SynthBasics:moogVCF from YampaSynth-0.2

Percentage Accurate: 93.6% → 98.1%
Time: 14.2s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))
double code(double x, double y, double z, double t) {
	return x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y * z) * (tanh((t / y)) - tanh((x / y))))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y * z) * (Math.tanh((t / y)) - Math.tanh((x / y))));
}
def code(x, y, z, t):
	return x + ((y * z) * (math.tanh((t / y)) - math.tanh((x / y))))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y * z) * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y)))))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * z), $MachinePrecision] * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 93.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))
double code(double x, double y, double z, double t) {
	return x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y * z) * (tanh((t / y)) - tanh((x / y))))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y * z) * (Math.tanh((t / y)) - Math.tanh((x / y))));
}
def code(x, y, z, t):
	return x + ((y * z) * (math.tanh((t / y)) - math.tanh((x / y))))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y * z) * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y)))))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y * z) * (tanh((t / y)) - tanh((x / y))));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * z), $MachinePrecision] * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y \cdot z\right) \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)
\end{array}

Alternative 1: 98.1% accurate, 1.0× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} t_1 := \tanh \left(\frac{t}{y_m}\right)\\ \mathbf{if}\;y_m \leq 10^{+153}:\\ \;\;\;\;x + y_m \cdot \left(z \cdot \left(t_1 - \tanh \left(\frac{x}{y_m}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x + z \cdot \left(y_m \cdot t_1 - x\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (let* ((t_1 (tanh (/ t y_m))))
   (if (<= y_m 1e+153)
     (+ x (* y_m (* z (- t_1 (tanh (/ x y_m))))))
     (+ x (* z (- (* y_m t_1) x))))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double t_1 = tanh((t / y_m));
	double tmp;
	if (y_m <= 1e+153) {
		tmp = x + (y_m * (z * (t_1 - tanh((x / y_m)))));
	} else {
		tmp = x + (z * ((y_m * t_1) - x));
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = tanh((t / y_m))
    if (y_m <= 1d+153) then
        tmp = x + (y_m * (z * (t_1 - tanh((x / y_m)))))
    else
        tmp = x + (z * ((y_m * t_1) - x))
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double t_1 = Math.tanh((t / y_m));
	double tmp;
	if (y_m <= 1e+153) {
		tmp = x + (y_m * (z * (t_1 - Math.tanh((x / y_m)))));
	} else {
		tmp = x + (z * ((y_m * t_1) - x));
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	t_1 = math.tanh((t / y_m))
	tmp = 0
	if y_m <= 1e+153:
		tmp = x + (y_m * (z * (t_1 - math.tanh((x / y_m)))))
	else:
		tmp = x + (z * ((y_m * t_1) - x))
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	t_1 = tanh(Float64(t / y_m))
	tmp = 0.0
	if (y_m <= 1e+153)
		tmp = Float64(x + Float64(y_m * Float64(z * Float64(t_1 - tanh(Float64(x / y_m))))));
	else
		tmp = Float64(x + Float64(z * Float64(Float64(y_m * t_1) - x)));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	t_1 = tanh((t / y_m));
	tmp = 0.0;
	if (y_m <= 1e+153)
		tmp = x + (y_m * (z * (t_1 - tanh((x / y_m)))));
	else
		tmp = x + (z * ((y_m * t_1) - x));
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := Block[{t$95$1 = N[Tanh[N[(t / y$95$m), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y$95$m, 1e+153], N[(x + N[(y$95$m * N[(z * N[(t$95$1 - N[Tanh[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(N[(y$95$m * t$95$1), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
t_1 := \tanh \left(\frac{t}{y_m}\right)\\
\mathbf{if}\;y_m \leq 10^{+153}:\\
\;\;\;\;x + y_m \cdot \left(z \cdot \left(t_1 - \tanh \left(\frac{x}{y_m}\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(y_m \cdot t_1 - x\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 98.0% accurate, 0.7× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \mathsf{fma}\left(z, y_m \cdot \left(\tanh \left(\frac{t}{y_m}\right) - \tanh \left(\frac{x}{y_m}\right)\right), x\right) \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (fma z (* y_m (- (tanh (/ t y_m)) (tanh (/ x y_m)))) x))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	return fma(z, (y_m * (tanh((t / y_m)) - tanh((x / y_m)))), x);
}
y_m = abs(y)
function code(x, y_m, z, t)
	return fma(z, Float64(y_m * Float64(tanh(Float64(t / y_m)) - tanh(Float64(x / y_m)))), x)
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := N[(z * N[(y$95$m * N[(N[Tanh[N[(t / y$95$m), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|

