
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (* 2.0 (log (sqrt (exp (cos (* 0.005555555555555556 (* angle PI)))))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * (2.0 * log(sqrt(exp(cos((0.005555555555555556 * (angle * ((double) M_PI))))))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * (2.0 * Math.log(Math.sqrt(Math.exp(Math.cos((0.005555555555555556 * (angle * Math.PI)))))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * (2.0 * math.log(math.sqrt(math.exp(math.cos((0.005555555555555556 * (angle * math.pi)))))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * Float64(2.0 * log(sqrt(exp(cos(Float64(0.005555555555555556 * Float64(angle * pi)))))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * (2.0 * log(sqrt(exp(cos((0.005555555555555556 * (angle * pi)))))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(2.0 * N[Log[N[Sqrt[N[Exp[N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \left(2 \cdot \log \left(\sqrt{e^{\cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)}}\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
(FPCore (a b angle)
:precision binary64
(if (<= a 9.2e-71)
(pow b 2.0)
(+
(pow b 2.0)
(*
(* PI 0.005555555555555556)
(* (* a angle) (* PI (* 0.005555555555555556 (* a angle))))))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 9.2e-71) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + ((((double) M_PI) * 0.005555555555555556) * ((a * angle) * (((double) M_PI) * (0.005555555555555556 * (a * angle)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 9.2e-71) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((Math.PI * 0.005555555555555556) * ((a * angle) * (Math.PI * (0.005555555555555556 * (a * angle)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 9.2e-71: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + ((math.pi * 0.005555555555555556) * ((a * angle) * (math.pi * (0.005555555555555556 * (a * angle))))) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 9.2e-71) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + Float64(Float64(pi * 0.005555555555555556) * Float64(Float64(a * angle) * Float64(pi * Float64(0.005555555555555556 * Float64(a * angle)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 9.2e-71) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + ((pi * 0.005555555555555556) * ((a * angle) * (pi * (0.005555555555555556 * (a * angle))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 9.2e-71], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(N[(a * angle), $MachinePrecision] * N[(Pi * N[(0.005555555555555556 * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 9.2 \cdot 10^{-71}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(\pi \cdot 0.005555555555555556\right) \cdot \left(\left(a \cdot angle\right) \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(a \cdot angle\right)\right)\right)\right)\\
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(if (<= a 6e-71)
(pow b 2.0)
(+
(pow b 2.0)
(* (* PI (* (* a angle) (* a (* angle PI)))) 3.08641975308642e-5))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 6e-71) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + ((((double) M_PI) * ((a * angle) * (a * (angle * ((double) M_PI))))) * 3.08641975308642e-5);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 6e-71) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((Math.PI * ((a * angle) * (a * (angle * Math.PI)))) * 3.08641975308642e-5);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 6e-71: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + ((math.pi * ((a * angle) * (a * (angle * math.pi)))) * 3.08641975308642e-5) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 6e-71) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + Float64(Float64(pi * Float64(Float64(a * angle) * Float64(a * Float64(angle * pi)))) * 3.08641975308642e-5)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 6e-71) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + ((pi * ((a * angle) * (a * (angle * pi)))) * 3.08641975308642e-5); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 6e-71], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(Pi * N[(N[(a * angle), $MachinePrecision] * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6 \cdot 10^{-71}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(\pi \cdot \left(\left(a \cdot angle\right) \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right)\right) \cdot 3.08641975308642 \cdot 10^{-5}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 2.7e-72) (pow b 2.0) (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* PI (* a angle)) 2.0)))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 2.7e-72) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (a * angle)), 2.0));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 2.7e-72) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (a * angle)), 2.0));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 2.7e-72: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (a * angle)), 2.0)) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 2.7e-72) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(a * angle)) ^ 2.0))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 2.7e-72) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((pi * (a * angle)) ^ 2.0)); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 2.7e-72], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2.7 \cdot 10^{-72}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 6e-71) (pow b 2.0) (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 6e-71) {
tmp = pow(b, 2.0);
} else {
tmp = pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 6e-71) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 6e-71: tmp = math.pow(b, 2.0) else: tmp = math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 6e-71) tmp = b ^ 2.0; else tmp = Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 6e-71) tmp = b ^ 2.0; else tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 6e-71], N[Power[b, 2.0], $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6 \cdot 10^{-71}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 6.5e-73) (pow b 2.0) (pow (hypot b (* 0.005555555555555556 (* a (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 6.5e-73) {
tmp = pow(b, 2.0);
} else {
tmp = pow(hypot(b, (0.005555555555555556 * (a * (angle * ((double) M_PI))))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 6.5e-73) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(Math.hypot(b, (0.005555555555555556 * (a * (angle * Math.PI)))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 6.5e-73: tmp = math.pow(b, 2.0) else: tmp = math.pow(math.hypot(b, (0.005555555555555556 * (a * (angle * math.pi)))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 6.5e-73) tmp = b ^ 2.0; else tmp = hypot(b, Float64(0.005555555555555556 * Float64(a * Float64(angle * pi)))) ^ 2.0; end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 6.5e-73) tmp = b ^ 2.0; else tmp = hypot(b, (0.005555555555555556 * (a * (angle * pi)))) ^ 2.0; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 6.5e-73], N[Power[b, 2.0], $MachinePrecision], N[Power[N[Sqrt[b ^ 2 + N[(0.005555555555555556 * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] ^ 2], $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 6.5 \cdot 10^{-73}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(\mathsf{hypot}\left(b, 0.005555555555555556 \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= a 8.2e-73) (pow b 2.0) (pow (hypot b (* (* angle PI) (* a 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
double tmp;
if (a <= 8.2e-73) {
tmp = pow(b, 2.0);
} else {
tmp = pow(hypot(b, ((angle * ((double) M_PI)) * (a * 0.005555555555555556))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 8.2e-73) {
tmp = Math.pow(b, 2.0);
} else {
tmp = Math.pow(Math.hypot(b, ((angle * Math.PI) * (a * 0.005555555555555556))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 8.2e-73: tmp = math.pow(b, 2.0) else: tmp = math.pow(math.hypot(b, ((angle * math.pi) * (a * 0.005555555555555556))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 8.2e-73) tmp = b ^ 2.0; else tmp = hypot(b, Float64(Float64(angle * pi) * Float64(a * 0.005555555555555556))) ^ 2.0; end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 8.2e-73) tmp = b ^ 2.0; else tmp = hypot(b, ((angle * pi) * (a * 0.005555555555555556))) ^ 2.0; end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 8.2e-73], N[Power[b, 2.0], $MachinePrecision], N[Power[N[Sqrt[b ^ 2 + N[(N[(angle * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] ^ 2], $MachinePrecision], 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 8.2 \cdot 10^{-73}:\\
\;\;\;\;{b}^{2}\\
\mathbf{else}:\\
\;\;\;\;{\left(\mathsf{hypot}\left(b, \left(angle \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (pow b 2.0))
double code(double a, double b, double angle) {
return pow(b, 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = b ** 2.0d0
end function
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0)
function code(a, b, angle) return b ^ 2.0 end
function tmp = code(a, b, angle) tmp = b ^ 2.0; end
code[a_, b_, angle_] := N[Power[b, 2.0], $MachinePrecision]
\begin{array}{l}
\\
{b}^{2}
\end{array}
herbie shell --seed 2023343
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))