
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ 1.0 (- x y)) (/ 1.0 (+ x y))))
double code(double x, double y) {
return (1.0 / (x - y)) / (1.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / (x - y)) / (1.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (1.0 / (x - y)) / (1.0 / (x + y));
}
def code(x, y): return (1.0 / (x - y)) / (1.0 / (x + y))
function code(x, y) return Float64(Float64(1.0 / Float64(x - y)) / Float64(1.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (1.0 / (x - y)) / (1.0 / (x + y)); end
code[x_, y_] := N[(N[(1.0 / N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x - y}}{\frac{1}{x + y}}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (* -2.0 (/ x y)) -1.0)))
(if (<= y -9.5e+101)
t_0
(if (<= y 1.9e+30)
(+ 1.0 (* 2.0 (/ y x)))
(if (<= y 4e+49) -1.0 (if (<= y 1.5e+61) 1.0 t_0))))))
double code(double x, double y) {
double t_0 = (-2.0 * (x / y)) + -1.0;
double tmp;
if (y <= -9.5e+101) {
tmp = t_0;
} else if (y <= 1.9e+30) {
tmp = 1.0 + (2.0 * (y / x));
} else if (y <= 4e+49) {
tmp = -1.0;
} else if (y <= 1.5e+61) {
tmp = 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((-2.0d0) * (x / y)) + (-1.0d0)
if (y <= (-9.5d+101)) then
tmp = t_0
else if (y <= 1.9d+30) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else if (y <= 4d+49) then
tmp = -1.0d0
else if (y <= 1.5d+61) then
tmp = 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (-2.0 * (x / y)) + -1.0;
double tmp;
if (y <= -9.5e+101) {
tmp = t_0;
} else if (y <= 1.9e+30) {
tmp = 1.0 + (2.0 * (y / x));
} else if (y <= 4e+49) {
tmp = -1.0;
} else if (y <= 1.5e+61) {
tmp = 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (-2.0 * (x / y)) + -1.0 tmp = 0 if y <= -9.5e+101: tmp = t_0 elif y <= 1.9e+30: tmp = 1.0 + (2.0 * (y / x)) elif y <= 4e+49: tmp = -1.0 elif y <= 1.5e+61: tmp = 1.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(-2.0 * Float64(x / y)) + -1.0) tmp = 0.0 if (y <= -9.5e+101) tmp = t_0; elseif (y <= 1.9e+30) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); elseif (y <= 4e+49) tmp = -1.0; elseif (y <= 1.5e+61) tmp = 1.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (-2.0 * (x / y)) + -1.0; tmp = 0.0; if (y <= -9.5e+101) tmp = t_0; elseif (y <= 1.9e+30) tmp = 1.0 + (2.0 * (y / x)); elseif (y <= 4e+49) tmp = -1.0; elseif (y <= 1.5e+61) tmp = 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[y, -9.5e+101], t$95$0, If[LessEqual[y, 1.9e+30], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4e+49], -1.0, If[LessEqual[y, 1.5e+61], 1.0, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -2 \cdot \frac{x}{y} + -1\\
\mathbf{if}\;y \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+30}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+49}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+61}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= y -9.5e+101)
-1.0
(if (<= y 1.26e+29)
(+ 1.0 (* 2.0 (/ y x)))
(if (<= y 1e+48) -1.0 (if (<= y 1.2e+61) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -9.5e+101) {
tmp = -1.0;
} else if (y <= 1.26e+29) {
tmp = 1.0 + (2.0 * (y / x));
} else if (y <= 1e+48) {
tmp = -1.0;
} else if (y <= 1.2e+61) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.5d+101)) then
tmp = -1.0d0
else if (y <= 1.26d+29) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else if (y <= 1d+48) then
tmp = -1.0d0
else if (y <= 1.2d+61) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.5e+101) {
tmp = -1.0;
} else if (y <= 1.26e+29) {
tmp = 1.0 + (2.0 * (y / x));
} else if (y <= 1e+48) {
tmp = -1.0;
} else if (y <= 1.2e+61) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.5e+101: tmp = -1.0 elif y <= 1.26e+29: tmp = 1.0 + (2.0 * (y / x)) elif y <= 1e+48: tmp = -1.0 elif y <= 1.2e+61: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -9.5e+101) tmp = -1.0; elseif (y <= 1.26e+29) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); elseif (y <= 1e+48) tmp = -1.0; elseif (y <= 1.2e+61) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.5e+101) tmp = -1.0; elseif (y <= 1.26e+29) tmp = 1.0 + (2.0 * (y / x)); elseif (y <= 1e+48) tmp = -1.0; elseif (y <= 1.2e+61) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.5e+101], -1.0, If[LessEqual[y, 1.26e+29], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1e+48], -1.0, If[LessEqual[y, 1.2e+61], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.26 \cdot 10^{+29}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{elif}\;y \leq 10^{+48}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+61}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= y -9.5e+101)
-1.0
(if (<= y 9.5e+22)
1.0
(if (<= y 4e+49) -1.0 (if (<= y 1.3e+61) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -9.5e+101) {
tmp = -1.0;
} else if (y <= 9.5e+22) {
tmp = 1.0;
} else if (y <= 4e+49) {
tmp = -1.0;
} else if (y <= 1.3e+61) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.5d+101)) then
tmp = -1.0d0
else if (y <= 9.5d+22) then
tmp = 1.0d0
else if (y <= 4d+49) then
tmp = -1.0d0
else if (y <= 1.3d+61) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.5e+101) {
tmp = -1.0;
} else if (y <= 9.5e+22) {
tmp = 1.0;
} else if (y <= 4e+49) {
tmp = -1.0;
} else if (y <= 1.3e+61) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.5e+101: tmp = -1.0 elif y <= 9.5e+22: tmp = 1.0 elif y <= 4e+49: tmp = -1.0 elif y <= 1.3e+61: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -9.5e+101) tmp = -1.0; elseif (y <= 9.5e+22) tmp = 1.0; elseif (y <= 4e+49) tmp = -1.0; elseif (y <= 1.3e+61) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.5e+101) tmp = -1.0; elseif (y <= 9.5e+22) tmp = 1.0; elseif (y <= 4e+49) tmp = -1.0; elseif (y <= 1.3e+61) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.5e+101], -1.0, If[LessEqual[y, 9.5e+22], 1.0, If[LessEqual[y, 4e+49], -1.0, If[LessEqual[y, 1.3e+61], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+22}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+49}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{+61}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (/ (- x y) (+ x y))))
double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x - y) / (x + y))
end function
public static double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
def code(x, y): return 1.0 / ((x - y) / (x + y))
function code(x, y) return Float64(1.0 / Float64(Float64(x - y) / Float64(x + y))) end
function tmp = code(x, y) tmp = 1.0 / ((x - y) / (x + y)); end
code[x_, y_] := N[(1.0 / N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x - y}{x + y}}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2023343
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))