
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (* (/ (/ 1.0 c_m) (* s x)) (/ (cos (* x 2.0)) (* c_m (* s x)))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return ((1.0 / c_m) / (s * x)) * (cos((x * 2.0)) / (c_m * (s * x)));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = ((1.0d0 / c_m) / (s * x)) * (cos((x * 2.0d0)) / (c_m * (s * x)))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return ((1.0 / c_m) / (s * x)) * (Math.cos((x * 2.0)) / (c_m * (s * x)));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return ((1.0 / c_m) / (s * x)) * (math.cos((x * 2.0)) / (c_m * (s * x)))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(Float64(Float64(1.0 / c_m) / Float64(s * x)) * Float64(cos(Float64(x * 2.0)) / Float64(c_m * Float64(s * x)))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = ((1.0 / c_m) / (s * x)) * (cos((x * 2.0)) / (c_m * (s * x)));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(N[(N[(1.0 / c$95$m), $MachinePrecision] / N[(s * x), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{\frac{1}{c_m}}{s \cdot x} \cdot \frac{\cos \left(x \cdot 2\right)}{c_m \cdot \left(s \cdot x\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (if (<= x 8e-38) (pow (/ (* s x) (/ 1.0 c_m)) -2.0) (/ (cos (* x -2.0)) (* (* c_m x) (* s (* c_m (* s x)))))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double tmp;
if (x <= 8e-38) {
tmp = pow(((s * x) / (1.0 / c_m)), -2.0);
} else {
tmp = cos((x * -2.0)) / ((c_m * x) * (s * (c_m * (s * x))));
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: tmp
if (x <= 8d-38) then
tmp = ((s * x) / (1.0d0 / c_m)) ** (-2.0d0)
else
tmp = cos((x * (-2.0d0))) / ((c_m * x) * (s * (c_m * (s * x))))
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double tmp;
if (x <= 8e-38) {
tmp = Math.pow(((s * x) / (1.0 / c_m)), -2.0);
} else {
tmp = Math.cos((x * -2.0)) / ((c_m * x) * (s * (c_m * (s * x))));
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): tmp = 0 if x <= 8e-38: tmp = math.pow(((s * x) / (1.0 / c_m)), -2.0) else: tmp = math.cos((x * -2.0)) / ((c_m * x) * (s * (c_m * (s * x)))) return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) tmp = 0.0 if (x <= 8e-38) tmp = Float64(Float64(s * x) / Float64(1.0 / c_m)) ^ -2.0; else tmp = Float64(cos(Float64(x * -2.0)) / Float64(Float64(c_m * x) * Float64(s * Float64(c_m * Float64(s * x))))); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
tmp = 0.0;
if (x <= 8e-38)
tmp = ((s * x) / (1.0 / c_m)) ^ -2.0;
else
tmp = cos((x * -2.0)) / ((c_m * x) * (s * (c_m * (s * x))));
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := If[LessEqual[x, 8e-38], N[Power[N[(N[(s * x), $MachinePrecision] / N[(1.0 / c$95$m), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision], N[(N[Cos[N[(x * -2.0), $MachinePrecision]], $MachinePrecision] / N[(N[(c$95$m * x), $MachinePrecision] * N[(s * N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 8 \cdot 10^{-38}:\\
\;\;\;\;{\left(\frac{s \cdot x}{\frac{1}{c_m}}\right)}^{-2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(x \cdot -2\right)}{\left(c_m \cdot x\right) \cdot \left(s \cdot \left(c_m \cdot \left(s \cdot x\right)\right)\right)}\\
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (let* ((t_0 (* c_m (* s x)))) (* (/ 1.0 t_0) (/ (cos (* x 2.0)) t_0))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
return (1.0 / t_0) * (cos((x * 2.0)) / t_0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
t_0 = c_m * (s * x)
code = (1.0d0 / t_0) * (cos((x * 2.0d0)) / t_0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
return (1.0 / t_0) * (Math.cos((x * 2.0)) / t_0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (s * x) return (1.0 / t_0) * (math.cos((x * 2.0)) / t_0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(s * x)) return Float64(Float64(1.0 / t_0) * Float64(cos(Float64(x * 2.0)) / t_0)) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
t_0 = c_m * (s * x);
tmp = (1.0 / t_0) * (cos((x * 2.0)) / t_0);
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(s \cdot x\right)\\
\frac{1}{t_0} \cdot \frac{\cos \left(x \cdot 2\right)}{t_0}
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (pow (/ (* s x) (/ 1.0 c_m)) -2.0))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return pow(((s * x) / (1.0 / c_m)), -2.0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = ((s * x) / (1.0d0 / c_m)) ** (-2.0d0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return Math.pow(((s * x) / (1.0 / c_m)), -2.0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return math.pow(((s * x) / (1.0 / c_m)), -2.0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(Float64(s * x) / Float64(1.0 / c_m)) ^ -2.0 end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = ((s * x) / (1.0 / c_m)) ^ -2.0;
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[Power[N[(N[(s * x), $MachinePrecision] / N[(1.0 / c$95$m), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
