
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z t) (- INFINITY)) (/ (- (/ x t)) z) (/ x (fma z (- t) y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -(x / t) / z;
} else {
tmp = x / fma(z, -t, y);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(-Float64(x / t)) / z); else tmp = Float64(x / fma(z, Float64(-t), y)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[((-N[(x / t), $MachinePrecision]) / z), $MachinePrecision], N[(x / N[(z * (-t) + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\frac{-\frac{x}{t}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(z, -t, y\right)}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z t) (- INFINITY)) (/ (- (/ x t)) z) (/ x (- y (* z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -(x / t) / z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -Double.POSITIVE_INFINITY) {
tmp = -(x / t) / z;
} else {
tmp = x / (y - (z * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -math.inf: tmp = -(x / t) / z else: tmp = x / (y - (z * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(Float64(-Float64(x / t)) / z); else tmp = Float64(x / Float64(y - Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -Inf) tmp = -(x / t) / z; else tmp = x / (y - (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[((-N[(x / t), $MachinePrecision]) / z), $MachinePrecision], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\frac{-\frac{x}{t}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= t -4.8e-42) (not (<= t 1.12e-11))) (/ (- x) (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.8e-42) || !(t <= 1.12e-11)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-4.8d-42)) .or. (.not. (t <= 1.12d-11))) then
tmp = -x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.8e-42) || !(t <= 1.12e-11)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -4.8e-42) or not (t <= 1.12e-11): tmp = -x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -4.8e-42) || !(t <= 1.12e-11)) tmp = Float64(Float64(-x) / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -4.8e-42) || ~((t <= 1.12e-11))) tmp = -x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -4.8e-42], N[Not[LessEqual[t, 1.12e-11]], $MachinePrecision]], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.8 \cdot 10^{-42} \lor \neg \left(t \leq 1.12 \cdot 10^{-11}\right):\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t -7.4e-42) (/ (- x) (* z t)) (if (<= t 3e-8) (/ x y) (/ (- (/ x t)) z))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.4e-42) {
tmp = -x / (z * t);
} else if (t <= 3e-8) {
tmp = x / y;
} else {
tmp = -(x / t) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-7.4d-42)) then
tmp = -x / (z * t)
else if (t <= 3d-8) then
tmp = x / y
else
tmp = -(x / t) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.4e-42) {
tmp = -x / (z * t);
} else if (t <= 3e-8) {
tmp = x / y;
} else {
tmp = -(x / t) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -7.4e-42: tmp = -x / (z * t) elif t <= 3e-8: tmp = x / y else: tmp = -(x / t) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -7.4e-42) tmp = Float64(Float64(-x) / Float64(z * t)); elseif (t <= 3e-8) tmp = Float64(x / y); else tmp = Float64(Float64(-Float64(x / t)) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -7.4e-42) tmp = -x / (z * t); elseif (t <= 3e-8) tmp = x / y; else tmp = -(x / t) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -7.4e-42], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 3e-8], N[(x / y), $MachinePrecision], N[((-N[(x / t), $MachinePrecision]) / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7.4 \cdot 10^{-42}:\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{elif}\;t \leq 3 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-\frac{x}{t}}{z}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= t -2.4e+65) (not (<= t 4.4e+149))) (/ (/ x t) z) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -2.4e+65) || !(t <= 4.4e+149)) {
tmp = (x / t) / z;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-2.4d+65)) .or. (.not. (t <= 4.4d+149))) then
tmp = (x / t) / z
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -2.4e+65) || !(t <= 4.4e+149)) {
tmp = (x / t) / z;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -2.4e+65) or not (t <= 4.4e+149): tmp = (x / t) / z else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -2.4e+65) || !(t <= 4.4e+149)) tmp = Float64(Float64(x / t) / z); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -2.4e+65) || ~((t <= 4.4e+149))) tmp = (x / t) / z; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -2.4e+65], N[Not[LessEqual[t, 4.4e+149]], $MachinePrecision]], N[(N[(x / t), $MachinePrecision] / z), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.4 \cdot 10^{+65} \lor \neg \left(t \leq 4.4 \cdot 10^{+149}\right):\\
\;\;\;\;\frac{\frac{x}{t}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))