
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -2e-172) (not (<= (/ z t) 0.001))) (* (- y x) (/ z t)) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2e-172) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-2d-172)) .or. (.not. ((z / t) <= 0.001d0))) then
tmp = (y - x) * (z / t)
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2e-172) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -2e-172) or not ((z / t) <= 0.001): tmp = (y - x) * (z / t) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -2e-172) || !(Float64(z / t) <= 0.001)) tmp = Float64(Float64(y - x) * Float64(z / t)); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -2e-172) || ~(((z / t) <= 0.001))) tmp = (y - x) * (z / t); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -2e-172], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.001]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-172} \lor \neg \left(\frac{z}{t} \leq 0.001\right):\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -2000.0) (not (<= (/ z t) 0.001))) (* (- y x) (/ z t)) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2000.0) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-2000.0d0)) .or. (.not. ((z / t) <= 0.001d0))) then
tmp = (y - x) * (z / t)
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2000.0) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -2000.0) or not ((z / t) <= 0.001): tmp = (y - x) * (z / t) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -2000.0) || !(Float64(z / t) <= 0.001)) tmp = Float64(Float64(y - x) * Float64(z / t)); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -2000.0) || ~(((z / t) <= 0.001))) tmp = (y - x) * (z / t); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -2000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.001]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2000 \lor \neg \left(\frac{z}{t} \leq 0.001\right):\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -2000.0) (not (<= (/ z t) 0.001))) (* (- y x) (/ z t)) (+ x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2000.0) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-2000.0d0)) .or. (.not. ((z / t) <= 0.001d0))) then
tmp = (y - x) * (z / t)
else
tmp = x + (y / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -2000.0) || !((z / t) <= 0.001)) {
tmp = (y - x) * (z / t);
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -2000.0) or not ((z / t) <= 0.001): tmp = (y - x) * (z / t) else: tmp = x + (y / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -2000.0) || !(Float64(z / t) <= 0.001)) tmp = Float64(Float64(y - x) * Float64(z / t)); else tmp = Float64(x + Float64(y / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -2000.0) || ~(((z / t) <= 0.001))) tmp = (y - x) * (z / t); else tmp = x + (y / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -2000.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.001]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2000 \lor \neg \left(\frac{z}{t} \leq 0.001\right):\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2000.0) (/ (- y x) (/ t z)) (if (<= (/ z t) 0.001) (+ x (/ y (/ t z))) (* (- y x) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2000.0) {
tmp = (y - x) / (t / z);
} else if ((z / t) <= 0.001) {
tmp = x + (y / (t / z));
} else {
tmp = (y - x) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-2000.0d0)) then
tmp = (y - x) / (t / z)
else if ((z / t) <= 0.001d0) then
tmp = x + (y / (t / z))
else
tmp = (y - x) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2000.0) {
tmp = (y - x) / (t / z);
} else if ((z / t) <= 0.001) {
tmp = x + (y / (t / z));
} else {
tmp = (y - x) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -2000.0: tmp = (y - x) / (t / z) elif (z / t) <= 0.001: tmp = x + (y / (t / z)) else: tmp = (y - x) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2000.0) tmp = Float64(Float64(y - x) / Float64(t / z)); elseif (Float64(z / t) <= 0.001) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(Float64(y - x) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -2000.0) tmp = (y - x) / (t / z); elseif ((z / t) <= 0.001) tmp = x + (y / (t / z)); else tmp = (y - x) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2000.0], N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 0.001], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2000:\\
\;\;\;\;\frac{y - x}{\frac{t}{z}}\\
\mathbf{elif}\;\frac{z}{t} \leq 0.001:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= y -19000000000.0) (not (<= y 3.6e+186))) (/ (* y z) t) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -19000000000.0) || !(y <= 3.6e+186)) {
tmp = (y * z) / t;
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-19000000000.0d0)) .or. (.not. (y <= 3.6d+186))) then
tmp = (y * z) / t
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -19000000000.0) || !(y <= 3.6e+186)) {
tmp = (y * z) / t;
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -19000000000.0) or not (y <= 3.6e+186): tmp = (y * z) / t else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -19000000000.0) || !(y <= 3.6e+186)) tmp = Float64(Float64(y * z) / t); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -19000000000.0) || ~((y <= 3.6e+186))) tmp = (y * z) / t; else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -19000000000.0], N[Not[LessEqual[y, 3.6e+186]], $MachinePrecision]], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -19000000000 \lor \neg \left(y \leq 3.6 \cdot 10^{+186}\right):\\
\;\;\;\;\frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t -9.2e+55) x (if (<= t 1.5e+23) (* z (/ y t)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -9.2e+55) {
tmp = x;
} else if (t <= 1.5e+23) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-9.2d+55)) then
tmp = x
else if (t <= 1.5d+23) then
tmp = z * (y / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -9.2e+55) {
tmp = x;
} else if (t <= 1.5e+23) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -9.2e+55: tmp = x elif t <= 1.5e+23: tmp = z * (y / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -9.2e+55) tmp = x; elseif (t <= 1.5e+23) tmp = Float64(z * Float64(y / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -9.2e+55) tmp = x; elseif (t <= 1.5e+23) tmp = z * (y / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -9.2e+55], x, If[LessEqual[t, 1.5e+23], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -9.2 \cdot 10^{+55}:\\
\;\;\;\;x\\
\mathbf{elif}\;t \leq 1.5 \cdot 10^{+23}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t -3.5e+55) x (if (<= t 2.25e+30) (/ (* y z) t) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.5e+55) {
tmp = x;
} else if (t <= 2.25e+30) {
tmp = (y * z) / t;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-3.5d+55)) then
tmp = x
else if (t <= 2.25d+30) then
tmp = (y * z) / t
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -3.5e+55) {
tmp = x;
} else if (t <= 2.25e+30) {
tmp = (y * z) / t;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -3.5e+55: tmp = x elif t <= 2.25e+30: tmp = (y * z) / t else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -3.5e+55) tmp = x; elseif (t <= 2.25e+30) tmp = Float64(Float64(y * z) / t); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -3.5e+55) tmp = x; elseif (t <= 2.25e+30) tmp = (y * z) / t; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -3.5e+55], x, If[LessEqual[t, 2.25e+30], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.5 \cdot 10^{+55}:\\
\;\;\;\;x\\
\mathbf{elif}\;t \leq 2.25 \cdot 10^{+30}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= z -6.2e+24) (* x (/ (- z) t)) (if (<= z 1.45e+96) x (* z (/ y t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6.2e+24) {
tmp = x * (-z / t);
} else if (z <= 1.45e+96) {
tmp = x;
} else {
tmp = z * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-6.2d+24)) then
tmp = x * (-z / t)
else if (z <= 1.45d+96) then
tmp = x
else
tmp = z * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -6.2e+24) {
tmp = x * (-z / t);
} else if (z <= 1.45e+96) {
tmp = x;
} else {
tmp = z * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -6.2e+24: tmp = x * (-z / t) elif z <= 1.45e+96: tmp = x else: tmp = z * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -6.2e+24) tmp = Float64(x * Float64(Float64(-z) / t)); elseif (z <= 1.45e+96) tmp = x; else tmp = Float64(z * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -6.2e+24) tmp = x * (-z / t); elseif (z <= 1.45e+96) tmp = x; else tmp = z * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -6.2e+24], N[(x * N[((-z) / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.45e+96], x, N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.2 \cdot 10^{+24}:\\
\;\;\;\;x \cdot \frac{-z}{t}\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+96}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023343
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))