math.cos on complex, real part

Percentage Accurate: 100.0% → 100.0%
Time: 5.6s
Alternatives: 11
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) + exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 84.4% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\ t_1 := 0.5 \cdot {im}^{2}\\ \mathbf{if}\;im \leq 0.014:\\ \;\;\;\;\cos re \cdot \left(t_1 + 1\right)\\ \mathbf{elif}\;im \leq 4.2 \cdot 10^{+64}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;im \leq 2.7 \cdot 10^{+76}:\\ \;\;\;\;{im}^{2} \cdot \left(0.5 + -0.25 \cdot {re}^{2}\right)\\ \mathbf{elif}\;im \leq 1.32 \cdot 10^{+154}:\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot t_1\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (* 0.5 (+ (exp (- im)) (exp im)))) (t_1 (* 0.5 (pow im 2.0))))
   (if (<= im 0.014)
     (* (cos re) (+ t_1 1.0))
     (if (<= im 4.2e+64)
       t_0
       (if (<= im 2.7e+76)
         (* (pow im 2.0) (+ 0.5 (* -0.25 (pow re 2.0))))
         (if (<= im 1.32e+154) t_0 (* (cos re) t_1)))))))
double code(double re, double im) {
	double t_0 = 0.5 * (exp(-im) + exp(im));
	double t_1 = 0.5 * pow(im, 2.0);
	double tmp;
	if (im <= 0.014) {
		tmp = cos(re) * (t_1 + 1.0);
	} else if (im <= 4.2e+64) {
		tmp = t_0;
	} else if (im <= 2.7e+76) {
		tmp = pow(im, 2.0) * (0.5 + (-0.25 * pow(re, 2.0)));
	} else if (im <= 1.32e+154) {
		tmp = t_0;
	} else {
		tmp = cos(re) * t_1;
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 0.5d0 * (exp(-im) + exp(im))
    t_1 = 0.5d0 * (im ** 2.0d0)
    if (im <= 0.014d0) then
        tmp = cos(re) * (t_1 + 1.0d0)
    else if (im <= 4.2d+64) then
        tmp = t_0
    else if (im <= 2.7d+76) then
        tmp = (im ** 2.0d0) * (0.5d0 + ((-0.25d0) * (re ** 2.0d0)))
    else if (im <= 1.32d+154) then
        tmp = t_0
    else
        tmp = cos(re) * t_1
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = 0.5 * (Math.exp(-im) + Math.exp(im));
	double t_1 = 0.5 * Math.pow(im, 2.0);
	double tmp;
	if (im <= 0.014) {
		tmp = Math.cos(re) * (t_1 + 1.0);
	} else if (im <= 4.2e+64) {
		tmp = t_0;
	} else if (im <= 2.7e+76) {
		tmp = Math.pow(im, 2.0) * (0.5 + (-0.25 * Math.pow(re, 2.0)));
	} else if (im <= 1.32e+154) {
		tmp = t_0;
	} else {
		tmp = Math.cos(re) * t_1;
	}
	return tmp;
}
def code(re, im):
	t_0 = 0.5 * (math.exp(-im) + math.exp(im))
	t_1 = 0.5 * math.pow(im, 2.0)
	tmp = 0
	if im <= 0.014:
		tmp = math.cos(re) * (t_1 + 1.0)
	elif im <= 4.2e+64:
		tmp = t_0
	elif im <= 2.7e+76:
		tmp = math.pow(im, 2.0) * (0.5 + (-0.25 * math.pow(re, 2.0)))
	elif im <= 1.32e+154:
		tmp = t_0
	else:
		tmp = math.cos(re) * t_1
	return tmp
function code(re, im)
	t_0 = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)))
	t_1 = Float64(0.5 * (im ^ 2.0))
	tmp = 0.0
	if (im <= 0.014)
		tmp = Float64(cos(re) * Float64(t_1 + 1.0));
	elseif (im <= 4.2e+64)
		tmp = t_0;
	elseif (im <= 2.7e+76)
		tmp = Float64((im ^ 2.0) * Float64(0.5 + Float64(-0.25 * (re ^ 2.0))));
	elseif (im <= 1.32e+154)
		tmp = t_0;
	else
		tmp = Float64(cos(re) * t_1);
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = 0.5 * (exp(-im) + exp(im));
	t_1 = 0.5 * (im ^ 2.0);
	tmp = 0.0;
	if (im <= 0.014)
		tmp = cos(re) * (t_1 + 1.0);
	elseif (im <= 4.2e+64)
		tmp = t_0;
	elseif (im <= 2.7e+76)
		tmp = (im ^ 2.0) * (0.5 + (-0.25 * (re ^ 2.0)));
	elseif (im <= 1.32e+154)
		tmp = t_0;
	else
		tmp = cos(re) * t_1;
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.014], N[(N[Cos[re], $MachinePrecision] * N[(t$95$1 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 4.2e+64], t$95$0, If[LessEqual[im, 2.7e+76], N[(N[Power[im, 2.0], $MachinePrecision] * N[(0.5 + N[(-0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.32e+154], t$95$0, N[(N[Cos[re], $MachinePrecision] * t$95$1), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 0.5 \cdot \left(e^{-im} + e^{im}\right)\\
t_1 := 0.5 \cdot {im}^{2}\\
\mathbf{if}\;im \leq 0.014:\\
\;\;\;\;\cos re \cdot \left(t_1 + 1\right)\\

