
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * (1.0d0 - m)
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m)
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * Float64(1.0 - m)) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m); end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot \left(1 - m\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (m v) :precision binary64 (* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))
double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (((m * (1.0d0 - m)) / v) - 1.0d0) * (1.0d0 - m)
end function
public static double code(double m, double v) {
return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m);
}
def code(m, v): return (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m)
function code(m, v) return Float64(Float64(Float64(Float64(m * Float64(1.0 - m)) / v) - 1.0) * Float64(1.0 - m)) end
function tmp = code(m, v) tmp = (((m * (1.0 - m)) / v) - 1.0) * (1.0 - m); end
code[m_, v_] := N[(N[(N[(N[(m * N[(1.0 - m), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision] - 1.0), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{m \cdot \left(1 - m\right)}{v} - 1\right) \cdot \left(1 - m\right)
\end{array}
(FPCore (m v) :precision binary64 (* (- 1.0 m) (+ (/ m (/ v (- 1.0 m))) -1.0)))
double code(double m, double v) {
return (1.0 - m) * ((m / (v / (1.0 - m))) + -1.0);
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (1.0d0 - m) * ((m / (v / (1.0d0 - m))) + (-1.0d0))
end function
public static double code(double m, double v) {
return (1.0 - m) * ((m / (v / (1.0 - m))) + -1.0);
}
def code(m, v): return (1.0 - m) * ((m / (v / (1.0 - m))) + -1.0)
function code(m, v) return Float64(Float64(1.0 - m) * Float64(Float64(m / Float64(v / Float64(1.0 - m))) + -1.0)) end
function tmp = code(m, v) tmp = (1.0 - m) * ((m / (v / (1.0 - m))) + -1.0); end
code[m_, v_] := N[(N[(1.0 - m), $MachinePrecision] * N[(N[(m / N[(v / N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - m\right) \cdot \left(\frac{m}{\frac{v}{1 - m}} + -1\right)
\end{array}
(FPCore (m v) :precision binary64 (if (<= m 4e-17) (+ m (+ -1.0 (/ m v))) (/ (* m (* (- 1.0 m) (- 1.0 m))) v)))
double code(double m, double v) {
double tmp;
if (m <= 4e-17) {
tmp = m + (-1.0 + (m / v));
} else {
tmp = (m * ((1.0 - m) * (1.0 - m))) / v;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 4d-17) then
tmp = m + ((-1.0d0) + (m / v))
else
tmp = (m * ((1.0d0 - m) * (1.0d0 - m))) / v
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 4e-17) {
tmp = m + (-1.0 + (m / v));
} else {
tmp = (m * ((1.0 - m) * (1.0 - m))) / v;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 4e-17: tmp = m + (-1.0 + (m / v)) else: tmp = (m * ((1.0 - m) * (1.0 - m))) / v return tmp
function code(m, v) tmp = 0.0 if (m <= 4e-17) tmp = Float64(m + Float64(-1.0 + Float64(m / v))); else tmp = Float64(Float64(m * Float64(Float64(1.0 - m) * Float64(1.0 - m))) / v); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 4e-17) tmp = m + (-1.0 + (m / v)); else tmp = (m * ((1.0 - m) * (1.0 - m))) / v; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 4e-17], N[(m + N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(m * N[(N[(1.0 - m), $MachinePrecision] * N[(1.0 - m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 4 \cdot 10^{-17}:\\
\;\;\;\;m + \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{m \cdot \left(\left(1 - m\right) \cdot \left(1 - m\right)\right)}{v}\\
\end{array}
\end{array}
(FPCore (m v) :precision binary64 (* (- 1.0 m) (+ -1.0 (* (- 1.0 m) (/ m v)))))
double code(double m, double v) {
return (1.0 - m) * (-1.0 + ((1.0 - m) * (m / v)));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = (1.0d0 - m) * ((-1.0d0) + ((1.0d0 - m) * (m / v)))
end function
public static double code(double m, double v) {
return (1.0 - m) * (-1.0 + ((1.0 - m) * (m / v)));
}