\\
\mathsf{fma}\left(z, y_m \cdot \left(\tanh \left(\frac{t}{y_m}\right) - \tanh \left(\frac{x}{y_m}\right)\right), x\right)
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 3: 87.9% accurate, 1.0× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} t_1 := y_m \cdot \tanh \left(\frac{t}{y_m}\right)\\ \mathbf{if}\;y_m \leq 4500000:\\ \;\;\;\;\mathsf{fma}\left(z, t_1, x\right)\\ \mathbf{else}:\\ \;\;\;\;x + z \cdot \left(t_1 - x\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (let* ((t_1 (* y_m (tanh (/ t y_m)))))
   (if (<= y_m 4500000.0) (fma z t_1 x) (+ x (* z (- t_1 x))))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double t_1 = y_m * tanh((t / y_m));
	double tmp;
	if (y_m <= 4500000.0) {
		tmp = fma(z, t_1, x);
	} else {
		tmp = x + (z * (t_1 - x));
	}
	return tmp;
}
y_m = abs(y)
function code(x, y_m, z, t)
	t_1 = Float64(y_m * tanh(Float64(t / y_m)))
	tmp = 0.0
	if (y_m <= 4500000.0)
		tmp = fma(z, t_1, x);
	else
		tmp = Float64(x + Float64(z * Float64(t_1 - x)));
	end
	return tmp
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := Block[{t$95$1 = N[(y$95$m * N[Tanh[N[(t / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y$95$m, 4500000.0], N[(z * t$95$1 + x), $MachinePrecision], N[(x + N[(z * N[(t$95$1 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
t_1 := y_m \cdot \tanh \left(\frac{t}{y_m}\right)\\
\mathbf{if}\;y_m \leq 4500000:\\
\;\;\;\;\mathsf{fma}\left(z, t_1, x\right)\\

\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(t_1 - x\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 4: 87.9% accurate, 1.9× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} t_1 := \tanh \left(\frac{t}{y_m}\right)\\ \mathbf{if}\;y_m \leq 280000:\\ \;\;\;\;x + t_1 \cdot \left(z \cdot y_m\right)\\ \mathbf{else}:\\ \;\;\;\;x + z \cdot \left(y_m \cdot t_1 - x\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (let* ((t_1 (tanh (/ t y_m))))
   (if (<= y_m 280000.0)
     (+ x (* t_1 (* z y_m)))
     (+ x (* z (- (* y_m t_1) x))))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double t_1 = tanh((t / y_m));
	double tmp;
	if (y_m <= 280000.0) {
		tmp = x + (t_1 * (z * y_m));
	} else {
		tmp = x + (z * ((y_m * t_1) - x));
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = tanh((t / y_m))
    if (y_m <= 280000.0d0) then
        tmp = x + (t_1 * (z * y_m))
    else
        tmp = x + (z * ((y_m * t_1) - x))
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double t_1 = Math.tanh((t / y_m));
	double tmp;
	if (y_m <= 280000.0) {
		tmp = x + (t_1 * (z * y_m));
	} else {
		tmp = x + (z * ((y_m * t_1) - x));
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	t_1 = math.tanh((t / y_m))
	tmp = 0
	if y_m <= 280000.0:
		tmp = x + (t_1 * (z * y_m))
	else:
		tmp = x + (z * ((y_m * t_1) - x))
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	t_1 = tanh(Float64(t / y_m))
	tmp = 0.0
	if (y_m <= 280000.0)
		tmp = Float64(x + Float64(t_1 * Float64(z * y_m)));
	else
		tmp = Float64(x + Float64(z * Float64(Float64(y_m * t_1) - x)));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	t_1 = tanh((t / y_m));
	tmp = 0.0;
	if (y_m <= 280000.0)
		tmp = x + (t_1 * (z * y_m));
	else
		tmp = x + (z * ((y_m * t_1) - x));
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := Block[{t$95$1 = N[Tanh[N[(t / y$95$m), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y$95$m, 280000.0], N[(x + N[(t$95$1 * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(N[(y$95$m * t$95$1), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
t_1 := \tanh \left(\frac{t}{y_m}\right)\\
\mathbf{if}\;y_m \leq 280000:\\
\;\;\;\;x + t_1 \cdot \left(z \cdot y_m\right)\\

