
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- 1.0 z))))
(if (<= z -2.35e+36)
t_0
(if (<= z -6.8e-8)
t_1
(if (<= z 2.3e-6)
(+ x y)
(if (<= z 5.8e+41)
t_1
(if (or (<= z 3.5e+148) (not (<= z 1.7e+214)))
t_0
(* y (- z)))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if (z <= -2.35e+36) {
tmp = t_0;
} else if (z <= -6.8e-8) {
tmp = t_1;
} else if (z <= 2.3e-6) {
tmp = x + y;
} else if (z <= 5.8e+41) {
tmp = t_1;
} else if ((z <= 3.5e+148) || !(z <= 1.7e+214)) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * (1.0d0 - z)
if (z <= (-2.35d+36)) then
tmp = t_0
else if (z <= (-6.8d-8)) then
tmp = t_1
else if (z <= 2.3d-6) then
tmp = x + y
else if (z <= 5.8d+41) then
tmp = t_1
else if ((z <= 3.5d+148) .or. (.not. (z <= 1.7d+214))) then
tmp = t_0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * (1.0 - z);
double tmp;
if (z <= -2.35e+36) {
tmp = t_0;
} else if (z <= -6.8e-8) {
tmp = t_1;
} else if (z <= 2.3e-6) {
tmp = x + y;
} else if (z <= 5.8e+41) {
tmp = t_1;
} else if ((z <= 3.5e+148) || !(z <= 1.7e+214)) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * (1.0 - z) tmp = 0 if z <= -2.35e+36: tmp = t_0 elif z <= -6.8e-8: tmp = t_1 elif z <= 2.3e-6: tmp = x + y elif z <= 5.8e+41: tmp = t_1 elif (z <= 3.5e+148) or not (z <= 1.7e+214): tmp = t_0 else: tmp = y * -z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (z <= -2.35e+36) tmp = t_0; elseif (z <= -6.8e-8) tmp = t_1; elseif (z <= 2.3e-6) tmp = Float64(x + y); elseif (z <= 5.8e+41) tmp = t_1; elseif ((z <= 3.5e+148) || !(z <= 1.7e+214)) tmp = t_0; else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * (1.0 - z); tmp = 0.0; if (z <= -2.35e+36) tmp = t_0; elseif (z <= -6.8e-8) tmp = t_1; elseif (z <= 2.3e-6) tmp = x + y; elseif (z <= 5.8e+41) tmp = t_1; elseif ((z <= 3.5e+148) || ~((z <= 1.7e+214))) tmp = t_0; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.35e+36], t$95$0, If[LessEqual[z, -6.8e-8], t$95$1, If[LessEqual[z, 2.3e-6], N[(x + y), $MachinePrecision], If[LessEqual[z, 5.8e+41], t$95$1, If[Or[LessEqual[z, 3.5e+148], N[Not[LessEqual[z, 1.7e+214]], $MachinePrecision]], t$95$0, N[(y * (-z)), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;z \leq -2.35 \cdot 10^{+36}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -6.8 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{-6}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+41}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+148} \lor \neg \left(z \leq 1.7 \cdot 10^{+214}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -1000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-1000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -1000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -1000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -1000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -1000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -1000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 z))))
(if (<= x -1.15e+102)
t_0
(if (<= x -2.2e+45) (+ x y) (if (<= x -4.5e-145) t_0 (* y (- 1.0 z)))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.15e+102) {
tmp = t_0;
} else if (x <= -2.2e+45) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - z)
if (x <= (-1.15d+102)) then
tmp = t_0
else if (x <= (-2.2d+45)) then
tmp = x + y
else if (x <= (-4.5d-145)) then
tmp = t_0
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.15e+102) {
tmp = t_0;
} else if (x <= -2.2e+45) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - z) tmp = 0 if x <= -1.15e+102: tmp = t_0 elif x <= -2.2e+45: tmp = x + y elif x <= -4.5e-145: tmp = t_0 else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - z)) tmp = 0.0 if (x <= -1.15e+102) tmp = t_0; elseif (x <= -2.2e+45) tmp = Float64(x + y); elseif (x <= -4.5e-145) tmp = t_0; else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - z); tmp = 0.0; if (x <= -1.15e+102) tmp = t_0; elseif (x <= -2.2e+45) tmp = x + y; elseif (x <= -4.5e-145) tmp = t_0; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.15e+102], t$95$0, If[LessEqual[x, -2.2e+45], N[(x + y), $MachinePrecision], If[LessEqual[x, -4.5e-145], t$95$0, N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - z\right)\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{+102}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.2 \cdot 10^{+45}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-145}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= x -1.15e+102)
(- x (* x z))
(if (<= x -8.5e+46)
(+ x y)
(if (<= x -4.5e-145) (* x (- 1.0 z)) (* y (- 1.0 z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.15e+102) {
tmp = x - (x * z);
} else if (x <= -8.5e+46) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.15d+102)) then
tmp = x - (x * z)
else if (x <= (-8.5d+46)) then
tmp = x + y