{\left(\frac{s \cdot x}{\frac{1}{c_m}}\right)}^{-2}
\end{array}
c_m = (fabs.f64 c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
(FPCore (x c_m s)
:precision binary64
(let* ((t_0 (* c_m (* s x))))
(if (<= s 9.4e+253)
(/ 1.0 (* (* c_m x) (* s t_0)))
(/ 1.0 (* (* c_m s) (* x t_0))))))c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
double tmp;
if (s <= 9.4e+253) {
tmp = 1.0 / ((c_m * x) * (s * t_0));
} else {
tmp = 1.0 / ((c_m * s) * (x * t_0));
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
real(8) :: tmp
t_0 = c_m * (s * x)
if (s <= 9.4d+253) then
tmp = 1.0d0 / ((c_m * x) * (s * t_0))
else
tmp = 1.0d0 / ((c_m * s) * (x * t_0))
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
double tmp;
if (s <= 9.4e+253) {
tmp = 1.0 / ((c_m * x) * (s * t_0));
} else {
tmp = 1.0 / ((c_m * s) * (x * t_0));
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (s * x) tmp = 0 if s <= 9.4e+253: tmp = 1.0 / ((c_m * x) * (s * t_0)) else: tmp = 1.0 / ((c_m * s) * (x * t_0)) return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(s * x)) tmp = 0.0 if (s <= 9.4e+253) tmp = Float64(1.0 / Float64(Float64(c_m * x) * Float64(s * t_0))); else tmp = Float64(1.0 / Float64(Float64(c_m * s) * Float64(x * t_0))); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
t_0 = c_m * (s * x);
tmp = 0.0;
if (s <= 9.4e+253)
tmp = 1.0 / ((c_m * x) * (s * t_0));
else
tmp = 1.0 / ((c_m * s) * (x * t_0));
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[s, 9.4e+253], N[(1.0 / N[(N[(c$95$m * x), $MachinePrecision] * N[(s * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(c$95$m * s), $MachinePrecision] * N[(x * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(s \cdot x\right)\\
\mathbf{if}\;s \leq 9.4 \cdot 10^{+253}:\\
\;\;\;\;\frac{1}{\left(c_m \cdot x\right) \cdot \left(s \cdot t_0\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(c_m \cdot s\right) \cdot \left(x \cdot t_0\right)}\\
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (let* ((t_0 (/ (/ (/ 1.0 s) x) c_m))) (* t_0 t_0)))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = ((1.0 / s) / x) / c_m;
return t_0 * t_0;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
t_0 = ((1.0d0 / s) / x) / c_m
code = t_0 * t_0
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = ((1.0 / s) / x) / c_m;
return t_0 * t_0;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = ((1.0 / s) / x) / c_m return t_0 * t_0
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(Float64(Float64(1.0 / s) / x) / c_m) return Float64(t_0 * t_0) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
t_0 = ((1.0 / s) / x) / c_m;
tmp = t_0 * t_0;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(N[(N[(1.0 / s), $MachinePrecision] / x), $MachinePrecision] / c$95$m), $MachinePrecision]}, N[(t$95$0 * t$95$0), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := \frac{\frac{\frac{1}{s}}{x}}{c_m}\\
t_0 \cdot t_0
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (/ 1.0 (* (* c_m s) (* x (* c_m (* s x))))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return 1.0 / ((c_m * s) * (x * (c_m * (s * x))));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = 1.0d0 / ((c_m * s) * (x * (c_m * (s * x))))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return 1.0 / ((c_m * s) * (x * (c_m * (s * x))));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return 1.0 / ((c_m * s) * (x * (c_m * (s * x))))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(1.0 / Float64(Float64(c_m * s) * Float64(x * Float64(c_m * Float64(s * x))))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = 1.0 / ((c_m * s) * (x * (c_m * (s * x))));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(1.0 / N[(N[(c$95$m * s), $MachinePrecision] * N[(x * N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{1}{\left(c_m \cdot s\right) \cdot \left(x \cdot \left(c_m \cdot \left(s \cdot x\right)\right)\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (let* ((t_0 (* c_m (* s x)))) (/ 1.0 (* t_0 t_0))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
return 1.0 / (t_0 * t_0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
t_0 = c_m * (s * x)
code = 1.0d0 / (t_0 * t_0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (s * x);
return 1.0 / (t_0 * t_0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (s * x) return 1.0 / (t_0 * t_0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(s * x)) return Float64(1.0 / Float64(t_0 * t_0)) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
t_0 = c_m * (s * x);
tmp = 1.0 / (t_0 * t_0);
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(s * x), $MachinePrecision]), $MachinePrecision]}, N[(1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(s \cdot x\right)\\
\frac{1}{t_0 \cdot t_0}
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))