\mathbf{elif}\;im \leq 4.2 \cdot 10^{+64}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;im \leq 2.7 \cdot 10^{+76}:\\
\;\;\;\;{im}^{2} \cdot \left(0.5 + -0.25 \cdot {re}^{2}\right)\\

\mathbf{elif}\;im \leq 1.32 \cdot 10^{+154}:\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\cos re \cdot t_1\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 81.6% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 0.014:\\ \;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\ \mathbf{elif}\;im \leq 1.5 \cdot 10^{+154}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 0.014)
   (fma (* 0.5 im) im (cos re))
   (if (<= im 1.5e+154)
     (* 0.5 (+ (exp (- im)) (exp im)))
     (* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
	double tmp;
	if (im <= 0.014) {
		tmp = fma((0.5 * im), im, cos(re));
	} else if (im <= 1.5e+154) {
		tmp = 0.5 * (exp(-im) + exp(im));
	} else {
		tmp = cos(re) * (0.5 * pow(im, 2.0));
	}
	return tmp;
}
function code(re, im)
	tmp = 0.0
	if (im <= 0.014)
		tmp = fma(Float64(0.5 * im), im, cos(re));
	elseif (im <= 1.5e+154)
		tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)));
	else
		tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0)));
	end
	return tmp
end
code[re_, im_] := If[LessEqual[im, 0.014], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.5e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.014:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\

\mathbf{elif}\;im \leq 1.5 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\

\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 84.9% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.5 \cdot {im}^{2}\\ \mathbf{if}\;im \leq 0.0092:\\ \;\;\;\;\cos re \cdot \left(t_0 + 1\right)\\ \mathbf{elif}\;im \leq 1.32 \cdot 10^{+154}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \mathbf{else}:\\ \;\;\;\;\cos re \cdot t_0\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (* 0.5 (pow im 2.0))))
   (if (<= im 0.0092)
     (* (cos re) (+ t_0 1.0))
     (if (<= im 1.32e+154)
       (* 0.5 (+ (exp (- im)) (exp im)))
       (* (cos re) t_0)))))
double code(double re, double im) {
	double t_0 = 0.5 * pow(im, 2.0);
	double tmp;
	if (im <= 0.0092) {
		tmp = cos(re) * (t_0 + 1.0);
	} else if (im <= 1.32e+154) {
		tmp = 0.5 * (exp(-im) + exp(im));
	} else {
		tmp = cos(re) * t_0;
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: tmp
    t_0 = 0.5d0 * (im ** 2.0d0)
    if (im <= 0.0092d0) then
        tmp = cos(re) * (t_0 + 1.0d0)
    else if (im <= 1.32d+154) then
        tmp = 0.5d0 * (exp(-im) + exp(im))
    else
        tmp = cos(re) * t_0
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = 0.5 * Math.pow(im, 2.0);
	double tmp;
	if (im <= 0.0092) {
		tmp = Math.cos(re) * (t_0 + 1.0);
	} else if (im <= 1.32e+154) {
		tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
	} else {
		tmp = Math.cos(re) * t_0;
	}
	return tmp;
}
def code(re, im):
	t_0 = 0.5 * math.pow(im, 2.0)
	tmp = 0
	if im <= 0.0092:
		tmp = math.cos(re) * (t_0 + 1.0)
	elif im <= 1.32e+154:
		tmp = 0.5 * (math.exp(-im) + math.exp(im))
	else:
		tmp = math.cos(re) * t_0
	return tmp
function code(re, im)
	t_0 = Float64(0.5 * (im ^ 2.0))
	tmp = 0.0
	if (im <= 0.0092)
		tmp = Float64(cos(re) * Float64(t_0 + 1.0));
	elseif (im <= 1.32e+154)
		tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)));
	else
		tmp = Float64(cos(re) * t_0);
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = 0.5 * (im ^ 2.0);
	tmp = 0.0;
	if (im <= 0.0092)
		tmp = cos(re) * (t_0 + 1.0);
	elseif (im <= 1.32e+154)
		tmp = 0.5 * (exp(-im) + exp(im));
	else
		tmp = cos(re) * t_0;
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.0092], N[(N[Cos[re], $MachinePrecision] * N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.32e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * t$95$0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 0.5 \cdot {im}^{2}\\
\mathbf{if}\;im \leq 0.0092:\\
\;\;\;\;\cos re \cdot \left(t_0 + 1\right)\\