\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(y_m \cdot t_1 - x\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 5: 85.9% accurate, 1.9× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;y_m \leq 3.3 \cdot 10^{+134}:\\ \;\;\;\;x + \tanh \left(\frac{t}{y_m}\right) \cdot \left(z \cdot y_m\right)\\ \mathbf{else}:\\ \;\;\;\;x + z \cdot \left(t - x\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (if (<= y_m 3.3e+134)
   (+ x (* (tanh (/ t y_m)) (* z y_m)))
   (+ x (* z (- t x)))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 3.3e+134) {
		tmp = x + (tanh((t / y_m)) * (z * y_m));
	} else {
		tmp = x + (z * (t - x));
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (y_m <= 3.3d+134) then
        tmp = x + (tanh((t / y_m)) * (z * y_m))
    else
        tmp = x + (z * (t - x))
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 3.3e+134) {
		tmp = x + (Math.tanh((t / y_m)) * (z * y_m));
	} else {
		tmp = x + (z * (t - x));
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	tmp = 0
	if y_m <= 3.3e+134:
		tmp = x + (math.tanh((t / y_m)) * (z * y_m))
	else:
		tmp = x + (z * (t - x))
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	tmp = 0.0
	if (y_m <= 3.3e+134)
		tmp = Float64(x + Float64(tanh(Float64(t / y_m)) * Float64(z * y_m)));
	else
		tmp = Float64(x + Float64(z * Float64(t - x)));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	tmp = 0.0;
	if (y_m <= 3.3e+134)
		tmp = x + (tanh((t / y_m)) * (z * y_m));
	else
		tmp = x + (z * (t - x));
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := If[LessEqual[y$95$m, 3.3e+134], N[(x + N[(N[Tanh[N[(t / y$95$m), $MachinePrecision]], $MachinePrecision] * N[(z * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(t - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;y_m \leq 3.3 \cdot 10^{+134}:\\
\;\;\;\;x + \tanh \left(\frac{t}{y_m}\right) \cdot \left(z \cdot y_m\right)\\

