
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* z a))) (t_2 (/ (- x (* y z)) t_1)))
(if (<= t_2 -1e-303)
t_2
(if (<= t_2 0.0)
(- (/ y a) (/ (/ x a) z))
(if (<= t_2 2e+303)
(- (/ x t_1) (/ (* y z) t_1))
(/ y (- a (/ t z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = (x - (y * z)) / t_1;
double tmp;
if (t_2 <= -1e-303) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (y / a) - ((x / a) / z);
} else if (t_2 <= 2e+303) {
tmp = (x / t_1) - ((y * z) / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (z * a)
t_2 = (x - (y * z)) / t_1
if (t_2 <= (-1d-303)) then
tmp = t_2
else if (t_2 <= 0.0d0) then
tmp = (y / a) - ((x / a) / z)
else if (t_2 <= 2d+303) then
tmp = (x / t_1) - ((y * z) / t_1)
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (z * a);
double t_2 = (x - (y * z)) / t_1;
double tmp;
if (t_2 <= -1e-303) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (y / a) - ((x / a) / z);
} else if (t_2 <= 2e+303) {
tmp = (x / t_1) - ((y * z) / t_1);
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (z * a) t_2 = (x - (y * z)) / t_1 tmp = 0 if t_2 <= -1e-303: tmp = t_2 elif t_2 <= 0.0: tmp = (y / a) - ((x / a) / z) elif t_2 <= 2e+303: tmp = (x / t_1) - ((y * z) / t_1) else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(z * a)) t_2 = Float64(Float64(x - Float64(y * z)) / t_1) tmp = 0.0 if (t_2 <= -1e-303) tmp = t_2; elseif (t_2 <= 0.0) tmp = Float64(Float64(y / a) - Float64(Float64(x / a) / z)); elseif (t_2 <= 2e+303) tmp = Float64(Float64(x / t_1) - Float64(Float64(y * z) / t_1)); else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (z * a); t_2 = (x - (y * z)) / t_1; tmp = 0.0; if (t_2 <= -1e-303) tmp = t_2; elseif (t_2 <= 0.0) tmp = (y / a) - ((x / a) / z); elseif (t_2 <= 2e+303) tmp = (x / t_1) - ((y * z) / t_1); else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-303], t$95$2, If[LessEqual[t$95$2, 0.0], N[(N[(y / a), $MachinePrecision] - N[(N[(x / a), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+303], N[(N[(x / t$95$1), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - z \cdot a\\
t_2 := \frac{x - y \cdot z}{t_1}\\
\mathbf{if}\;t_2 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;\frac{y}{a} - \frac{\frac{x}{a}}{z}\\
\mathbf{elif}\;t_2 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;\frac{x}{t_1} - \frac{y \cdot z}{t_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_1 -1e-303)
t_1
(if (<= t_1 0.0)
(- (/ y a) (/ (/ x a) z))
(if (<= t_1 2e+303) t_1 (/ y (- a (/ t z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -1e-303) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = (y / a) - ((x / a) / z);
} else if (t_1 <= 2e+303) {
tmp = t_1;
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (y * z)) / (t - (z * a))
if (t_1 <= (-1d-303)) then
tmp = t_1
else if (t_1 <= 0.0d0) then
tmp = (y / a) - ((x / a) / z)
else if (t_1 <= 2d+303) then
tmp = t_1
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -1e-303) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = (y / a) - ((x / a) / z);
} else if (t_1 <= 2e+303) {
tmp = t_1;
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= -1e-303: tmp = t_1 elif t_1 <= 0.0: tmp = (y / a) - ((x / a) / z) elif t_1 <= 2e+303: tmp = t_1 else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= -1e-303) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(Float64(y / a) - Float64(Float64(x / a) / z)); elseif (t_1 <= 2e+303) tmp = t_1; else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= -1e-303) tmp = t_1; elseif (t_1 <= 0.0) tmp = (y / a) - ((x / a) / z); elseif (t_1 <= 2e+303) tmp = t_1; else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-303], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(y / a), $MachinePrecision] - N[(N[(x / a), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+303], t$95$1, N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;\frac{y}{a} - \frac{\frac{x}{a}}{z}\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (- t (* z a)))))
(if (<= z -2.8e+16)
(/ y a)
(if (<= z 9.6e-32)
t_1
(if (<= z 1.15e+30)
(* z (/ (- y) t))
(if (<= z 6.5e+82) t_1 (/ y a)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (t - (z * a));
