
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (hypot x (* 2.0 y)))) (* (/ (fma 2.0 y x) t_0) (/ (+ x (* y -2.0)) t_0))))
double code(double x, double y) {
double t_0 = hypot(x, (2.0 * y));
return (fma(2.0, y, x) / t_0) * ((x + (y * -2.0)) / t_0);
}
function code(x, y) t_0 = hypot(x, Float64(2.0 * y)) return Float64(Float64(fma(2.0, y, x) / t_0) * Float64(Float64(x + Float64(y * -2.0)) / t_0)) end
code[x_, y_] := Block[{t$95$0 = N[Sqrt[x ^ 2 + N[(2.0 * y), $MachinePrecision] ^ 2], $MachinePrecision]}, N[(N[(N[(2.0 * y + x), $MachinePrecision] / t$95$0), $MachinePrecision] * N[(N[(x + N[(y * -2.0), $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(x, 2 \cdot y\right)\\
\frac{\mathsf{fma}\left(2, y, x\right)}{t_0} \cdot \frac{x + y \cdot -2}{t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (/ (- (* x x) t_0) (+ (* x x) t_0)) 2.0)
(/ (* (+ x (* 2.0 y)) (- x (* 2.0 y))) (fma x x t_0))
(+ (* 0.5 (* (/ x y) (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((((x * x) - t_0) / ((x * x) + t_0)) <= 2.0) {
tmp = ((x + (2.0 * y)) * (x - (2.0 * y))) / fma(x, x, t_0);
} else {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) <= 2.0) tmp = Float64(Float64(Float64(x + Float64(2.0 * y)) * Float64(x - Float64(2.0 * y))) / fma(x, x, t_0)); else tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], 2.0], N[(N[(N[(x + N[(2.0 * y), $MachinePrecision]), $MachinePrecision] * N[(x - N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * x + t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;\frac{x \cdot x - t_0}{x \cdot x + t_0} \leq 2:\\
\;\;\;\;\frac{\left(x + 2 \cdot y\right) \cdot \left(x - 2 \cdot y\right)}{\mathsf{fma}\left(x, x, t_0\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0)))) (if (<= t_1 2.0) t_1 (+ (* 0.5 (* (/ x y) (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = ((x * x) - t_0) / ((x * x) + t_0)
if (t_1 <= 2.0d0) then
tmp = t_1
else
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if t_1 <= 2.0: tmp = t_1 else: tmp = (0.5 * ((x / y) * (x / y))) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (t_1 <= 2.0) tmp = t_1; else tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / ((x * x) + t_0); tmp = 0.0; if (t_1 <= 2.0) tmp = t_1; else tmp = (0.5 * ((x / y) * (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2.0], t$95$1, N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{if}\;t_1 \leq 2:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= x 6.1e-7)
-1.0
(if (or (<= x 0.054) (not (<= x 5.5e+49)))
(+ 1.0 (/ -8.0 (/ (/ x y) (/ y x))))
-1.0)))
double code(double x, double y) {
double tmp;
if (x <= 6.1e-7) {
tmp = -1.0;
} else if ((x <= 0.054) || !(x <= 5.5e+49)) {
tmp = 1.0 + (-8.0 / ((x / y) / (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 6.1d-7) then
tmp = -1.0d0
else if ((x <= 0.054d0) .or. (.not. (x <= 5.5d+49))) then
tmp = 1.0d0 + ((-8.0d0) / ((x / y) / (y / x)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 6.1e-7) {
tmp = -1.0;
} else if ((x <= 0.054) || !(x <= 5.5e+49)) {
tmp = 1.0 + (-8.0 / ((x / y) / (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 6.1e-7: tmp = -1.0 elif (x <= 0.054) or not (x <= 5.5e+49): tmp = 1.0 + (-8.0 / ((x / y) / (y / x))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 6.1e-7) tmp = -1.0; elseif ((x <= 0.054) || !(x <= 5.5e+49)) tmp = Float64(1.0 + Float64(-8.0 / Float64(Float64(x / y) / Float64(y / x)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 6.1e-7) tmp = -1.0; elseif ((x <= 0.054) || ~((x <= 5.5e+49))) tmp = 1.0 + (-8.0 / ((x / y) / (y / x))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 6.1e-7], -1.0, If[Or[LessEqual[x, 0.054], N[Not[LessEqual[x, 5.5e+49]], $MachinePrecision]], N[(1.0 + N[(-8.0 / N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.1 \cdot 10^{-7}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 0.054 \lor \neg \left(x \leq 5.5 \cdot 10^{+49}\right):\\
