) or not (eps <= 7e-8): tmp = math.sin(eps) else: tmp = eps * math.cos(x) return tmp
function code(x, eps) tmp = 0.0 if ((eps <= -2.6e-5) || !(eps <= 7e-8)) tmp = sin(eps); else tmp = Float64(eps * cos(x)); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((eps <= -2.6e-5) || ~((eps <= 7e-8))) tmp = sin(eps); else tmp = eps * cos(x); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[eps, -2.6e-5], N[Not[LessEqual[eps, 7e-8]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -2.6 \cdot 10^{-5} \lor \neg \left(\varepsilon \leq 7 \cdot 10^{-8}\right):\\
\;\;\;\;\sin \varepsilon\\
\mathbf{else}:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
(FPCore (x eps) :precision binary64 0.0)
double code(double x, double eps) {
return 0.0;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 0.0d0
end function
public static double code(double x, double eps) {
return 0.0;
}
def code(x, eps): return 0.0
function code(x, eps) return 0.0 end
function tmp = code(x, eps) tmp = 0.0; end
code[x_, eps_] := 0.0
\begin{array}{l}
\\
0
\end{array}
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (cos(eps) - 1.0), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(cos(eps) - 1.0), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right)
\end{array}
herbie shell --seed 2023346
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x)))
(- (sin (+ x eps)) (sin x)))