
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* (/ e (+ 1.0 (* e (cos v)))) (sin v)))
double code(double e, double v) {
return (e / (1.0 + (e * cos(v)))) * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e / (1.0d0 + (e * cos(v)))) * sin(v)
end function
public static double code(double e, double v) {
return (e / (1.0 + (e * Math.cos(v)))) * Math.sin(v);
}
def code(e, v): return (e / (1.0 + (e * math.cos(v)))) * math.sin(v)
function code(e, v) return Float64(Float64(e / Float64(1.0 + Float64(e * cos(v)))) * sin(v)) end
function tmp = code(e, v) tmp = (e / (1.0 + (e * cos(v)))) * sin(v); end
code[e_, v_] := N[(N[(e / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{1 + e \cdot \cos v} \cdot \sin v
\end{array}
(FPCore (e v) :precision binary64 (* (sin v) (/ 1.0 (+ (cos v) (/ 1.0 e)))))
double code(double e, double v) {
return sin(v) * (1.0 / (cos(v) + (1.0 / e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (1.0d0 / (cos(v) + (1.0d0 / e)))
end function
public static double code(double e, double v) {
return Math.sin(v) * (1.0 / (Math.cos(v) + (1.0 / e)));
}
def code(e, v): return math.sin(v) * (1.0 / (math.cos(v) + (1.0 / e)))
function code(e, v) return Float64(sin(v) * Float64(1.0 / Float64(cos(v) + Float64(1.0 / e)))) end
function tmp = code(e, v) tmp = sin(v) * (1.0 / (cos(v) + (1.0 / e))); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(1.0 / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{1}{\cos v + \frac{1}{e}}
\end{array}
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ e 1.0))))
double code(double e, double v) {
return sin(v) * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (e + 1.0));
}
def code(e, v): return math.sin(v) * (e / (e + 1.0))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = sin(v) * (e / (e + 1.0)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{e + 1}
\end{array}
(FPCore (e v) :precision binary64 (* e (sin v)))
double code(double e, double v) {
return e * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * sin(v)
end function
public static double code(double e, double v) {
return e * Math.sin(v);
}
def code(e, v): return e * math.sin(v)
function code(e, v) return Float64(e * sin(v)) end
function tmp = code(e, v) tmp = e * sin(v); end
code[e_, v_] := N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \sin v
\end{array}
(FPCore (e v) :precision binary64 (/ 1.0 (- (+ (/ 1.0 v) (/ 1.0 (* e v))) (* v (+ 0.5 (* -0.16666666666666666 (+ 1.0 (/ 1.0 e))))))))
double code(double e, double v) {
return 1.0 / (((1.0 / v) + (1.0 / (e * v))) - (v * (0.5 + (-0.16666666666666666 * (1.0 + (1.0 / e))))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = 1.0d0 / (((1.0d0 / v) + (1.0d0 / (e * v))) - (v * (0.5d0 + ((-0.16666666666666666d0) * (1.0d0 + (1.0d0 / e))))))
end function
public static double code(double e, double v) {
return 1.0 / (((1.0 / v) + (1.0 / (e * v))) - (v * (0.5 + (-0.16666666666666666 * (1.0 + (1.0 / e))))));
}
def code(e, v): return 1.0 / (((1.0 / v) + (1.0 / (e * v))) - (v * (0.5 + (-0.16666666666666666 * (1.0 + (1.0 / e))))))
function code(e, v) return Float64(1.0 / Float64(Float64(Float64(1.0 / v) + Float64(1.0 / Float64(e * v))) - Float64(v * Float64(0.5 + Float64(-0.16666666666666666 * Float64(1.0 + Float64(1.0 / e))))))) end
function tmp = code(e, v) tmp = 1.0 / (((1.0 / v) + (1.0 / (e * v))) - (v * (0.5 + (-0.16666666666666666 * (1.0 + (1.0 / e)))))); end
code[e_, v_] := N[(1.0 / N[(N[(N[(1.0 / v), $MachinePrecision] + N[(1.0 / N[(e * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(v * N[(0.5 + N[(-0.16666666666666666 * N[(1.0 + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(\frac{1}{v} + \frac{1}{e \cdot v}\right) - v \cdot \left(0.5 + -0.16666666666666666 \cdot \left(1 + \frac{1}{e}\right)\right)}
\end{array}
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e v) (+ e 1.0)))
double code(double e, double v) {
return (e * v) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * v) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (e * v) / (e + 1.0);
}
def code(e, v): return (e * v) / (e + 1.0)
function code(e, v) return Float64(Float64(e * v) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (e * v) / (e + 1.0); end
code[e_, v_] := N[(N[(e * v), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot v}{e + 1}
\end{array}
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
herbie shell --seed 2023343
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))