
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v t1) :precision binary64 (/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 * v) / ((t1 + u) * (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 * v) / ((t1 + u) * (t1 + u));
}
def code(u, v, t1): return (-t1 * v) / ((t1 + u) * (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) * v) / Float64(Float64(t1 + u) * Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 * v) / ((t1 + u) * (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) * v), $MachinePrecision] / N[(N[(t1 + u), $MachinePrecision] * N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-t1\right) \cdot v}{\left(t1 + u\right) \cdot \left(t1 + u\right)}
\end{array}
(FPCore (u v t1) :precision binary64 (* (/ (- t1) (+ t1 u)) (/ v (+ t1 u))))
double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = (-t1 / (t1 + u)) * (v / (t1 + u))
end function
public static double code(double u, double v, double t1) {
return (-t1 / (t1 + u)) * (v / (t1 + u));
}
def code(u, v, t1): return (-t1 / (t1 + u)) * (v / (t1 + u))
function code(u, v, t1) return Float64(Float64(Float64(-t1) / Float64(t1 + u)) * Float64(v / Float64(t1 + u))) end
function tmp = code(u, v, t1) tmp = (-t1 / (t1 + u)) * (v / (t1 + u)); end
code[u_, v_, t1_] := N[(N[((-t1) / N[(t1 + u), $MachinePrecision]), $MachinePrecision] * N[(v / N[(t1 + u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-t1}{t1 + u} \cdot \frac{v}{t1 + u}
\end{array}
(FPCore (u v t1)
:precision binary64
(if (<= u -2.2e+116)
(/ (* t1 (/ v u)) (- t1 u))
(if (<= u 1.5e+186)
(/ v (* (+ t1 u) (- -1.0 (/ u t1))))
(/ (/ v u) (/ (- t1 u) t1)))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -2.2e+116) {
tmp = (t1 * (v / u)) / (t1 - u);
} else if (u <= 1.5e+186) {
tmp = v / ((t1 + u) * (-1.0 - (u / t1)));
} else {
tmp = (v / u) / ((t1 - u) / t1);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-2.2d+116)) then
tmp = (t1 * (v / u)) / (t1 - u)
else if (u <= 1.5d+186) then
tmp = v / ((t1 + u) * ((-1.0d0) - (u / t1)))
else
tmp = (v / u) / ((t1 - u) / t1)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -2.2e+116) {
tmp = (t1 * (v / u)) / (t1 - u);
} else if (u <= 1.5e+186) {
tmp = v / ((t1 + u) * (-1.0 - (u / t1)));
} else {
tmp = (v / u) / ((t1 - u) / t1);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -2.2e+116: tmp = (t1 * (v / u)) / (t1 - u) elif u <= 1.5e+186: tmp = v / ((t1 + u) * (-1.0 - (u / t1))) else: tmp = (v / u) / ((t1 - u) / t1) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -2.2e+116) tmp = Float64(Float64(t1 * Float64(v / u)) / Float64(t1 - u)); elseif (u <= 1.5e+186) tmp = Float64(v / Float64(Float64(t1 + u) * Float64(-1.0 - Float64(u / t1)))); else tmp = Float64(Float64(v / u) / Float64(Float64(t1 - u) / t1)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -2.2e+116) tmp = (t1 * (v / u)) / (t1 - u); elseif (u <= 1.5e+186) tmp = v / ((t1 + u) * (-1.0 - (u / t1))); else tmp = (v / u) / ((t1 - u) / t1); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -2.2e+116], N[(N[(t1 * N[(v / u), $MachinePrecision]), $MachinePrecision] / N[(t1 - u), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.5e+186], N[(v / N[(N[(t1 + u), $MachinePrecision] * N[(-1.0 - N[(u / t1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(v / u), $MachinePrecision] / N[(N[(t1 - u), $MachinePrecision] / t1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -2.2 \cdot 10^{+116}:\\
\;\;\;\;\frac{t1 \cdot \frac{v}{u}}{t1 - u}\\
\mathbf{elif}\;u \leq 1.5 \cdot 10^{+186}:\\
\;\;\;\;\frac{v}{\left(t1 + u\right) \cdot \left(-1 - \frac{u}{t1}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{v}{u}}{\frac{t1 - u}{t1}}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -2.5e-16) (not (<= u 3.05e+91))) (/ (* t1 (/ v u)) (- t1 u)) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -2.5e-16) || !(u <= 3.05e+91)) {
tmp = (t1 * (v / u)) / (t1 - u);
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-2.5d-16)) .or. (.not. (u <= 3.05d+91))) then
tmp = (t1 * (v / u)) / (t1 - u)
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -2.5e-16) || !(u <= 3.05e+91)) {
tmp = (t1 * (v / u)) / (t1 - u);
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -2.5e-16) or not (u <= 3.05e+91): tmp = (t1 * (v / u)) / (t1 - u) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -2.5e-16) || !(u <= 3.05e+91)) tmp = Float64(Float64(t1 * Float64(v / u)) / Float64(t1 - u)); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -2.5e-16) || ~((u <= 3.05e+91))) tmp = (t1 * (v / u)) / (t1 - u); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -2.5e-16], N[Not[LessEqual[u, 3.05e+91]], $MachinePrecision]], N[(N[(t1 * N[(v / u), $MachinePrecision]), $MachinePrecision] / N[(t1 - u), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -2.5 \cdot 10^{-16} \lor \neg \left(u \leq 3.05 \cdot 10^{+91}\right):\\
