
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -5.9e-31) (not (<= x 3e-75))) (fma x (sin y) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.9e-31) || !(x <= 3e-75)) {
tmp = fma(x, sin(y), z);
} else {
tmp = z * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -5.9e-31) || !(x <= 3e-75)) tmp = fma(x, sin(y), z); else tmp = Float64(z * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.9e-31], N[Not[LessEqual[x, 3e-75]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.9 \cdot 10^{-31} \lor \neg \left(x \leq 3 \cdot 10^{-75}\right):\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))) (t_1 (* z (cos y))))
(if (<= x -8e+55)
t_0
(if (<= x -3.4e+23)
t_1
(if (<= x -0.0275)
t_0
(if (<= x 8000000.0) t_1 (if (<= x 1e+137) (+ z (* x y)) t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double t_1 = z * cos(y);
double tmp;
if (x <= -8e+55) {
tmp = t_0;
} else if (x <= -3.4e+23) {
tmp = t_1;
} else if (x <= -0.0275) {
tmp = t_0;
} else if (x <= 8000000.0) {
tmp = t_1;
} else if (x <= 1e+137) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * sin(y)
t_1 = z * cos(y)
if (x <= (-8d+55)) then
tmp = t_0
else if (x <= (-3.4d+23)) then
tmp = t_1
else if (x <= (-0.0275d0)) then
tmp = t_0
else if (x <= 8000000.0d0) then
tmp = t_1
else if (x <= 1d+137) then
tmp = z + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double t_1 = z * Math.cos(y);
double tmp;
if (x <= -8e+55) {
tmp = t_0;
} else if (x <= -3.4e+23) {
tmp = t_1;
} else if (x <= -0.0275) {
tmp = t_0;
} else if (x <= 8000000.0) {
tmp = t_1;
} else if (x <= 1e+137) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) t_1 = z * math.cos(y) tmp = 0 if x <= -8e+55: tmp = t_0 elif x <= -3.4e+23: tmp = t_1 elif x <= -0.0275: tmp = t_0 elif x <= 8000000.0: tmp = t_1 elif x <= 1e+137: tmp = z + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) t_1 = Float64(z * cos(y)) tmp = 0.0 if (x <= -8e+55) tmp = t_0; elseif (x <= -3.4e+23) tmp = t_1; elseif (x <= -0.0275) tmp = t_0; elseif (x <= 8000000.0) tmp = t_1; elseif (x <= 1e+137) tmp = Float64(z + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); t_1 = z * cos(y); tmp = 0.0; if (x <= -8e+55) tmp = t_0; elseif (x <= -3.4e+23) tmp = t_1; elseif (x <= -0.0275) tmp = t_0; elseif (x <= 8000000.0) tmp = t_1; elseif (x <= 1e+137) tmp = z + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8e+55], t$95$0, If[LessEqual[x, -3.4e+23], t$95$1, If[LessEqual[x, -0.0275], t$95$0, If[LessEqual[x, 8000000.0], t$95$1, If[LessEqual[x, 1e+137], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
t_1 := z \cdot \cos y\\
\mathbf{if}\;x \leq -8 \cdot 10^{+55}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.4 \cdot 10^{+23}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -0.0275:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 8000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 10^{+137}:\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -6.1e-32) (not (<= x 3.3e-71))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.1e-32) || !(x <= 3.3e-71)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.1d-32)) .or. (.not. (x <= 3.3d-71))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.1e-32) || !(x <= 3.3e-71)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.1e-32) or not (x <= 3.3e-71): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.1e-32) || !(x <= 3.3e-71)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.1e-32) || ~((x <= 3.3e-71))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.1e-32], N[Not[LessEqual[x, 3.3e-71]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.1 \cdot 10^{-32} \lor \neg \left(x \leq 3.3 \cdot 10^{-71}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -0.4) (not (<= y 3.3e-18))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.4) || !(y <= 3.3e-18)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.4d0)) .or. (.not. (y <= 3.3d-18))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.4) || !(y <= 3.3e-18)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.4) or not (y <= 3.3e-18): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.4) || !(y <= 3.3e-18)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.4) || ~((y <= 3.3e-18))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.4], N[Not[LessEqual[y, 3.3e-18]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.4 \lor \neg \left(y \leq 3.3 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -7.5e-95) z (if (<= z 2.35e-70) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-95) {
tmp = z;
} else if (z <= 2.35e-70) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d-95)) then
tmp = z
else if (z <= 2.35d-70) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-95) {
tmp = z;
} else if (z <= 2.35e-70) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e-95: tmp = z elif z <= 2.35e-70: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e-95) tmp = z; elseif (z <= 2.35e-70) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e-95) tmp = z; elseif (z <= 2.35e-70) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e-95], z, If[LessEqual[z, 2.35e-70], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{-95}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.35 \cdot 10^{-70}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
herbie shell --seed 2023343
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))