def code(m, v): return (1.0 - m) * (-1.0 + ((1.0 - m) * (m / v)))
function code(m, v) return Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(Float64(1.0 - m) * Float64(m / v)))) end
function tmp = code(m, v) tmp = (1.0 - m) * (-1.0 + ((1.0 - m) * (m / v))); end
code[m_, v_] := N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(N[(1.0 - m), $MachinePrecision] * N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - m\right) \cdot \left(-1 + \left(1 - m\right) \cdot \frac{m}{v}\right)
\end{array}
(FPCore (m v) :precision binary64 (if (<= m 1.05e-196) -1.0 (if (<= m 2.45e-169) (/ m v) (if (<= m 2.7e-146) -1.0 (+ m (/ m v))))))
double code(double m, double v) {
double tmp;
if (m <= 1.05e-196) {
tmp = -1.0;
} else if (m <= 2.45e-169) {
tmp = m / v;
} else if (m <= 2.7e-146) {
tmp = -1.0;
} else {
tmp = m + (m / v);
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.05d-196) then
tmp = -1.0d0
else if (m <= 2.45d-169) then
tmp = m / v
else if (m <= 2.7d-146) then
tmp = -1.0d0
else
tmp = m + (m / v)
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.05e-196) {
tmp = -1.0;
} else if (m <= 2.45e-169) {
tmp = m / v;
} else if (m <= 2.7e-146) {
tmp = -1.0;
} else {
tmp = m + (m / v);
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.05e-196: tmp = -1.0 elif m <= 2.45e-169: tmp = m / v elif m <= 2.7e-146: tmp = -1.0 else: tmp = m + (m / v) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.05e-196) tmp = -1.0; elseif (m <= 2.45e-169) tmp = Float64(m / v); elseif (m <= 2.7e-146) tmp = -1.0; else tmp = Float64(m + Float64(m / v)); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.05e-196) tmp = -1.0; elseif (m <= 2.45e-169) tmp = m / v; elseif (m <= 2.7e-146) tmp = -1.0; else tmp = m + (m / v); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.05e-196], -1.0, If[LessEqual[m, 2.45e-169], N[(m / v), $MachinePrecision], If[LessEqual[m, 2.7e-146], -1.0, N[(m + N[(m / v), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1.05 \cdot 10^{-196}:\\
\;\;\;\;-1\\
\mathbf{elif}\;m \leq 2.45 \cdot 10^{-169}:\\
\;\;\;\;\frac{m}{v}\\
\mathbf{elif}\;m \leq 2.7 \cdot 10^{-146}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;m + \frac{m}{v}\\
\end{array}
\end{array}
(FPCore (m v) :precision binary64 (if (<= m 1.62) (* (- 1.0 m) (+ -1.0 (/ m v))) (* (/ m v) (* m (+ m -2.0)))))
double code(double m, double v) {
double tmp;
if (m <= 1.62) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = (m / v) * (m * (m + -2.0));
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.62d0) then
tmp = (1.0d0 - m) * ((-1.0d0) + (m / v))
else
tmp = (m / v) * (m * (m + (-2.0d0)))
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.62) {
tmp = (1.0 - m) * (-1.0 + (m / v));
} else {
tmp = (m / v) * (m * (m + -2.0));
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.62: tmp = (1.0 - m) * (-1.0 + (m / v)) else: tmp = (m / v) * (m * (m + -2.0)) return tmp
function code(m, v) tmp = 0.0 if (m <= 1.62) tmp = Float64(Float64(1.0 - m) * Float64(-1.0 + Float64(m / v))); else tmp = Float64(Float64(m / v) * Float64(m * Float64(m + -2.0))); end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.62) tmp = (1.0 - m) * (-1.0 + (m / v)); else tmp = (m / v) * (m * (m + -2.0)); end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.62], N[(N[(1.0 - m), $MachinePrecision] * N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(m / v), $MachinePrecision] * N[(m * N[(m + -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1.62:\\
\;\;\;\;\left(1 - m\right) \cdot \left(-1 + \frac{m}{v}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{m}{v} \cdot \left(m \cdot \left(m + -2\right)\right)\\
\end{array}
\end{array}
(FPCore (m v) :precision binary64 (if (<= m 1.05e-196) -1.0 (if (or (<= m 2.8e-169) (not (<= m 4.2e-145))) (/ m v) -1.0)))
double code(double m, double v) {
double tmp;
if (m <= 1.05e-196) {
tmp = -1.0;