double tmp;
if (z <= -2.8e+16) {
tmp = y / a;
} else if (z <= 9.6e-32) {
tmp = t_1;
} else if (z <= 1.15e+30) {
tmp = z * (-y / t);
} else if (z <= 6.5e+82) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x / (t - (z * a))
if (z <= (-2.8d+16)) then
tmp = y / a
else if (z <= 9.6d-32) then
tmp = t_1
else if (z <= 1.15d+30) then
tmp = z * (-y / t)
else if (z <= 6.5d+82) then
tmp = t_1
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (t - (z * a));
double tmp;
if (z <= -2.8e+16) {
tmp = y / a;
} else if (z <= 9.6e-32) {
tmp = t_1;
} else if (z <= 1.15e+30) {
tmp = z * (-y / t);
} else if (z <= 6.5e+82) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x / (t - (z * a)) tmp = 0 if z <= -2.8e+16: tmp = y / a elif z <= 9.6e-32: tmp = t_1 elif z <= 1.15e+30: tmp = z * (-y / t) elif z <= 6.5e+82: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(x / Float64(t - Float64(z * a))) tmp = 0.0 if (z <= -2.8e+16) tmp = Float64(y / a); elseif (z <= 9.6e-32) tmp = t_1; elseif (z <= 1.15e+30) tmp = Float64(z * Float64(Float64(-y) / t)); elseif (z <= 6.5e+82) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x / (t - (z * a)); tmp = 0.0; if (z <= -2.8e+16) tmp = y / a; elseif (z <= 9.6e-32) tmp = t_1; elseif (z <= 1.15e+30) tmp = z * (-y / t); elseif (z <= 6.5e+82) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.8e+16], N[(y / a), $MachinePrecision], If[LessEqual[z, 9.6e-32], t$95$1, If[LessEqual[z, 1.15e+30], N[(z * N[((-y) / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.5e+82], t$95$1, N[(y / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t - z \cdot a}\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{+16}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 9.6 \cdot 10^{-32}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+30}:\\
\;\;\;\;z \cdot \frac{-y}{t}\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{+82}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (<= z -1.6e-103) (/ y a) (if (<= z 1.3e-43) (/ x t) (if (<= z 1.2e+90) (* z (/ (- y) t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-103) {
tmp = y / a;
} else if (z <= 1.3e-43) {
tmp = x / t;
} else if (z <= 1.2e+90) {
tmp = z * (-y / t);
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.6d-103)) then
tmp = y / a
else if (z <= 1.3d-43) then
tmp = x / t
else if (z <= 1.2d+90) then
tmp = z * (-y / t)
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-103) {
tmp = y / a;
} else if (z <= 1.3e-43) {
tmp = x / t;
} else if (z <= 1.2e+90) {
tmp = z * (-y / t);
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.6e-103: tmp = y / a elif z <= 1.3e-43: tmp = x / t elif z <= 1.2e+90: tmp = z * (-y / t) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.6e-103) tmp = Float64(y / a); elseif (z <= 1.3e-43) tmp = Float64(x / t); elseif (z <= 1.2e+90) tmp = Float64(z * Float64(Float64(-y) / t)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.6e-103) tmp = y / a; elseif (z <= 1.3e-43) tmp = x / t; elseif (z <= 1.2e+90) tmp = z * (-y / t); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.6e-103], N[(y / a), $MachinePrecision], If[LessEqual[z, 1.3e-43], N[(x / t), $MachinePrecision], If[LessEqual[z, 1.2e+90], N[(z * N[((-y) / t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-103}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{-43}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 1.2 \cdot 10^{+90}:\\
\;\;\;\;z \cdot \frac{-y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (<= z -1.6e-103) (/ y a) (if (<= z 8.5e-51) (/ x t) (if (<= z 1.3e+45) (/ (* y (- z)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-103) {
tmp = y / a;
} else if (z <= 8.5e-51) {
tmp = x / t;
} else if (z <= 1.3e+45) {
tmp = (y * -z) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.6d-103)) then
tmp = y / a
else if (z <= 8.5d-51) then
tmp = x / t
else if (z <= 1.3d+45) then
tmp = (y * -z) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-103) {
tmp = y / a;
} else if (z <= 8.5e-51) {
tmp = x / t;
} else if (z <= 1.3e+45) {