\mathbf{elif}\;im \leq 1.32 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\

\mathbf{else}:\\
\;\;\;\;\cos re \cdot t_0\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 78.4% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 0.0078:\\ \;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 0.0078)
   (fma (* 0.5 im) im (cos re))
   (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
	double tmp;
	if (im <= 0.0078) {
		tmp = fma((0.5 * im), im, cos(re));
	} else {
		tmp = 0.5 * (exp(-im) + exp(im));
	}
	return tmp;
}
function code(re, im)
	tmp = 0.0
	if (im <= 0.0078)
		tmp = fma(Float64(0.5 * im), im, cos(re));
	else
		tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im)));
	end
	return tmp
end
code[re_, im_] := If[LessEqual[im, 0.0078], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0078:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\

\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 69.6% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(0.5 \cdot im, im, \cos re\right) \end{array} \]
(FPCore (re im) :precision binary64 (fma (* 0.5 im) im (cos re)))
double code(double re, double im) {
	return fma((0.5 * im), im, cos(re));
}
function code(re, im)
	return fma(Float64(0.5 * im), im, cos(re))
end
code[re_, im_] := N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 61.1% accurate, 2.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 2.25 \cdot 10^{+15}:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 4.9 \cdot 10^{+127}:\\ \;\;\;\;0.25 + {re}^{2} \cdot 0.25\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot {im}^{2}\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 2.25e+15)
   (cos re)
   (if (<= im 4.9e+127) (+ 0.25 (* (pow re 2.0) 0.25)) (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
	double tmp;
	if (im <= 2.25e+15) {
		tmp = cos(re);
	} else if (im <= 4.9e+127) {
		tmp = 0.25 + (pow(re, 2.0) * 0.25);
	} else {
		tmp = 0.5 * pow(im, 2.0);
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (im <= 2.25d+15) then
        tmp = cos(re)
    else if (im <= 4.9d+127) then
        tmp = 0.25d0 + ((re ** 2.0d0) * 0.25d0)
    else
        tmp = 0.5d0 * (im ** 2.0d0)
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (im <= 2.25e+15) {
		tmp = Math.cos(re);
	} else if (im <= 4.9e+127) {
		tmp = 0.25 + (Math.pow(re, 2.0) * 0.25);
	} else {
		tmp = 0.5 * Math.pow(im, 2.0);
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if im <= 2.25e+15:
		tmp = math.cos(re)
	elif im <= 4.9e+127:
		tmp = 0.25 + (math.pow(re, 2.0) * 0.25)
	else:
		tmp = 0.5 * math.pow(im, 2.0)
	return tmp
function code(re, im)
	tmp = 0.0
	if (im <= 2.25e+15)
		tmp = cos(re);
	elseif (im <= 4.9e+127)
		tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25));
	else
		tmp = Float64(0.5 * (im ^ 2.0));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (im <= 2.25e+15)
		tmp = cos(re);
	elseif (im <= 4.9e+127)
		tmp = 0.25 + ((re ^ 2.0) * 0.25);
	else
		tmp = 0.5 * (im ^ 2.0);
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[im, 2.25e+15], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.9e+127], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 2.25 \cdot 10^{+15}:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;im \leq 4.9 \cdot 10^{+127}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\

