
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= (/ y 500.0) -4e+115) (not (<= (/ y 500.0) 1e-10))) (/ y 500.0) x))
double code(double x, double y) {
double tmp;
if (((y / 500.0) <= -4e+115) || !((y / 500.0) <= 1e-10)) {
tmp = y / 500.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y / 500.0d0) <= (-4d+115)) .or. (.not. ((y / 500.0d0) <= 1d-10))) then
tmp = y / 500.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y / 500.0) <= -4e+115) || !((y / 500.0) <= 1e-10)) {
tmp = y / 500.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y / 500.0) <= -4e+115) or not ((y / 500.0) <= 1e-10): tmp = y / 500.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((Float64(y / 500.0) <= -4e+115) || !(Float64(y / 500.0) <= 1e-10)) tmp = Float64(y / 500.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y / 500.0) <= -4e+115) || ~(((y / 500.0) <= 1e-10))) tmp = y / 500.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y / 500.0), $MachinePrecision], -4e+115], N[Not[LessEqual[N[(y / 500.0), $MachinePrecision], 1e-10]], $MachinePrecision]], N[(y / 500.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{500} \leq -4 \cdot 10^{+115} \lor \neg \left(\frac{y}{500} \leq 10^{-10}\right):\\
\;\;\;\;\frac{y}{500}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -1.35e+117) (not (<= y 3.6e-8))) (* y 0.002) x))
double code(double x, double y) {
double tmp;
if ((y <= -1.35e+117) || !(y <= 3.6e-8)) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.35d+117)) .or. (.not. (y <= 3.6d-8))) then
tmp = y * 0.002d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.35e+117) || !(y <= 3.6e-8)) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.35e+117) or not (y <= 3.6e-8): tmp = y * 0.002 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.35e+117) || !(y <= 3.6e-8)) tmp = Float64(y * 0.002); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.35e+117) || ~((y <= 3.6e-8))) tmp = y * 0.002; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.35e+117], N[Not[LessEqual[y, 3.6e-8]], $MachinePrecision]], N[(y * 0.002), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+117} \lor \neg \left(y \leq 3.6 \cdot 10^{-8}\right):\\
\;\;\;\;y \cdot 0.002\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (+ x (* y 0.002)))
double code(double x, double y) {
return x + (y * 0.002);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y * 0.002d0)
end function
public static double code(double x, double y) {
return x + (y * 0.002);
}
def code(x, y): return x + (y * 0.002)
function code(x, y) return Float64(x + Float64(y * 0.002)) end
function tmp = code(x, y) tmp = x + (y * 0.002); end
code[x_, y_] := N[(x + N[(y * 0.002), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot 0.002
\end{array}
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2023343
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))