
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
(FPCore (B x)
:precision binary64
(if (<= x -46000.0)
(* (cos B) (/ (- x) (sin B)))
(if (<= x 1.4)
(- (/ 1.0 (sin B)) (/ x B))
(- (/ 1.0 B) (/ 1.0 (/ (tan B) x))))))
double code(double B, double x) {
double tmp;
if (x <= -46000.0) {
tmp = cos(B) * (-x / sin(B));
} else if (x <= 1.4) {
tmp = (1.0 / sin(B)) - (x / B);
} else {
tmp = (1.0 / B) - (1.0 / (tan(B) / x));
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-46000.0d0)) then
tmp = cos(b) * (-x / sin(b))
else if (x <= 1.4d0) then
tmp = (1.0d0 / sin(b)) - (x / b)
else
tmp = (1.0d0 / b) - (1.0d0 / (tan(b) / x))
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (x <= -46000.0) {
tmp = Math.cos(B) * (-x / Math.sin(B));
} else if (x <= 1.4) {
tmp = (1.0 / Math.sin(B)) - (x / B);
} else {
tmp = (1.0 / B) - (1.0 / (Math.tan(B) / x));
}
return tmp;
}
def code(B, x): tmp = 0 if x <= -46000.0: tmp = math.cos(B) * (-x / math.sin(B)) elif x <= 1.4: tmp = (1.0 / math.sin(B)) - (x / B) else: tmp = (1.0 / B) - (1.0 / (math.tan(B) / x)) return tmp
function code(B, x) tmp = 0.0 if (x <= -46000.0) tmp = Float64(cos(B) * Float64(Float64(-x) / sin(B))); elseif (x <= 1.4) tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); else tmp = Float64(Float64(1.0 / B) - Float64(1.0 / Float64(tan(B) / x))); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (x <= -46000.0) tmp = cos(B) * (-x / sin(B)); elseif (x <= 1.4) tmp = (1.0 / sin(B)) - (x / B); else tmp = (1.0 / B) - (1.0 / (tan(B) / x)); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[x, -46000.0], N[(N[Cos[B], $MachinePrecision] * N[((-x) / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.4], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / B), $MachinePrecision] - N[(1.0 / N[(N[Tan[B], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -46000:\\
\;\;\;\;\cos B \cdot \frac{-x}{\sin B}\\
\mathbf{elif}\;x \leq 1.4:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B} - \frac{1}{\frac{\tan B}{x}}\\
\end{array}
\end{array}
(FPCore (B x) :precision binary64 (if (or (<= x -1.25) (not (<= x 1.4))) (- (/ 1.0 B) (/ 1.0 (/ (tan B) x))) (- (/ 1.0 (sin B)) (/ x B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.25) || !(x <= 1.4)) {
tmp = (1.0 / B) - (1.0 / (tan(B) / x));
} else {
tmp = (1.0 / sin(B)) - (x / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.25d0)) .or. (.not. (x <= 1.4d0))) then
tmp = (1.0d0 / b) - (1.0d0 / (tan(b) / x))
else
tmp = (1.0d0 / sin(b)) - (x / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.25) || !(x <= 1.4)) {
tmp = (1.0 / B) - (1.0 / (Math.tan(B) / x));
} else {
tmp = (1.0 / Math.sin(B)) - (x / B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.25) or not (x <= 1.4): tmp = (1.0 / B) - (1.0 / (math.tan(B) / x)) else: tmp = (1.0 / math.sin(B)) - (x / B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.25) || !(x <= 1.4)) tmp = Float64(Float64(1.0 / B) - Float64(1.0 / Float64(tan(B) / x))); else tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.25) || ~((x <= 1.4))) tmp = (1.0 / B) - (1.0 / (tan(B) / x)); else tmp = (1.0 / sin(B)) - (x / B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.25], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[(N[(1.0 / B), $MachinePrecision] - N[(1.0 / N[(N[Tan[B], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;\frac{1}{B} - \frac{1}{\frac{\tan B}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\end{array}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x B)))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / b)
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / B);
}
def code(B, x): return (1.0 / math.sin(B)) - (x / B)
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / B)) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / B); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{B}
\end{array}
(FPCore (B x) :precision binary64 (if (<= B 0.046) (+ (* B (+ 0.16666666666666666 (* x 0.3333333333333333))) (/ (- 1.0 x) B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 0.046) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 0.046d0) then