tmp = (y * -z) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.6e-103: tmp = y / a elif z <= 8.5e-51: tmp = x / t elif z <= 1.3e+45: tmp = (y * -z) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.6e-103) tmp = Float64(y / a); elseif (z <= 8.5e-51) tmp = Float64(x / t); elseif (z <= 1.3e+45) tmp = Float64(Float64(y * Float64(-z)) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.6e-103) tmp = y / a; elseif (z <= 8.5e-51) tmp = x / t; elseif (z <= 1.3e+45) tmp = (y * -z) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.6e-103], N[(y / a), $MachinePrecision], If[LessEqual[z, 8.5e-51], N[(x / t), $MachinePrecision], If[LessEqual[z, 1.3e+45], N[(N[(y * (-z)), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-103}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{-51}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{+45}:\\
\;\;\;\;\frac{y \cdot \left(-z\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= x -1.05e-27) (not (<= x 5.5e-13))) (/ x (- t (* z a))) (/ y (- a (/ t z)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.05e-27) || !(x <= 5.5e-13)) {
tmp = x / (t - (z * a));
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-1.05d-27)) .or. (.not. (x <= 5.5d-13))) then
tmp = x / (t - (z * a))
else
tmp = y / (a - (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.05e-27) || !(x <= 5.5e-13)) {
tmp = x / (t - (z * a));
} else {
tmp = y / (a - (t / z));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (x <= -1.05e-27) or not (x <= 5.5e-13): tmp = x / (t - (z * a)) else: tmp = y / (a - (t / z)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((x <= -1.05e-27) || !(x <= 5.5e-13)) tmp = Float64(x / Float64(t - Float64(z * a))); else tmp = Float64(y / Float64(a - Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((x <= -1.05e-27) || ~((x <= 5.5e-13))) tmp = x / (t - (z * a)); else tmp = y / (a - (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -1.05e-27], N[Not[LessEqual[x, 5.5e-13]], $MachinePrecision]], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.05 \cdot 10^{-27} \lor \neg \left(x \leq 5.5 \cdot 10^{-13}\right):\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a - \frac{t}{z}}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.6e-103) (not (<= z 8.2e+42))) (/ y a) (/ 1.0 (/ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.6e-103) || !(z <= 8.2e+42)) {
tmp = y / a;
} else {
tmp = 1.0 / (t / x);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.6d-103)) .or. (.not. (z <= 8.2d+42))) then
tmp = y / a
else
tmp = 1.0d0 / (t / x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.6e-103) || !(z <= 8.2e+42)) {
tmp = y / a;
} else {
tmp = 1.0 / (t / x);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.6e-103) or not (z <= 8.2e+42): tmp = y / a else: tmp = 1.0 / (t / x) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.6e-103) || !(z <= 8.2e+42)) tmp = Float64(y / a); else tmp = Float64(1.0 / Float64(t / x)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.6e-103) || ~((z <= 8.2e+42))) tmp = y / a; else tmp = 1.0 / (t / x); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.6e-103], N[Not[LessEqual[z, 8.2e+42]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(1.0 / N[(t / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-103} \lor \neg \left(z \leq 8.2 \cdot 10^{+42}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{t}{x}}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.6e-103) (not (<= z 2.1e-44))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.6e-103) || !(z <= 2.1e-44)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.6d-103)) .or. (.not. (z <= 2.1d-44))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.6e-103) || !(z <= 2.1e-44)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.6e-103) or not (z <= 2.1e-44): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.6e-103) || !(z <= 2.1e-44)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.6e-103) || ~((z <= 2.1e-44))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.6e-103], N[Not[LessEqual[z, 2.1e-44]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-103} \lor \neg \left(z \leq 2.1 \cdot 10^{-44}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t_1}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))