\;\;\;\;\frac{t1 \cdot \frac{v}{u}}{t1 - u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -1.35e-15) (not (<= u 2e+92))) (* (/ (- v) u) (/ t1 u)) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -1.35e-15) || !(u <= 2e+92)) {
tmp = (-v / u) * (t1 / u);
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-1.35d-15)) .or. (.not. (u <= 2d+92))) then
tmp = (-v / u) * (t1 / u)
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -1.35e-15) || !(u <= 2e+92)) {
tmp = (-v / u) * (t1 / u);
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -1.35e-15) or not (u <= 2e+92): tmp = (-v / u) * (t1 / u) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -1.35e-15) || !(u <= 2e+92)) tmp = Float64(Float64(Float64(-v) / u) * Float64(t1 / u)); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -1.35e-15) || ~((u <= 2e+92))) tmp = (-v / u) * (t1 / u); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -1.35e-15], N[Not[LessEqual[u, 2e+92]], $MachinePrecision]], N[(N[((-v) / u), $MachinePrecision] * N[(t1 / u), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.35 \cdot 10^{-15} \lor \neg \left(u \leq 2 \cdot 10^{+92}\right):\\
\;\;\;\;\frac{-v}{u} \cdot \frac{t1}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -3.5e-16) (/ t1 (* (/ u v) (- u))) (if (<= u 1.8e+89) (/ (- v) t1) (* (/ (- v) u) (/ t1 u)))))
double code(double u, double v, double t1) {
double tmp;
if (u <= -3.5e-16) {
tmp = t1 / ((u / v) * -u);
} else if (u <= 1.8e+89) {
tmp = -v / t1;
} else {
tmp = (-v / u) * (t1 / u);
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-3.5d-16)) then
tmp = t1 / ((u / v) * -u)
else if (u <= 1.8d+89) then
tmp = -v / t1
else
tmp = (-v / u) * (t1 / u)
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -3.5e-16) {
tmp = t1 / ((u / v) * -u);
} else if (u <= 1.8e+89) {
tmp = -v / t1;
} else {
tmp = (-v / u) * (t1 / u);
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -3.5e-16: tmp = t1 / ((u / v) * -u) elif u <= 1.8e+89: tmp = -v / t1 else: tmp = (-v / u) * (t1 / u) return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -3.5e-16) tmp = Float64(t1 / Float64(Float64(u / v) * Float64(-u))); elseif (u <= 1.8e+89) tmp = Float64(Float64(-v) / t1); else tmp = Float64(Float64(Float64(-v) / u) * Float64(t1 / u)); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -3.5e-16) tmp = t1 / ((u / v) * -u); elseif (u <= 1.8e+89) tmp = -v / t1; else tmp = (-v / u) * (t1 / u); end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -3.5e-16], N[(t1 / N[(N[(u / v), $MachinePrecision] * (-u)), $MachinePrecision]), $MachinePrecision], If[LessEqual[u, 1.8e+89], N[((-v) / t1), $MachinePrecision], N[(N[((-v) / u), $MachinePrecision] * N[(t1 / u), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -3.5 \cdot 10^{-16}:\\
\;\;\;\;\frac{t1}{\frac{u}{v} \cdot \left(-u\right)}\\
\mathbf{elif}\;u \leq 1.8 \cdot 10^{+89}:\\
\;\;\;\;\frac{-v}{t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{u} \cdot \frac{t1}{u}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= u -5.5e+52) (not (<= u 1.25e+100))) (/ t1 (/ u (/ v u))) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if ((u <= -5.5e+52) || !(u <= 1.25e+100)) {
tmp = t1 / (u / (v / u));
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((u <= (-5.5d+52)) .or. (.not. (u <= 1.25d+100))) then
tmp = t1 / (u / (v / u))
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((u <= -5.5e+52) || !(u <= 1.25e+100)) {
tmp = t1 / (u / (v / u));
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (u <= -5.5e+52) or not (u <= 1.25e+100): tmp = t1 / (u / (v / u)) else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if ((u <= -5.5e+52) || !(u <= 1.25e+100)) tmp = Float64(t1 / Float64(u / Float64(v / u))); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((u <= -5.5e+52) || ~((u <= 1.25e+100))) tmp = t1 / (u / (v / u)); else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[u, -5.5e+52], N[Not[LessEqual[u, 1.25e+100]], $MachinePrecision]], N[(t1 / N[(u / N[(v / u), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -5.5 \cdot 10^{+52} \lor \neg \left(u \leq 1.25 \cdot 10^{+100}\right):\\
\;\;\;\;\frac{t1}{\frac{u}{\frac{v}{u}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (or (<= t1 -1.7e+23) (not (<= t1 2.6e+122))) (/ v t1) (/ v u)))