tmp = (b * (0.16666666666666666d0 + (x * 0.3333333333333333d0))) + ((1.0d0 - x) / b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 0.046) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 0.046: tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 0.046) tmp = Float64(Float64(B * Float64(0.16666666666666666 + Float64(x * 0.3333333333333333))) + Float64(Float64(1.0 - x) / B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 0.046) tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 0.046], N[(N[(B * N[(0.16666666666666666 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 0.046:\\
\;\;\;\;B \cdot \left(0.16666666666666666 + x \cdot 0.3333333333333333\right) + \frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* 0.3333333333333333 (* B x))))
double code(double B, double x) {
return ((1.0 - x) / B) + (0.3333333333333333 * (B * x));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (0.3333333333333333d0 * (b * x))
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (0.3333333333333333 * (B * x));
}
def code(B, x): return ((1.0 - x) / B) + (0.3333333333333333 * (B * x))
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(0.3333333333333333 * Float64(B * x))) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (0.3333333333333333 * (B * x)); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(0.3333333333333333 * N[(B * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + 0.3333333333333333 \cdot \left(B \cdot x\right)
\end{array}
(FPCore (B x) :precision binary64 (if (or (<= x -60000.0) (not (<= x 1.02e-20))) (/ (- x) B) (/ (+ 1.0 x) B)))
double code(double B, double x) {
double tmp;
if ((x <= -60000.0) || !(x <= 1.02e-20)) {
tmp = -x / B;
} else {
tmp = (1.0 + x) / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-60000.0d0)) .or. (.not. (x <= 1.02d-20))) then
tmp = -x / b
else
tmp = (1.0d0 + x) / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -60000.0) || !(x <= 1.02e-20)) {
tmp = -x / B;
} else {
tmp = (1.0 + x) / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -60000.0) or not (x <= 1.02e-20): tmp = -x / B else: tmp = (1.0 + x) / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -60000.0) || !(x <= 1.02e-20)) tmp = Float64(Float64(-x) / B); else tmp = Float64(Float64(1.0 + x) / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -60000.0) || ~((x <= 1.02e-20))) tmp = -x / B; else tmp = (1.0 + x) / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -60000.0], N[Not[LessEqual[x, 1.02e-20]], $MachinePrecision]], N[((-x) / B), $MachinePrecision], N[(N[(1.0 + x), $MachinePrecision] / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -60000 \lor \neg \left(x \leq 1.02 \cdot 10^{-20}\right):\\
\;\;\;\;\frac{-x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x}{B}\\
\end{array}
\end{array}
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* B 0.16666666666666666)))
double code(double B, double x) {
return ((1.0 - x) / B) + (B * 0.16666666666666666);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (b * 0.16666666666666666d0)
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (B * 0.16666666666666666);
}
def code(B, x): return ((1.0 - x) / B) + (B * 0.16666666666666666)
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(B * 0.16666666666666666)) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (B * 0.16666666666666666); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(B * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + B \cdot 0.16666666666666666
\end{array}
(FPCore (B x) :precision binary64 (if (or (<= x -60000.0) (not (<= x 1.02e-20))) (/ (- x) B) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -60000.0) || !(x <= 1.02e-20)) {
tmp = -x / B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-60000.0d0)) .or. (.not. (x <= 1.02d-20))) then
tmp = -x / b
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -60000.0) || !(x <= 1.02e-20)) {
tmp = -x / B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -60000.0) or not (x <= 1.02e-20): tmp = -x / B else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -60000.0) || !(x <= 1.02e-20)) tmp = Float64(Float64(-x) / B); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -60000.0) || ~((x <= 1.02e-20))) tmp = -x / B; else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -60000.0], N[Not[LessEqual[x, 1.02e-20]], $MachinePrecision]], N[((-x) / B), $MachinePrecision], N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -60000 \lor \neg \left(x \leq 1.02 \cdot 10^{-20}\right):\\
\;\;\;\;\frac{-x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
herbie shell --seed 2023343
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))