\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(t - x\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 6: 70.5% accurate, 19.0× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;y_m \leq 1.8 \cdot 10^{+28}:\\ \;\;\;\;x\\ \mathbf{elif}\;y_m \leq 1.28 \cdot 10^{+151} \lor \neg \left(y_m \leq 2.3 \cdot 10^{+225}\right):\\ \;\;\;\;x + z \cdot t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - z\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (if (<= y_m 1.8e+28)
   x
   (if (or (<= y_m 1.28e+151) (not (<= y_m 2.3e+225)))
     (+ x (* z t))
     (* x (- 1.0 z)))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 1.8e+28) {
		tmp = x;
	} else if ((y_m <= 1.28e+151) || !(y_m <= 2.3e+225)) {
		tmp = x + (z * t);
	} else {
		tmp = x * (1.0 - z);
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (y_m <= 1.8d+28) then
        tmp = x
    else if ((y_m <= 1.28d+151) .or. (.not. (y_m <= 2.3d+225))) then
        tmp = x + (z * t)
    else
        tmp = x * (1.0d0 - z)
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 1.8e+28) {
		tmp = x;
	} else if ((y_m <= 1.28e+151) || !(y_m <= 2.3e+225)) {
		tmp = x + (z * t);
	} else {
		tmp = x * (1.0 - z);
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	tmp = 0
	if y_m <= 1.8e+28:
		tmp = x
	elif (y_m <= 1.28e+151) or not (y_m <= 2.3e+225):
		tmp = x + (z * t)
	else:
		tmp = x * (1.0 - z)
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	tmp = 0.0
	if (y_m <= 1.8e+28)
		tmp = x;
	elseif ((y_m <= 1.28e+151) || !(y_m <= 2.3e+225))
		tmp = Float64(x + Float64(z * t));
	else
		tmp = Float64(x * Float64(1.0 - z));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	tmp = 0.0;
	if (y_m <= 1.8e+28)
		tmp = x;
	elseif ((y_m <= 1.28e+151) || ~((y_m <= 2.3e+225)))
		tmp = x + (z * t);
	else
		tmp = x * (1.0 - z);
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := If[LessEqual[y$95$m, 1.8e+28], x, If[Or[LessEqual[y$95$m, 1.28e+151], N[Not[LessEqual[y$95$m, 2.3e+225]], $MachinePrecision]], N[(x + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;y_m \leq 1.8 \cdot 10^{+28}:\\
\;\;\;\;x\\

\mathbf{elif}\;y_m \leq 1.28 \cdot 10^{+151} \lor \neg \left(y_m \leq 2.3 \cdot 10^{+225}\right):\\
\;\;\;\;x + z \cdot t\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 7: 77.9% accurate, 23.5× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;y_m \leq 3.6 \cdot 10^{+44}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;x + z \cdot \left(t - x\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (if (<= y_m 3.6e+44) x (+ x (* z (- t x)))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 3.6e+44) {
		tmp = x;
	} else {
		tmp = x + (z * (t - x));
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (y_m <= 3.6d+44) then
        tmp = x
    else
        tmp = x + (z * (t - x))
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 3.6e+44) {
		tmp = x;
	} else {
		tmp = x + (z * (t - x));
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	tmp = 0
	if y_m <= 3.6e+44:
		tmp = x
	else:
		tmp = x + (z * (t - x))
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	tmp = 0.0
	if (y_m <= 3.6e+44)
		tmp = x;
	else
		tmp = Float64(x + Float64(z * Float64(t - x)));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	tmp = 0.0;
	if (y_m <= 3.6e+44)
		tmp = x;
	else
		tmp = x + (z * (t - x));
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := If[LessEqual[y$95$m, 3.6e+44], x, N[(x + N[(z * N[(t - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;y_m \leq 3.6 \cdot 10^{+44}:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(t - x\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 8: 61.9% accurate, 29.9× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;x \leq -2 \cdot 10^{-240}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 2.8 \cdot 10^{-230}:\\ \;\;\;\;z \cdot t\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (if (<= x -2e-240) x (if (<= x 2.8e-230) (* z t) x)))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double tmp;
	if (x <= -2e-240) {
		tmp = x;
	} else if (x <= 2.8e-230) {
		tmp = z * t;
	} else {
		tmp = x;
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (x <= (-2d-240)) then
        tmp = x
    else if (x <= 2.8d-230) then
        tmp = z * t
    else
        tmp = x
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double tmp;
	if (x <= -2e-240) {
		tmp = x;
	} else if (x <= 2.8e-230) {
		tmp = z * t;
	} else {
		tmp = x;
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	tmp = 0
	if x <= -2e-240:
		tmp = x
	elif x <= 2.8e-230:
		tmp = z * t
	else:
		tmp = x
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	tmp = 0.0
	if (x <= -2e-240)
		tmp = x;
	elseif (x <= 2.8e-230)
		tmp = Float64(z * t);
	else
		tmp = x;
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	tmp = 0.0;
	if (x <= -2e-240)
		tmp = x;
	elseif (x <= 2.8e-230)
		tmp = z * t;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := If[LessEqual[x, -2e-240], x, If[LessEqual[x, 2.8e-230], N[(z * t), $MachinePrecision], x]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-240}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 2.8 \cdot 10^{-230}:\\
\;\;\;\;z \cdot t\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 9: 66.9% accurate, 30.2× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;y_m \leq 2800000:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - z\right)\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t)
 :precision binary64
 (if (<= y_m 2800000.0) x (* x (- 1.0 z))))
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 2800000.0) {
		tmp = x;
	} else {
		tmp = x * (1.0 - z);
	}
	return tmp;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (y_m <= 2800000.0d0) then
        tmp = x
    else
        tmp = x * (1.0d0 - z)
    end if
    code = tmp
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	double tmp;
	if (y_m <= 2800000.0) {
		tmp = x;
	} else {
		tmp = x * (1.0 - z);
	}
	return tmp;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	tmp = 0
	if y_m <= 2800000.0:
		tmp = x
	else:
		tmp = x * (1.0 - z)
	return tmp
y_m = abs(y)
function code(x, y_m, z, t)
	tmp = 0.0
	if (y_m <= 2800000.0)
		tmp = x;
	else
		tmp = Float64(x * Float64(1.0 - z));
	end
	return tmp
end
y_m = abs(y);
function tmp_2 = code(x, y_m, z, t)
	tmp = 0.0;
	if (y_m <= 2800000.0)
		tmp = x;
	else
		tmp = x * (1.0 - z);
	end
	tmp_2 = tmp;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := If[LessEqual[y$95$m, 2800000.0], x, N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;y_m \leq 2800000:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 10: 60.6% accurate, 213.0× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ x \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m z t) :precision binary64 x)
y_m = fabs(y);
double code(double x, double y_m, double z, double t) {
	return x;
}
y_m = abs(y)
real(8) function code(x, y_m, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y_m
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x
end function
y_m = Math.abs(y);
public static double code(double x, double y_m, double z, double t) {
	return x;
}
y_m = math.fabs(y)
def code(x, y_m, z, t):
	return x
y_m = abs(y)
function code(x, y_m, z, t)
	return x
end
y_m = abs(y);
function tmp = code(x, y_m, z, t)
	tmp = x;
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_, z_, t_] := x
\begin{array}{l}
y_m = \left|y\right|