} else if ((m <= 2.8e-169) || !(m <= 4.2e-145)) {
tmp = m / v;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 1.05d-196) then
tmp = -1.0d0
else if ((m <= 2.8d-169) .or. (.not. (m <= 4.2d-145))) then
tmp = m / v
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 1.05e-196) {
tmp = -1.0;
} else if ((m <= 2.8e-169) || !(m <= 4.2e-145)) {
tmp = m / v;
} else {
tmp = -1.0;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 1.05e-196: tmp = -1.0 elif (m <= 2.8e-169) or not (m <= 4.2e-145): tmp = m / v else: tmp = -1.0 return tmp
function code(m, v) tmp = 0.0 if (m <= 1.05e-196) tmp = -1.0; elseif ((m <= 2.8e-169) || !(m <= 4.2e-145)) tmp = Float64(m / v); else tmp = -1.0; end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 1.05e-196) tmp = -1.0; elseif ((m <= 2.8e-169) || ~((m <= 4.2e-145))) tmp = m / v; else tmp = -1.0; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 1.05e-196], -1.0, If[Or[LessEqual[m, 2.8e-169], N[Not[LessEqual[m, 4.2e-145]], $MachinePrecision]], N[(m / v), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 1.05 \cdot 10^{-196}:\\
\;\;\;\;-1\\
\mathbf{elif}\;m \leq 2.8 \cdot 10^{-169} \lor \neg \left(m \leq 4.2 \cdot 10^{-145}\right):\\
\;\;\;\;\frac{m}{v}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (m v) :precision binary64 (+ m (+ -1.0 (/ m v))))
double code(double m, double v) {
return m + (-1.0 + (m / v));
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m + ((-1.0d0) + (m / v))
end function
public static double code(double m, double v) {
return m + (-1.0 + (m / v));
}
def code(m, v): return m + (-1.0 + (m / v))
function code(m, v) return Float64(m + Float64(-1.0 + Float64(m / v))) end
function tmp = code(m, v) tmp = m + (-1.0 + (m / v)); end
code[m_, v_] := N[(m + N[(-1.0 + N[(m / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
m + \left(-1 + \frac{m}{v}\right)
\end{array}
(FPCore (m v) :precision binary64 (if (<= m 3.8e-43) -1.0 m))
double code(double m, double v) {
double tmp;
if (m <= 3.8e-43) {
tmp = -1.0;
} else {
tmp = m;
}
return tmp;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
real(8) :: tmp
if (m <= 3.8d-43) then
tmp = -1.0d0
else
tmp = m
end if
code = tmp
end function
public static double code(double m, double v) {
double tmp;
if (m <= 3.8e-43) {
tmp = -1.0;
} else {
tmp = m;
}
return tmp;
}
def code(m, v): tmp = 0 if m <= 3.8e-43: tmp = -1.0 else: tmp = m return tmp
function code(m, v) tmp = 0.0 if (m <= 3.8e-43) tmp = -1.0; else tmp = m; end return tmp end
function tmp_2 = code(m, v) tmp = 0.0; if (m <= 3.8e-43) tmp = -1.0; else tmp = m; end tmp_2 = tmp; end
code[m_, v_] := If[LessEqual[m, 3.8e-43], -1.0, m]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;m \leq 3.8 \cdot 10^{-43}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;m\\
\end{array}
\end{array}
(FPCore (m v) :precision binary64 (+ m -1.0))
double code(double m, double v) {
return m + -1.0;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = m + (-1.0d0)
end function
public static double code(double m, double v) {
return m + -1.0;
}
def code(m, v): return m + -1.0
function code(m, v) return Float64(m + -1.0) end
function tmp = code(m, v) tmp = m + -1.0; end
code[m_, v_] := N[(m + -1.0), $MachinePrecision]
\begin{array}{l}
\\
m + -1
\end{array}
(FPCore (m v) :precision binary64 -1.0)
double code(double m, double v) {
return -1.0;
}
real(8) function code(m, v)
real(8), intent (in) :: m
real(8), intent (in) :: v
code = -1.0d0
end function
public static double code(double m, double v) {
return -1.0;
}
def code(m, v): return -1.0
function code(m, v) return -1.0 end
function tmp = code(m, v) tmp = -1.0; end
code[m_, v_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2023343
(FPCore (m v)
:name "b parameter of renormalized beta distribution"
:precision binary64
:pre (and (and (< 0.0 m) (< 0.0 v)) (< v 0.25))
(* (- (/ (* m (- 1.0 m)) v) 1.0) (- 1.0 m)))