double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -1.7e+23) || !(t1 <= 2.6e+122)) {
tmp = v / t1;
} else {
tmp = v / u;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if ((t1 <= (-1.7d+23)) .or. (.not. (t1 <= 2.6d+122))) then
tmp = v / t1
else
tmp = v / u
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if ((t1 <= -1.7e+23) || !(t1 <= 2.6e+122)) {
tmp = v / t1;
} else {
tmp = v / u;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if (t1 <= -1.7e+23) or not (t1 <= 2.6e+122): tmp = v / t1 else: tmp = v / u return tmp
function code(u, v, t1) tmp = 0.0 if ((t1 <= -1.7e+23) || !(t1 <= 2.6e+122)) tmp = Float64(v / t1); else tmp = Float64(v / u); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if ((t1 <= -1.7e+23) || ~((t1 <= 2.6e+122))) tmp = v / t1; else tmp = v / u; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[Or[LessEqual[t1, -1.7e+23], N[Not[LessEqual[t1, 2.6e+122]], $MachinePrecision]], N[(v / t1), $MachinePrecision], N[(v / u), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t1 \leq -1.7 \cdot 10^{+23} \lor \neg \left(t1 \leq 2.6 \cdot 10^{+122}\right):\\
\;\;\;\;\frac{v}{t1}\\
\mathbf{else}:\\
\;\;\;\;\frac{v}{u}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -1.04e+192) (* (/ v u) -0.5) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if (u <= -1.04e+192) {
tmp = (v / u) * -0.5;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-1.04d+192)) then
tmp = (v / u) * (-0.5d0)
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -1.04e+192) {
tmp = (v / u) * -0.5;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -1.04e+192: tmp = (v / u) * -0.5 else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -1.04e+192) tmp = Float64(Float64(v / u) * -0.5); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -1.04e+192) tmp = (v / u) * -0.5; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -1.04e+192], N[(N[(v / u), $MachinePrecision] * -0.5), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -1.04 \cdot 10^{+192}:\\
\;\;\;\;\frac{v}{u} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -9.8e+191) (/ v u) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if (u <= -9.8e+191) {
tmp = v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-9.8d+191)) then
tmp = v / u
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -9.8e+191) {
tmp = v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -9.8e+191: tmp = v / u else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -9.8e+191) tmp = Float64(v / u); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -9.8e+191) tmp = v / u; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -9.8e+191], N[(v / u), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -9.8 \cdot 10^{+191}:\\
\;\;\;\;\frac{v}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (if (<= u -2.5e+192) (/ (- v) u) (/ (- v) t1)))
double code(double u, double v, double t1) {
double tmp;
if (u <= -2.5e+192) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
real(8) :: tmp
if (u <= (-2.5d+192)) then
tmp = -v / u
else
tmp = -v / t1
end if
code = tmp
end function
public static double code(double u, double v, double t1) {
double tmp;
if (u <= -2.5e+192) {
tmp = -v / u;
} else {
tmp = -v / t1;
}
return tmp;
}
def code(u, v, t1): tmp = 0 if u <= -2.5e+192: tmp = -v / u else: tmp = -v / t1 return tmp
function code(u, v, t1) tmp = 0.0 if (u <= -2.5e+192) tmp = Float64(Float64(-v) / u); else tmp = Float64(Float64(-v) / t1); end return tmp end
function tmp_2 = code(u, v, t1) tmp = 0.0; if (u <= -2.5e+192) tmp = -v / u; else tmp = -v / t1; end tmp_2 = tmp; end
code[u_, v_, t1_] := If[LessEqual[u, -2.5e+192], N[((-v) / u), $MachinePrecision], N[((-v) / t1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \leq -2.5 \cdot 10^{+192}:\\
\;\;\;\;\frac{-v}{u}\\
\mathbf{else}:\\
\;\;\;\;\frac{-v}{t1}\\
\end{array}
\end{array}
(FPCore (u v t1) :precision binary64 (/ v t1))
double code(double u, double v, double t1) {
return v / t1;
}
real(8) function code(u, v, t1)
real(8), intent (in) :: u
real(8), intent (in) :: v
real(8), intent (in) :: t1
code = v / t1
end function
public static double code(double u, double v, double t1) {
return v / t1;
}
def code(u, v, t1): return v / t1
function code(u, v, t1) return Float64(v / t1) end
function tmp = code(u, v, t1) tmp = v / t1; end
code[u_, v_, t1_] := N[(v / t1), $MachinePrecision]
\begin{array}{l}
\\
\frac{v}{t1}
\end{array}
herbie shell --seed 2023343
(FPCore (u v t1)
:name "Rosa's DopplerBench"
:precision binary64
(/ (* (- t1) v) (* (+ t1 u) (+ t1 u))))