
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (* 2.0 (pow x -3.0)))
double code(double x) {
return 2.0 * pow(x, -3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * (x ** (-3.0d0))
end function
public static double code(double x) {
return 2.0 * Math.pow(x, -3.0);
}
def code(x): return 2.0 * math.pow(x, -3.0)
function code(x) return Float64(2.0 * (x ^ -3.0)) end
function tmp = code(x) tmp = 2.0 * (x ^ -3.0); end
code[x_] := N[(2.0 * N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot {x}^{-3}
\end{array}
(FPCore (x) :precision binary64 (/ (+ (* x (/ 1.0 (/ (+ x -1.0) (* 2.0 x)))) (* (+ x 1.0) -2.0)) (* x (+ x 1.0))))
double code(double x) {
return ((x * (1.0 / ((x + -1.0) / (2.0 * x)))) + ((x + 1.0) * -2.0)) / (x * (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x * (1.0d0 / ((x + (-1.0d0)) / (2.0d0 * x)))) + ((x + 1.0d0) * (-2.0d0))) / (x * (x + 1.0d0))
end function
public static double code(double x) {
return ((x * (1.0 / ((x + -1.0) / (2.0 * x)))) + ((x + 1.0) * -2.0)) / (x * (x + 1.0));
}
def code(x): return ((x * (1.0 / ((x + -1.0) / (2.0 * x)))) + ((x + 1.0) * -2.0)) / (x * (x + 1.0))
function code(x) return Float64(Float64(Float64(x * Float64(1.0 / Float64(Float64(x + -1.0) / Float64(2.0 * x)))) + Float64(Float64(x + 1.0) * -2.0)) / Float64(x * Float64(x + 1.0))) end
function tmp = code(x) tmp = ((x * (1.0 / ((x + -1.0) / (2.0 * x)))) + ((x + 1.0) * -2.0)) / (x * (x + 1.0)); end
code[x_] := N[(N[(N[(x * N[(1.0 / N[(N[(x + -1.0), $MachinePrecision] / N[(2.0 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(x + 1.0), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision] / N[(x * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \frac{1}{\frac{x + -1}{2 \cdot x}} + \left(x + 1\right) \cdot -2}{x \cdot \left(x + 1\right)}
\end{array}
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (+ x -1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x + (-1.0d0)))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x + -1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x + -1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x + -1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x + -1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x + -1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ -2.0 x) (/ 1.0 (* (+ x -1.0) (+ 0.5 (/ 0.5 x))))))
double code(double x) {
return (-2.0 / x) + (1.0 / ((x + -1.0) * (0.5 + (0.5 / x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / x) + (1.0d0 / ((x + (-1.0d0)) * (0.5d0 + (0.5d0 / x))))
end function
public static double code(double x) {
return (-2.0 / x) + (1.0 / ((x + -1.0) * (0.5 + (0.5 / x))));
}
def code(x): return (-2.0 / x) + (1.0 / ((x + -1.0) * (0.5 + (0.5 / x))))
function code(x) return Float64(Float64(-2.0 / x) + Float64(1.0 / Float64(Float64(x + -1.0) * Float64(0.5 + Float64(0.5 / x))))) end
function tmp = code(x) tmp = (-2.0 / x) + (1.0 / ((x + -1.0) * (0.5 + (0.5 / x)))); end
code[x_] := N[(N[(-2.0 / x), $MachinePrecision] + N[(1.0 / N[(N[(x + -1.0), $MachinePrecision] * N[(0.5 + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x} + \frac{1}{\left(x + -1\right) \cdot \left(0.5 + \frac{0.5}{x}\right)}
\end{array}
(FPCore (x) :precision binary64 (+ (/ -2.0 x) (/ 1.0 (* (+ x -1.0) 0.5))))
double code(double x) {
return (-2.0 / x) + (1.0 / ((x + -1.0) * 0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / x) + (1.0d0 / ((x + (-1.0d0)) * 0.5d0))
end function
public static double code(double x) {
return (-2.0 / x) + (1.0 / ((x + -1.0) * 0.5));
}
def code(x): return (-2.0 / x) + (1.0 / ((x + -1.0) * 0.5))
function code(x) return Float64(Float64(-2.0 / x) + Float64(1.0 / Float64(Float64(x + -1.0) * 0.5))) end
function tmp = code(x) tmp = (-2.0 / x) + (1.0 / ((x + -1.0) * 0.5)); end
code[x_] := N[(N[(-2.0 / x), $MachinePrecision] + N[(1.0 / N[(N[(x + -1.0), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x} + \frac{1}{\left(x + -1\right) \cdot 0.5}
\end{array}
(FPCore (x) :precision binary64 (+ (/ -2.0 x) (/ 2.0 (+ x (/ -1.0 x)))))
double code(double x) {
return (-2.0 / x) + (2.0 / (x + (-1.0 / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / x) + (2.0d0 / (x + ((-1.0d0) / x)))
end function
public static double code(double x) {
return (-2.0 / x) + (2.0 / (x + (-1.0 / x)));
}
def code(x): return (-2.0 / x) + (2.0 / (x + (-1.0 / x)))
function code(x) return Float64(Float64(-2.0 / x) + Float64(2.0 / Float64(x + Float64(-1.0 / x)))) end
function tmp = code(x) tmp = (-2.0 / x) + (2.0 / (x + (-1.0 / x))); end
code[x_] := N[(N[(-2.0 / x), $MachinePrecision] + N[(2.0 / N[(x + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x} + \frac{2}{x + \frac{-1}{x}}
\end{array}
(FPCore (x) :precision binary64 (+ (/ -2.0 x) (/ 2.0 x)))
double code(double x) {
return (-2.0 / x) + (2.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-2.0d0) / x) + (2.0d0 / x)
end function
public static double code(double x) {
return (-2.0 / x) + (2.0 / x);
}
def code(x): return (-2.0 / x) + (2.0 / x)
function code(x) return Float64(Float64(-2.0 / x) + Float64(2.0 / x)) end
function tmp = code(x) tmp = (-2.0 / x) + (2.0 / x); end
code[x_] := N[(N[(-2.0 / x), $MachinePrecision] + N[(2.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x} + \frac{2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2023343
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:pre (> (fabs x) 1.0)
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))