
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (- (* 0.125 x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return ((0.125 * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((0.125d0 * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((0.125 * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return ((0.125 * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = ((0.125 * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(0.125 \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -1e+77) (not (<= (* y z) 400000000.0))) (- (* 0.125 x) (* (* y z) 0.5)) (+ (* 0.125 x) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -1e+77) || !((y * z) <= 400000000.0)) {
tmp = (0.125 * x) - ((y * z) * 0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-1d+77)) .or. (.not. ((y * z) <= 400000000.0d0))) then
tmp = (0.125d0 * x) - ((y * z) * 0.5d0)
else
tmp = (0.125d0 * x) + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -1e+77) || !((y * z) <= 400000000.0)) {
tmp = (0.125 * x) - ((y * z) * 0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -1e+77) or not ((y * z) <= 400000000.0): tmp = (0.125 * x) - ((y * z) * 0.5) else: tmp = (0.125 * x) + t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -1e+77) || !(Float64(y * z) <= 400000000.0)) tmp = Float64(Float64(0.125 * x) - Float64(Float64(y * z) * 0.5)); else tmp = Float64(Float64(0.125 * x) + t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -1e+77) || ~(((y * z) <= 400000000.0))) tmp = (0.125 * x) - ((y * z) * 0.5); else tmp = (0.125 * x) + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -1e+77], N[Not[LessEqual[N[(y * z), $MachinePrecision], 400000000.0]], $MachinePrecision]], N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+77} \lor \neg \left(y \cdot z \leq 400000000\right):\\
\;\;\;\;0.125 \cdot x - \left(y \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x + t\\
\end{array}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* z -0.5))))
(if (<= x -0.0225)
(* 0.125 x)
(if (<= x 2.3e-266)
t
(if (<= x 8.6e-203)
t_1
(if (<= x 1.4e-124) t (if (<= x 2800000.0) t_1 (* 0.125 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (x <= -0.0225) {
tmp = 0.125 * x;
} else if (x <= 2.3e-266) {
tmp = t;
} else if (x <= 8.6e-203) {
tmp = t_1;
} else if (x <= 1.4e-124) {
tmp = t;
} else if (x <= 2800000.0) {
tmp = t_1;
} else {
tmp = 0.125 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z * (-0.5d0))
if (x <= (-0.0225d0)) then
tmp = 0.125d0 * x
else if (x <= 2.3d-266) then
tmp = t
else if (x <= 8.6d-203) then
tmp = t_1
else if (x <= 1.4d-124) then
tmp = t
else if (x <= 2800000.0d0) then
tmp = t_1
else
tmp = 0.125d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (x <= -0.0225) {
tmp = 0.125 * x;
} else if (x <= 2.3e-266) {
tmp = t;
} else if (x <= 8.6e-203) {
tmp = t_1;
} else if (x <= 1.4e-124) {
tmp = t;
} else if (x <= 2800000.0) {
tmp = t_1;
} else {
tmp = 0.125 * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z * -0.5) tmp = 0 if x <= -0.0225: tmp = 0.125 * x elif x <= 2.3e-266: tmp = t elif x <= 8.6e-203: tmp = t_1 elif x <= 1.4e-124: tmp = t elif x <= 2800000.0: tmp = t_1 else: tmp = 0.125 * x return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (x <= -0.0225) tmp = Float64(0.125 * x); elseif (x <= 2.3e-266) tmp = t; elseif (x <= 8.6e-203) tmp = t_1; elseif (x <= 1.4e-124) tmp = t; elseif (x <= 2800000.0) tmp = t_1; else tmp = Float64(0.125 * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z * -0.5); tmp = 0.0; if (x <= -0.0225) tmp = 0.125 * x; elseif (x <= 2.3e-266) tmp = t; elseif (x <= 8.6e-203) tmp = t_1; elseif (x <= 1.4e-124) tmp = t; elseif (x <= 2800000.0) tmp = t_1; else tmp = 0.125 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.0225], N[(0.125 * x), $MachinePrecision], If[LessEqual[x, 2.3e-266], t, If[LessEqual[x, 8.6e-203], t$95$1, If[LessEqual[x, 1.4e-124], t, If[LessEqual[x, 2800000.0], t$95$1, N[(0.125 * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;x \leq -0.0225:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-266}:\\
\;\;\;\;t\\
\mathbf{elif}\;x \leq 8.6 \cdot 10^{-203}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{-124}:\\
\;\;\;\;t\\