\;\;\;\;1 + \frac{-8}{\frac{\frac{x}{y}}{\frac{y}{x}}}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x 5.8e-7) (and (not (<= x 0.021)) (<= x 5.8e+61))) (+ (* 0.5 (* (/ x y) (/ x y))) -1.0) (+ 1.0 (/ -8.0 (/ (/ x y) (/ y x))))))
double code(double x, double y) {
double tmp;
if ((x <= 5.8e-7) || (!(x <= 0.021) && (x <= 5.8e+61))) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0 + (-8.0 / ((x / y) / (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= 5.8d-7) .or. (.not. (x <= 0.021d0)) .and. (x <= 5.8d+61)) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else
tmp = 1.0d0 + ((-8.0d0) / ((x / y) / (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= 5.8e-7) || (!(x <= 0.021) && (x <= 5.8e+61))) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0 + (-8.0 / ((x / y) / (y / x)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= 5.8e-7) or (not (x <= 0.021) and (x <= 5.8e+61)): tmp = (0.5 * ((x / y) * (x / y))) + -1.0 else: tmp = 1.0 + (-8.0 / ((x / y) / (y / x))) return tmp
function code(x, y) tmp = 0.0 if ((x <= 5.8e-7) || (!(x <= 0.021) && (x <= 5.8e+61))) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); else tmp = Float64(1.0 + Float64(-8.0 / Float64(Float64(x / y) / Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= 5.8e-7) || (~((x <= 0.021)) && (x <= 5.8e+61))) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; else tmp = 1.0 + (-8.0 / ((x / y) / (y / x))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, 5.8e-7], And[N[Not[LessEqual[x, 0.021]], $MachinePrecision], LessEqual[x, 5.8e+61]]], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-8.0 / N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5.8 \cdot 10^{-7} \lor \neg \left(x \leq 0.021\right) \land x \leq 5.8 \cdot 10^{+61}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{-8}{\frac{\frac{x}{y}}{\frac{y}{x}}}\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x 7.2e-7) -1.0 (if (<= x 0.05) 1.0 (if (<= x 4e+40) -1.0 1.0))))
double code(double x, double y) {
double tmp;
if (x <= 7.2e-7) {
tmp = -1.0;
} else if (x <= 0.05) {
tmp = 1.0;
} else if (x <= 4e+40) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 7.2d-7) then
tmp = -1.0d0
else if (x <= 0.05d0) then
tmp = 1.0d0
else if (x <= 4d+40) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 7.2e-7) {
tmp = -1.0;
} else if (x <= 0.05) {
tmp = 1.0;
} else if (x <= 4e+40) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 7.2e-7: tmp = -1.0 elif x <= 0.05: tmp = 1.0 elif x <= 4e+40: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 7.2e-7) tmp = -1.0; elseif (x <= 0.05) tmp = 1.0; elseif (x <= 4e+40) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 7.2e-7) tmp = -1.0; elseif (x <= 0.05) tmp = 1.0; elseif (x <= 4e+40) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 7.2e-7], -1.0, If[LessEqual[x, 0.05], 1.0, If[LessEqual[x, 4e+40], -1.0, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 7.2 \cdot 10^{-7}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 0.05:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+40}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))