\\
x
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Developer target: 97.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + y \cdot \left(z \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ x (* y (* z (- (tanh (/ t y)) (tanh (/ x y)))))))
double code(double x, double y, double z, double t) {
	return x + (y * (z * (tanh((t / y)) - tanh((x / y)))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + (y * (z * (tanh((t / y)) - tanh((x / y)))))
end function
public static double code(double x, double y, double z, double t) {
	return x + (y * (z * (Math.tanh((t / y)) - Math.tanh((x / y)))));
}
def code(x, y, z, t):
	return x + (y * (z * (math.tanh((t / y)) - math.tanh((x / y)))))
function code(x, y, z, t)
	return Float64(x + Float64(y * Float64(z * Float64(tanh(Float64(t / y)) - tanh(Float64(x / y))))))
end
function tmp = code(x, y, z, t)
	tmp = x + (y * (z * (tanh((t / y)) - tanh((x / y)))));
end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(z * N[(N[Tanh[N[(t / y), $MachinePrecision]], $MachinePrecision] - N[Tanh[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + y \cdot \left(z \cdot \left(\tanh \left(\frac{t}{y}\right) - \tanh \left(\frac{x}{y}\right)\right)\right)
\end{array}

Reproduce

?
herbie shell --seed 2023343 
(FPCore (x y z t)
  :name "SynthBasics:moogVCF from YampaSynth-0.2"
  :precision binary64

  :herbie-target
  (+ x (* y (* z (- (tanh (/ t y)) (tanh (/ x y))))))

  (+ x (* (* y z) (- (tanh (/ t y)) (tanh (/ x y))))))