else if (x <= (-4.5d-145)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.15e+102) {
tmp = x - (x * z);
} else if (x <= -8.5e+46) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.15e+102: tmp = x - (x * z) elif x <= -8.5e+46: tmp = x + y elif x <= -4.5e-145: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.15e+102) tmp = Float64(x - Float64(x * z)); elseif (x <= -8.5e+46) tmp = Float64(x + y); elseif (x <= -4.5e-145) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.15e+102) tmp = x - (x * z); elseif (x <= -8.5e+46) tmp = x + y; elseif (x <= -4.5e-145) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.15e+102], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -8.5e+46], N[(x + y), $MachinePrecision], If[LessEqual[x, -4.5e-145], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+102}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{elif}\;x \leq -8.5 \cdot 10^{+46}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-145}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= x -3.2e+101)
(- x (* x z))
(if (<= x -3.1e+45)
(+ x y)
(if (<= x -4.5e-145) (* x (- 1.0 z)) (- y (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+101) {
tmp = x - (x * z);
} else if (x <= -3.1e+45) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.2d+101)) then
tmp = x - (x * z)
else if (x <= (-3.1d+45)) then
tmp = x + y
else if (x <= (-4.5d-145)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+101) {
tmp = x - (x * z);
} else if (x <= -3.1e+45) {
tmp = x + y;
} else if (x <= -4.5e-145) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.2e+101: tmp = x - (x * z) elif x <= -3.1e+45: tmp = x + y elif x <= -4.5e-145: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.2e+101) tmp = Float64(x - Float64(x * z)); elseif (x <= -3.1e+45) tmp = Float64(x + y); elseif (x <= -4.5e-145) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.2e+101) tmp = x - (x * z); elseif (x <= -3.1e+45) tmp = x + y; elseif (x <= -4.5e-145) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.2e+101], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -3.1e+45], N[(x + y), $MachinePrecision], If[LessEqual[x, -4.5e-145], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{+101}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{elif}\;x \leq -3.1 \cdot 10^{+45}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-145}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -37.0)
t_0
(if (<= z 1.0) (+ x y) (if (<= z 1.2e+214) (* y (- z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -37.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.2e+214) {
tmp = y * -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-37.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1.2d+214) then
tmp = y * -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -37.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1.2e+214) {
tmp = y * -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -37.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 1.2e+214: tmp = y * -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -37.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1.2e+214) tmp = Float64(y * Float64(-z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -37.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1.2e+214) tmp = y * -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -37.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.2e+214], N[(y * (-z)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -37:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.2 \cdot 10^{+214}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -3.4e+14) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e+14) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.4d+14)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e+14) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.4e+14) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.4e+14) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.4e+14) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.4e+14], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{+14} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= x -1.15e-150) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.15e-150) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.15d-150)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.15e-150) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.15e-150: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.15e-150) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.15e-150) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.15e-150], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-150}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023343
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))