\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 61.1% accurate, 2.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 7.5 \cdot 10^{+15}:\\ \;\;\;\;\cos re\\ \mathbf{elif}\;im \leq 2.9 \cdot 10^{+128}:\\ \;\;\;\;0.25 + {re}^{2} \cdot 0.25\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot {im}^{2} + 1\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 7.5e+15)
   (cos re)
   (if (<= im 2.9e+128)
     (+ 0.25 (* (pow re 2.0) 0.25))
     (+ (* 0.5 (pow im 2.0)) 1.0))))
double code(double re, double im) {
	double tmp;
	if (im <= 7.5e+15) {
		tmp = cos(re);
	} else if (im <= 2.9e+128) {
		tmp = 0.25 + (pow(re, 2.0) * 0.25);
	} else {
		tmp = (0.5 * pow(im, 2.0)) + 1.0;
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (im <= 7.5d+15) then
        tmp = cos(re)
    else if (im <= 2.9d+128) then
        tmp = 0.25d0 + ((re ** 2.0d0) * 0.25d0)
    else
        tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (im <= 7.5e+15) {
		tmp = Math.cos(re);
	} else if (im <= 2.9e+128) {
		tmp = 0.25 + (Math.pow(re, 2.0) * 0.25);
	} else {
		tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if im <= 7.5e+15:
		tmp = math.cos(re)
	elif im <= 2.9e+128:
		tmp = 0.25 + (math.pow(re, 2.0) * 0.25)
	else:
		tmp = (0.5 * math.pow(im, 2.0)) + 1.0
	return tmp
function code(re, im)
	tmp = 0.0
	if (im <= 7.5e+15)
		tmp = cos(re);
	elseif (im <= 2.9e+128)
		tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25));
	else
		tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0);
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (im <= 7.5e+15)
		tmp = cos(re);
	elseif (im <= 2.9e+128)
		tmp = 0.25 + ((re ^ 2.0) * 0.25);
	else
		tmp = (0.5 * (im ^ 2.0)) + 1.0;
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[im, 7.5e+15], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.9e+128], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.5 \cdot 10^{+15}:\\
\;\;\;\;\cos re\\

\mathbf{elif}\;im \leq 2.9 \cdot 10^{+128}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\

\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 60.2% accurate, 2.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;im \leq 1.85 \cdot 10^{+85}:\\ \;\;\;\;\cos re\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot {im}^{2}\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (<= im 1.85e+85) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
	double tmp;
	if (im <= 1.85e+85) {
		tmp = cos(re);
	} else {
		tmp = 0.5 * pow(im, 2.0);
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (im <= 1.85d+85) then
        tmp = cos(re)
    else
        tmp = 0.5d0 * (im ** 2.0d0)
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (im <= 1.85e+85) {
		tmp = Math.cos(re);
	} else {
		tmp = 0.5 * Math.pow(im, 2.0);
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if im <= 1.85e+85:
		tmp = math.cos(re)
	else:
		tmp = 0.5 * math.pow(im, 2.0)
	return tmp
function code(re, im)
	tmp = 0.0
	if (im <= 1.85e+85)
		tmp = cos(re);
	else
		tmp = Float64(0.5 * (im ^ 2.0));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (im <= 1.85e+85)
		tmp = cos(re);
	else
		tmp = 0.5 * (im ^ 2.0);
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[LessEqual[im, 1.85e+85], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.85 \cdot 10^{+85}:\\
\;\;\;\;\cos re\\

\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 51.0% accurate, 3.0× speedup?

\[\begin{array}{l} \\ \cos re \end{array} \]
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
	return cos(re);
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = cos(re)
end function
public static double code(double re, double im) {
	return Math.cos(re);
}
def code(re, im):
	return math.cos(re)
function code(re, im)
	return cos(re)
end
function tmp = code(re, im)
	tmp = cos(re);
end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}

\\
\cos re
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 11: 8.1% accurate, 308.0× speedup?

\[\begin{array}{l} \\ 0.25 \end{array} \]
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
	return 0.25;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = 0.25d0
end function
public static double code(double re, double im) {
	return 0.25;
}
def code(re, im):
	return 0.25
function code(re, im)
	return 0.25
end
function tmp = code(re, im)
	tmp = 0.25;
end
code[re_, im_] := 0.25
\begin{array}{l}

\\
0.25
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Reproduce

?
herbie shell --seed 2023343 
(FPCore (re im)
  :name "math.cos on complex, real part"
  :precision binary64
  (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))