
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (cbrt (pow (log1p (exp x)) 3.0)) (* x y)))
double code(double x, double y) {
return cbrt(pow(log1p(exp(x)), 3.0)) - (x * y);
}
public static double code(double x, double y) {
return Math.cbrt(Math.pow(Math.log1p(Math.exp(x)), 3.0)) - (x * y);
}
function code(x, y) return Float64(cbrt((log1p(exp(x)) ^ 3.0)) - Float64(x * y)) end
code[x_, y_] := N[(N[Power[N[Power[N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{{\left(\mathsf{log1p}\left(e^{x}\right)\right)}^{3}} - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- (log1p (exp x)) (* x y)))
double code(double x, double y) {
return log1p(exp(x)) - (x * y);
}
public static double code(double x, double y) {
return Math.log1p(Math.exp(x)) - (x * y);
}
def code(x, y): return math.log1p(math.exp(x)) - (x * y)
function code(x, y) return Float64(log1p(exp(x)) - Float64(x * y)) end
code[x_, y_] := N[(N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -2400000000.0) (* y (- x)) (+ 1.0 (+ (* x (- 0.5 y)) (+ (log 2.0) -1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -2400000000.0) {
tmp = y * -x;
} else {
tmp = 1.0 + ((x * (0.5 - y)) + (log(2.0) + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2400000000.0d0)) then
tmp = y * -x
else
tmp = 1.0d0 + ((x * (0.5d0 - y)) + (log(2.0d0) + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2400000000.0) {
tmp = y * -x;
} else {
tmp = 1.0 + ((x * (0.5 - y)) + (Math.log(2.0) + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2400000000.0: tmp = y * -x else: tmp = 1.0 + ((x * (0.5 - y)) + (math.log(2.0) + -1.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -2400000000.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(1.0 + Float64(Float64(x * Float64(0.5 - y)) + Float64(log(2.0) + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2400000000.0) tmp = y * -x; else tmp = 1.0 + ((x * (0.5 - y)) + (log(2.0) + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2400000000.0], N[(y * (-x)), $MachinePrecision], N[(1.0 + N[(N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision] + N[(N[Log[2.0], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2400000000:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(x \cdot \left(0.5 - y\right) + \left(\log 2 + -1\right)\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -2400000000.0) (* y (- x)) (+ (* x (- 0.5 y)) (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -2400000000.0) {
tmp = y * -x;
} else {
tmp = (x * (0.5 - y)) + log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2400000000.0d0)) then
tmp = y * -x
else
tmp = (x * (0.5d0 - y)) + log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2400000000.0) {
tmp = y * -x;
} else {
tmp = (x * (0.5 - y)) + Math.log(2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2400000000.0: tmp = y * -x else: tmp = (x * (0.5 - y)) + math.log(2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -2400000000.0) tmp = Float64(y * Float64(-x)); else tmp = Float64(Float64(x * Float64(0.5 - y)) + log(2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2400000000.0) tmp = y * -x; else tmp = (x * (0.5 - y)) + log(2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2400000000.0], N[(y * (-x)), $MachinePrecision], N[(N[(x * N[(0.5 - y), $MachinePrecision]), $MachinePrecision] + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2400000000:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.5 - y\right) + \log 2\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -1.1e-71) (* y (- x)) (+ (log 2.0) (* x 0.5))))
double code(double x, double y) {
double tmp;
if (x <= -1.1e-71) {
tmp = y * -x;
} else {
tmp = log(2.0) + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.1d-71)) then
tmp = y * -x
else
tmp = log(2.0d0) + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.1e-71) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) + (x * 0.5);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.1e-71: tmp = y * -x else: tmp = math.log(2.0) + (x * 0.5) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.1e-71) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.1e-71) tmp = y * -x; else tmp = log(2.0) + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.1e-71], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-71}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 + x \cdot 0.5\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -7.6e+26) (* y (- x)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -7.6e+26) {
tmp = y * -x;
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-7.6d+26)) then
tmp = y * -x
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -7.6e+26) {
tmp = y * -x;
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -7.6e+26: tmp = y * -x else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -7.6e+26) tmp = Float64(y * Float64(-x)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -7.6e+26) tmp = y * -x; else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -7.6e+26], N[(y * (-x)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.6 \cdot 10^{+26}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -1e-70) (* y (- x)) (log (+ x 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -1e-70) {
tmp = y * -x;
} else {
tmp = log((x + 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1d-70)) then
tmp = y * -x
else
tmp = log((x + 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1e-70) {
tmp = y * -x;
} else {
tmp = Math.log((x + 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1e-70: tmp = y * -x else: tmp = math.log((x + 2.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1e-70) tmp = Float64(y * Float64(-x)); else tmp = log(Float64(x + 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1e-70) tmp = y * -x; else tmp = log((x + 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1e-70], N[(y * (-x)), $MachinePrecision], N[Log[N[(x + 2.0), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-70}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log \left(x + 2\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -3.8e-72) (* y (- x)) (log 2.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.8e-72) {
tmp = y * -x;
} else {
tmp = log(2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d-72)) then
tmp = y * -x
else
tmp = log(2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e-72) {
tmp = y * -x;
} else {
tmp = Math.log(2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e-72: tmp = y * -x else: tmp = math.log(2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e-72) tmp = Float64(y * Float64(-x)); else tmp = log(2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e-72) tmp = y * -x; else tmp = log(2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e-72], N[(y * (-x)), $MachinePrecision], N[Log[2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-72}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (* y (- x)))
double code(double x, double y) {
return y * -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * -x
end function
public static double code(double x, double y) {
return y * -x;
}
def code(x, y): return y * -x
function code(x, y) return Float64(y * Float64(-x)) end
function tmp = code(x, y) tmp = y * -x; end
code[x_, y_] := N[(y * (-x)), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(-x\right)
\end{array}
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:herbie-target
(if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y))))
(- (log (+ 1.0 (exp x))) (* x y)))