\mathbf{elif}\;x \leq 2800000:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -5e+177) (not (<= (* y z) 4e+98))) (- t (* (* y z) 0.5)) (+ (* 0.125 x) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -5e+177) || !((y * z) <= 4e+98)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-5d+177)) .or. (.not. ((y * z) <= 4d+98))) then
tmp = t - ((y * z) * 0.5d0)
else
tmp = (0.125d0 * x) + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -5e+177) || !((y * z) <= 4e+98)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -5e+177) or not ((y * z) <= 4e+98): tmp = t - ((y * z) * 0.5) else: tmp = (0.125 * x) + t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -5e+177) || !(Float64(y * z) <= 4e+98)) tmp = Float64(t - Float64(Float64(y * z) * 0.5)); else tmp = Float64(Float64(0.125 * x) + t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -5e+177) || ~(((y * z) <= 4e+98))) tmp = t - ((y * z) * 0.5); else tmp = (0.125 * x) + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -5e+177], N[Not[LessEqual[N[(y * z), $MachinePrecision], 4e+98]], $MachinePrecision]], N[(t - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+177} \lor \neg \left(y \cdot z \leq 4 \cdot 10^{+98}\right):\\
\;\;\;\;t - \left(y \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x + t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ y (/ 2.0 z)))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y / (2.0 / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - (y / (2.0d0 / z)))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (y / (2.0 / z)));
}
def code(x, y, z, t): return t + ((0.125 * x) - (y / (2.0 / z)))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(y / Float64(2.0 / z)))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - (y / (2.0 / z))); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(y / N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y}{\frac{2}{z}}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -3e-64) (not (<= z 4.05e+145))) (* y (* z -0.5)) (+ (* 0.125 x) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3e-64) || !(z <= 4.05e+145)) {
tmp = y * (z * -0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-3d-64)) .or. (.not. (z <= 4.05d+145))) then
tmp = y * (z * (-0.5d0))
else
tmp = (0.125d0 * x) + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3e-64) || !(z <= 4.05e+145)) {
tmp = y * (z * -0.5);
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -3e-64) or not (z <= 4.05e+145): tmp = y * (z * -0.5) else: tmp = (0.125 * x) + t return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -3e-64) || !(z <= 4.05e+145)) tmp = Float64(y * Float64(z * -0.5)); else tmp = Float64(Float64(0.125 * x) + t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -3e-64) || ~((z <= 4.05e+145))) tmp = y * (z * -0.5); else tmp = (0.125 * x) + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -3e-64], N[Not[LessEqual[z, 4.05e+145]], $MachinePrecision]], N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-64} \lor \neg \left(z \leq 4.05 \cdot 10^{+145}\right):\\
\;\;\;\;y \cdot \left(z \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x + t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= x -5.5e-5) (not (<= x 21000.0))) (* 0.125 x) t))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -5.5e-5) || !(x <= 21000.0)) {
tmp = 0.125 * x;
} else {
tmp = t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-5.5d-5)) .or. (.not. (x <= 21000.0d0))) then
tmp = 0.125d0 * x
else
tmp = t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -5.5e-5) || !(x <= 21000.0)) {
tmp = 0.125 * x;
} else {
tmp = t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -5.5e-5) or not (x <= 21000.0): tmp = 0.125 * x else: tmp = t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -5.5e-5) || !(x <= 21000.0)) tmp = Float64(0.125 * x); else tmp = t; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -5.5e-5) || ~((x <= 21000.0))) tmp = 0.125 * x; else tmp = t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -5.5e-5], N[Not[LessEqual[x, 21000.0]], $MachinePrecision]], N[(0.125 * x), $MachinePrecision], t]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-5} \lor \neg \left(x \leq 21000\right):\\
\;\;\;\;0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023343
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))