
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -6.2e+55)
(and (not (<= (* x y) -0.000135))
(or (<= (* x y) -2.55e-64) (not (<= (* x y) 7.5e+81)))))
(* x y)
(* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -6.2e+55) || (!((x * y) <= -0.000135) && (((x * y) <= -2.55e-64) || !((x * y) <= 7.5e+81)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-6.2d+55)) .or. (.not. ((x * y) <= (-0.000135d0))) .and. ((x * y) <= (-2.55d-64)) .or. (.not. ((x * y) <= 7.5d+81))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -6.2e+55) || (!((x * y) <= -0.000135) && (((x * y) <= -2.55e-64) || !((x * y) <= 7.5e+81)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -6.2e+55) or (not ((x * y) <= -0.000135) and (((x * y) <= -2.55e-64) or not ((x * y) <= 7.5e+81))): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -6.2e+55) || (!(Float64(x * y) <= -0.000135) && ((Float64(x * y) <= -2.55e-64) || !(Float64(x * y) <= 7.5e+81)))) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -6.2e+55) || (~(((x * y) <= -0.000135)) && (((x * y) <= -2.55e-64) || ~(((x * y) <= 7.5e+81))))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -6.2e+55], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -0.000135]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], -2.55e-64], N[Not[LessEqual[N[(x * y), $MachinePrecision], 7.5e+81]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -6.2 \cdot 10^{+55} \lor \neg \left(x \cdot y \leq -0.000135\right) \land \left(x \cdot y \leq -2.55 \cdot 10^{-64} \lor \neg \left(x \cdot y \leq 7.5 \cdot 10^{+81}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
herbie shell --seed 2023343
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))